intel_fbo.c revision af3f1bb26980537522a1586fef3fc3c208b44ebc
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/imports.h" 30#include "main/macros.h" 31#include "main/mtypes.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/renderbuffer.h" 35#include "main/context.h" 36#include "main/texrender.h" 37#include "drivers/common/meta.h" 38 39#include "intel_context.h" 40#include "intel_batchbuffer.h" 41#include "intel_buffers.h" 42#include "intel_fbo.h" 43#include "intel_mipmap_tree.h" 44#include "intel_regions.h" 45 46 47#define FILE_DEBUG_FLAG DEBUG_FBO 48 49 50/** 51 * Create a new framebuffer object. 52 */ 53static struct gl_framebuffer * 54intel_new_framebuffer(GLcontext * ctx, GLuint name) 55{ 56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's 57 * class 58 */ 59 return _mesa_new_framebuffer(ctx, name); 60} 61 62 63/** Called by gl_renderbuffer::Delete() */ 64static void 65intel_delete_renderbuffer(struct gl_renderbuffer *rb) 66{ 67 GET_CURRENT_CONTEXT(ctx); 68 struct intel_context *intel = intel_context(ctx); 69 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 70 71 ASSERT(irb); 72 73 if (irb->span_cache != NULL) 74 free(irb->span_cache); 75 76 if (intel && irb->region) { 77 intel_region_release(&irb->region); 78 } 79 80 free(irb); 81} 82 83 84/** 85 * Return a pointer to a specific pixel in a renderbuffer. 86 */ 87static void * 88intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 89 GLint x, GLint y) 90{ 91 /* By returning NULL we force all software rendering to go through 92 * the span routines. 93 */ 94 return NULL; 95} 96 97 98/** 99 * Called via glRenderbufferStorageEXT() to set the format and allocate 100 * storage for a user-created renderbuffer. 101 */ 102static GLboolean 103intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 104 GLenum internalFormat, 105 GLuint width, GLuint height) 106{ 107 struct intel_context *intel = intel_context(ctx); 108 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 109 int cpp; 110 GLuint pitch; 111 112 ASSERT(rb->Name != 0); 113 114 switch (internalFormat) { 115 case GL_R3_G3_B2: 116 case GL_RGB4: 117 case GL_RGB5: 118 rb->Format = MESA_FORMAT_RGB565; 119 rb->DataType = GL_UNSIGNED_BYTE; 120 break; 121 case GL_RGB: 122 case GL_RGB8: 123 case GL_RGB10: 124 case GL_RGB12: 125 case GL_RGB16: 126 rb->Format = MESA_FORMAT_XRGB8888; 127 rb->DataType = GL_UNSIGNED_BYTE; 128 break; 129 case GL_RGBA: 130 case GL_RGBA2: 131 case GL_RGBA4: 132 case GL_RGB5_A1: 133 case GL_RGBA8: 134 case GL_RGB10_A2: 135 case GL_RGBA12: 136 case GL_RGBA16: 137 rb->Format = MESA_FORMAT_ARGB8888; 138 rb->DataType = GL_UNSIGNED_BYTE; 139 break; 140 case GL_STENCIL_INDEX: 141 case GL_STENCIL_INDEX1_EXT: 142 case GL_STENCIL_INDEX4_EXT: 143 case GL_STENCIL_INDEX8_EXT: 144 case GL_STENCIL_INDEX16_EXT: 145 /* alloc a depth+stencil buffer */ 146 rb->Format = MESA_FORMAT_S8_Z24; 147 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 148 break; 149 case GL_DEPTH_COMPONENT16: 150 rb->Format = MESA_FORMAT_Z16; 151 rb->DataType = GL_UNSIGNED_SHORT; 152 break; 153 case GL_DEPTH_COMPONENT: 154 case GL_DEPTH_COMPONENT24: 155 case GL_DEPTH_COMPONENT32: 156 rb->Format = MESA_FORMAT_S8_Z24; 157 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 158 break; 159 case GL_DEPTH_STENCIL_EXT: 160 case GL_DEPTH24_STENCIL8_EXT: 161 rb->Format = MESA_FORMAT_S8_Z24; 162 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 163 break; 164 default: 165 _mesa_problem(ctx, 166 "Unexpected format in intel_alloc_renderbuffer_storage"); 167 return GL_FALSE; 168 } 169 170 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); 171 cpp = _mesa_get_format_bytes(rb->Format); 172 173 intelFlush(ctx); 174 175 /* free old region */ 176 if (irb->region) { 177 intel_region_release(&irb->region); 178 } 179 180 /* allocate