intel_fbo.c revision af3f1bb26980537522a1586fef3fc3c208b44ebc
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45
46
47#define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50/**
51 * Create a new framebuffer object.
52 */
53static struct gl_framebuffer *
54intel_new_framebuffer(GLcontext * ctx, GLuint name)
55{
56   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57    * class
58    */
59   return _mesa_new_framebuffer(ctx, name);
60}
61
62
63/** Called by gl_renderbuffer::Delete() */
64static void
65intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66{
67   GET_CURRENT_CONTEXT(ctx);
68   struct intel_context *intel = intel_context(ctx);
69   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71   ASSERT(irb);
72
73   if (irb->span_cache != NULL)
74      free(irb->span_cache);
75
76   if (intel && irb->region) {
77      intel_region_release(&irb->region);
78   }
79
80   free(irb);
81}
82
83
84/**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87static void *
88intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89                  GLint x, GLint y)
90{
91   /* By returning NULL we force all software rendering to go through
92    * the span routines.
93    */
94   return NULL;
95}
96
97
98/**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102static GLboolean
103intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104                                 GLenum internalFormat,
105                                 GLuint width, GLuint height)
106{
107   struct intel_context *intel = intel_context(ctx);
108   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109   int cpp;
110   GLuint pitch;
111
112   ASSERT(rb->Name != 0);
113
114   switch (internalFormat) {
115   case GL_R3_G3_B2:
116   case GL_RGB4:
117   case GL_RGB5:
118      rb->Format = MESA_FORMAT_RGB565;
119      rb->DataType = GL_UNSIGNED_BYTE;
120      break;
121   case GL_RGB:
122   case GL_RGB8:
123   case GL_RGB10:
124   case GL_RGB12:
125   case GL_RGB16:
126      rb->Format = MESA_FORMAT_XRGB8888;
127      rb->DataType = GL_UNSIGNED_BYTE;
128      break;
129   case GL_RGBA:
130   case GL_RGBA2:
131   case GL_RGBA4:
132   case GL_RGB5_A1:
133   case GL_RGBA8:
134   case GL_RGB10_A2:
135   case GL_RGBA12:
136   case GL_RGBA16:
137      rb->Format = MESA_FORMAT_ARGB8888;
138      rb->DataType = GL_UNSIGNED_BYTE;
139      break;
140   case GL_STENCIL_INDEX:
141   case GL_STENCIL_INDEX1_EXT:
142   case GL_STENCIL_INDEX4_EXT:
143   case GL_STENCIL_INDEX8_EXT:
144   case GL_STENCIL_INDEX16_EXT:
145      /* alloc a depth+stencil buffer */
146      rb->Format = MESA_FORMAT_S8_Z24;
147      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
148      break;
149   case GL_DEPTH_COMPONENT16:
150      rb->Format = MESA_FORMAT_Z16;
151      rb->DataType = GL_UNSIGNED_SHORT;
152      break;
153   case GL_DEPTH_COMPONENT:
154   case GL_DEPTH_COMPONENT24:
155   case GL_DEPTH_COMPONENT32:
156      rb->Format = MESA_FORMAT_S8_Z24;
157      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
158      break;
159   case GL_DEPTH_STENCIL_EXT:
160   case GL_DEPTH24_STENCIL8_EXT:
161      rb->Format = MESA_FORMAT_S8_Z24;
162      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
163      break;
164   default:
165      _mesa_problem(ctx,
166                    "Unexpected format in intel_alloc_renderbuffer_storage");
167      return GL_FALSE;
168   }
169
170   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
171   cpp = _mesa_get_format_bytes(rb->Format);
172
173   intelFlush(ctx);
174
175   /* free old region */
176   if (irb->region) {
177      intel_region_release(&irb->region);
178   }
179
180   /* allocate new memory region/renderbuffer */
181
182   /* Choose a pitch to match hardware requirements:
183    */
184   pitch = ((cpp * width + 63) & ~63) / cpp;
185
186   /* alloc hardware renderbuffer */
187   DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
188
189   irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
190				    width, height, pitch, GL_TRUE);
191   if (!irb->region)
192      return GL_FALSE;       /* out of memory? */
193
194   ASSERT(irb->region->buffer);
195
196   rb->Width = width;
197   rb->Height = height;
198
199   return GL_TRUE;
200}
201
202
203#if FEATURE_OES_EGL_image
204static void
205intel_image_target_renderbuffer_storage(GLcontext *ctx,
206					struct gl_renderbuffer *rb,
207					void *image_handle)
208{
209   struct intel_context *intel = intel_context(ctx);
210   struct intel_renderbuffer *irb;
211   __DRIscreen *screen;
212   __DRIimage *image;
213
214   screen = intel->intelScreen->driScrnPriv;
215   image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle,
216					      intel->driContext->loaderPrivate);
217   if (image == NULL)
218      return;
219
220   irb = intel_renderbuffer(rb);
221   if (irb->region)
222      intel_region_release(&irb->region);
223   intel_region_reference(&irb->region, image->region);
224
225   rb->InternalFormat = image->internal_format;
226   rb->Width = image->region->width;
227   rb->Height = image->region->height;
228   rb->Format = image->format;
229   rb->DataType = image->data_type;
230   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
231					   image->internal_format);
232}
233#endif
234
235/**
236 * Called for each hardware renderbuffer when a _window_ is resized.
