intel_fbo.c revision a0996447559bd251ef7f089165405fcdefe79cc5
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/imports.h" 30#include "main/macros.h" 31#include "main/mtypes.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/renderbuffer.h" 35#include "main/context.h" 36#include "main/texrender.h" 37#include "drivers/common/meta.h" 38 39#include "intel_context.h" 40#include "intel_batchbuffer.h" 41#include "intel_buffers.h" 42#include "intel_fbo.h" 43#include "intel_mipmap_tree.h" 44#include "intel_regions.h" 45 46 47#define FILE_DEBUG_FLAG DEBUG_FBO 48 49 50/** 51 * Create a new framebuffer object. 52 */ 53static struct gl_framebuffer * 54intel_new_framebuffer(GLcontext * ctx, GLuint name) 55{ 56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's 57 * class 58 */ 59 return _mesa_new_framebuffer(ctx, name); 60} 61 62 63/** Called by gl_renderbuffer::Delete() */ 64static void 65intel_delete_renderbuffer(struct gl_renderbuffer *rb) 66{ 67 GET_CURRENT_CONTEXT(ctx); 68 struct intel_context *intel = intel_context(ctx); 69 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 70 71 ASSERT(irb); 72 73 if (irb->span_cache != NULL) 74 _mesa_free(irb->span_cache); 75 76 if (intel && irb->region) { 77 intel_region_release(&irb->region); 78 } 79 80 _mesa_free(irb); 81} 82 83 84/** 85 * Return a pointer to a specific pixel in a renderbuffer. 86 */ 87static void * 88intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 89 GLint x, GLint y) 90{ 91 /* By returning NULL we force all software rendering to go through 92 * the span routines. 93 */ 94 return NULL; 95} 96 97 98/** 99 * Called via glRenderbufferStorageEXT() to set the format and allocate 100 * storage for a user-created renderbuffer. 101 */ 102static GLboolean 103intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 104 GLenum internalFormat, 105 GLuint width, GLuint height) 106{ 107 struct intel_context *intel = intel_context(ctx); 108 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 109 int cpp; 110 GLuint pitch; 111 112 ASSERT(rb->Name != 0); 113 114 switch (internalFormat) { 115 case GL_R3_G3_B2: 116 case GL_RGB4: 117 case GL_RGB5: 118 rb->Format = MESA_FORMAT_RGB565; 119 rb->DataType = GL_UNSIGNED_BYTE; 120 break; 121 case GL_RGB: 122 case GL_RGB8: 123 case GL_RGB10: 124 case GL_RGB12: 125 case GL_RGB16: 126 rb->Format = MESA_FORMAT_XRGB8888; 127 rb->DataType = GL_UNSIGNED_BYTE; 128 break; 129 case GL_RGBA: 130 case GL_RGBA2: 131 case GL_RGBA4: 132 case GL_RGB5_A1: 133 case GL_RGBA8: 134 case GL_RGB10_A2: 135 case GL_RGBA12: 136 case GL_RGBA16: 137 rb->Format = MESA_FORMAT_ARGB8888; 138 rb->DataType = GL_UNSIGNED_BYTE; 139 break; 140 case GL_STENCIL_INDEX: 141 case GL_STENCIL_INDEX1_EXT: 142 case GL_STENCIL_INDEX4_EXT: 143 case GL_STENCIL_INDEX8_EXT: 144 case GL_STENCIL_INDEX16_EXT: 145 /* alloc a depth+stencil buffer */ 146 rb->Format = MESA_FORMAT_S8_Z24; 147 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 148 break; 149 case GL_DEPTH_COMPONENT16: 150 rb->Format = MESA_FORMAT_Z16; 151 rb->DataType = GL_UNSIGNED_SHORT; 152 break; 153 case GL_DEPTH_COMPONENT: 154 case GL_DEPTH_COMPONENT24: 155 case GL_DEPTH_COMPONENT32: 156 rb->Format = MESA_FORMAT_S8_Z24; 157 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 158 break; 159 case GL_DEPTH_STENCIL_EXT: 160 case GL_DEPTH24_STENCIL8_EXT: 161 rb->Format = MESA_FORMAT_S8_Z24; 162 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 163 break; 164 default: 165 _mesa_problem(ctx, 166 "Unexpected format in intel_alloc_renderbuffer_storage"); 167 return GL_FALSE; 168 } 169 170 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); 171 cpp = _mesa_get_format_bytes(rb->Format); 172 173 intelFlush(ctx); 174 175 /* free old region */ 176 if (irb->region) { 177 intel_region_release(&irb->region); 178 } 179 180 /* allocate new memory region/renderbuffer */ 181 182 /* Choose a pitch to match hardware requirements: 183 */ 184 pitch = ((cpp * width + 63) & ~63) / cpp; 185 186 /* alloc hardware renderbuffer */ 187 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); 188 189 irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp, 190 width, height, pitch, GL_TRUE); 191 if (!irb->region) 192 return GL_FALSE; /* out of memory? */ 193 194 ASSERT(irb->region->buffer); 195 196 rb->Width = width; 197 rb->Height = height; 198 199 return GL_TRUE; 200} 201 202 203/** 204 * Called for each hardware renderbuffer when a _window_ is resized. 205 * Just update fields. 206 * Not used for user-created renderbuffers! 