1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Sync stress tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3sSyncTests.hpp" 25 26#include "tcuTestLog.hpp" 27#include "deRandom.hpp" 28#include "tcuVector.hpp" 29#include "gluShaderProgram.hpp" 30#include "gluCallLogWrapper.hpp" 31#include "gluRenderContext.hpp" 32#include "deStringUtil.hpp" 33#include "deString.h" 34 35#include <vector> 36 37#include "glw.h" 38 39using tcu::TestLog; 40using std::vector; 41 42namespace deqp 43{ 44namespace gles3 45{ 46namespace Stress 47{ 48 49static const int NUM_CASE_ITERATIONS = 1; 50 51enum WaitCommand 52{ 53 COMMAND_WAIT_SYNC = 1 << 0, 54 COMMAND_CLIENT_WAIT_SYNC = 1 << 1 55}; 56 57class FenceSyncCase : public TestCase, public glu::CallLogWrapper 58{ 59public: 60 FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand); 61 ~FenceSyncCase (void); 62 63 void init (void); 64 void deinit (void); 65 IterateResult iterate (void); 66 67private: 68 FenceSyncCase (const FenceSyncCase& other); 69 FenceSyncCase& operator= (const FenceSyncCase& other); 70 71 int m_numSyncs; 72 deUint32 m_waitCommand; 73 74 glu::ShaderProgram* m_program; 75 vector<GLsync> m_syncObjects; 76 int m_iterNdx; 77 de::Random m_rnd; 78}; 79 80FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand) 81 : TestCase (context, name, description) 82 , CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) 83 , m_numSyncs (numSyncs) 84 , m_waitCommand (waitCommand) 85 , m_program (DE_NULL) 86 , m_syncObjects (DE_NULL) 87 , m_iterNdx (0) 88 , m_rnd (deStringHash(name)) 89{ 90} 91 92FenceSyncCase::~FenceSyncCase (void) 93{ 94 FenceSyncCase::deinit(); 95} 96 97static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd) 98{ 99 int numVertices = 3*numPrimitives; 100 dst.resize(numVertices * 4); 101 102 for (int i = 0; i < numVertices; i++) 103 { 104 dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x 105 dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y 106 dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z 107 dst[i*4 + 3] = 1.0f; // w 108 } 109} 110 111void FenceSyncCase::init (void) 112{ 113 const char* vertShaderSource = 114 "#version 300 es\n" 115 "layout(location = 0) in mediump vec4 a_position;\n" 116 "\n" 117 "void main (void)\n" 118 "{\n" 119 " gl_Position = a_position;\n" 120 "}\n"; 121 122 const char* fragShaderSource = 123 "#version 300 es\n" 124 "layout(location = 0) out mediump vec4 o_color;\n" 125 "\n" 126 "void main (void)\n" 127 "{\n" 128 " o_color = vec4(0.25, 0.5, 0.75, 1.0);\n" 129 "}\n"; 130 131 DE_ASSERT(!m_program); 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); 133 134 if (!m_program->isOk()) 135 { 136 m_testCtx.getLog() << *m_program; 137 TCU_FAIL("Failed to compile shader program"); 138 } 139 140 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. 141 GLU_CHECK_MSG ("Case initialization finished"); 142} 143 144void FenceSyncCase::deinit (void) 145{ 146 if (m_program) 147 { 148 delete m_program; 149 m_program = DE_NULL; 150 } 151 152 for (int i = 0; i < (int)m_syncObjects.size(); i++) 153 if (m_syncObjects[i]) 154 glDeleteSync(m_syncObjects[i]); 155 156 m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); 157} 158 159FenceSyncCase::IterateResult FenceSyncCase::iterate (void) 160{ 161 TestLog& log = m_testCtx.getLog(); 162 std::vector<float> vertices; 163 bool testOk = true; 164 165 std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); 166 tcu::ScopedLogSection section (log, header, header); 167 168 enableLogging(true); 169 170 TCU_CHECK (m_program); 171 glUseProgram (m_program->getProgram()); 172 glEnable (GL_DEPTH_TEST); 173 glClearColor (0.3f, 0.3f, 0.3f, 1.0f); 174 glClearDepthf (1.0f); 175 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 