new memory region/renderbuffer */ 181 182 /* Choose a pitch to match hardware requirements: 183 */ 184 pitch = ((cpp * width + 63) & ~63) / cpp; 185 186 /* alloc hardware renderbuffer */ 187 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); 188 189 irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp, 190 width, height, pitch, GL_TRUE); 191 if (!irb->region) 192 return GL_FALSE; /* out of memory? */ 193 194 ASSERT(irb->region->buffer); 195 196 rb->Width = width; 197 rb->Height = height; 198 199 return GL_TRUE; 200} 201 202 203#if FEATURE_OES_EGL_image 204static void 205intel_image_target_renderbuffer_storage(GLcontext *ctx, 206 struct gl_renderbuffer *rb, 207 void *image_handle) 208{ 209 struct intel_context *intel = intel_context(ctx); 210 struct intel_renderbuffer *irb; 211 __DRIscreen *screen; 212 __DRIimage *image; 213 214 screen = intel->intelScreen->driScrnPriv; 215 image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle, 216 intel->driContext->loaderPrivate); 217 if (image == NULL) 218 return; 219 220 irb = intel_renderbuffer(rb); 221 if (irb->region) 222 intel_region_release(&irb->region); 223 intel_region_reference(&irb->region, image->region); 224 225 rb->InternalFormat = image->internal_format; 226 rb->Width = image->region->width; 227 rb->Height = image->region->height; 228 rb->Format = image->format; 229 rb->DataType = image->data_type; 230 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx, 231 image->internal_format); 232} 233#endif 234 235/** 236 * Called for each hardware renderbuffer when a _window_ is resized. 237 * Just update fields. 238 * Not used for user-created renderbuffers! 239 */ 240static GLboolean 241intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 242 GLenum internalFormat, GLuint width, GLuint height) 243{ 244 ASSERT(rb->Name == 0); 245 rb->Width = width; 246 rb->Height = height; 247 rb->InternalFormat = internalFormat; 248 249 return GL_TRUE; 250} 251 252 253static void 254intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, 255 GLuint width, GLuint height) 256{ 257 int i; 258 259 _mesa_resize_framebuffer(ctx, fb, width, height); 260 261 fb->Initialized = GL_TRUE; /* XXX remove someday */ 262 263 if (fb->Name != 0) { 264 return; 265 } 266 267 268 /* Make sure all window system renderbuffers are up to date */ 269 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) { 270 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; 271 272 /* only resize if size is changing */ 273 if (rb && (rb->Width != width || rb->Height != height)) { 274 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); 275 } 276 } 277} 278 279 280/** Dummy function for gl_renderbuffer::AllocStorage() */ 281static GLboolean 282intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 283 GLenum internalFormat, GLuint width, GLuint height) 284{ 285 _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); 286 return GL_FALSE; 287} 288 289 290void 291intel_renderbuffer_set_region(struct intel_renderbuffer *rb, 292 struct intel_region *region) 293{ 294 struct intel_region *old; 295 296 old = rb->region; 297 rb->region = NULL; 298 intel_region_reference(&rb->region, region); 299 intel_region_release(&old); 300} 301 302 303/** 304 * Create a new intel_renderbuffer which corresponds to an on-screen window, 305 * not a user-created renderbuffer. 