Searched refs:texShader (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias);
644 texShader
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H A Des3fFboDepthbufferTests.cpp73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
80 texShader.setUniforms (*getCurrentContext(), texShaderID);
H A Des3fFramebufferBlitTests.cpp76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
85 texShader.setUniforms(*getCurrentContext(), texShaderID);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
499 texShader.setUniforms(*getCurrentContext(), texShaderID);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setUniforms(*getCurrentContext(), texShaderID);
795 Texture2DShader texShader (DataType
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H A Des3fFboRenderTest.cpp620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
622 deUint32 texShaderID = context.createProgram(&texShader);
682 texShader.setUniforms(context, texShaderID);
722 texShader.setUniforms(context, texShaderID);
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
861 deUint32 texShaderID = context.createProgram(&texShader);
907 texShader.setUniforms(context, texShaderID);
H A Des3fFboColorbufferTests.cpp747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
755 texShader.setUniforms (*getCurrentContext(), texShaderID);
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp762 SingleTex2DShader texShader; local
763 deUint32 texShaderID = ctx.createProgram(&texShader);
777 texShader.setUnit(ctx, texShaderID, 0);
1108 SingleTex2DShader texShader; local
1110 deUint32 texShaderID = ctx.createProgram(&texShader);
1141 texShader.setUnit(ctx, texShaderID, 0);
1427 SingleTex2DShader texShader; local
1429 deUint32 texShaderID = context.createProgram(&texShader);
1436 texShader.setUnit(context, texShaderID, 0);
1684 SingleTex2DShader texShader; local
1854 SingleTex2DShader texShader; local
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