Searched refs:glUniform1iv (Results 1 - 25 of 48) sorted by relevance

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/external/deqp/framework/egl/
H A DegluStaticES20Library.inl120 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
H A DegluStaticES30Library.inl201 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
/external/deqp/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp528 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
618 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
774 glUniform1iv(-1, 1, &data[0]);
802 glUniform1iv(fUnif, 1, &data[0]);
829 glUniform1iv(-2, 1, &data[0]);
839 glUniform1iv(-1, 1, &data[0]);
867 glUniform1iv(fUnif, 2, &data[0]);
923 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl120 gl->uniform1iv = &glUniform1iv;
H A DglwInitES30Direct.inl201 gl->uniform1iv = &glUniform1iv;
H A DglwInitES31Direct.inl263 gl->uniform1iv = &glUniform1iv;
H A DglwInitES32Direct.inl307 gl->uniform1iv = &glUniform1iv;
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
H A DAndroidGL20.java285 public native void glUniform1iv (int location, int count, IntBuffer v); method in class:AndroidGL20
287 public native void glUniform1iv (int location, int count, int[] v, int offset); method in class:AndroidGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java284 public native void glUniform1iv ( int location, int count, IntBuffer v ); method in class:IOSGLES20
286 public native void glUniform1iv(int location, int count, int[] v, int offset); method in class:IOSGLES20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java284 public native void glUniform1iv ( int location, int count, IntBuffer v ); method in class:IOSGLES20
286 public native void glUniform1iv(int location, int count, int[] v, int offset); method in class:IOSGLES20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
H A DJglfwGL20.java584 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:JglfwGL20
585 GL.glUniform1iv(location, count, v, getPosition(v));
588 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:JglfwGL20
589 glUniform1iv(location, count, toIntBuffer(v, offset, count));
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
H A DLwjgl3GL20.java657 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:Lwjgl3GL20
658 GL20.glUniform1iv(location, v);
662 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:Lwjgl3GL20
663 GL20.glUniform1iv(location, toIntBuffer(v, offset, count));
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
H A DGL20Profiler.java945 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:GL20Profiler
947 gl20.glUniform1iv(location, count, v);
952 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:GL20Profiler
954 gl20.glUniform1iv(location, count, v, offset);
H A DGL30Profiler.java946 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:GL30Profiler
948 gl30.glUniform1iv(location, count, v);
953 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:GL30Profiler
955 gl30.glUniform1iv(location, count, v, offset);
/external/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp156 } else if (0 == strcmp("glUniform1iv", name)) {
157 return (GrGLFuncPtr) glUniform1iv;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
H A DGL20.java595 public void glUniform1iv (int location, int count, IntBuffer v); method in interface:GL20
597 public void glUniform1iv (int location, int count, int v[], int offset); method in interface:GL20
/external/deqp/modules/gles3/functional/
H A Des3fNegativeShaderApiTests.cpp806 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
903 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv.");
1086 glUniform1iv(-1, 1, &data[0]);
1117 glUniform1iv(ivec4_f, 1, &data[0]);
1129 glUniform1iv(vec4_v, 1, &data[0]);
1141 glUniform1iv(uvec4_f, 1, &data[0]);
1164 glUniform1iv(-2, 1, &data[0]);
1174 glUniform1iv(-1, 1, &data[0]);
1204 glUniform1iv(ivec4_f, 2, &data[0]);
1286 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv
[all...]
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
H A DLwjglGL20.java663 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:LwjglGL20
668 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:LwjglGL20
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
H A DGwtGL20Debug.java860 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:GwtGL20Debug
862 super.glUniform1iv(location, count, v);
H A DGwtGL20.java1006 public void glUniform1iv (int location, int count, IntBuffer v) { method in class:GwtGL20
1012 public void glUniform1iv (int location, int count, int[] v, int offset) { method in class:GwtGL20
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp1035 ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1134 ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1321 ctx.glUniform1iv(-1, 1, &data[0]);
1353 ctx.glUniform1iv(ivec4_f, 1, &data[0]);
1365 ctx.glUniform1iv(vec4_v, 1, &data[0]);
1377 ctx.glUniform1iv(uvec4_f, 1, &data[0]);
1401 ctx.glUniform1iv(-2, 1, &data[0]);
1411 ctx.glUniform1iv(-1, 1, &data[0]);
1442 ctx.glUniform1iv(ivec4_f, 2, &data[0]);
1525 ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv
[all...]
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp395 case 1: glUniform1iv(location, 1, (int*)value.value().getValuePtr()); break;
/external/libgdx/gdx/jni/android/
H A DAndroidGL20.cpp1618 * Method: glUniform1iv
1625 glUniform1iv( location, count, (GLint*)dataPtr );
1630 * Method: glUniform1iv
1637 glUniform1iv( location, count, (GLint*)&v[offset] );
/external/libgdx/gdx/jni/iosgl/
H A Diosgl20.cpp1557 * Method: glUniform1iv
1564 glUniform1iv( location, count, (GLint*)dataPtr );
1569 * Method: glUniform1iv
1576 glUniform1iv( location, count, (GLint*)&v[offset] );
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp166 void glUniform1iv (int location, int count, const int* v);

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