306 */ 307struct intel_renderbuffer * 308intel_create_renderbuffer(gl_format format) 309{ 310 GET_CURRENT_CONTEXT(ctx); 311 312 struct intel_renderbuffer *irb; 313 314 irb = CALLOC_STRUCT(intel_renderbuffer); 315 if (!irb) { 316 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 317 return NULL; 318 } 319 320 _mesa_init_renderbuffer(&irb->Base, 0); 321 irb->Base.ClassID = INTEL_RB_CLASS; 322 323 switch (format) { 324 case MESA_FORMAT_RGB565: 325 irb->Base._BaseFormat = GL_RGB; 326 irb->Base.DataType = GL_UNSIGNED_BYTE; 327 break; 328 case MESA_FORMAT_XRGB8888: 329 irb->Base._BaseFormat = GL_RGB; 330 irb->Base.DataType = GL_UNSIGNED_BYTE; 331 break; 332 case MESA_FORMAT_ARGB8888: 333 irb->Base._BaseFormat = GL_RGBA; 334 irb->Base.DataType = GL_UNSIGNED_BYTE; 335 break; 336 case MESA_FORMAT_Z16: 337 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 338 irb->Base.DataType = GL_UNSIGNED_SHORT; 339 break; 340 case MESA_FORMAT_X8_Z24: 341 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 342 irb->Base.DataType = GL_UNSIGNED_INT; 343 break; 344 case MESA_FORMAT_S8_Z24: 345 irb->Base._BaseFormat = GL_DEPTH_STENCIL; 346 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 347 break; 348 default: 349 _mesa_problem(NULL, 350 "Unexpected intFormat in intel_create_renderbuffer"); 351 free(irb); 352 return NULL; 353 } 354 355 irb->Base.Format = format; 356 irb->Base.InternalFormat = irb->Base._BaseFormat; 357 358 /* intel-specific methods */ 359 irb->Base.Delete = intel_delete_renderbuffer; 360 irb->Base.AllocStorage = intel_alloc_window_storage; 361 irb->Base.GetPointer = intel_get_pointer; 362 363 return irb; 364} 365 366 367/** 368 * Create a new renderbuffer object. 369 * Typically called via glBindRenderbufferEXT(). 370 */ 371static struct gl_renderbuffer * 372intel_new_renderbuffer(GLcontext * ctx, GLuint name) 373{ 374 /*struct intel_context *intel = intel_context(ctx); */ 375 struct intel_renderbuffer *irb; 376 377 irb = CALLOC_STRUCT(intel_renderbuffer); 378 if (!irb) { 379 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 380 return NULL; 381 } 382 383 _mesa_init_renderbuffer(&irb->Base, name); 384 irb->Base.ClassID = INTEL_RB_CLASS; 385 386 /* intel-specific methods */ 387 irb->Base.Delete = intel_delete_renderbuffer; 388 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; 389 irb->Base.GetPointer = intel_get_pointer; 390 /* span routines set in alloc_storage function */ 391 392 return &irb->Base; 393} 394 395 396/** 397 * Called via glBindFramebufferEXT(). 398 */ 399static void 400intel_bind_framebuffer(GLcontext * ctx, GLenum target, 401 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 402{ 403 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { 404 intel_draw_buffer(ctx, fb); 405 } 406 else { 407 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ 408 } 409} 410 411 412/** 413 * Called via glFramebufferRenderbufferEXT(). 414 */ 415static void 416intel_framebuffer_renderbuffer(GLcontext * ctx, 417 struct gl_framebuffer *fb, 418 GLenum attachment, struct gl_renderbuffer *rb) 419{ 420 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); 421 422 intelFlush(ctx); 423 424 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 425 intel_draw_buffer(ctx, fb); 426} 427 428 429static GLboolean 430intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, 431 struct gl_texture_image *texImage) 432{ 433 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { 434 irb->Base.DataType = GL_UNSIGNED_BYTE; 435 DBG("Render to RGBA8 texture OK\n"); 436 } 437 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) { 438 irb->Base.DataType = GL_UNSIGNED_BYTE; 439 DBG("Render to XGBA8 texture OK\n"); 440 } 441 else if (texImage->TexFormat == MESA_FORMAT_RGB565) { 442 irb->Base.DataType = GL_UNSIGNED_BYTE; 443 DBG("Render to RGB5 texture OK\n"); 444 } 445 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { 446 irb->Base.DataType = GL_UNSIGNED_BYTE; 447 DBG("Render to ARGB1555 texture OK\n"); 448 } 449 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { 450 irb->Base.DataType = GL_UNSIGNED_BYTE; 451 DBG("Render to ARGB4444 texture OK\n"); 452 } 453 else if (texImage->TexFormat == MESA_FORMAT_Z16) { 454 irb->Base.DataType = GL_UNSIGNED_SHORT; 455 DBG("Render to DEPTH16 texture