/frameworks/base/libs/hwui/ |
H A D | Texture.h | 44 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 46 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 49 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 52 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 57 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
|
H A D | AssetAtlas.cpp | 82 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); 87 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
|
H A D | Dither.cpp | 36 mCaches.textureState().bindTexture(mDitherTexture); 73 mCaches.textureState().bindTexture(mDitherTexture);
|
H A D | Texture.cpp | 47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 54 if (bindTexture) { 55 mCaches.textureState().bindTexture(renderTarget, mId); 63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 70 if (bindTexture) { 71 mCaches.textureState().bindTexture(renderTarget, mId); 113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 235 mCaches.textureState().bindTexture(mId);
|
H A D | Image.cpp | 40 Caches::getInstance().textureState().bindTexture(mTexture);
|
H A D | Layer.h | 223 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 224 texture.setWrap(wrap, bindTexture, force, renderTarget); 227 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 228 texture.setFilter(filter, bindTexture, force, renderTarget); 267 void bindTexture() const;
|
H A D | Readback.cpp | 90 caches.textureState().bindTexture(texture); 145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
|
H A D | Layer.cpp | 123 bindTexture(); 181 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 183 caches.textureState().bindTexture(renderTarget, texture.mId);
|
H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 60 caches->textureState().bindTexture(texture->id()); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 350 data.layer->bindTexture();
|
H A D | LayerRenderer.cpp | 232 layer->bindTexture(); 302 layer->bindTexture(); 412 caches.textureState().bindTexture(texture);
|
H A D | LayerCache.cpp | 112 layer->bindTexture();
|
H A D | BakedOpRenderer.cpp | 109 mCaches.textureState().bindTexture(buffer->texture.id());
|
H A D | FontRenderer.cpp | 456 caches.textureState().bindTexture(lastTextureId);
|
H A D | OpenGLRenderer.cpp | 651 layer->bindTexture(); 690 layer->bindTexture();
|
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.h | 51 * bindTexture(GLenum, GLuint). 53 void bindTexture(GLuint texture); 58 * bindTexture(GLuint). 60 void bindTexture(GLenum target, GLuint texture);
|
H A D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState 108 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState 110 bindTexture(texture);
|
H A D | RenderState.cpp | 307 mCaches->textureState().bindTexture(texture.target, texture.texture->id());
|
/frameworks/rs/ |
H A D | rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
|
H A D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
|
H A D | rsScriptC_LibGL.cpp | 52 pf->bindTexture(rsc, slot, a);
|
H A D | rsFont.cpp | 480 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
|
/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 165 public void bindTexture(Allocation va, int slot) method in class:Program
|
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
H A D | BallsRS.java | 110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
|
/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 83 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 142 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 161 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 292 ggl->bindTexture(ggl, &src); 780 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 1301 // to call bindTexture on the main rasterizer. 1537 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
|