1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include <limits.h>
36
37#include "pipe/p_defines.h"
38#include "util/u_framebuffer.h"
39#include "util/u_inlines.h"
40#include "util/u_memory.h"
41#include "util/u_pack_color.h"
42#include "draw/draw_pipe.h"
43#include "lp_context.h"
44#include "lp_memory.h"
45#include "lp_scene.h"
46#include "lp_texture.h"
47#include "lp_debug.h"
48#include "lp_fence.h"
49#include "lp_query.h"
50#include "lp_rast.h"
51#include "lp_setup_context.h"
52#include "lp_screen.h"
53#include "lp_state.h"
54#include "state_tracker/sw_winsys.h"
55
56#include "draw/draw_context.h"
57#include "draw/draw_vbuf.h"
58
59
60static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
61                             const char *reason);
62static boolean try_update_scene_state( struct lp_setup_context *setup );
63
64
65static void
66lp_setup_get_empty_scene(struct lp_setup_context *setup)
67{
68   assert(setup->scene == NULL);
69
70   setup->scene_idx++;
71   setup->scene_idx %= Elements(setup->scenes);
72
73   setup->scene = setup->scenes[setup->scene_idx];
74
75   if (setup->scene->fence) {
76      if (LP_DEBUG & DEBUG_SETUP)
77         debug_printf("%s: wait for scene %d\n",
78                      __FUNCTION__, setup->scene->fence->id);
79
80      lp_fence_wait(setup->scene->fence);
81   }
82
83   lp_scene_begin_binning(setup->scene, &setup->fb);
84
85}
86
87
88static void
89first_triangle( struct lp_setup_context *setup,
90                const float (*v0)[4],
91                const float (*v1)[4],
92                const float (*v2)[4])
93{
94   assert(setup->state == SETUP_ACTIVE);
95   lp_setup_choose_triangle( setup );
96   setup->triangle( setup, v0, v1, v2 );
97}
98
99static void
100first_line( struct lp_setup_context *setup,
101	    const float (*v0)[4],
102	    const float (*v1)[4])
103{
104   assert(setup->state == SETUP_ACTIVE);
105   lp_setup_choose_line( setup );
106   setup->line( setup, v0, v1 );
107}
108
109static void
110first_point( struct lp_setup_context *setup,
111	     const float (*v0)[4])
112{
113   assert(setup->state == SETUP_ACTIVE);
114   lp_setup_choose_point( setup );
115   setup->point( setup, v0 );
116}
117
118void lp_setup_reset( struct lp_setup_context *setup )
119{
120   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
121
122   /* Reset derived state */
123   setup->constants.stored_size = 0;
124   setup->constants.stored_data = NULL;
125   setup->fs.stored = NULL;
126   setup->dirty = ~0;
127
128   /* no current bin */
129   setup->scene = NULL;
130
131   /* Reset some state:
132    */
133   memset(&setup->clear, 0, sizeof setup->clear);
134
135   /* Have an explicit "start-binning" call and get rid of this
136    * pointer twiddling?
137    */
138   setup->line = first_line;
139   setup->point = first_point;
140   setup->triangle = first_triangle;
141}
142
143
144/** Rasterize all scene's bins */
145static void
146lp_setup_rasterize_scene( struct lp_setup_context *setup )
147{
148   struct lp_scene *scene = setup->scene;
149   struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
150
151   lp_scene_end_binning(scene);
152
153   lp_fence_reference(&setup->last_fence, scene->fence);
154
155   if (setup->last_fence)
156      setup->last_fence->issued = TRUE;
157
158   pipe_mutex_lock(screen->rast_mutex);
159   lp_rast_queue_scene(screen->rast, scene);
160   lp_rast_finish(screen->rast);
161   pipe_mutex_unlock(screen->rast_mutex);
162
163   lp_scene_end_rasterization(setup->scene);
164   lp_setup_reset( setup );
165
166   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
167}
168
169
170
171static boolean
172begin_binning( struct lp_setup_context *setup )
173{
174   struct lp_scene *scene = setup->scene;
175   boolean need_zsload = FALSE;
176   boolean ok;
177   unsigned i, j;
178
179   assert(scene);
180   assert(scene->fence == NULL);
181
182   /* Always create a fence:
183    */
184   scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
185   if (!scene->fence)
186      return FALSE;
187
188   /* Initialize the bin flags and x/y coords:
189    */
190   for (i = 0; i < scene->tiles_x; i++) {
191      for (j = 0; j < scene->tiles_y; j++) {
192         scene->tile[i][j].x = i;
193         scene->tile[i][j].y = j;
194      }
195   }
196
197   ok = try_update_scene_state(setup);
198   if (!ok)
199      return FALSE;
200
201   if (setup->fb.zsbuf &&
