dd.h revision 13699463a33c1adf44005125c488e886e074a05b
1/**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 * Version:  6.5.2
9 *
10 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef DD_INCLUDED
32#define DD_INCLUDED
33
34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36struct gl_pixelstore_attrib;
37struct mesa_display_list;
38
39/**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52struct dd_function_table {
53   /**
54    * Return a string as needed by glGetString().
55    * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
56    * returned.
57    */
58   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60   /**
61    * Notify the driver after Mesa has made some internal state changes.
62    *
63    * This is in addition to any state change callbacks Mesa may already have
64    * made.
65    */
66   void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68   /**
69    * Get the width and height of the named buffer/window.
70    *
71    * Mesa uses this to determine when the driver's window size has changed.
72    * XXX OBSOLETE: this function will be removed in the future.
73    */
74   void (*GetBufferSize)( GLframebuffer *buffer,
75                          GLuint *width, GLuint *height );
76
77   /**
78    * Resize the given framebuffer to the given size.
79    * XXX OBSOLETE: this function will be removed in the future.
80    */
81   void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82                          GLuint width, GLuint height);
83
84   /**
85    * Called whenever an error is generated.
86    * __GLcontextRec::ErrorValue contains the error value.
87    */
88   void (*Error)( GLcontext *ctx );
89
90   /**
91    * This is called whenever glFinish() is called.
92    */
93   void (*Finish)( GLcontext *ctx );
94
95   /**
96    * This is called whenever glFlush() is called.
97    */
98   void (*Flush)( GLcontext *ctx );
99
100   /**
101    * Clear the color/depth/stencil/accum buffer(s).
102    * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
103    *                 renderbuffers need to be cleared.
104    */
105   void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107   /**
108    * Execute glAccum command.
109    */
110   void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113   /**
114    * Execute glRasterPos, updating the ctx->Current.Raster fields
115    */
116   void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
117
118   /**
119    * \name Image-related functions
120    */
121   /*@{*/
122
123   /**
124    * Called by glDrawPixels().
125    * \p unpack describes how to unpack the source image data.
126    */
127   void (*DrawPixels)( GLcontext *ctx,
128		       GLint x, GLint y, GLsizei width, GLsizei height,
129		       GLenum format, GLenum type,
130		       const struct gl_pixelstore_attrib *unpack,
131		       const GLvoid *pixels );
132
133   /**
134    * Called by glReadPixels().
135    */
136   void (*ReadPixels)( GLcontext *ctx,
137		       GLint x, GLint y, GLsizei width, GLsizei height,
138		       GLenum format, GLenum type,
139		       const struct gl_pixelstore_attrib *unpack,
140		       GLvoid *dest );
141
142   /**
143    * Called by glCopyPixels().
144    */
145   void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
146                       GLsizei width, GLsizei height,
147                       GLint dstx, GLint dsty, GLenum type );
148
149   /**
150    * Called by glBitmap().
151    */
152   void (*Bitmap)( GLcontext *ctx,
153		   GLint x, GLint y, GLsizei width, GLsizei height,
154		   const struct gl_pixelstore_attrib *unpack,
155		   const GLubyte *bitmap );
156   /*@}*/
157
158
159   /**
160    * \name Texture image functions
161    */
162   /*@{*/
163
164   /**
165    * Choose texture format.
166    *
167    * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
168    * functions.  The driver should examine \p internalFormat and return a
169    * pointer to an appropriate gl_texture_format.
170    */
171   const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
172                      GLint internalFormat, GLenum srcFormat, GLenum srcType );
173
174   /**
175    * Called by glTexImage1D().
176    *
177    * \param target user specified.
178    * \param format user specified.
179    * \param type user specified.
180    * \param pixels user specified.
181    * \param packing indicates the image packing of pixels.
182    * \param texObj is the target texture object.
183    * \param texImage is the target texture image.  It will have the texture \p
184    * width, \p height, \p depth, \p border and \p internalFormat information.
185    *
186    * \p retainInternalCopy is returned by this function and indicates whether
187    * core Mesa should keep an internal copy of the texture image.
188    *
189    * Drivers should call a fallback routine from texstore.c if needed.
