dd.h revision 095c6699f449ed4803f23e844cc0227743a9c3e1
1/**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 * Version:  6.5
9 *
10 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef DD_INCLUDED
32#define DD_INCLUDED
33
34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36struct gl_pixelstore_attrib;
37struct mesa_display_list;
38
39/**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52struct dd_function_table {
53   /**
54    * Return a string as needed by glGetString().
55    *
56    * Only the GL_RENDERER token must be implemented.  Otherwise, NULL can be
57    * returned.
58    */
59   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
60
61   /**
62    * Notify the driver after Mesa has made some internal state changes.
63    *
64    * This is in addition to any state change callbacks Mesa may already have
65    * made.
66    */
67   void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
68
69   /**
70    * Get the width and height of the named buffer/window.
71    *
72    * Mesa uses this to determine when the driver's window size has changed.
73    */
74   void (*GetBufferSize)( GLframebuffer *buffer,
75                          GLuint *width, GLuint *height );
76
77   /**
78    * Resize the given framebuffer to the given size.
79    */
80   void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
81                          GLuint width, GLuint height);
82
83   /**
84    * Called whenever an error is generated.
85    *
86    * __GLcontextRec::ErrorValue contains the error value.
87    */
88   void (*Error)( GLcontext *ctx );
89
90   /**
91    * This is called whenever glFinish() is called.
92    */
93   void (*Finish)( GLcontext *ctx );
94
95   /**
96    * This is called whenever glFlush() is called.
97    */
98   void (*Flush)( GLcontext *ctx );
99
100   /**
101    * Clear the color/depth/stencil/accum buffer(s).
102    *
103    * \param mask a bitmask of the DD_*_BIT values defined above that indicates
104    * which buffers need to be cleared.
105    * \param all if true then clear the whole buffer, else clear only the
106    * region defined by <tt>(x, y, width, height)</tt>.
107    *
108    * This function must obey the glColorMask(), glIndexMask() and
109    * glStencilMask() settings!
110    * Software Mesa can do masked clears if the device driver can't.
111    */
112   void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
113		  GLint x, GLint y, GLint width, GLint height );
114
115
116   /**
117    * \name For hardware accumulation buffer
118    */
119   /*@{*/
120   /**
121    * Execute glAccum command within the given scissor region.
122    */
123   void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
124		  GLint xpos, GLint ypos, GLint width, GLint height );
125   /*@}*/
126
127
128   /**
129    * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
130    */
131   /*@{*/
132
133   /**
134    * This is called by glDrawPixels().
135    *
136    * \p unpack describes how to unpack the source image data.
137    */
138   void (*DrawPixels)( GLcontext *ctx,
139		       GLint x, GLint y, GLsizei width, GLsizei height,
140		       GLenum format, GLenum type,
141		       const struct gl_pixelstore_attrib *unpack,
142		       const GLvoid *pixels );
143
144   /**
145    * Called by glReadPixels().
146    */
147   void (*ReadPixels)( GLcontext *ctx,
148		       GLint x, GLint y, GLsizei width, GLsizei height,
149		       GLenum format, GLenum type,
150		       const struct gl_pixelstore_attrib *unpack,
151		       GLvoid *dest );
152
153   /**
154    * Do a glCopyPixels().
155    *
156    * This function must respect all rasterization state, glPixelTransfer(),
157    * glPixelZoom(), etc.
158    */
159   void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
160                       GLsizei width, GLsizei height,
161                       GLint dstx, GLint dsty, GLenum type );
162
163   /**
164    * This is called by glBitmap().
165    *
166    * Works the same as dd_function_table::DrawPixels, above.
167    */
168   void (*Bitmap)( GLcontext *ctx,
169		   GLint x, GLint y, GLsizei width, GLsizei height,
170		   const struct gl_pixelstore_attrib *unpack,
171		   const GLubyte *bitmap );
172   /*@}*/
173
174
175   /**
176    * \name Texture image functions
177    */
178   /*@{*/
179
180   /**
181    * Choose texture format.
