/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
H A D | HeightMapTest.java | 27 Renderable ground; field in class:HeightMapTest 56 ground = new Renderable(); 57 ground.environment = environment; 58 ground.meshPart.mesh = field.mesh; 59 ground.meshPart.primitiveType = GL20.GL_TRIANGLES; 60 ground.meshPart.offset = 0; 61 ground.meshPart.size = field.mesh.getNumIndices(); 62 ground.meshPart.update(); 63 ground.material = new Material(TextureAttribute.createDiffuse(texture)); 69 batch.render(ground); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
H A D | CharacterCollision.java | 47 Body ground = world.createBody(bd);
51 ground.createFixture(shape, 0);
57 Body ground = world.createBody(bd);
62 ground.createFixture(shape, 0);
64 ground.createFixture(shape, 0);
66 ground.createFixture(shape, 0);
72 Body ground = world.createBody(bd);
76 ground.createFixture(shape, 0);
78 ground.createFixture(shape, 0);
80 ground [all...] |
H A D | Chain.java | 45 Body ground;
49 ground = world.createBody(bd);
54 ground.createFixture(shape, 0.0f);
71 Body prevBody = ground;
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H A D | ContactListenerTest.java | 57 Body ground = world.createBody(bd); 61 ground.createFixture(shape, 0); 67 Body ground = world.createBody(bd); 72 ground.createFixture(shape, 0); 74 ground.createFixture(shape, 0); 76 ground.createFixture(shape, 0); 82 Body ground = world.createBody(bd); 86 ground.createFixture(shape, 0); 88 ground.createFixture(shape, 0); 90 ground [all...] |
H A D | Prismatic.java | 47 Body ground;
51 ground = world.createBody(bd);
54 ground.createFixture(shape, 0);
75 pjd.initialize(ground, body, new Vector2(0, 0), axis);
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H A D | SphereStack.java | 46 Body ground = world.createBody(bd);
50 ground.createFixture(shape, 0);
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H A D | Bridge.java | 47 Body ground;
50 ground = world.createBody(bd);
55 ground.createFixture(shape, 0);
69 Body prevBody = ground;
85 jd.initialize(prevBody, ground, anchor);
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H A D | ApplyForce.java | 51 Body ground;
56 ground = world.createBody(bd);
66 ground.createFixture(sd);
69 ground.createFixture(sd);
72 ground.createFixture(sd);
75 ground.createFixture(sd);
152 jd.bodyA = ground;
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H A D | Cantilever.java | 48 Body ground;
51 ground = world.createBody(bd);
55 ground.createFixture(shape, 0);
69 Body prevBody = ground;
96 Body prevBody = ground;
125 Body prevBody = ground;
155 Body prevBody = ground;
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H A D | DebugRendererTest.java | 53 Body ground = world.createBody(bd);
54 ground.createFixture(fd);
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H A D | Pyramid.java | 44 Body ground = world.createBody(bd);
48 ground.createFixture(shape, 0.0f);
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H A D | VaryingRestitution.java | 45 Body ground = world.createBody(bd);
49 ground.createFixture(shape, 0.0f);
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H A D | VerticalStack.java | 54 Body ground = world.createBody(bd);
58 ground.createFixture(shape, 0.0f);
61 ground.createFixture(shape, 0);
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H A D | OneSidedPlatform.java | 58 Body ground = world.createBody(bd);
62 ground.createFixture(shape, 0);
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H A D | BodyTypes.java | 50 Body ground;
54 ground = world.createBody(bd);
61 ground.createFixture(fd);
101 pjd.initialize(ground, m_platform, new Vector2(0, 5.0f), new Vector2(1, 0));
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H A D | CollisionFiltering.java | 66 Body ground = world.createBody(bd);
67 ground.createFixture(fd);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
H A D | ShootTest.java | 43 BulletEntity ground; field in class:ShootTest 50 (ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(), 72 ground = null;
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H A D | GimpactTest.java | 15 BulletEntity ground; field in class:GimpactTest 35 (ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(), 56 ground = null;
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H A D | CharacterTest.java | 38 BulletEntity ground; field in class:CharacterTest 92 // Add the ground 93 (ground = world.add("ground", 0f, 0f, 0f)) 155 ground = null;
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H A D | CollisionTest.java | 45 if (ent != ground && !hits.contains(ent, true)) hits.add((BulletEntity)other.userData); 59 if (objA != ground.body && objB != ground.body) {
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H A D | BasicBulletTest.java | 142 // Create the ground 143 ModelInstance ground = new ModelInstance(groundModel); 144 instances.add(ground); 146 groundMotionState.setWorldTransform(ground.transform);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
H A D | Box2DCharacterControllerTest.java | 86 Body ground = createEdge(BodyType.StaticBody, -50 + i * 2, y1, -50 + i * 2 + 2, y2, 0);
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