Searched refs:numTexCoords (Results 1 - 2 of 2) sorted by relevance
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
H A D | ImmediateModeRenderer20.java | 41 private final int numTexCoords;
field in class:ImmediateModeRenderer20 50 public ImmediateModeRenderer20 (boolean hasNormals, boolean hasColors, int numTexCoords) {
argument 51 this(5000, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords));
55 public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords) {
argument 56 this(maxVertices, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords));
60 public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords, ShaderProgram shader) {
argument 62 this.numTexCoords = numTexCoords;
82 buildVertexAttributes(boolean hasNormals, boolean hasColor, int numTexCoords) argument 177 createVertexShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument 204 createFragmentShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument 230 createDefaultShader(boolean hasNormals, boolean hasColors, int numTexCoords) argument [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawtex.c | 112 GLuint i, numTexCoords, numAttribs; local 128 numTexCoords = 0; 131 numTexCoords++; 136 numAttribs = 1 + emitColor + numTexCoords;
|
Completed in 120 milliseconds