202       ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
203        util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
204      need_zsload = TRUE;
205
206   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
207          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
208          need_zsload ? "clear": "load");
209
210   if (setup->fb.nr_cbufs) {
211      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
212         ok = lp_scene_bin_everywhere( scene,
213                                       LP_RAST_OP_CLEAR_COLOR,
214                                       setup->clear.color );
215         if (!ok)
216            return FALSE;
217      }
218   }
219
220   if (setup->fb.zsbuf) {
221      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
222         if (!need_zsload)
223            scene->has_depthstencil_clear = TRUE;
224
225         ok = lp_scene_bin_everywhere( scene,
226                                       LP_RAST_OP_CLEAR_ZSTENCIL,
227                                       lp_rast_arg_clearzs(
228                                          setup->clear.zsvalue,
229                                          setup->clear.zsmask));
230         if (!ok)
231            return FALSE;
232      }
233   }
234
235   if (setup->active_query) {
236      ok = lp_scene_bin_everywhere( scene,
237                                    LP_RAST_OP_BEGIN_QUERY,
238                                    lp_rast_arg_query(setup->active_query) );
239      if (!ok)
240         return FALSE;
241   }
242
243   setup->clear.flags = 0;
244   setup->clear.zsmask = 0;
245   setup->clear.zsvalue = 0;
246
247   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
248   return TRUE;
249}
250
251
252/* This basically bins and then flushes any outstanding full-screen
253 * clears.
254 *
255 * TODO: fast path for fullscreen clears and no triangles.
256 */
257static boolean
258execute_clears( struct lp_setup_context *setup )
259{
260   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
261
262   return begin_binning( setup );
263}
264
265const char *states[] = {
266   "FLUSHED",
267   "CLEARED",
268   "ACTIVE "
269};
270
271
272static boolean
273set_scene_state( struct lp_setup_context *setup,
274                 enum setup_state new_state,
275                 const char *reason)
276{
277   unsigned old_state = setup->state;
278
279   if (old_state == new_state)
280      return TRUE;
281
282   if (LP_DEBUG & DEBUG_SCENE) {
283      debug_printf("%s old %s new %s%s%s\n",
284                   __FUNCTION__,
285                   states[old_state],
286                   states[new_state],
287                   (new_state == SETUP_FLUSHED) ? ": " : "",
288                   (new_state == SETUP_FLUSHED) ? reason : "");
289
290      if (new_state == SETUP_FLUSHED && setup->scene)
291         lp_debug_draw_bins_by_cmd_length(setup->scene);
292   }
293
294   /* wait for a free/empty scene
295    */
296   if (old_state == SETUP_FLUSHED)
297      lp_setup_get_empty_scene(setup);
298
299   switch (new_state) {
300   case SETUP_CLEARED:
301      break;
302
303   case SETUP_ACTIVE:
304      if (!begin_binning( setup ))
305         goto fail;
306      break;
307
308   case SETUP_FLUSHED:
309      if (old_state == SETUP_CLEARED)
310         if (!execute_clears( setup ))
311            goto fail;
312
313      lp_setup_rasterize_scene( setup );
314      assert(setup->scene == NULL);
315      break;
316
317   default:
318      assert(0 && "invalid setup state mode");
319      goto fail;
320   }
321
322   setup->state = new_state;
323   return TRUE;
324
325fail:
326   if (setup->scene) {
327      lp_scene_end_rasterization(setup->scene);
328      setup->scene = NULL;
329   }
330
331   setup->state = SETUP_FLUSHED;
332   lp_setup_reset( setup );
333   return FALSE;
334}
335
336
337void
338lp_setup_flush( struct lp_setup_context *setup,
339                struct pipe_fence_handle **fence,
340                const char *reason)
341{
342   set_scene_state( setup, SETUP_FLUSHED, reason );
343
344   if (fence) {
345      lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
346   }
347}
348
349
350void
351lp_setup_bind_framebuffer( struct lp_setup_context *setup,
352                           const struct pipe_framebuffer_state *fb )
353{
354   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
355
356   /* Flush any old scene.