182    *
183    * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
184    * functions.  The driver should examine \p internalFormat and return a
185    * pointer to an appropriate gl_texture_format.
186    */
187   const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
188                      GLint internalFormat, GLenum srcFormat, GLenum srcType );
189
190   /**
191    * Called by glTexImage1D().
192    *
193    * \param target user specified.
194    * \param format user specified.
195    * \param type user specified.
196    * \param pixels user specified.
197    * \param packing indicates the image packing of pixels.
198    * \param texObj is the target texture object.
199    * \param texImage is the target texture image.  It will have the texture \p
200    * width, \p height, \p depth, \p border and \p internalFormat information.
201    *
202    * \p retainInternalCopy is returned by this function and indicates whether
203    * core Mesa should keep an internal copy of the texture image.
204    *
205    * Drivers should call a fallback routine from texstore.c if needed.
206    */
207   void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
208                       GLint internalFormat,
209                       GLint width, GLint border,
210                       GLenum format, GLenum type, const GLvoid *pixels,
211                       const struct gl_pixelstore_attrib *packing,
212                       struct gl_texture_object *texObj,
213                       struct gl_texture_image *texImage );
214
215   /**
216    * Called by glTexImage2D().
217    *
218    * \sa dd_function_table::TexImage1D.
219    */
220   void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
221                       GLint internalFormat,
222                       GLint width, GLint height, GLint border,
223                       GLenum format, GLenum type, const GLvoid *pixels,
224                       const struct gl_pixelstore_attrib *packing,
225                       struct gl_texture_object *texObj,
226                       struct gl_texture_image *texImage );
227
228   /**
229    * Called by glTexImage3D().
230    *
231    * \sa dd_function_table::TexImage1D.
232    */
233   void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
234                       GLint internalFormat,
235                       GLint width, GLint height, GLint depth, GLint border,
236                       GLenum format, GLenum type, const GLvoid *pixels,
237                       const struct gl_pixelstore_attrib *packing,
238                       struct gl_texture_object *texObj,
239                       struct gl_texture_image *texImage );
240
241   /**
242    * Called by glTexSubImage1D().
243    *
244    * \param target user specified.
245    * \param level user specified.
246    * \param xoffset user specified.
247    * \param yoffset user specified.
248    * \param zoffset user specified.
249    * \param width user specified.
250    * \param height user specified.
251    * \param depth user specified.
252    * \param format user specified.
253    * \param type user specified.
254    * \param pixels user specified.
255    * \param packing indicates the image packing of pixels.
256    * \param texObj is the target texture object.
257    * \param texImage is the target texture image.  It will have the texture \p
258    * width, \p height, \p border and \p internalFormat information.
259    *
260    * The driver should use a fallback routine from texstore.c if needed.
261    */
262   void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
263                          GLint xoffset, GLsizei width,
264                          GLenum format, GLenum type,
265                          const GLvoid *pixels,
266                          const struct gl_pixelstore_attrib *packing,
267                          struct gl_texture_object *texObj,
268                          struct gl_texture_image *texImage );
269
270   /**
271    * Called by glTexSubImage2D().
272    *
273    * \sa dd_function_table::TexSubImage1D.
274    */
275   void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
276                          GLint xoffset, GLint yoffset,
277                          GLsizei width, GLsizei height,
278                          GLenum format, GLenum type,
279                          const GLvoid *pixels,
280                          const struct gl_pixelstore_attrib *packing,
281                          struct gl_texture_object *texObj,
282                          struct gl_texture_image *texImage );
283
284   /**
285    * Called by glTexSubImage3D().
286    *
287    * \sa dd_function_table::TexSubImage1D.