237 * Just update fields.
238 * Not used for user-created renderbuffers!
239 */
240static GLboolean
241intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
242                           GLenum internalFormat, GLuint width, GLuint height)
243{
244   ASSERT(rb->Name == 0);
245   rb->Width = width;
246   rb->Height = height;
247   rb->InternalFormat = internalFormat;
248
249   return GL_TRUE;
250}
251
252
253static void
254intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
255		     GLuint width, GLuint height)
256{
257   int i;
258
259   _mesa_resize_framebuffer(ctx, fb, width, height);
260
261   fb->Initialized = GL_TRUE; /* XXX remove someday */
262
263   if (fb->Name != 0) {
264      return;
265   }
266
267
268   /* Make sure all window system renderbuffers are up to date */
269   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
270      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
271
272      /* only resize if size is changing */
273      if (rb && (rb->Width != width || rb->Height != height)) {
274	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
275      }
276   }
277}
278
279
280/** Dummy function for gl_renderbuffer::AllocStorage() */
281static GLboolean
282intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
283                        GLenum internalFormat, GLuint width, GLuint height)
284{
285   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
286   return GL_FALSE;
287}
288
289
290void
291intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
292			      struct intel_region *region)
293{
294   struct intel_region *old;
295
296   old = rb->region;
297   rb->region = NULL;
298   intel_region_reference(&rb->region, region);
299   intel_region_release(&old);
300}
301
302
303/**
304 * Create a new intel_renderbuffer which corresponds to an on-screen window,
305 * not a user-created renderbuffer.
306 */
307struct intel_renderbuffer *
308intel_create_renderbuffer(gl_format format)
309{
310   GET_CURRENT_CONTEXT(ctx);
311
312   struct intel_renderbuffer *irb;
313
314   irb = CALLOC_STRUCT(intel_renderbuffer);
315   if (!irb) {
316      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
317      return NULL;
318   }
319
320   _mesa_init_renderbuffer(&irb->Base, 0);
321   irb->Base.ClassID = INTEL_RB_CLASS;
322
323   switch (format) {
324   case MESA_FORMAT_RGB565:
325      irb->Base._BaseFormat = GL_RGB;
326      irb->Base.DataType = GL_UNSIGNED_BYTE;
327      break;
328   case MESA_FORMAT_XRGB8888:
329      irb->Base._BaseFormat = GL_RGB;
330      irb->Base.DataType = GL_UNSIGNED_BYTE;
331      break;
332   case MESA_FORMAT_ARGB8888:
333      irb->Base._BaseFormat = GL_RGBA;
334      irb->Base.DataType = GL_UNSIGNED_BYTE;
335      break;
336   case MESA_FORMAT_Z16:
337      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
338      irb->Base.DataType = GL_UNSIGNED_SHORT;
339      break;
340   case MESA_FORMAT_X8_Z24:
341      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
342      irb->Base.DataType = GL_UNSIGNED_INT;
343      break;
344   case MESA_FORMAT_S8_Z24:
345      irb->Base._BaseFormat = GL_DEPTH_STENCIL;
346      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
347      break;
348   default:
349      _mesa_problem(NULL,
350                    "Unexpected intFormat in intel_create_renderbuffer");
351      free(irb);
352      return NULL;
353   }
354
355   irb->Base.Format = format;
356   irb->Base.InternalFormat = irb->Base._BaseFormat;
357
358   /* intel-specific methods */
359   irb->Base.Delete = intel_delete_renderbuffer;
360   irb->Base.AllocStorage = intel_alloc_window_storage;
361   irb->Base.GetPointer = intel_get_pointer;
362
363   return irb;
364}
365
366
367/**
368 * Create a new renderbuffer object.
369 * Typically called via glBindRenderbufferEXT().