357    */
358   set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
359
360   /*
361    * Ensure the old scene is not reused.
362    */
363   assert(!setup->scene);
364
365   /* Set new state.  This will be picked up later when we next need a
366    * scene.
367    */
368   util_copy_framebuffer_state(&setup->fb, fb);
369   setup->framebuffer.x0 = 0;
370   setup->framebuffer.y0 = 0;
371   setup->framebuffer.x1 = fb->width-1;
372   setup->framebuffer.y1 = fb->height-1;
373   setup->dirty |= LP_SETUP_NEW_SCISSOR;
374}
375
376
377static boolean
378lp_setup_try_clear( struct lp_setup_context *setup,
379                    const float *color,
380                    double depth,
381                    unsigned stencil,
382                    unsigned flags )
383{
384   uint32_t zsmask = 0;
385   uint32_t zsvalue = 0;
386   union lp_rast_cmd_arg color_arg;
387   unsigned i;
388
389   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
390
391   if (flags & PIPE_CLEAR_COLOR) {
392      for (i = 0; i < 4; i++)
393         color_arg.clear_color[i] = float_to_ubyte(color[i]);
394   }
395
396   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
397      uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
398      uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
399
400      zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
401                                    depth,
402                                    stencil);
403
404
405      zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
406                                        zmask,
407                                        smask);
408
409      zsvalue &= zsmask;
410   }
411
412   if (setup->state == SETUP_ACTIVE) {
413      struct lp_scene *scene = setup->scene;
414
415      /* Add the clear to existing scene.  In the unusual case where
416       * both color and depth-stencil are being cleared when there's
417       * already been some rendering, we could discard the currently
418       * binned scene and start again, but I don't see that as being
419       * a common usage.
420       */
421      if (flags & PIPE_CLEAR_COLOR) {
422         if (!lp_scene_bin_everywhere( scene,
423                                       LP_RAST_OP_CLEAR_COLOR,
424                                       color_arg ))
425            return FALSE;
426      }
427
428      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
429         if (!lp_scene_bin_everywhere( scene,
430                                       LP_RAST_OP_CLEAR_ZSTENCIL,
431                                       lp_rast_arg_clearzs(zsvalue, zsmask) ))
432            return FALSE;
433      }
434   }
435   else {
436      /* Put ourselves into the 'pre-clear' state, specifically to try
437       * and accumulate multiple clears to color and depth_stencil
438       * buffers which the app or state-tracker might issue
439       * separately.
440       */
441      set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
442
443      setup->clear.flags |= flags;
444
445      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
446         setup->clear.zsmask |= zsmask;
447         setup->clear.zsvalue =
448            (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
449      }
450
451      if (flags & PIPE_CLEAR_COLOR) {
452         memcpy(setup->clear.color.clear_color,
453                &color_arg,
454                sizeof setup->clear.color.clear_color);
455      }
456   }
457
458   return TRUE;
459}
460
461void
462lp_setup_clear( struct lp_setup_context *setup,
463                const float *color,
464                double depth,
465                unsigned stencil,
466                unsigned flags )
467{
468   if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
469      lp_setup_flush(setup, NULL, __FUNCTION__);
470
471      if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
472         assert(0);
473   }
474}
475
476
477
478
479
480void
481lp_setup_set_triangle_state( struct lp_setup_context *setup,
482                             unsigned cull_mode,
483                             boolean ccw_is_frontface,
484                             boolean scissor,
485                             boolean gl_rasterization_rules)
486{
487   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
488
489   setup->ccw_is_frontface = ccw_is_frontface;
490   setup->cullmode = cull_mode;
491   setup->triangle = first_triangle;
492   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
493
494   if (setup->scissor_test != scissor) {
495      setup->dirty |= LP_SETUP_NEW_SCISSOR;
496      setup->scissor_test = scissor;
497   }
498}
499
500void
501lp_setup_set_line_state( struct lp_setup_context *setup,
502			 float line_width)
503{
504   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
505
506   setup->line_width = line_width;
507}
508
509void
510lp_setup_set_point_state( struct lp_setup_context *setup,
511                          float point_size,
512                          boolean point_size_per_vertex,
513                          uint sprite_coord_enable,
514                          uint sprite_coord_origin)
515{
516   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
517
518   setup->point_size = point_size;
519   setup->sprite_coord_enable = sprite_coord_enable;
520   setup->sprite_coord_origin = sprite_coord_origin;
521   setup->point_size_per_vertex = point_size_per_vertex;
522}
523
524void
525lp_setup_set_setup_variant( struct lp_setup_context *setup,
526			    const struct lp_setup_variant *variant)