190    */
191   void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
192                       GLint internalFormat,
193                       GLint width, GLint border,
194                       GLenum format, GLenum type, const GLvoid *pixels,
195                       const struct gl_pixelstore_attrib *packing,
196                       struct gl_texture_object *texObj,
197                       struct gl_texture_image *texImage );
198
199   /**
200    * Called by glTexImage2D().
201    *
202    * \sa dd_function_table::TexImage1D.
203    */
204   void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
205                       GLint internalFormat,
206                       GLint width, GLint height, GLint border,
207                       GLenum format, GLenum type, const GLvoid *pixels,
208                       const struct gl_pixelstore_attrib *packing,
209                       struct gl_texture_object *texObj,
210                       struct gl_texture_image *texImage );
211
212   /**
213    * Called by glTexImage3D().
214    *
215    * \sa dd_function_table::TexImage1D.
216    */
217   void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
218                       GLint internalFormat,
219                       GLint width, GLint height, GLint depth, GLint border,
220                       GLenum format, GLenum type, const GLvoid *pixels,
221                       const struct gl_pixelstore_attrib *packing,
222                       struct gl_texture_object *texObj,
223                       struct gl_texture_image *texImage );
224
225   /**
226    * Called by glTexSubImage1D().
227    *
228    * \param target user specified.
229    * \param level user specified.
230    * \param xoffset user specified.
231    * \param yoffset user specified.
232    * \param zoffset user specified.
233    * \param width user specified.
234    * \param height user specified.
235    * \param depth user specified.
236    * \param format user specified.
237    * \param type user specified.
238    * \param pixels user specified.
239    * \param packing indicates the image packing of pixels.
240    * \param texObj is the target texture object.
241    * \param texImage is the target texture image.  It will have the texture \p
242    * width, \p height, \p border and \p internalFormat information.
243    *
244    * The driver should use a fallback routine from texstore.c if needed.
245    */
246   void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
247                          GLint xoffset, GLsizei width,
248                          GLenum format, GLenum type,
249                          const GLvoid *pixels,
250                          const struct gl_pixelstore_attrib *packing,
251                          struct gl_texture_object *texObj,
252                          struct gl_texture_image *texImage );
253
254   /**
255    * Called by glTexSubImage2D().
256    *
257    * \sa dd_function_table::TexSubImage1D.
258    */
259   void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
260                          GLint xoffset, GLint yoffset,
261                          GLsizei width, GLsizei height,
262                          GLenum format, GLenum type,
263                          const GLvoid *pixels,
264                          const struct gl_pixelstore_attrib *packing,
265                          struct gl_texture_object *texObj,
266                          struct gl_texture_image *texImage );
267
268   /**
269    * Called by glTexSubImage3D().
270    *
271    * \sa dd_function_table::TexSubImage1D.
272    */
273   void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
274                          GLint xoffset, GLint yoffset, GLint zoffset,
275                          GLsizei width, GLsizei height, GLint depth,
276                          GLenum format, GLenum type,
277                          const GLvoid *pixels,
278                          const struct gl_pixelstore_attrib *packing,
279                          struct gl_texture_object *texObj,
280                          struct gl_texture_image *texImage );
281
282   /**
283    * Called by glGetTexImage().
284    */
285   void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
286                        GLenum format, GLenum type, GLvoid *pixels,
287                        struct gl_texture_object *texObj,
288                        struct gl_texture_image *texImage );
289
290   /**
291    * Called by glCopyTexImage1D().
292    *
293    * Drivers should use a fallback routine from texstore.c if needed.
294    */
295   void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
296                           GLenum internalFormat, GLint x, GLint y,
297                           GLsizei width, GLint border );
298
299   /**
300    * Called by glCopyTexImage2D().
301    *
302    * Drivers should use a fallback routine from texstore.c if needed.
303    */
304   void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
305                           GLenum internalFormat, GLint x, GLint y,
306                           GLsizei width, GLsizei height, GLint border );
307
308   /**
309    * Called by glCopyTexSubImage1D().
310    *
311    * Drivers should use a fallback routine from texstore.c if needed.
312    */
313   void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
314                              GLint xoffset,
315                              GLint x, GLint y, GLsizei width );
316   /**
317    * Called by glCopyTexSubImage2D().
318    *
319    * Drivers should use a fallback routine from texstore.c if needed.