207 */ 208static GLboolean 209intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 210 GLenum internalFormat, GLuint width, GLuint height) 211{ 212 ASSERT(rb->Name == 0); 213 rb->Width = width; 214 rb->Height = height; 215 rb->InternalFormat = internalFormat; 216 217 return GL_TRUE; 218} 219 220 221static void 222intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, 223 GLuint width, GLuint height) 224{ 225 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; 226 int i; 227 228 _mesa_resize_framebuffer(ctx, fb, width, height); 229 230 fb->Initialized = GL_TRUE; /* XXX remove someday */ 231 232 if (fb->Name != 0) { 233 return; 234 } 235 236 /* Make sure all window system renderbuffers are up to date */ 237 for (i = 0; i < 2; i++) { 238 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; 239 240 /* only resize if size is changing */ 241 if (rb && (rb->Width != width || rb->Height != height)) { 242 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); 243 } 244 } 245} 246 247 248/** Dummy function for gl_renderbuffer::AllocStorage() */ 249static GLboolean 250intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 251 GLenum internalFormat, GLuint width, GLuint height) 252{ 253 _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); 254 return GL_FALSE; 255} 256 257 258void 259intel_renderbuffer_set_region(struct intel_renderbuffer *rb, 260 struct intel_region *region) 261{ 262 struct intel_region *old; 263 264 old = rb->region; 265 rb->region = NULL; 266 intel_region_reference(&rb->region, region); 267 intel_region_release(&old); 268} 269 270 271/** 272 * Create a new intel_renderbuffer which corresponds to an on-screen window, 273 * not a user-created renderbuffer. 274 */ 275struct intel_renderbuffer * 276intel_create_renderbuffer(gl_format format) 277{ 278 GET_CURRENT_CONTEXT(ctx); 279 280 struct intel_renderbuffer *irb; 281 282 irb = CALLOC_STRUCT(intel_renderbuffer); 283 if (!irb) { 284 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 285 return NULL; 286 } 287 288 _mesa_init_renderbuffer(&irb->Base, 0); 289 irb->Base.ClassID = INTEL_RB_CLASS; 290 291 switch (format) { 292 case MESA_FORMAT_RGB565: 293 irb->Base._BaseFormat = GL_RGB; 294 irb->Base.DataType = GL_UNSIGNED_BYTE; 295 break; 296 case MESA_FORMAT_XRGB8888: 297 irb->Base._BaseFormat = GL_RGB; 298 irb->Base.DataType = GL_UNSIGNED_BYTE; 299 break; 300 case MESA_FORMAT_ARGB8888: 301 irb->Base._BaseFormat = GL_RGBA; 302 irb->Base.DataType = GL_UNSIGNED_BYTE; 303 break; 304 case MESA_FORMAT_Z16: 305 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 306 irb->Base.DataType = GL_UNSIGNED_SHORT; 307 break; 308 case MESA_FORMAT_X8_Z24: 309 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 310 irb->Base.DataType = GL_UNSIGNED_INT; 311 break; 312 case MESA_FORMAT_S8_Z24: 313 irb->Base._BaseFormat = GL_DEPTH_STENCIL; 314 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 315 break; 316 default: 317 _mesa_problem(NULL, 318 "Unexpected intFormat in intel_create_renderbuffer"); 319 _mesa_free(irb); 320 return NULL; 321 } 322 323 irb->Base.Format = format; 324 irb->Base.InternalFormat = irb->Base._BaseFormat; 325 326 /* intel-specific methods */ 327 irb->Base.Delete = intel_delete_renderbuffer; 328 irb->Base.AllocStorage = intel_alloc_window_storage; 329 irb->Base.GetPointer = intel_get_pointer; 330 331 return irb; 332} 333 334 335/** 336 * Create a new renderbuffer object. 337 * Typically called via glBindRenderbufferEXT(). 338 */ 339static struct gl_renderbuffer * 340intel_new_renderbuffer(GLcontext * ctx, GLuint name) 341{ 342 /*struct intel_context *intel = intel_context(ctx); */ 343 struct intel_renderbuffer *irb; 344 345 irb = CALLOC_STRUCT(intel_renderbuffer); 346 if (!irb) { 347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 348 return NULL; 349 } 350 351 _mesa_init_renderbuffer(&irb->Base, name); 352 irb->Base.ClassID = INTEL_RB_CLASS; 353 354 /* intel-specific methods */ 355 irb->Base.Delete = intel_delete_renderbuffer; 356 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; 357 irb->Base.GetPointer = intel_get_pointer; 358 /* span routines set in alloc_storage function */ 359 360 return &irb->Base; 361} 362 363 364/** 365 * Called via glBindFramebufferEXT(). 366 */ 367static void 368intel_bind_framebuffer(GLcontext * ctx, GLenum target, 369 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 370{ 371 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { 372 intel_draw_buffer(ctx, fb); 373 } 374 else { 375 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ 376 } 377} 378 379 380/** 381 * Called via glFramebufferRenderbufferEXT(). 