/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | NewLayersActivity.java | 64 private void drawStuff(Canvas canvas, int saveFlags) { argument 65 int count = canvas.saveLayer(0.0f, 0.0f, 200.0f, 100.0f, mLayerPaint, saveFlags);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/graphics/ |
H A D | NopCanvas.java | 50 public int save(int saveFlags) { argument 55 public int saveLayer(RectF bounds, Paint paint, int saveFlags) { argument 66 int saveFlags) { 76 public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) { argument 87 int saveFlags) { 65 saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags) argument 86 saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags) argument
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/frameworks/base/libs/hwui/ |
H A D | Snapshot.cpp | 47 Snapshot::Snapshot(Snapshot* s, int saveFlags) argument 60 if (saveFlags & SaveFlags::Matrix) { 67 if (saveFlags & SaveFlags::Clip) {
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H A D | SkiaCanvasProxy.cpp | 165 static inline SaveFlags::Flags saveFlags(SkCanvas::SaveLayerFlags layerFlags) { function in namespace:android::uirenderer 166 SaveFlags::Flags saveFlags = 0; local 169 saveFlags |= SaveFlags::ClipToLayer; 173 saveFlags |= SaveFlags::HasAlphaLayer; 176 return saveFlags; 187 saveFlags(saveLayerRec.fSaveLayerFlags));
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H A D | Snapshot.h | 91 Snapshot(Snapshot* s, int saveFlags);
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H A D | DeferredDisplayList.cpp | 436 int saveFlags = op->getFlags(); local 437 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 439 if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) {
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H A D | SkiaCanvas.cpp | 177 SaveFlags::Flags saveFlags; member in struct:android::SkiaCanvas::SaveRec 292 bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix); 293 bool preserveClip = !(rec->saveFlags & SaveFlags::Clip); 387 rec->saveFlags = flags;
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 68 // Same as save(), but only save those specified in saveFlags. 69 public abstract void save(int saveFlags); argument
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H A D | GLES20Canvas.java | 443 public void save(int saveFlags) { argument 444 boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA; 453 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; 462 mSaveFlags.add(saveFlags);
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Canvas.java | 376 * Based on saveFlags, can save the current matrix and clip onto a private 387 * @param saveFlags flag bits that specify which parts of the Canvas state 391 public int save(@Saveflags int saveFlags) { argument 392 return native_save(mNativeCanvasWrapper, saveFlags); 402 * {@code saveFlags} parameter. It is recommended to use a 421 * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended 425 public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) { argument 429 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags); 443 @Saveflags int saveFlags) { 446 saveFlags); 442 saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint, @Saveflags int saveFlags) argument 484 saveLayerAlpha(@ullable RectF bounds, int alpha, @Saveflags int saveFlags) argument 501 saveLayerAlpha(float left, float top, float right, float bottom, int alpha, @Saveflags int saveFlags) argument 2003 native_save(long canvasHandle, int saveFlags) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Canvas_Delegate.java | 192 public static int native_save(long nativeCanvas, int saveFlags) { argument 199 return canvasDelegate.save(saveFlags); 1101 private int save(int saveFlags) { argument 1105 mSnapshot = mSnapshot.save(saveFlags); 1111 private int saveLayerAlpha(RectF rect, int alpha, int saveFlags) { argument 1114 return saveLayer(rect, paint, saveFlags); 1117 private int saveLayer(RectF rect, Paint_Delegate paint, int saveFlags) { argument 1121 mSnapshot = mSnapshot.saveLayer(rect, paint, saveFlags);
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