320    */
321   void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
322                              GLint xoffset, GLint yoffset,
323                              GLint x, GLint y,
324                              GLsizei width, GLsizei height );
325   /**
326    * Called by glCopyTexSubImage3D().
327    *
328    * Drivers should use a fallback routine from texstore.c if needed.
329    */
330   void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
331                              GLint xoffset, GLint yoffset, GLint zoffset,
332                              GLint x, GLint y,
333                              GLsizei width, GLsizei height );
334
335   /**
336    * Called by glTexImage[123]D when user specifies a proxy texture
337    * target.
338    *
339    * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
340    */
341   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
342                                  GLint level, GLint internalFormat,
343                                  GLenum format, GLenum type,
344                                  GLint width, GLint height,
345                                  GLint depth, GLint border);
346   /*@}*/
347
348
349   /**
350    * \name Compressed texture functions
351    */
352   /*@{*/
353
354   /**
355    * Called by glCompressedTexImage1D().
356    *
357    * \param target user specified.
358    * \param format user specified.
359    * \param type user specified.
360    * \param pixels user specified.
361    * \param packing indicates the image packing of pixels.
362    * \param texObj is the target texture object.
363    * \param texImage is the target texture image.  It will have the texture \p
364    * width, \p height, \p depth, \p border and \p internalFormat information.
365    *
366    * \a retainInternalCopy is returned by this function and indicates whether
367    * core Mesa should keep an internal copy of the texture image.
368    */
369   void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
370                                 GLint level, GLint internalFormat,
371                                 GLsizei width, GLint border,
372                                 GLsizei imageSize, const GLvoid *data,
373                                 struct gl_texture_object *texObj,
374                                 struct gl_texture_image *texImage );
375   /**
376    * Called by glCompressedTexImage2D().
377    *
378    * \sa dd_function_table::CompressedTexImage1D.
379    */
380   void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
381                                 GLint level, GLint internalFormat,
382                                 GLsizei width, GLsizei height, GLint border,
383                                 GLsizei imageSize, const GLvoid *data,
384                                 struct gl_texture_object *texObj,
385                                 struct gl_texture_image *texImage );
386   /**
387    * Called by glCompressedTexImage3D().
388    *
389    * \sa dd_function_table::CompressedTexImage3D.
390    */
391   void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
392                                 GLint level, GLint internalFormat,
393                                 GLsizei width, GLsizei height, GLsizei depth,
394                                 GLint border,
395                                 GLsizei imageSize, const GLvoid *data,
396                                 struct gl_texture_object *texObj,
397                                 struct gl_texture_image *texImage );
398
399   /**
400    * Called by glCompressedTexSubImage1D().
401    *
402    * \param target user specified.
403    * \param level user specified.
404    * \param xoffset user specified.
405    * \param yoffset user specified.
406    * \param zoffset user specified.
407    * \param width user specified.
408    * \param height user specified.
409    * \param depth user specified.
410    * \param imageSize user specified.
411    * \param data user specified.
412    * \param texObj is the target texture object.
413    * \param texImage is the target texture image.  It will have the texture \p
414    * width, \p height, \p depth, \p border and \p internalFormat information.
415    */
416   void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
417                                   GLint xoffset, GLsizei width,
418                                   GLenum format,
419                                   GLsizei imageSize, const GLvoid *data,
420                                   struct gl_texture_object *texObj,
421                                   struct gl_texture_image *texImage);
422   /**
423    * Called by glCompressedTexSubImage2D().
424    *
425    * \sa dd_function_table::CompressedTexImage3D.
426    */
427   void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
428                                   GLint xoffset, GLint yoffset,
429                                   GLsizei width, GLint height,
430                                   GLenum format,
431                                   GLsizei imageSize, const GLvoid *data,
432                                   struct gl_texture_object *texObj,
433                                   struct gl_texture_image *texImage);
434   /**
435    * Called by glCompressedTexSubImage3D().
436    *
437    * \sa dd_function_table::CompressedTexImage3D.
438    */
439   void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
440                                   GLint xoffset, GLint yoffset, GLint zoffset,
441                                   GLsizei width, GLint height, GLint depth,
442                                   GLenum format,
443                                   GLsizei imageSize, const GLvoid *data,
444                                   struct gl_texture_object *texObj,
445                                   struct gl_texture_image *texImage);
446
447
448   /**
449    * Called by glGetCompressedTexImage.