527{
528   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
529
530   setup->setup.variant = variant;
531}
532
533void
534lp_setup_set_fs_variant( struct lp_setup_context *setup,
535                         struct lp_fragment_shader_variant *variant)
536{
537   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
538          variant);
539   /* FIXME: reference count */
540
541   setup->fs.current.variant = variant;
542   setup->dirty |= LP_SETUP_NEW_FS;
543}
544
545void
546lp_setup_set_fs_constants(struct lp_setup_context *setup,
547                          struct pipe_resource *buffer)
548{
549   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
550
551   pipe_resource_reference(&setup->constants.current, buffer);
552
553   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
554}
555
556
557void
558lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
559                              float alpha_ref_value )
560{
561   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
562
563   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
564      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
565      setup->dirty |= LP_SETUP_NEW_FS;
566   }
567}
568
569void
570lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
571                                 const ubyte refs[2] )
572{
573   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
574
575   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
576       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
577      setup->fs.current.jit_context.stencil_ref_front = refs[0];
578      setup->fs.current.jit_context.stencil_ref_back = refs[1];
579      setup->dirty |= LP_SETUP_NEW_FS;
580   }
581}
582
583void
584lp_setup_set_blend_color( struct lp_setup_context *setup,
585                          const struct pipe_blend_color *blend_color )
586{
587   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
588
589   assert(blend_color);
590
591   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
592      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
593      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
594   }
595}
596
597
598void
599lp_setup_set_scissor( struct lp_setup_context *setup,
600                      const struct pipe_scissor_state *scissor )
601{
602   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
603
604   assert(scissor);
605
606   setup->scissor.x0 = scissor->minx;
607   setup->scissor.x1 = scissor->maxx-1;
608   setup->scissor.y0 = scissor->miny;
609   setup->scissor.y1 = scissor->maxy-1;
610   setup->dirty |= LP_SETUP_NEW_SCISSOR;
611}
612
613
614void
615lp_setup_set_flatshade_first( struct lp_setup_context *setup,
616                              boolean flatshade_first )
617{
618   setup->flatshade_first = flatshade_first;
619}
620
621
622void
623lp_setup_set_vertex_info( struct lp_setup_context *setup,
624                          struct vertex_info *vertex_info )
625{
626   /* XXX: just silently holding onto the pointer:
627    */
628   setup->vertex_info = vertex_info;
629}
630
631
632/**
633 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
634 */
635void
636lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
637                                    unsigned num,
638                                    struct pipe_sampler_view **views)
639{
640   unsigned i;
641
642   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
643
644   assert(num <= PIPE_MAX_SAMPLERS);
645
646   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
647      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
648
649      if (view) {
650         struct pipe_resource *tex = view->texture;
651         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
652         struct lp_jit_texture *jit_tex;
653         jit_tex = &setup->fs.current.jit_context.textures[i];
654         jit_tex->width = tex->width0;
655         jit_tex->height = tex->height0;
656         jit_tex->depth = tex->depth0;
657         jit_tex->first_level = view->u.tex.first_level;
658         jit_tex->last_level = tex->last_level;
659
660         /* We're referencing the texture's internal data, so save a
661          * reference to it.
662          */
663         pipe_resource_reference(&setup->fs.current_tex[i], tex);
664
665         if (!lp_tex->dt) {
666            /* regular texture - setup array of mipmap level pointers */
667            int j;
668            for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
669               jit_tex->data[j] =
670                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
671                                                 LP_TEX_LAYOUT_LINEAR);
672               jit_tex->row_stride[j] = lp_tex->row_stride[j];
673               jit_tex->img_stride[j] = lp_tex->img_stride[j];
674
675               if ((LP_PERF & PERF_TEX_MEM) ||
676		   !jit_tex->data[j]) {
677                  /* out of memory - use dummy tile memory */
678                  jit_tex->data[j] = lp_dummy_tile;
679                  jit_tex->width = TILE_SIZE/8;
680                  jit_tex->height = TILE_SIZE/8;
681                  jit_tex->depth = 1;
682                  jit_tex->first_level = 0;
683                  jit_tex->last_level = 0;
684                  jit_tex->row_stride[j] = 0;
685                  jit_tex->img_stride[j] = 0;
686               }
687            }
688         }
689         else {
690            /* display target texture/surface */
691            /*
692             * XXX: Where should this be unmapped?