288    */
289   void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
290                          GLint xoffset, GLint yoffset, GLint zoffset,
291                          GLsizei width, GLsizei height, GLint depth,
292                          GLenum format, GLenum type,
293                          const GLvoid *pixels,
294                          const struct gl_pixelstore_attrib *packing,
295                          struct gl_texture_object *texObj,
296                          struct gl_texture_image *texImage );
297
298   /**
299    * Called by glGetTexImage().
300    */
301   void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
302                        GLenum format, GLenum type, GLvoid *pixels,
303                        struct gl_texture_object *texObj,
304                        struct gl_texture_image *texImage );
305
306   /**
307    * Called by glCopyTexImage1D().
308    *
309    * Drivers should use a fallback routine from texstore.c if needed.
310    */
311   void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
312                           GLenum internalFormat, GLint x, GLint y,
313                           GLsizei width, GLint border );
314
315   /**
316    * Called by glCopyTexImage2D().
317    *
318    * Drivers should use a fallback routine from texstore.c if needed.
319    */
320   void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
321                           GLenum internalFormat, GLint x, GLint y,
322                           GLsizei width, GLsizei height, GLint border );
323
324   /**
325    * Called by glCopyTexSubImage1D().
326    *
327    * Drivers should use a fallback routine from texstore.c if needed.
328    */
329   void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
330                              GLint xoffset,
331                              GLint x, GLint y, GLsizei width );
332   /**
333    * Called by glCopyTexSubImage2D().
334    *
335    * Drivers should use a fallback routine from texstore.c if needed.
336    */
337   void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
338                              GLint xoffset, GLint yoffset,
339                              GLint x, GLint y,
340                              GLsizei width, GLsizei height );
341   /**
342    * Called by glCopyTexSubImage3D().
343    *
344    * Drivers should use a fallback routine from texstore.c if needed.
345    */
346   void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
347                              GLint xoffset, GLint yoffset, GLint zoffset,
348                              GLint x, GLint y,
349                              GLsizei width, GLsizei height );
350
351   /**
352    * Called by glTexImage[123]D when user specifies a proxy texture
353    * target.
354    *
355    * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
356    */
357   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
358                                  GLint level, GLint internalFormat,
359                                  GLenum format, GLenum type,
360                                  GLint width, GLint height,
361                                  GLint depth, GLint border);
362   /*@}*/
363
364
365   /**
366    * \name Compressed texture functions
367    */
368   /*@{*/
369
370   /**
371    * Called by glCompressedTexImage1D().
372    *
373    * \param target user specified.
374    * \param format user specified.
375    * \param type user specified.
376    * \param pixels user specified.
377    * \param packing indicates the image packing of pixels.
378    * \param texObj is the target texture object.
379    * \param texImage is the target texture image.  It will have the texture \p
380    * width, \p height, \p depth, \p border and \p internalFormat information.
381    *
382    * \a retainInternalCopy is returned by this function and indicates whether
383    * core Mesa should keep an internal copy of the texture image.
384    */
385   void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
386                                 GLint level, GLint internalFormat,
387                                 GLsizei width, GLint border,
388                                 GLsizei imageSize, const GLvoid *data,
389                                 struct gl_texture_object *texObj,
390                                 struct gl_texture_image *texImage );
391   /**
392    * Called by glCompressedTexImage2D().
393    *
394    * \sa dd_function_table::CompressedTexImage1D.
395    */
396   void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
397                                 GLint level, GLint internalFormat,
398                                 GLsizei width, GLsizei height, GLint border,
399                                 GLsizei imageSize, const GLvoid *data,
400                                 struct gl_texture_object *texObj,
401                                 struct gl_texture_image *texImage );
402   /**
403    * Called by glCompressedTexImage3D().
404    *
405    * \sa dd_function_table::CompressedTexImage3D.
406    */
407   void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
408                                 GLint level, GLint internalFormat,
409                                 GLsizei width, GLsizei height, GLsizei depth,
410                                 GLint border,
411                                 GLsizei imageSize, const GLvoid *data,
412                                 struct gl_texture_object *texObj,
413                                 struct gl_texture_image *texImage );
414
415   /**
416    * Called by glCompressedTexSubImage1D().