450    */
451   void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
452                                 GLvoid *img,
453                                 const struct gl_texture_object *texObj,
454                                 const struct gl_texture_image *texImage);
455
456   /**
457    * Called to query number of bytes of storage needed to store the
458    * specified compressed texture.
459    */
460   GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
461                                    GLsizei height, GLsizei depth,
462                                    GLenum format );
463   /*@}*/
464
465   /**
466    * \name Texture object functions
467    */
468   /*@{*/
469
470   /**
471    * Called by glBindTexture().
472    */
473   void (*BindTexture)( GLcontext *ctx, GLenum target,
474                        struct gl_texture_object *tObj );
475
476   /**
477    * Called to allocate a new texture object.
478    * A new gl_texture_object should be returned.  The driver should
479    * attach to it any device-specific info it needs.
480    */
481   struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
482                                                   GLenum target );
483   /**
484    * Called when a texture object is about to be deallocated.
485    *
486    * Driver should delete the gl_texture_object object and anything
487    * hanging off of it.
488    */
489   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
490
491   /**
492    * Called to allocate a new texture image object.
493    */
494   struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
495
496   /**
497    * Called to free tImage->Data.
498    */
499   void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
500
501   /**
502    * Note: no context argument.  This function doesn't initially look
503    * like it belongs here, except that the driver is the only entity
504    * that knows for sure how the texture memory is allocated - via
505    * the above callbacks.  There is then an argument that the driver
506    * knows what memcpy paths might be fast.  Typically this is invoked with
507    *
508    * to -- a pointer into texture memory allocated by NewTextureImage() above.
509    * from -- a pointer into client memory or a mesa temporary.
510    * sz -- nr bytes to copy.
511    */
512   void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
513
514   /**
515    * Called by glAreTextureResident().
516    */
517   GLboolean (*IsTextureResident)( GLcontext *ctx,
518                                   struct gl_texture_object *t );
519
520   /**
521    * Called by glPrioritizeTextures().
522    */
523   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
524                              GLclampf priority );
525
526   /**
527    * Called by glActiveTextureARB() to set current texture unit.
528    */
529   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
530
531   /**
532    * Called when the texture's color lookup table is changed.
533    *
534    * If \p tObj is NULL then the shared texture palette
535    * gl_texture_object::Palette is to be updated.
536    */
537   void (*UpdateTexturePalette)( GLcontext *ctx,
538                                 struct gl_texture_object *tObj );
539   /*@}*/
540
541
542   /**
543    * \name Imaging functionality
544    */
545   /*@{*/
546   void (*CopyColorTable)( GLcontext *ctx,
547			   GLenum target, GLenum internalformat,
548			   GLint x, GLint y, GLsizei width );
549
550   void (*CopyColorSubTable)( GLcontext *ctx,
551			      GLenum target, GLsizei start,
552			      GLint x, GLint y, GLsizei width );
553
554   void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
555				    GLenum internalFormat,
556				    GLint x, GLint y, GLsizei width );
557
558   void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
559				    GLenum internalFormat,
560				    GLint x, GLint y,
561				    GLsizei width, GLsizei height );
562   /*@}*/
563
564
565   /**
566    * \name Vertex/fragment program functions
567    */
568   /*@{*/
569   /** Bind a vertex/fragment program */
570   void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
571   /** Allocate a new program */
572   struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
573   /** Delete a program */
574   void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
575   /** Notify driver that a program string has been specified. */
576   void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
577			       struct gl_program *prog);
578   /** Get value of a program register during program execution. */
579   void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
580                              GLuint index, GLfloat val[4]);
581
582   /** Query if program can be loaded onto hardware */
583   GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
584				struct gl_program *prog);
585
586   /*@}*/
587
588
589   /**
590    * \name State-changing functions.
591    *
592    * \note drawing functions are above.
593    *
594    * These functions are called by their corresponding OpenGL API functions.
595    * They are \e also called by the gl_PopAttrib() function!!!
596    * May add more functions like these to the device driver in the future.