382 */ 383static void 384intel_framebuffer_renderbuffer(GLcontext * ctx, 385 struct gl_framebuffer *fb, 386 GLenum attachment, struct gl_renderbuffer *rb) 387{ 388 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); 389 390 intelFlush(ctx); 391 392 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 393 intel_draw_buffer(ctx, fb); 394} 395 396 397static GLboolean 398intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, 399 struct gl_texture_image *texImage) 400{ 401 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { 402 irb->Base.DataType = GL_UNSIGNED_BYTE; 403 DBG("Render to RGBA8 texture OK\n"); 404 } 405 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) { 406 irb->Base.DataType = GL_UNSIGNED_BYTE; 407 DBG("Render to XGBA8 texture OK\n"); 408 } 409 else if (texImage->TexFormat == MESA_FORMAT_RGB565) { 410 irb->Base.DataType = GL_UNSIGNED_BYTE; 411 DBG("Render to RGB5 texture OK\n"); 412 } 413 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { 414 irb->Base.DataType = GL_UNSIGNED_BYTE; 415 DBG("Render to ARGB1555 texture OK\n"); 416 } 417 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { 418 irb->Base.DataType = GL_UNSIGNED_BYTE; 419 DBG("Render to ARGB4444 texture OK\n"); 420 } 421 else if (texImage->TexFormat == MESA_FORMAT_Z16) { 422 irb->Base.DataType = GL_UNSIGNED_SHORT; 423 DBG("Render to DEPTH16 texture OK\n"); 424 } 425 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { 426 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 427 DBG("Render to DEPTH_STENCIL texture OK\n"); 428 } 429 else { 430 DBG("Render to texture BAD FORMAT %s\n", 431 _mesa_get_format_name(texImage->TexFormat)); 432 return GL_FALSE; 433 } 434 435 irb->Base.Format = texImage->TexFormat; 436 437 irb->Base.InternalFormat = texImage->InternalFormat; 438 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat); 439 irb->Base.Width = texImage->Width; 440 irb->Base.Height = texImage->Height; 441 442 irb->Base.Delete = intel_delete_renderbuffer; 443 irb->Base.AllocStorage = intel_nop_alloc_storage; 444 445 return GL_TRUE; 446} 447 448 449/** 450 * When glFramebufferTexture[123]D is called this function sets up the 451 * gl_renderbuffer wrapper around the texture image. 452 * This will have the region info needed for hardware rendering. 453 */ 454static struct intel_renderbuffer * 455intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) 456{ 457 const GLuint name = ~0; /* not significant, but distinct for debugging */ 458 struct intel_renderbuffer *irb; 459 460 /* make an intel_renderbuffer to wrap the texture image */ 461 irb = CALLOC_STRUCT(intel_renderbuffer); 462 if (!irb) { 463 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); 464 return NULL; 465 } 466 467 _mesa_init_renderbuffer(&irb->Base, name); 468 irb->Base.ClassID = INTEL_RB_CLASS; 469 470 if (!intel_update_wrapper(ctx, irb, texImage)) { 471 _mesa_free(irb); 472 return NULL; 473 } 474 475 return irb; 476} 477 478 479/** 480 * Called by glFramebufferTexture[123]DEXT() (and other places) to 481 * prepare for rendering into texture memory. This might be called 482 * many times to choose different texture levels, cube faces, etc 483 * before intel_finish_render_texture() is ever called. 484 */ 485static void 486intel_render_texture(GLcontext * ctx, 487 struct gl_framebuffer *fb, 488 struct gl_renderbuffer_attachment *att) 489{ 490 struct gl_texture_image *newImage 491 = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 492 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); 493 struct intel_texture_image *intel_image; 494 GLuint dst_x, dst_y; 495 496 (void) fb; 497 498 ASSERT(newImage); 499 500 intel_image = intel_texture_image(newImage); 501 if (!intel_image->mt) { 502 /* Fallback on drawing to a texture that doesn't have a miptree 503 * (has a border, width/height 0, etc.) 504 */ 505 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 506 _mesa_render_texture(ctx, fb, att); 507 return; 508 } 509 else if (!irb) { 510 irb = intel_wrap_texture(ctx, newImage); 511 if (irb) { 512 /* bind the wrapper to the attachment point */ 513 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); 514 } 515 else { 516 /* fallback to software rendering */ 517 _mesa_render_texture(ctx, fb, att); 518 return; 519 } 520 } 521 522 if (!intel_update_wrapper(ctx, irb, newImage)) { 523 