417    *
418    * \param target user specified.
419    * \param level user specified.
420    * \param xoffset user specified.
421    * \param yoffset user specified.
422    * \param zoffset user specified.
423    * \param width user specified.
424    * \param height user specified.
425    * \param depth user specified.
426    * \param imageSize user specified.
427    * \param data user specified.
428    * \param texObj is the target texture object.
429    * \param texImage is the target texture image.  It will have the texture \p
430    * width, \p height, \p depth, \p border and \p internalFormat information.
431    */
432   void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
433                                   GLint xoffset, GLsizei width,
434                                   GLenum format,
435                                   GLsizei imageSize, const GLvoid *data,
436                                   struct gl_texture_object *texObj,
437                                   struct gl_texture_image *texImage);
438   /**
439    * Called by glCompressedTexSubImage2D().
440    *
441    * \sa dd_function_table::CompressedTexImage3D.
442    */
443   void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
444                                   GLint xoffset, GLint yoffset,
445                                   GLsizei width, GLint height,
446                                   GLenum format,
447                                   GLsizei imageSize, const GLvoid *data,
448                                   struct gl_texture_object *texObj,
449                                   struct gl_texture_image *texImage);
450   /**
451    * Called by glCompressedTexSubImage3D().
452    *
453    * \sa dd_function_table::CompressedTexImage3D.
454    */
455   void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
456                                   GLint xoffset, GLint yoffset, GLint zoffset,
457                                   GLsizei width, GLint height, GLint depth,
458                                   GLenum format,
459                                   GLsizei imageSize, const GLvoid *data,
460                                   struct gl_texture_object *texObj,
461                                   struct gl_texture_image *texImage);
462
463
464   /**
465    * Called by glGetCompressedTexImage.
466    */
467   void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
468                                 GLvoid *img,
469                                 const struct gl_texture_object *texObj,
470                                 const struct gl_texture_image *texImage);
471
472   /**
473    * Called to query number of bytes of storage needed to store the
474    * specified compressed texture.
475    */
476   GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
477                                    GLsizei height, GLsizei depth,
478                                    GLenum format );
479   /*@}*/
480
481   /**
482    * \name Texture object functions
483    */
484   /*@{*/
485
486   /**
487    * Called by glBindTexture().
488    */
489   void (*BindTexture)( GLcontext *ctx, GLenum target,
490                        struct gl_texture_object *tObj );
491
492   /**
493    * Called to allocate a new texture object.
494    * A new gl_texture_object should be returned.  The driver should
495    * attach to it any device-specific info it needs.
496    */
497   struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
498                                                   GLenum target );
499   /**
500    * Called when a texture object is about to be deallocated.
501    *
502    * Driver should delete the gl_texture_object object and anything
503    * hanging off of it.
504    */
505   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
506
507   /**
508    * Called to allocate a new texture image object.
509    */
510   struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
511
512   /**
513    * Called to free tImage->Data.
514    */
515   void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
516
517   /**
518    * Note: no context argument.  This function doesn't initially look
519    * like it belongs here, except that the driver is the only entity
520    * that knows for sure how the texture memory is allocated - via
521    * the above callbacks.  There is then an argument that the driver
522    * knows what memcpy paths might be fast.  Typically this is invoked with
523    *
524    * to -- a pointer into texture memory allocated by NewTextureImage() above.
525    * from -- a pointer into client memory or a mesa temporary.
526    * sz -- nr bytes to copy.
527    */
528   void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
529
530   /**
531    * Called by glAreTextureResident().
532    */
533   GLboolean (*IsTextureResident)( GLcontext *ctx,
534                                   struct gl_texture_object *t );
535
536   /**
537    * Called by glPrioritizeTextures().