OK\n"); 456 } 457 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { 458 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 459 DBG("Render to DEPTH_STENCIL texture OK\n"); 460 } 461 else { 462 DBG("Render to texture BAD FORMAT %s\n", 463 _mesa_get_format_name(texImage->TexFormat)); 464 return GL_FALSE; 465 } 466 467 irb->Base.Format = texImage->TexFormat; 468 469 irb->Base.InternalFormat = texImage->InternalFormat; 470 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat); 471 irb->Base.Width = texImage->Width; 472 irb->Base.Height = texImage->Height; 473 474 irb->Base.Delete = intel_delete_renderbuffer; 475 irb->Base.AllocStorage = intel_nop_alloc_storage; 476 477 return GL_TRUE; 478} 479 480 481/** 482 * When glFramebufferTexture[123]D is called this function sets up the 483 * gl_renderbuffer wrapper around the texture image. 484 * This will have the region info needed for hardware rendering. 485 */ 486static struct intel_renderbuffer * 487intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) 488{ 489 const GLuint name = ~0; /* not significant, but distinct for debugging */ 490 struct intel_renderbuffer *irb; 491 492 /* make an intel_renderbuffer to wrap the texture image */ 493 irb = CALLOC_STRUCT(intel_renderbuffer); 494 if (!irb) { 495 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); 496 return NULL; 497 } 498 499 _mesa_init_renderbuffer(&irb->Base, name); 500 irb->Base.ClassID = INTEL_RB_CLASS; 501 502 if (!intel_update_wrapper(ctx, irb, texImage)) { 503 free(irb); 504 return NULL; 505 } 506 507 return irb; 508} 509 510 511/** 512 * Called by glFramebufferTexture[123]DEXT() (and other places) to 513 * prepare for rendering into texture memory. This might be called 514 * many times to choose different texture levels, cube faces, etc 515 * before intel_finish_render_texture() is ever called. 516 */ 517static void 518intel_render_texture(GLcontext * ctx, 519 struct gl_framebuffer *fb, 520 struct gl_renderbuffer_attachment *att) 521{ 522 struct gl_texture_image *newImage 523 = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 524 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); 525 struct intel_texture_image *intel_image; 526 GLuint dst_x, dst_y; 527 528 (void) fb; 529 530 ASSERT(newImage); 531 532 intel_image = intel_texture_image(newImage); 533 if (!intel_image->mt) { 534 /* Fallback on drawing to a texture that doesn't have a miptree 535 * (has a border, width/height 0, etc.) 536 */ 537 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 538 _mesa_render_texture(ctx, fb, att); 539 return; 540 } 541 else if (!irb) { 542 irb = intel_wrap_texture(ctx, newImage); 543 if (irb) { 544 /* bind the wrapper to the attachment point */ 545 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); 546 } 547 else { 548 /* fallback to software rendering */ 549 _mesa_render_texture(ctx, fb, att); 550 return; 551 } 552 } 553 554 if (!intel_update_wrapper(ctx, irb, newImage)) { 555 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 556 _mesa_render_texture(ctx, fb, att); 557 return; 558 } 559 560 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n", 561 _glthread_GetID(), 562 att->Texture->Name, newImage->Width, newImage->Height, 563 irb->Base.RefCount); 564 565 /* point the renderbufer's region to the texture image region */ 566 if (irb->region != intel_image->mt->region) { 567 if (irb->region) 568 intel_region_release(&irb->region); 569 intel_region_reference(&irb->region, intel_image->mt->region); 570 } 571 572 /* compute offset of the particular 2D image within the texture region */ 573 intel_miptree_get_image_offset(intel_image->mt, 574 att->TextureLevel, 575 att->CubeMapFace, 576 att->Zoffset, 577 &dst_x, &dst_y); 578 579 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch + 580 