Searched refs:numTexCoords (Results 1 - 2 of 2) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
H A DImmediateModeRenderer20.java41 private final int numTexCoords; field in class:ImmediateModeRenderer20
50 public ImmediateModeRenderer20 (boolean hasNormals, boolean hasColors, int numTexCoords) { argument
51 this(5000, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords));
55 public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords) { argument
56 this(maxVertices, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords));
60 public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords, ShaderProgram shader) { argument
62 this.numTexCoords = numTexCoords;
82 buildVertexAttributes(boolean hasNormals, boolean hasColor, int numTexCoords) argument
177 createVertexShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument
204 createFragmentShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument
230 createDefaultShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument
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/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawtex.c112 GLuint i, numTexCoords, numAttribs; local
128 numTexCoords = 0;
131 numTexCoords++;
136 numAttribs = 1 + emitColor + numTexCoords;

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