370 */
371static struct gl_renderbuffer *
372intel_new_renderbuffer(GLcontext * ctx, GLuint name)
373{
374   /*struct intel_context *intel = intel_context(ctx); */
375   struct intel_renderbuffer *irb;
376
377   irb = CALLOC_STRUCT(intel_renderbuffer);
378   if (!irb) {
379      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
380      return NULL;
381   }
382
383   _mesa_init_renderbuffer(&irb->Base, name);
384   irb->Base.ClassID = INTEL_RB_CLASS;
385
386   /* intel-specific methods */
387   irb->Base.Delete = intel_delete_renderbuffer;
388   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
389   irb->Base.GetPointer = intel_get_pointer;
390   /* span routines set in alloc_storage function */
391
392   return &irb->Base;
393}
394
395
396/**
397 * Called via glBindFramebufferEXT().
398 */
399static void
400intel_bind_framebuffer(GLcontext * ctx, GLenum target,
401                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
402{
403   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
404      intel_draw_buffer(ctx, fb);
405   }
406   else {
407      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
408   }
409}
410
411
412/**
413 * Called via glFramebufferRenderbufferEXT().
414 */
415static void
416intel_framebuffer_renderbuffer(GLcontext * ctx,
417                               struct gl_framebuffer *fb,
418                               GLenum attachment, struct gl_renderbuffer *rb)
419{
420   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
421
422   intelFlush(ctx);
423
424   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
425   intel_draw_buffer(ctx, fb);
426}
427
428
429static GLboolean
430intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
431		     struct gl_texture_image *texImage)
432{
433   if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
434      irb->Base.DataType = GL_UNSIGNED_BYTE;
435      DBG("Render to RGBA8 texture OK\n");
436   }
437   else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
438      irb->Base.DataType = GL_UNSIGNED_BYTE;
439      DBG("Render to XGBA8 texture OK\n");
440   }
441   else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
442      irb->Base.DataType = GL_UNSIGNED_BYTE;
443      DBG("Render to RGB5 texture OK\n");
444   }
445   else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
446      irb->Base.DataType = GL_UNSIGNED_BYTE;
447      DBG("Render to ARGB1555 texture OK\n");
448   }
449   else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
450      irb->Base.DataType = GL_UNSIGNED_BYTE;
451      DBG("Render to ARGB4444 texture OK\n");
452   }
453   else if (texImage->TexFormat == MESA_FORMAT_Z16) {
454      irb->Base.DataType = GL_UNSIGNED_SHORT;
455      DBG("Render to DEPTH16 texture OK\n");
456   }
457   else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
458      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
459      DBG("Render to DEPTH_STENCIL texture OK\n");
460   }
461   else {
462      DBG("Render to texture BAD FORMAT %s\n",
463	  _mesa_get_format_name(texImage->TexFormat));
464      return GL_FALSE;
465   }
466
467   irb->Base.Format = texImage->TexFormat;
468
469   irb->Base.InternalFormat = texImage->InternalFormat;
470   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
471   irb->Base.Width = texImage->Width;
472   irb->Base.Height = texImage->Height;
473
474   irb->Base.Delete = intel_delete_renderbuffer;
475   irb->Base.AllocStorage = intel_nop_alloc_storage;
476
477   return GL_TRUE;
478}
479
480
481/**
482 * When glFramebufferTexture[123]D is called this function sets up the
483 * gl_renderbuffer wrapper around the texture image.
484 * This will have the region info needed for hardware rendering.
485 */
486static struct intel_renderbuffer *
487intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
488{
489   const GLuint name = ~0;   /* not significant, but distinct for debugging */
490   struct intel_renderbuffer *irb;
491
492   /* make an intel_renderbuffer to wrap the texture image */
493   irb = CALLOC_STRUCT(intel_renderbuffer);
494   if (!irb) {
495      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
496      return NULL;
497   }
498
499   _mesa_init_renderbuffer(&irb->Base, name);
500   irb->Base.ClassID = INTEL_RB_CLASS;
501
502   if (!intel_update_wrapper(ctx, irb, texImage)) {
503      free(irb);
504      return NULL;
505   }
506
507   return irb;
508}
509
510
511/**
512 * Called by glFramebufferTexture[123]DEXT() (and other places) to
513 * prepare for rendering into texture memory.  This might be called
514 * many times to choose different texture levels, cube faces, etc
515 * before intel_finish_render_texture() is ever called.
516 */
517static void
518intel_render_texture(GLcontext * ctx,
519                     struct gl_framebuffer *fb,
520                     struct gl_renderbuffer_attachment *att)
521{
522   struct gl_texture_image *newImage
523      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
524   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
525   struct intel_texture_image *intel_image;
526   GLuint dst_x, dst_y;
527
528   (void) fb;
529
530   ASSERT(newImage);
531
532   intel_image = intel_texture_image(newImage);
533   if (!intel_image->mt) {
534      /* Fallback on drawing to a texture that doesn't have a miptree
535       * (has a border, width/height 0, etc.)