dst_x) * intel_image->mt->cpp; 581 intel_image->mt->region->draw_x = dst_x; 582 intel_image->mt->region->draw_y = dst_y; 583 intel_image->used_as_render_target = GL_TRUE; 584 585 /* update drawing region, etc */ 586 intel_draw_buffer(ctx, fb); 587} 588 589 590/** 591 * Called by Mesa when rendering to a texture is done. 592 */ 593static void 594intel_finish_render_texture(GLcontext * ctx, 595 struct gl_renderbuffer_attachment *att) 596{ 597 struct intel_context *intel = intel_context(ctx); 598 struct gl_texture_object *tex_obj = att->Texture; 599 struct gl_texture_image *image = 600 tex_obj->Image[att->CubeMapFace][att->TextureLevel]; 601 struct intel_texture_image *intel_image = intel_texture_image(image); 602 603 /* Flag that this image may now be validated into the object's miptree. */ 604 intel_image->used_as_render_target = GL_FALSE; 605 606 /* Since we've (probably) rendered to the texture and will (likely) use 607 * it in the texture domain later on in this batchbuffer, flush the 608 * batch. Once again, we wish for a domain tracker in libdrm to cover 609 * usage inside of a batchbuffer like GEM does in the kernel. 610 */ 611 intel_batchbuffer_emit_mi_flush(intel->batch); 612} 613 614/** 615 * Do additional "completeness" testing of a framebuffer object. 616 */ 617static void 618intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 619{ 620 const struct intel_renderbuffer *depthRb = 621 intel_get_renderbuffer(fb, BUFFER_DEPTH); 622 const struct intel_renderbuffer *stencilRb = 623 intel_get_renderbuffer(fb, BUFFER_STENCIL); 624 int i; 625 626 if (depthRb && stencilRb && stencilRb != depthRb) { 627 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && 628 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && 629 (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name == 630 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) { 631 /* OK */ 632 } else { 633 /* we only support combined depth/stencil buffers, not separate 634 * stencil buffers. 635 */ 636 DBG("Only supports combined depth/stencil (found %s, %s)\n", 637 depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", 638 stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); 639 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 640 } 641 } 642 643 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 644 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; 645 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 646 647 if (rb == NULL) 648 continue; 649 650 if (irb == NULL) { 651 DBG("software rendering renderbuffer\n"); 652 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 653 continue; 654 } 655 656 switch (irb->Base.Format) { 657 case MESA_FORMAT_ARGB8888: 658 case MESA_FORMAT_XRGB8888: 659 case MESA_FORMAT_RGB565: 660 case MESA_FORMAT_ARGB1555: 661 case MESA_FORMAT_ARGB4444: 662 break; 663 default: 664 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 665 } 666 } 667} 668 669 670/** 671 * Do one-time context initializations related to GL_EXT_framebuffer_object. 672 * Hook in device driver functions. 673 */ 674void 675intel_fbo_init(struct intel_context *intel) 676{ 677 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; 678 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; 679 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; 680 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; 681 intel->ctx.Driver.RenderTexture = intel_render_texture; 682 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; 683 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; 684 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer; 685 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer; 686 687#if FEATURE_OES_EGL_image 688 intel->ctx.Driver.EGLImageTargetRenderbufferStorage = 689 intel_image_target_renderbuffer_storage; 690#endif 691} 692