693             */
694            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
695            struct sw_winsys *winsys = screen->winsys;
696            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
697							 PIPE_TRANSFER_READ);
698            jit_tex->row_stride[0] = lp_tex->row_stride[0];
699            jit_tex->img_stride[0] = lp_tex->img_stride[0];
700            assert(jit_tex->data[0]);
701         }
702      }
703   }
704
705   setup->dirty |= LP_SETUP_NEW_FS;
706}
707
708
709/**
710 * Called during state validation when LP_NEW_SAMPLER is set.
711 */
712void
713lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
714                                    unsigned num,
715                                    struct pipe_sampler_state **samplers)
716{
717   unsigned i;
718
719   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
720
721   assert(num <= PIPE_MAX_SAMPLERS);
722
723   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
724      const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
725
726      if (sampler) {
727         struct lp_jit_texture *jit_tex;
728         jit_tex = &setup->fs.current.jit_context.textures[i];
729
730         jit_tex->min_lod = sampler->min_lod;
731         jit_tex->max_lod = sampler->max_lod;
732         jit_tex->lod_bias = sampler->lod_bias;
733         COPY_4V(jit_tex->border_color, sampler->border_color.f);
734      }
735   }
736
737   setup->dirty |= LP_SETUP_NEW_FS;
738}
739
740
741/**
742 * Is the given texture referenced by any scene?
743 * Note: we have to check all scenes including any scenes currently
744 * being rendered and the current scene being built.
745 */
746unsigned
747lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
748                                const struct pipe_resource *texture )
749{
750   unsigned i;
751
752   /* check the render targets */
753   for (i = 0; i < setup->fb.nr_cbufs; i++) {
754      if (setup->fb.cbufs[i]->texture == texture)
755         return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
756   }
757   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
758      return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
759   }
760
761   /* check textures referenced by the scene */
762   for (i = 0; i < Elements(setup->scenes); i++) {
763      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
764         return LP_REFERENCED_FOR_READ;
765      }
766   }
767
768   return LP_UNREFERENCED;
769}
770
771
772/**
773 * Called by vbuf code when we're about to draw something.
774 */
775static boolean
776try_update_scene_state( struct lp_setup_context *setup )
777{
778   boolean new_scene = (setup->fs.stored == NULL);
779   struct lp_scene *scene = setup->scene;
780
781   assert(scene);
782
783   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
784      uint8_t *stored;
785      unsigned i, j;
786
787      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
788      if (!stored) {
789         assert(!new_scene);
790         return FALSE;
791      }
792
793      /* smear each blend color component across 16 ubyte elements */
794      for (i = 0; i < 4; ++i) {
795         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
796         for (j = 0; j < 16; ++j)
797            stored[i*16 + j] = c;
798      }
799
800      setup->blend_color.stored = stored;
801      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
802      setup->dirty |= LP_SETUP_NEW_FS;
803   }
804
805   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
806      struct pipe_resource *buffer = setup->constants.current;
807
808      if(buffer) {
809         unsigned current_size = buffer->width0;
810         const void *current_data = llvmpipe_resource_data(buffer);
811
812         /* TODO: copy only the actually used constants? */
813
814         if(setup->constants.stored_size != current_size ||
815            !setup->constants.stored_data ||
816            memcmp(setup->constants.stored_data,
817                   current_data,
818                   current_size) != 0) {
819            void *stored;
820
821            stored = lp_scene_alloc(scene, current_size);
822            if (!stored) {
823               assert(!new_scene);
824               return FALSE;
825            }
826
827            memcpy(stored,
828                   current_data,
829                   current_size);
830            setup->constants.stored_size = current_size;
831            setup->constants.stored_data = stored;
832         }
833      }
834      else {
835         setup->constants.stored_size = 0;
836         setup->constants.stored_data = NULL;
837      }
838
839      setup->fs.current.jit_context.constants = setup->constants.stored_data;
840      setup->dirty |= LP_SETUP_NEW_FS;
841   }
842
843
844   if (setup->dirty & LP_SETUP_NEW_FS) {
845      if (!setup->fs.stored ||
846          memcmp(setup->fs.stored,
847                 &setup->fs.current,
848                 sizeof setup->fs.current) != 0)
849      {
850         struct lp_rast_state *stored;
851         uint i;
852
853         /* The fs state that's been stored in the scene is different from
854          * the new, current state.  So allocate a new lp_rast_state object
855          * and append it to the bin's setup data buffer.