536       */
537      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
538      _mesa_render_texture(ctx, fb, att);
539      return;
540   }
541   else if (!irb) {
542      irb = intel_wrap_texture(ctx, newImage);
543      if (irb) {
544         /* bind the wrapper to the attachment point */
545         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
546      }
547      else {
548         /* fallback to software rendering */
549         _mesa_render_texture(ctx, fb, att);
550         return;
551      }
552   }
553
554   if (!intel_update_wrapper(ctx, irb, newImage)) {
555       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
556       _mesa_render_texture(ctx, fb, att);
557       return;
558   }
559
560   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
561       _glthread_GetID(),
562       att->Texture->Name, newImage->Width, newImage->Height,
563       irb->Base.RefCount);
564
565   /* point the renderbufer's region to the texture image region */
566   if (irb->region != intel_image->mt->region) {
567      if (irb->region)
568	 intel_region_release(&irb->region);
569      intel_region_reference(&irb->region, intel_image->mt->region);
570   }
571
572   /* compute offset of the particular 2D image within the texture region */
573   intel_miptree_get_image_offset(intel_image->mt,
574				  att->TextureLevel,
575				  att->CubeMapFace,
576				  att->Zoffset,
577				  &dst_x, &dst_y);
578
579   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
580					   dst_x) * intel_image->mt->cpp;
581   intel_image->mt->region->draw_x = dst_x;
582   intel_image->mt->region->draw_y = dst_y;
583   intel_image->used_as_render_target = GL_TRUE;
584
585   /* update drawing region, etc */
586   intel_draw_buffer(ctx, fb);
587}
588
589
590/**
591 * Called by Mesa when rendering to a texture is done.
592 */
593static void
594intel_finish_render_texture(GLcontext * ctx,
595                            struct gl_renderbuffer_attachment *att)
596{
597   struct intel_context *intel = intel_context(ctx);
598   struct gl_texture_object *tex_obj = att->Texture;
599   struct gl_texture_image *image =
600      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
601   struct intel_texture_image *intel_image = intel_texture_image(image);
602
603   /* Flag that this image may now be validated into the object's miptree. */
604   intel_image->used_as_render_target = GL_FALSE;
605
606   /* Since we've (probably) rendered to the texture and will (likely) use
607    * it in the texture domain later on in this batchbuffer, flush the
608    * batch.  Once again, we wish for a domain tracker in libdrm to cover
609    * usage inside of a batchbuffer like GEM does in the kernel.
610    */
611   intel_batchbuffer_emit_mi_flush(intel->batch);
612}
613
614/**
615 * Do additional "completeness" testing of a framebuffer object.
616 */
617static void
618intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
619{
620   const struct intel_renderbuffer *depthRb =
621      intel_get_renderbuffer(fb, BUFFER_DEPTH);
622   const struct intel_renderbuffer *stencilRb =
623      intel_get_renderbuffer(fb, BUFFER_STENCIL);
624   int i;
625
626   if (depthRb && stencilRb && stencilRb != depthRb) {
627      if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
628	  ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
629	  (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
630	   ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
631	 /* OK */
632      } else {
633	 /* we only support combined depth/stencil buffers, not separate
634	  * stencil buffers.
635	  */
636	 DBG("Only supports combined depth/stencil (found %s, %s)\n",
637	     depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
638	     stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
639	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
640      }
641   }
642
643   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
644      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
645      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
646
647      if (rb == NULL)
648	 continue;
649
650      if (irb == NULL) {
651	 DBG("software rendering renderbuffer\n");
652	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
653	 continue;
654      }
655
656      switch (irb->Base.Format) {
657      case MESA_FORMAT_ARGB8888:
658      case MESA_FORMAT_XRGB8888:
659      case MESA_FORMAT_RGB565:
660      case MESA_FORMAT_ARGB1555:
661      case MESA_FORMAT_ARGB4444:
662	 break;
663      default:
664	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
665      }
666   }
667}
668
669
670/**
671 * Do one-time context initializations related to GL_EXT_framebuffer_object.
672 * Hook in device driver functions.
673 */
674void
675intel_fbo_init(struct intel_context *intel)
676{
677   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
678   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
679   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
680   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
681   intel->ctx.Driver.RenderTexture = intel_render_texture;
682   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
683   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
684   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
685   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
686
687#if FEATURE_OES_EGL_image
688   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
689      intel_image_target_renderbuffer_storage;
690#endif
691}
692