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 524 _mesa_render_texture(ctx, fb, att); 525 return; 526 } 527 528 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", 529 _glthread_GetID(), 530 att->Texture->Name, newImage->Width, newImage->Height, 531 irb->Base.RefCount); 532 533 /* point the renderbufer's region to the texture image region */ 534 if (irb->region != intel_image->mt->region) { 535 if (irb->region) 536 intel_region_release(&irb->region); 537 intel_region_reference(&irb->region, intel_image->mt->region); 538 } 539 540 /* compute offset of the particular 2D image within the texture region */ 541 intel_miptree_get_image_offset(intel_image->mt, 542 att->TextureLevel, 543 att->CubeMapFace, 544 att->Zoffset, 545 &dst_x, &dst_y); 546 547 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch + 548 dst_x) * intel_image->mt->cpp; 549 intel_image->mt->region->draw_x = dst_x; 550 intel_image->mt->region->draw_y = dst_y; 551 intel_image->used_as_render_target = GL_TRUE; 552 553 /* update drawing region, etc */ 554 intel_draw_buffer(ctx, fb); 555} 556 557 558/** 559 * Called by Mesa when rendering to a texture is done. 560 */ 561static void 562intel_finish_render_texture(GLcontext * ctx, 563 struct gl_renderbuffer_attachment *att) 564{ 565 struct intel_context *intel = intel_context(ctx); 566 struct gl_texture_object *tex_obj = att->Texture; 567 struct gl_texture_image *image = 568 tex_obj->Image[att->CubeMapFace][att->TextureLevel]; 569 struct intel_texture_image *intel_image = intel_texture_image(image); 570 571 /* Flag that this image may now be validated into the object's miptree. */ 572 intel_image->used_as_render_target = GL_FALSE; 573 574 /* Since we've (probably) rendered to the texture and will (likely) use 575 * it in the texture domain later on in this batchbuffer, flush the 576 * batch. Once again, we wish for a domain tracker in libdrm to cover 577 * usage inside of a batchbuffer like GEM does in the kernel. 578 */ 579 intel_batchbuffer_emit_mi_flush(intel->batch); 580} 581 582/** 583 * Do additional "completeness" testing of a framebuffer object. 584 */ 585static void 586intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 587{ 588 const struct intel_renderbuffer *depthRb = 589 intel_get_renderbuffer(fb, BUFFER_DEPTH); 590 const struct intel_renderbuffer *stencilRb = 591 intel_get_renderbuffer(fb, BUFFER_STENCIL); 592 int i; 593 594 if (depthRb && stencilRb && stencilRb != depthRb) { 595 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && 596 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && 597 (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name == 598 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) { 599 /* OK */ 600 } else { 601 /* we only support combined depth/stencil buffers, not separate 602 * stencil buffers. 603 */ 604 DBG("Only supports combined depth/stencil (found %s, %s)\n", 605 depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", 606 stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); 607 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 608 } 609 } 610 611 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 612 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; 613 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 614 615 if (rb == NULL) 616 continue; 617 618 if (irb == NULL) { 619 DBG("software rendering renderbuffer\n"); 620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 621 continue; 622 } 623 624 switch (irb->Base.Format) { 625 case MESA_FORMAT_ARGB8888: 626 case MESA_FORMAT_XRGB8888: 627 case MESA_FORMAT_RGB565: 628 case MESA_FORMAT_ARGB1555: 629 case MESA_FORMAT_ARGB4444: 630 break; 631 default: 632 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 633 } 634 } 635} 636 637 638/** 639 * Do one-time context initializations related to GL_EXT_framebuffer_object. 640 * Hook in device driver functions. 641 */ 642void 643intel_fbo_init(struct intel_context *intel) 644{ 645 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; 646 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; 647 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; 648 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; 649 intel->ctx.Driver.RenderTexture = intel_render_texture; 650 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; 651 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; 652 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer; 653 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer; 654} 655