1// Copyright (c) 2010 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "base/threading/simple_thread.h" 6 7#include "base/logging.h" 8#include "base/strings/string_number_conversions.h" 9#include "base/threading/platform_thread.h" 10#include "base/threading/thread_restrictions.h" 11 12namespace base { 13 14SimpleThread::SimpleThread(const std::string& name_prefix) 15 : name_prefix_(name_prefix), name_(name_prefix), 16 thread_(), event_(true, false), tid_(0), joined_(false) { 17} 18 19SimpleThread::SimpleThread(const std::string& name_prefix, 20 const Options& options) 21 : name_prefix_(name_prefix), name_(name_prefix), options_(options), 22 thread_(), event_(true, false), tid_(0), joined_(false) { 23} 24 25SimpleThread::~SimpleThread() { 26 DCHECK(HasBeenStarted()) << "SimpleThread was never started."; 27 DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed."; 28} 29 30void SimpleThread::Start() { 31 DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times."; 32 bool success; 33 if (options_.priority() == ThreadPriority::NORMAL) { 34 success = PlatformThread::Create(options_.stack_size(), this, &thread_); 35 } else { 36 success = PlatformThread::CreateWithPriority(options_.stack_size(), this, 37 &thread_, options_.priority()); 38 } 39 DCHECK(success); 40 base::ThreadRestrictions::ScopedAllowWait allow_wait; 41 event_.Wait(); // Wait for the thread to complete initialization. 42} 43 44void SimpleThread::Join() { 45 DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread."; 46 DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times."; 47 PlatformThread::Join(thread_); 48 joined_ = true; 49} 50 51bool SimpleThread::HasBeenStarted() { 52 base::ThreadRestrictions::ScopedAllowWait allow_wait; 53 return event_.IsSignaled(); 54} 55 56void SimpleThread::ThreadMain() { 57 tid_ = PlatformThread::CurrentId(); 58 // Construct our full name of the form "name_prefix_/TID". 59 name_.push_back('/'); 60 name_.append(IntToString(tid_)); 61 PlatformThread::SetName(name_); 62 63 // We've initialized our new thread, signal that we're done to Start(). 64 event_.Signal(); 65 66 Run(); 67} 68 69DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, 70 const std::string& name_prefix) 71 : SimpleThread(name_prefix), 72 delegate_(delegate) { 73} 74 75DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate, 76 const std::string& name_prefix, 77 const Options& options) 78 : SimpleThread(name_prefix, options), 79 delegate_(delegate) { 80} 81 82DelegateSimpleThread::~DelegateSimpleThread() { 83} 84 85void DelegateSimpleThread::Run() { 86 DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)"; 87 delegate_->Run(); 88 delegate_ = NULL; 89} 90 91DelegateSimpleThreadPool::DelegateSimpleThreadPool( 92 const std::string& name_prefix, 93 int num_threads) 94 : name_prefix_(name_prefix), 95 num_threads_(num_threads), 96 dry_(true, false) { 97} 98 99DelegateSimpleThreadPool::~DelegateSimpleThreadPool() { 100 DCHECK(threads_.empty()); 101 DCHECK(delegates_.empty()); 102 DCHECK(!dry_.IsSignaled()); 103} 104 105void DelegateSimpleThreadPool::Start() { 106 DCHECK(threads_.empty()) << "Start() called with outstanding threads."; 107 for (int i = 0; i < num_threads_; ++i) { 108 DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_); 109 thread->Start(); 110 threads_.push_back(thread); 111 } 112} 113 114void DelegateSimpleThreadPool::JoinAll() { 115 DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads."; 116 117 // Tell all our threads to quit their worker loop. 118 AddWork(NULL, num_threads_); 119 120 // Join and destroy all the worker threads. 121 for (int i = 0; i < num_threads_; ++i) { 122 threads_[i]->Join(); 123 delete threads_[i]; 124 } 125 threads_.clear(); 126 DCHECK(delegates_.empty()); 127} 128 129void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) { 130 AutoLock locked(lock_); 131 for (int i = 0; i < repeat_count; ++i) 132 delegates_.push(delegate); 133 // If we were empty, signal that we have work now. 134 if (!dry_.IsSignaled()) 135 dry_.Signal(); 136} 137 138void DelegateSimpleThreadPool::Run() { 139 Delegate* work = NULL; 140 141 while (true) { 142 dry_.Wait(); 143 { 144 AutoLock locked(lock_); 145 if (!dry_.IsSignaled()) 146 continue; 147 148 DCHECK(!delegates_.empty()); 149 work = delegates_.front(); 150 delegates_.pop(); 151 152 // Signal to any other threads that we're currently out of work. 153 if (delegates_.empty()) 154 dry_.Reset(); 155 } 156 157 // A NULL delegate pointer signals us to quit. 158 if (!work) 159 break; 160 161 work->Run(); 162 } 163} 164 165} // namespace base 166