856          */
857         stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
858         if (!stored) {
859            assert(!new_scene);
860            return FALSE;
861         }
862
863         memcpy(stored,
864                &setup->fs.current,
865                sizeof setup->fs.current);
866         setup->fs.stored = stored;
867
868         /* The scene now references the textures in the rasterization
869          * state record.  Note that now.
870          */
871         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
872            if (setup->fs.current_tex[i]) {
873               if (!lp_scene_add_resource_reference(scene,
874                                                    setup->fs.current_tex[i],
875                                                    new_scene)) {
876                  assert(!new_scene);
877                  return FALSE;
878               }
879            }
880         }
881      }
882   }
883
884   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
885      setup->draw_region = setup->framebuffer;
886      if (setup->scissor_test) {
887         u_rect_possible_intersection(&setup->scissor,
888                                      &setup->draw_region);
889      }
890   }
891
892   setup->dirty = 0;
893
894   assert(setup->fs.stored);
895   return TRUE;
896}
897
898boolean
899lp_setup_update_state( struct lp_setup_context *setup,
900                       boolean update_scene )
901{
902   /* Some of the 'draw' pipeline stages may have changed some driver state.
903    * Make sure we've processed those state changes before anything else.
904    *
905    * XXX this is the only place where llvmpipe_context is used in the
906    * setup code.  This may get refactored/changed...
907    */
908   {
909      struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
910      if (lp->dirty) {
911         llvmpipe_update_derived(lp);
912      }
913
914      if (lp->setup->dirty) {
915         llvmpipe_update_setup(lp);
916      }
917
918      assert(setup->setup.variant);
919
920      /* Will probably need to move this somewhere else, just need
921       * to know about vertex shader point size attribute.
922       */
923      setup->psize = lp->psize_slot;
924
925      assert(lp->dirty == 0);
926
927      assert(lp->setup_variant.key.size ==
928	     setup->setup.variant->key.size);
929
930      assert(memcmp(&lp->setup_variant.key,
931		    &setup->setup.variant->key,
932		    setup->setup.variant->key.size) == 0);
933   }
934
935   if (update_scene && setup->state != SETUP_ACTIVE) {
936      if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
937         return FALSE;
938   }
939
940   /* Only call into update_scene_state() if we already have a
941    * scene:
942    */
943   if (update_scene && setup->scene) {
944      assert(setup->state == SETUP_ACTIVE);
945
946      if (try_update_scene_state(setup))
947         return TRUE;
948
949      /* Update failed, try to restart the scene.
950       *
951       * Cannot call lp_setup_flush_and_restart() directly here
952       * because of potential recursion.
953       */
954      if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
955         return FALSE;
956
957      if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
958         return FALSE;
959
960      if (!setup->scene)
961         return FALSE;
962
963      return try_update_scene_state(setup);
964   }
965
966   return TRUE;
967}
968
969
970
971/* Only caller is lp_setup_vbuf_destroy()
972 */
973void
974lp_setup_destroy( struct lp_setup_context *setup )
975{
976   uint i;
977
978   lp_setup_reset( setup );
979
980   util_unreference_framebuffer_state(&setup->fb);
981
982   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
983      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
984   }
985
986   pipe_resource_reference(&setup->constants.current, NULL);
987
988   /* free the scenes in the 'empty' queue */
989   for (i = 0; i < Elements(setup->scenes); i++) {
990      struct lp_scene *scene = setup->scenes[i];
991
992      if (scene->fence)
993         lp_fence_wait(scene->fence);
994
995      lp_scene_destroy(scene);
996   }
997
998   lp_fence_reference(&setup->last_fence, NULL);
999
1000   FREE( setup );
1001}
1002
1003
1004/**
1005 * Create a new primitive tiling engine.  Plug it into the backend of
1006 * the draw module.  Currently also creates a rasterizer to use with
1007 * it.