597    */
598   /*@{*/
599   /** Specify the alpha test function */
600   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
601   /** Set the blend color */
602   void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
603   /** Set the blend equation */
604   void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
605   /** Specify pixel arithmetic */
606   void (*BlendFuncSeparate)(GLcontext *ctx,
607                             GLenum sfactorRGB, GLenum dfactorRGB,
608                             GLenum sfactorA, GLenum dfactorA);
609   /** Specify clear values for the color buffers */
610   void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
611   /** Specify the clear value for the depth buffer */
612   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
613   /** Specify the clear value for the color index buffers */
614   void (*ClearIndex)(GLcontext *ctx, GLuint index);
615   /** Specify the clear value for the stencil buffer */
616   void (*ClearStencil)(GLcontext *ctx, GLint s);
617   /** Specify a plane against which all geometry is clipped */
618   void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
619   /** Enable and disable writing of frame buffer color components */
620   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
621                     GLboolean bmask, GLboolean amask );
622   /** Cause a material color to track the current color */
623   void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
624   /** Specify whether front- or back-facing facets can be culled */
625   void (*CullFace)(GLcontext *ctx, GLenum mode);
626   /** Define front- and back-facing polygons */
627   void (*FrontFace)(GLcontext *ctx, GLenum mode);
628   /** Specify the value used for depth buffer comparisons */
629   void (*DepthFunc)(GLcontext *ctx, GLenum func);
630   /** Enable or disable writing into the depth buffer */
631   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
632   /** Specify mapping of depth values from NDC to window coordinates */
633   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
634   /** Specify the current buffer for writing */
635   void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
636   /** Specify the buffers for writing for fragment programs*/
637   void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
638   /** Enable or disable server-side gl capabilities */
639   void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
640   /** Specify fog parameters */
641   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
642   /** Specify implementation-specific hints */
643   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
644   /** Control the writing of individual bits in the color index buffers */
645   void (*IndexMask)(GLcontext *ctx, GLuint mask);
646   /** Set light source parameters.
647    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
648    * been transformed to eye-space.
649    */
650   void (*Lightfv)(GLcontext *ctx, GLenum light,
651		   GLenum pname, const GLfloat *params );
652   /** Set the lighting model parameters */
653   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
654   /** Specify the line stipple pattern */
655   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
656   /** Specify the width of rasterized lines */
657   void (*LineWidth)(GLcontext *ctx, GLfloat width);
658   /** Specify a logical pixel operation for color index rendering */
659   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
660   void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
661                            const GLfloat *params);
662   /** Specify the diameter of rasterized points */
663   void (*PointSize)(GLcontext *ctx, GLfloat size);
664   /** Select a polygon rasterization mode */
665   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
666   /** Set the scale and units used to calculate depth values */
667   void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
668   /** Set the polygon stippling pattern */
669   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
670   /* Specifies the current buffer for reading */
671   void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
672   /** Set rasterization mode */
673   void (*RenderMode)(GLcontext *ctx, GLenum mode );
674   /** Define the scissor box */
675   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
676   /** Select flat or smooth shading */
677   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
678   /** OpenGL 2.0 two-sided StencilFunc */
679   void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
680                               GLint ref, GLuint mask);
681   /** OpenGL 2.0 two-sided StencilMask */
682   void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
683   /** OpenGL 2.0 two-sided StencilOp */
684   void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
685                             GLenum zfail, GLenum zpass);
686   /** Control the generation of texture coordinates */
687   void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
688		  const GLfloat *params);
689   /** Set texture environment parameters */
690   void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
691                  const GLfloat *param);
692   /** Set texture parameters */
693   void (*TexParameter)(GLcontext *ctx, GLenum target,
694                        struct gl_texture_object *texObj,
695                        GLenum pname, const GLfloat *params);
696   void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
697   /** Set the viewport */
698   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
699   /*@}*/
700
701
702   /**
703    * \name Vertex array functions
704    *
705    * Called by the corresponding OpenGL functions.