176 177 // Generate vertices 178 179 glEnableVertexAttribArray (0); 180 generateVertices (vertices, m_numSyncs, m_rnd); 181 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); 182 m_syncObjects.resize (m_numSyncs); 183 184 // Perform draws and create sync objects 185 186 enableLogging(false); 187 log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDrawArrays and glFenceSync calls done here." << TestLog::EndMessage; 188 189 for (int i = 0; i < m_numSyncs; i++) 190 { 191 glDrawArrays(GL_TRIANGLES, i*3, 3); 192 m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); 193 GLU_CHECK_MSG("Sync object created"); 194 } 195 enableLogging(true); 196 log << TestLog::Message << "// Draws performed, sync objects created." << TestLog::EndMessage; 197 198 // Wait for sync objects 199 200 m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end()); 201 202 enableLogging(false); 203 if (m_waitCommand & COMMAND_WAIT_SYNC) 204 log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glWaitSync calls done here." << TestLog::EndMessage; 205 else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) 206 log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glClientWaitSync calls done here." << TestLog::EndMessage; 207 208 for (int i = 0; i < m_numSyncs; i++) 209 { 210 GLenum waitValue = 0; 211 212 if (m_waitCommand & COMMAND_WAIT_SYNC) 213 { 214 glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); 215 GLU_CHECK_MSG("glWaitSync called"); 216 } 217 else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) 218 { 219 waitValue = glClientWaitSync(m_syncObjects[i], 0, 100); 220 GLU_CHECK_MSG("glClientWaitSync called"); 221 switch (waitValue) 222 { 223 case GL_ALREADY_SIGNALED: break; 224 case GL_TIMEOUT_EXPIRED: break; 225 case GL_CONDITION_SATISFIED: break; 226 case GL_WAIT_FAILED: log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break; 227 default: TCU_FAIL("glClientWaitSync returned an unknown return value."); 228 } 229 } 230 } 231 enableLogging(true); 232 233 glFinish(); 234 235 // Delete sync objects 236 237 enableLogging(false); 238 log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDeleteSync calls done here." << TestLog::EndMessage; 239 240 for (int i = 0; i < (int)m_syncObjects.size(); i++) 241 { 242 if (m_syncObjects[i]) 243 { 244 glDeleteSync(m_syncObjects[i]); 245 GLU_CHECK_MSG("Sync object deleted"); 246 } 247 } 248 249 enableLogging(true); 250 251 m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); 252 253 // Evaluate test result 254 255 log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; 256 257 if (!testOk) 258 { 259 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); 260 return STOP; 261 } 262 263 log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage; 264 265 return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; 266} 267 268SyncTests::SyncTests (Context& context) 269 : TestCaseGroup(context, "fence_sync", "Fence Sync Tests") 270{ 271} 272 273SyncTests::~SyncTests (void) 274{ 275} 276 277void SyncTests::init (void) 278{ 279 // Fence sync stress tests. 280 281 addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs", "", 10, COMMAND_WAIT_SYNC)); 282 addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs", "", 1000, COMMAND_WAIT_SYNC)); 283 addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs", "", 10000, COMMAND_WAIT_SYNC)); 284 285 addChild(new FenceSyncCase(m_context, "client_wait_sync_10_syncs", "", 10, COMMAND_CLIENT_WAIT_SYNC)); 286 addChild(new FenceSyncCase(m_context, "client_wait_sync_1000_syncs", "", 1000, COMMAND_CLIENT_WAIT_SYNC)); 287 addChild(new FenceSyncCase(m_context, "client_wait_sync_10000_syncs", "", 10000, COMMAND_CLIENT_WAIT_SYNC)); 288} 289 290} // Stress 291} // gles3 292} // deqp 293