538    */
539   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
540                              GLclampf priority );
541
542   /**
543    * Called by glActiveTextureARB() to set current texture unit.
544    */
545   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
546
547   /**
548    * Called when the texture's color lookup table is changed.
549    *
550    * If \p tObj is NULL then the shared texture palette
551    * gl_texture_object::Palette is to be updated.
552    */
553   void (*UpdateTexturePalette)( GLcontext *ctx,
554                                 struct gl_texture_object *tObj );
555   /*@}*/
556
557
558   /**
559    * \name Imaging functionality
560    */
561   /*@{*/
562   void (*CopyColorTable)( GLcontext *ctx,
563			   GLenum target, GLenum internalformat,
564			   GLint x, GLint y, GLsizei width );
565
566   void (*CopyColorSubTable)( GLcontext *ctx,
567			      GLenum target, GLsizei start,
568			      GLint x, GLint y, GLsizei width );
569
570   void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
571				    GLenum internalFormat,
572				    GLint x, GLint y, GLsizei width );
573
574   void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
575				    GLenum internalFormat,
576				    GLint x, GLint y,
577				    GLsizei width, GLsizei height );
578   /*@}*/
579
580
581   /**
582    * \name Vertex/fragment program functions
583    */
584   /*@{*/
585   /** Bind a vertex/fragment program */
586   void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
587   /** Allocate a new program */
588   struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
589   /** Delete a program */
590   void (*DeleteProgram)(GLcontext *ctx, struct program *prog);
591   /** Notify driver that a program string has been specified. */
592   void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
593			       struct program *prog);
594
595
596
597   /** Query if program can be loaded onto hardware */
598   GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
599				struct program *prog);
600
601   /*@}*/
602
603
604   /**
605    * \name State-changing functions.
606    *
607    * \note drawing functions are above.
608    *
609    * These functions are called by their corresponding OpenGL API functions.
610    * They are \e also called by the gl_PopAttrib() function!!!
611    * May add more functions like these to the device driver in the future.
612    */
613   /*@{*/
614   /** Specify the alpha test function */
615   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
616   /** Set the blend color */
617   void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
618   /** Set the blend equation */
619   void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
620   /** Specify pixel arithmetic */
621   void (*BlendFuncSeparate)(GLcontext *ctx,
622                             GLenum sfactorRGB, GLenum dfactorRGB,
623                             GLenum sfactorA, GLenum dfactorA);
624   /** Specify clear values for the color buffers */
625   void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
626   /** Specify the clear value for the depth buffer */
627   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
628   /** Specify the clear value for the color index buffers */
629   void (*ClearIndex)(GLcontext *ctx, GLuint index);
630   /** Specify the clear value for the stencil buffer */
631   void (*ClearStencil)(GLcontext *ctx, GLint s);
632   /** Specify a plane against which all geometry is clipped */
633   void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
634   /** Enable and disable writing of frame buffer color components */
635   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
636                     GLboolean bmask, GLboolean amask );
637   /** Cause a material color to track the current color */
638   void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
639   /** Specify whether front- or back-facing facets can be culled */
640   void (*CullFace)(GLcontext *ctx, GLenum mode);
641   /** Define front- and back-facing polygons */
642   void (*FrontFace)(GLcontext *ctx, GLenum mode);
643   /** Specify the value used for depth buffer comparisons */
644   void (*DepthFunc)(GLcontext *ctx, GLenum func);
645   /** Enable or disable writing into the depth buffer */
646   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
647   /** Specify mapping of depth values from NDC to window coordinates */
648   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
649   /** Specify the current buffer for writing */
650   void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
651   /** Specify the buffers for writing for fragment programs*/
652   void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
653   /** Enable or disable server-side gl capabilities */
654   void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
655   /** Specify fog parameters */
656   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
657   /** Specify implementation-specific hints */
658   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
659   /** Control the writing of individual bits in the color index buffers */
660   void (*IndexMask)(GLcontext *ctx, GLuint mask);
661   /** Set light source parameters.