706    */
707   /*@{*/
708   void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
709			 GLsizei stride, const GLvoid *ptr);
710   void (*NormalPointer)(GLcontext *ctx, GLenum type,
711			 GLsizei stride, const GLvoid *ptr);
712   void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
713			GLsizei stride, const GLvoid *ptr);
714   void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
715			   GLsizei stride, const GLvoid *ptr);
716   void (*IndexPointer)(GLcontext *ctx, GLenum type,
717			GLsizei stride, const GLvoid *ptr);
718   void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
719				 GLsizei stride, const GLvoid *ptr);
720   void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
721			   GLsizei stride, const GLvoid *ptr);
722   void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
723   void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
724                               GLenum type, GLsizei stride, const GLvoid *ptr);
725   void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
726   void (*UnlockArraysEXT)( GLcontext *ctx );
727   /*@}*/
728
729
730   /**
731    * \name State-query functions
732    *
733    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
734    */
735   /*@{*/
736   /** Return the value or values of a selected parameter */
737   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
738   /** Return the value or values of a selected parameter */
739   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
740   /** Return the value or values of a selected parameter */
741   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
742   /** Return the value or values of a selected parameter */
743   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
744   /** Return the value or values of a selected parameter */
745   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
746   /*@}*/
747
748
749   /**
750    * \name Vertex/pixel buffer object functions
751    */
752#if FEATURE_ARB_vertex_buffer_object
753   /*@{*/
754   void (*BindBuffer)( GLcontext *ctx, GLenum target,
755		       struct gl_buffer_object *obj );
756
757   struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
758						 GLenum target );
759
760   void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
761
762   void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
763		       const GLvoid *data, GLenum usage,
764		       struct gl_buffer_object *obj );
765
766   void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
767			  GLsizeiptrARB size, const GLvoid *data,
768			  struct gl_buffer_object *obj );
769
770   void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
771			     GLintptrARB offset, GLsizeiptrARB size,
772			     GLvoid *data, struct gl_buffer_object *obj );
773
774   void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
775			struct gl_buffer_object *obj );
776
777   GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
778			     struct gl_buffer_object *obj );
779   /*@}*/
780#endif
781
782   /**
783    * \name Functions for GL_EXT_framebuffer_object
784    */
785#if FEATURE_EXT_framebuffer_object
786   /*@{*/
787   struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
788   struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
789   void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
790                           struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
791   void (*FramebufferRenderbuffer)(GLcontext *ctx,
792                                   struct gl_framebuffer *fb,
793                                   GLenum attachment,
794                                   struct gl_renderbuffer *rb);
795   void (*RenderTexture)(GLcontext *ctx,
796                         struct gl_framebuffer *fb,
797                         struct gl_renderbuffer_attachment *att);
798   void (*FinishRenderTexture)(GLcontext *ctx,
799                               struct gl_renderbuffer_attachment *att);
800   /*@}*/
801#endif
802#if FEATURE_EXT_framebuffer_blit
803   void (*BlitFramebuffer)(GLcontext *ctx,
804                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
805                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
806                           GLbitfield mask, GLenum filter);
807#endif
808
809   /**
810    * \name Query objects
811    */
812   /*@{*/
813   struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
814   void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
815   void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
816   void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
817   void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
818   void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
819   /*@}*/
820
821
822   /**
823    * \name Vertex Array objects
824    */
825   /*@{*/
826   struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
827   void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
828   void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
829   /*@}*/
830
831   /**
832    * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
833    */
834   /*@{*/
835   void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
836   void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
837                              const GLcharARB *name);
838   void (*CompileShader)(GLcontext *ctx, GLuint shader);
839   GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
840   GLuint (*CreateProgram)(GLcontext *ctx);
841   void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
842   void (*DeleteShader)(GLcontext *ctx, GLuint shader);
843   void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
844   void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
845                           GLsizei maxLength, GLsizei * length, GLint * size,
846                           GLenum * type, GLcharARB * name);
847   void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
848                            GLsizei maxLength, GLsizei *length, GLint *size,
849                            GLenum *type, GLcharARB *name);
850   void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
851                              GLsizei *count, GLuint *obj);
852   GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
853                              const GLcharARB *name);
854   GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
855   void (*GetProgramiv)(GLcontext *ctx, GLuint program,
856                        GLenum pname, GLint *params);
857   void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
858                             GLsizei *length, GLchar *infoLog);
859   void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
860                       GLenum pname, GLint *params);
861   void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
862                            GLsizei *length, GLchar *infoLog);
863   void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
864                           GLsizei *length, GLcharARB *sourceOut);
865   void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
866                        GLfloat *params);
867   GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
868                               const GLcharARB *name);
869   GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
870   GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
871   void (*LinkProgram)(GLcontext *ctx, GLuint program);
872   void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
873   void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
874                   const GLvoid *values, GLenum type);
875   void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
876                         GLenum matrixType, GLint location, GLsizei count,
877                         GLboolean transpose, const GLfloat *values);
878   void (*UseProgram)(GLcontext *ctx, GLuint program);
879   void (*ValidateProgram)(GLcontext *ctx, GLuint program);
880   /* XXX many more to come */
881   /*@}*/
882
883
884   /**
885    * \name Support for multiple T&L engines
886    */
887   /*@{*/
888
889   /**
890    * Bitmask of state changes that require the current T&L module to be
891    * validated, using ValidateTnlModule() below.
