1/******************************************************************************* 2 * Copyright 2011 See AUTHORS file. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16/* 17 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) 18 * 19 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the 20 * License. You may obtain a copy of the License at 21 * 22 * http://www.apache.org/licenses/LICENSE-2.0 23 * 24 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" 25 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language 26 * governing permissions and limitations under the License. 27 */ 28 29package com.badlogic.gdx.tests.box2d; 30 31import com.badlogic.gdx.math.Vector2; 32import com.badlogic.gdx.physics.box2d.Body; 33import com.badlogic.gdx.physics.box2d.BodyDef; 34import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; 35import com.badlogic.gdx.physics.box2d.EdgeShape; 36import com.badlogic.gdx.physics.box2d.PolygonShape; 37import com.badlogic.gdx.physics.box2d.World; 38 39public class Pyramid extends Box2DTest { 40 @Override 41 protected void createWorld (World world) { 42 { 43 BodyDef bd = new BodyDef(); 44 Body ground = world.createBody(bd); 45 46 EdgeShape shape = new EdgeShape(); 47 shape.set(new Vector2(-40, 0), new Vector2(40, 0)); 48 ground.createFixture(shape, 0.0f); 49 shape.dispose(); 50 } 51 52 { 53 float a = 0.5f; 54 PolygonShape shape = new PolygonShape(); 55 shape.setAsBox(a, a); 56 57 Vector2 x = new Vector2(-7.0f, 0.75f); 58 Vector2 y = new Vector2(); 59 Vector2 deltaX = new Vector2(0.5625f, 1.25f); 60 Vector2 deltaY = new Vector2(1.125f, 0.0f); 61 62 for (int i = 0; i < 20; i++) { 63 y.set(x); 64 65 for (int j = i; j < 20; j++) { 66 BodyDef bd = new BodyDef(); 67 bd.type = BodyType.DynamicBody; 68 bd.position.set(y); 69 Body body = world.createBody(bd); 70 body.createFixture(shape, 5.0f); 71 72 y.add(deltaY); 73 } 74 75 x.add(deltaX); 76 } 77 78 } 79 } 80} 81