662    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
663    * been transformed to eye-space.
664    */
665   void (*Lightfv)(GLcontext *ctx, GLenum light,
666		   GLenum pname, const GLfloat *params );
667   /** Set the lighting model parameters */
668   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
669   /** Specify the line stipple pattern */
670   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
671   /** Specify the width of rasterized lines */
672   void (*LineWidth)(GLcontext *ctx, GLfloat width);
673   /** Specify a logical pixel operation for color index rendering */
674   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
675   void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
676                            const GLfloat *params);
677   /** Specify the diameter of rasterized points */
678   void (*PointSize)(GLcontext *ctx, GLfloat size);
679   /** Select a polygon rasterization mode */
680   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
681   /** Set the scale and units used to calculate depth values */
682   void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
683   /** Set the polygon stippling pattern */
684   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
685   /* Specifies the current buffer for reading */
686   void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
687   /** Set rasterization mode */
688   void (*RenderMode)(GLcontext *ctx, GLenum mode );
689   /** Define the scissor box */
690   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
691   /** Select flat or smooth shading */
692   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
693   /** OpenGL 2.0 two-sided StencilFunc */
694   void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
695                               GLint ref, GLuint mask);
696   /** OpenGL 2.0 two-sided StencilMask */
697   void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
698   /** OpenGL 2.0 two-sided StencilOp */
699   void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
700                             GLenum zfail, GLenum zpass);
701   /** Control the generation of texture coordinates */
702   void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
703		  const GLfloat *params);
704   /** Set texture environment parameters */
705   void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
706                  const GLfloat *param);
707   /** Set texture parameters */
708   void (*TexParameter)(GLcontext *ctx, GLenum target,
709                        struct gl_texture_object *texObj,
710                        GLenum pname, const GLfloat *params);
711   void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
712   /** Set the viewport */
713   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
714   /*@}*/
715
716
717   /**
718    * \name Vertex array functions
719    *
720    * Called by the corresponding OpenGL functions.
721    */
722   /*@{*/
723   void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
724			 GLsizei stride, const GLvoid *ptr);
725   void (*NormalPointer)(GLcontext *ctx, GLenum type,
726			 GLsizei stride, const GLvoid *ptr);
727   void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
728			GLsizei stride, const GLvoid *ptr);
729   void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
730			   GLsizei stride, const GLvoid *ptr);
731   void (*IndexPointer)(GLcontext *ctx, GLenum type,
732			GLsizei stride, const GLvoid *ptr);
733   void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
734				 GLsizei stride, const GLvoid *ptr);
735   void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
736			   GLsizei stride, const GLvoid *ptr);
737   void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
738   void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
739                               GLenum type, GLsizei stride, const GLvoid *ptr);
740   void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
741   void (*UnlockArraysEXT)( GLcontext *ctx );
742   /*@}*/
743
744
745   /**
746    * \name State-query functions
747    *
748    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
749    */
750   /*@{*/
751   /** Return the value or values of a selected parameter */
752   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
753   /** Return the value or values of a selected parameter */
754   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
755   /** Return the value or values of a selected parameter */
756   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
757   /** Return the value or values of a selected parameter */
758   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
759   /** Return the value or values of a selected parameter */
760   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
761   /*@}*/
762
763
764   /**
765    * \name Vertex/pixel buffer object functions
766    */
767#if FEATURE_ARB_vertex_buffer_object
768   /*@{*/
769   void (*BindBuffer)( GLcontext *ctx, GLenum target,
770		       struct gl_buffer_object *obj );
771
772   struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
773						 GLenum target );
774
775   void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
