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/external/neven/Embedded/common/src/b_TensorEm/
H A DCluster3D.c330 int32 z0L = altA.vecE.zE; local
338 z0L = ( ( z0L >> ( -shiftL - 1 ) ) + 1 ) >> 1;
344 z0L <<= shiftL;
351 z0L += (int32)1 << ( altA.matE.bbpE - 1 );
361 vecPtrL->zE = ( z0L + xL * altA.matE.zxE + yL * altA.matE.zyE + zL * altA.matE.zzE ) >> altA.matE.bbpE;

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