Searched refs:ground (Results 1 - 22 of 22) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
H A DHeightMapTest.java27 Renderable ground; field in class:HeightMapTest
56 ground = new Renderable();
57 ground.environment = environment;
58 ground.meshPart.mesh = field.mesh;
59 ground.meshPart.primitiveType = GL20.GL_TRIANGLES;
60 ground.meshPart.offset = 0;
61 ground.meshPart.size = field.mesh.getNumIndices();
62 ground.meshPart.update();
63 ground.material = new Material(TextureAttribute.createDiffuse(texture));
69 batch.render(ground);
[all...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
H A DCharacterCollision.java47 Body ground = world.createBody(bd);
51 ground.createFixture(shape, 0);
57 Body ground = world.createBody(bd);
62 ground.createFixture(shape, 0);
64 ground.createFixture(shape, 0);
66 ground.createFixture(shape, 0);
72 Body ground = world.createBody(bd);
76 ground.createFixture(shape, 0);
78 ground.createFixture(shape, 0);
80 ground
[all...]
H A DChain.java45 Body ground;
49 ground = world.createBody(bd);
54 ground.createFixture(shape, 0.0f);
71 Body prevBody = ground;
H A DContactListenerTest.java57 Body ground = world.createBody(bd);
61 ground.createFixture(shape, 0);
67 Body ground = world.createBody(bd);
72 ground.createFixture(shape, 0);
74 ground.createFixture(shape, 0);
76 ground.createFixture(shape, 0);
82 Body ground = world.createBody(bd);
86 ground.createFixture(shape, 0);
88 ground.createFixture(shape, 0);
90 ground
[all...]
H A DPrismatic.java47 Body ground;
51 ground = world.createBody(bd);
54 ground.createFixture(shape, 0);
75 pjd.initialize(ground, body, new Vector2(0, 0), axis);
H A DSphereStack.java46 Body ground = world.createBody(bd);
50 ground.createFixture(shape, 0);
H A DBridge.java47 Body ground;
50 ground = world.createBody(bd);
55 ground.createFixture(shape, 0);
69 Body prevBody = ground;
85 jd.initialize(prevBody, ground, anchor);
H A DApplyForce.java51 Body ground;
56 ground = world.createBody(bd);
66 ground.createFixture(sd);
69 ground.createFixture(sd);
72 ground.createFixture(sd);
75 ground.createFixture(sd);
152 jd.bodyA = ground;
H A DCantilever.java48 Body ground;
51 ground = world.createBody(bd);
55 ground.createFixture(shape, 0);
69 Body prevBody = ground;
96 Body prevBody = ground;
125 Body prevBody = ground;
155 Body prevBody = ground;
H A DDebugRendererTest.java53 Body ground = world.createBody(bd);
54 ground.createFixture(fd);
H A DPyramid.java44 Body ground = world.createBody(bd);
48 ground.createFixture(shape, 0.0f);
H A DVaryingRestitution.java45 Body ground = world.createBody(bd);
49 ground.createFixture(shape, 0.0f);
H A DVerticalStack.java54 Body ground = world.createBody(bd);
58 ground.createFixture(shape, 0.0f);
61 ground.createFixture(shape, 0);
H A DOneSidedPlatform.java58 Body ground = world.createBody(bd);
62 ground.createFixture(shape, 0);
H A DBodyTypes.java50 Body ground;
54 ground = world.createBody(bd);
61 ground.createFixture(fd);
101 pjd.initialize(ground, m_platform, new Vector2(0, 5.0f), new Vector2(1, 0));
H A DCollisionFiltering.java66 Body ground = world.createBody(bd);
67 ground.createFixture(fd);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
H A DShootTest.java43 BulletEntity ground; field in class:ShootTest
50 (ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(),
72 ground = null;
H A DGimpactTest.java15 BulletEntity ground; field in class:GimpactTest
35 (ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(),
56 ground = null;
H A DCharacterTest.java38 BulletEntity ground; field in class:CharacterTest
92 // Add the ground
93 (ground = world.add("ground", 0f, 0f, 0f))
155 ground = null;
H A DCollisionTest.java45 if (ent != ground && !hits.contains(ent, true)) hits.add((BulletEntity)other.userData);
59 if (objA != ground.body && objB != ground.body) {
H A DBasicBulletTest.java142 // Create the ground
143 ModelInstance ground = new ModelInstance(groundModel);
144 instances.add(ground);
146 groundMotionState.setWorldTransform(ground.transform);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
H A DBox2DCharacterControllerTest.java86 Body ground = createEdge(BodyType.StaticBody, -50 + i * 2, y1, -50 + i * 2 + 2, y2, 0);

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