776
777   void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
778		       const GLvoid *data, GLenum usage,
779		       struct gl_buffer_object *obj );
780
781   void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
782			  GLsizeiptrARB size, const GLvoid *data,
783			  struct gl_buffer_object *obj );
784
785   void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
786			     GLintptrARB offset, GLsizeiptrARB size,
787			     GLvoid *data, struct gl_buffer_object *obj );
788
789   void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
790			struct gl_buffer_object *obj );
791
792   GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
793			     struct gl_buffer_object *obj );
794   /*@}*/
795#endif
796
797   /**
798    * \name Functions for GL_EXT_framebuffer_object
799    */
800#if FEATURE_EXT_framebuffer_object
801   /*@{*/
802   struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
803   struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
804   void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
805                           struct gl_framebuffer *fb);
806   void (*FramebufferRenderbuffer)(GLcontext *ctx,
807                                   struct gl_framebuffer *fb,
808                                   GLenum attachment,
809                                   struct gl_renderbuffer *rb);
810   void (*RenderTexture)(GLcontext *ctx,
811                         struct gl_framebuffer *fb,
812                         struct gl_renderbuffer_attachment *att);
813   void (*FinishRenderTexture)(GLcontext *ctx,
814                               struct gl_renderbuffer_attachment *att);
815   /*@}*/
816#endif
817#if FEATURE_EXT_framebuffer_blit
818   void (*BlitFramebuffer)(GLcontext *ctx,
819                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
820                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
821                           GLbitfield mask, GLenum filter);
822#endif
823
824   /**
825    * \name Query objects
826    */
827   /*@{*/
828   struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
829   void (*BeginQuery)(GLcontext *ctx, GLenum target,
830                      struct gl_query_object *q);
831   void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
832   /*@}*/
833
834
835   /**
836    * \name Support for multiple T&L engines
837    */
838   /*@{*/
839
840   /**
841    * Bitmask of state changes that require the current T&L module to be
842    * validated, using ValidateTnlModule() below.
843    */
844   GLuint NeedValidate;
845
846   /**
847    * Validate the current T&L module.
848    *
849    * This is called directly after UpdateState() when a state change that has
850    * occurred matches the dd_function_table::NeedValidate bitmask above.  This
851    * ensures all computed values are up to date, thus allowing the driver to
852    * decide if the current T&L module needs to be swapped out.
853    *
854    * This must be non-NULL if a driver installs a custom T&L module and sets
855    * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
856    */
857   void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
858
859
860#define PRIM_OUTSIDE_BEGIN_END   GL_POLYGON+1
861#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
862#define PRIM_UNKNOWN             GL_POLYGON+3
863
864   /**
865    * Set by the driver-supplied T&L engine.
866    *
867    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
868    */
869   GLuint CurrentExecPrimitive;
870
871   /**
872    * Current state of an in-progress compilation.
873    *
874    * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
875    * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
876    */
877   GLuint CurrentSavePrimitive;
878
879
880#define FLUSH_STORED_VERTICES 0x1
881#define FLUSH_UPDATE_CURRENT  0x2
882   /**
883    * Set by the driver-supplied T&L engine whenever vertices are buffered
884    * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
885    * updated.
886    *
887    * The dd_function_table::FlushVertices call below may be used to resolve
888    * these conditions.
889    */
890   GLuint NeedFlush;
891   GLuint SaveNeedFlush;
892
893   /**
894    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
895    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
896    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
897    * __GLcontextRec::Current and gl_light_attrib::Material
898    *
899    * Note that the default T&L engine never clears the
900    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
901    */
902   void (*FlushVertices)( GLcontext *ctx, GLuint flags );
903   void (*SaveFlushVertices)( GLcontext *ctx );
904
905   /**
906    * Give the driver the opportunity to hook in its own vtxfmt for
907    * compiling optimized display lists.  This is called on each valid
908    * glBegin() during list compilation.
909    */
910   GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
911
912   /**
913    * Notify driver that the special derived value _NeedEyeCoords has
914    * changed.
915    */
916   void (*LightingSpaceChange)( GLcontext *ctx );
917
918   /**
919    * Called by glNewList().
