1### Library integration
2
3- Build on all platforms (update SwigBulletBuild)
4- Complete gdxVoidPointer.i and enable it in gdxBullet.i
5
6### Features not yet finished:
7
8- Generate soft body, gimpact types
9    
10    Also update the btCollisionShape downcast switch block to include these
11    
12- Handle "CUSTOM" btCollisionShape downcasts
13
14- Test perf around largish types crossing boundaries often
15
16	Vector3, Matrix4, and Quaternion should be pretty efficient.  Their 
17	floats are directly accessed in JNI.
18	
19- Enable and fix vehicle class generation
20
21	They're the only ones I left disabled because of some C++ compile
22	issues I didn't care to fix at the time.
23	
24- Break into modules
25
26 	Collision and dynamics types in separate libraries?  The generated 
27 	wrappers are currently huge because they include everything.
28 	Maybe disable lesser used features (some shapes? serialization?).
29 	
30### Ongoing Maintenance
31
32- Add new classes to gdxBullet.i in that big section near the bottom
33
34	These are the "simple" classes.  We'll need to add new ones when
35	they appera in Bullet, remove them when they disappear.
36	
37- Add new files to "custom" for types with inner classes / structs
38
39	Some classes have inner types that are really useful and they
40	need those types declared in .i files.  When they change, we'll
41	need to update the class declarations.
42	
43	We can ignore inner types that won't be useful to gdx users.
44
45- Write more type substitutions like for Vector3, Matrix3, Quaternion
46
47	These make it more pleasant to use Bullet with GDX, and should
48	help with performance (fewer bytes copied).
49
50- Add efficient helper methods to Bullet classes
51
52	SWIG can "add" methods to C++ classes when it generates wrappers.
53	This powerful feature can be used to add non-allocating methods to 
54	classes that would otherwise return a reference or pointer that SWIG
55	would wrap with a new Java object (an allocation).
56
57	Examples:
58	
59	- custom/btCollisionObject.i "getWorldTransform(btTransform & out)"
60	  and friends provide allocation-free means to get/set collision
61	  object properties.