1008 */
1009struct lp_setup_context *
1010lp_setup_create( struct pipe_context *pipe,
1011                 struct draw_context *draw )
1012{
1013   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1014   struct lp_setup_context *setup;
1015   unsigned i;
1016
1017   setup = CALLOC_STRUCT(lp_setup_context);
1018   if (!setup) {
1019      goto no_setup;
1020   }
1021
1022   lp_setup_init_vbuf(setup);
1023
1024   /* Used only in update_state():
1025    */
1026   setup->pipe = pipe;
1027
1028
1029   setup->num_threads = screen->num_threads;
1030   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1031   if (!setup->vbuf) {
1032      goto no_vbuf;
1033   }
1034
1035   draw_set_rasterize_stage(draw, setup->vbuf);
1036   draw_set_render(draw, &setup->base);
1037
1038   /* create some empty scenes */
1039   for (i = 0; i < MAX_SCENES; i++) {
1040      setup->scenes[i] = lp_scene_create( pipe );
1041      if (!setup->scenes[i]) {
1042         goto no_scenes;
1043      }
1044   }
1045
1046   setup->triangle = first_triangle;
1047   setup->line     = first_line;
1048   setup->point    = first_point;
1049
1050   setup->dirty = ~0;
1051
1052   return setup;
1053
1054no_scenes:
1055   for (i = 0; i < MAX_SCENES; i++) {
1056      if (setup->scenes[i]) {
1057         lp_scene_destroy(setup->scenes[i]);
1058      }
1059   }
1060
1061   setup->vbuf->destroy(setup->vbuf);
1062no_vbuf:
1063   FREE(setup);
1064no_setup:
1065   return NULL;
1066}
1067
1068
1069/**
1070 * Put a BeginQuery command into all bins.
1071 */
1072void
1073lp_setup_begin_query(struct lp_setup_context *setup,
1074                     struct llvmpipe_query *pq)
1075{
1076   /* init the query to its beginning state */
1077   assert(setup->active_query == NULL);
1078
1079   set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1080
1081   setup->active_query = pq;
1082
1083   if (setup->scene) {
1084      if (!lp_scene_bin_everywhere(setup->scene,
1085                                   LP_RAST_OP_BEGIN_QUERY,
1086                                   lp_rast_arg_query(pq))) {
1087
1088         if (!lp_setup_flush_and_restart(setup))
1089            return;
1090
1091         if (!lp_scene_bin_everywhere(setup->scene,
1092                                      LP_RAST_OP_BEGIN_QUERY,
1093                                      lp_rast_arg_query(pq))) {
1094            return;
1095         }
1096      }
1097   }
1098}
1099
1100
1101/**
1102 * Put an EndQuery command into all bins.
1103 */
1104void
1105lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1106{
1107   union lp_rast_cmd_arg dummy = { 0 };
1108
1109   set_scene_state(setup, SETUP_ACTIVE, "end_query");
1110
1111   assert(setup->active_query == pq);
1112   setup->active_query = NULL;
1113
1114   /* Setup will automatically re-issue any query which carried over a
1115    * scene boundary, and the rasterizer automatically "ends" queries
1116    * which are active at the end of a scene, so there is no need to
1117    * retry this commands on failure.
1118    */
1119   if (setup->scene) {
1120      /* pq->fence should be the fence of the *last* scene which
1121       * contributed to the query result.
1122       */
1123      lp_fence_reference(&pq->fence, setup->scene->fence);
1124
1125      if (!lp_scene_bin_everywhere(setup->scene,
1126                                   LP_RAST_OP_END_QUERY,
1127                                   dummy)) {
1128         lp_setup_flush(setup, NULL, __FUNCTION__);
1129      }
1130   }
1131   else {
1132      lp_fence_reference(&pq->fence, setup->last_fence);
1133   }
1134}
1135
1136
1137boolean
1138lp_setup_flush_and_restart(struct lp_setup_context *setup)
1139{
1140   if (0) debug_printf("%s\n", __FUNCTION__);
1141
1142   assert(setup->state == SETUP_ACTIVE);
1143
1144   if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1145      return FALSE;
1146
1147   if (!lp_setup_update_state(setup, TRUE))
1148      return FALSE;
1149
1150   return TRUE;
1151}
1152
1153
1154