920    *
921    * Let the T&L component know what is going on with display lists
922    * in time to make changes to dispatch tables, etc.
923    */
924   void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
925   /**
926    * Called by glEndList().
927    *
928    * \sa dd_function_table::NewList.
929    */
930   void (*EndList)( GLcontext *ctx );
931
932   /**
933    * Called by glCallList(s).
934    *
935    * Notify the T&L component before and after calling a display list.
936    */
937   void (*BeginCallList)( GLcontext *ctx,
938			  struct mesa_display_list *dlist );
939   /**
940    * Called by glEndCallList().
941    *
942    * \sa dd_function_table::BeginCallList.
943    */
944   void (*EndCallList)( GLcontext *ctx );
945
946};
947
948
949/**
950 * Transform/Clip/Lighting interface
951 *
952 * Drivers present a reduced set of the functions possible in
953 * glBegin()/glEnd() objects.  Core mesa provides translation stubs for the
954 * remaining functions to map down to these entry points.
955 *
956 * These are the initial values to be installed into dispatch by
957 * mesa.  If the T&L driver wants to modify the dispatch table
958 * while installed, it must do so itself.  It would be possible for
959 * the vertexformat to install it's own initial values for these
960 * functions, but this way there is an obvious list of what is
961 * expected of the driver.
962 *
963 * If the driver wants to hook in entry points other than those
964 * listed, it must restore them to their original values in
965 * the disable() callback, below.
966 */
967typedef struct {
968   /**
969    * \name Vertex
970    */
971   /*@{*/
972   void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
973   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
974   void (GLAPIENTRYP Color3fv)( const GLfloat * );
975   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
976   void (GLAPIENTRYP Color4fv)( const GLfloat * );
977   void (GLAPIENTRYP EdgeFlag)( GLboolean );
978   void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
979   void (GLAPIENTRYP EvalCoord1f)( GLfloat );          /* NOTE */
980   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
981   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
982   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
983   void (GLAPIENTRYP EvalPoint1)( GLint );             /* NOTE */
984   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );      /* NOTE */
985   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
986   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
987   void (GLAPIENTRYP Indexf)( GLfloat );
988   void (GLAPIENTRYP Indexfv)( const GLfloat * );
989   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
990   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
991   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
992   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
993   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
994   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
995   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
996   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
997   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
998   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
999   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1000   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1001   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1002   void (GLAPIENTRYP TexCoord1f)( GLfloat );
1003   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1004   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1005   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1006   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1007   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1008   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1009   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1010   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1011   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1012   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1013   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1014   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1015   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1016   void (GLAPIENTRYP CallList)( GLuint );	/* NOTE */
1017   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );	/* NOTE */
1018   void (GLAPIENTRYP Begin)( GLenum );
1019   void (GLAPIENTRYP End)( void );
1020   /* GL_NV_vertex_program */
1021   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1022   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1023   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1024   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1025   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1026   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1027   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1028   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1029#if FEATURE_ARB_vertex_program
1030   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1031   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1032   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1033   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1034   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1035   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1036   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1037   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1038#endif
1039   /*@}*/
1040
1041   /*
1042    */
1043   void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1044
1045   /**
1046    * \name Array
1047    */
1048   /*@{*/
1049   void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1050   void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1051			 const GLvoid *indices );
1052   void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1053			      GLuint end, GLsizei count,
1054			      GLenum type, const GLvoid *indices );
1055   /*@}*/
1056
1057   /**
1058    * \name Eval
1059    *
1060    * If you don't support eval, fallback to the default vertex format
1061    * on receiving an eval call and use the pipeline mechanism to
1062    * provide partial T&L acceleration.
1063    *
1064    * Mesa will provide a set of helper functions to do eval within
1065    * accelerated vertex formats, eventually...
1066    */
1067   /*@{*/
1068   void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1069   void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1070   /*@}*/
1071
1072} GLvertexformat;
1073
1074
1075#endif /* DD_INCLUDED */
1076