892    */
893   GLuint NeedValidate;
894
895   /**
896    * Validate the current T&L module.
897    *
898    * This is called directly after UpdateState() when a state change that has
899    * occurred matches the dd_function_table::NeedValidate bitmask above.  This
900    * ensures all computed values are up to date, thus allowing the driver to
901    * decide if the current T&L module needs to be swapped out.
902    *
903    * This must be non-NULL if a driver installs a custom T&L module and sets
904    * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
905    */
906   void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
907
908
909#define PRIM_OUTSIDE_BEGIN_END   GL_POLYGON+1
910#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
911#define PRIM_UNKNOWN             GL_POLYGON+3
912
913   /**
914    * Set by the driver-supplied T&L engine.
915    *
916    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
917    */
918   GLuint CurrentExecPrimitive;
919
920   /**
921    * Current state of an in-progress compilation.
922    *
923    * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
924    * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
925    */
926   GLuint CurrentSavePrimitive;
927
928
929#define FLUSH_STORED_VERTICES 0x1
930#define FLUSH_UPDATE_CURRENT  0x2
931   /**
932    * Set by the driver-supplied T&L engine whenever vertices are buffered
933    * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
934    * updated.
935    *
936    * The dd_function_table::FlushVertices call below may be used to resolve
937    * these conditions.
938    */
939   GLuint NeedFlush;
940   GLuint SaveNeedFlush;
941
942   /**
943    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
944    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
945    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
946    * __GLcontextRec::Current and gl_light_attrib::Material
947    *
948    * Note that the default T&L engine never clears the
949    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
950    */
951   void (*FlushVertices)( GLcontext *ctx, GLuint flags );
952   void (*SaveFlushVertices)( GLcontext *ctx );
953
954   /**
955    * Give the driver the opportunity to hook in its own vtxfmt for
956    * compiling optimized display lists.  This is called on each valid
957    * glBegin() during list compilation.
958    */
959   GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
960
961   /**
962    * Notify driver that the special derived value _NeedEyeCoords has
963    * changed.
964    */
965   void (*LightingSpaceChange)( GLcontext *ctx );
966
967   /**
968    * Called by glNewList().
969    *
970    * Let the T&L component know what is going on with display lists
971    * in time to make changes to dispatch tables, etc.
972    */
973   void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
974   /**
975    * Called by glEndList().
976    *
977    * \sa dd_function_table::NewList.
978    */
979   void (*EndList)( GLcontext *ctx );
980
981   /**
982    * Called by glCallList(s).
983    *
984    * Notify the T&L component before and after calling a display list.
985    */
986   void (*BeginCallList)( GLcontext *ctx,
987			  struct mesa_display_list *dlist );
988   /**
989    * Called by glEndCallList().
990    *
991    * \sa dd_function_table::BeginCallList.
992    */
993   void (*EndCallList)( GLcontext *ctx );
994
995};
996
997
998/**
999 * Transform/Clip/Lighting interface
1000 *
1001 * Drivers present a reduced set of the functions possible in
1002 * glBegin()/glEnd() objects.  Core mesa provides translation stubs for the
1003 * remaining functions to map down to these entry points.
1004 *
1005 * These are the initial values to be installed into dispatch by
1006 * mesa.  If the T&L driver wants to modify the dispatch table
1007 * while installed, it must do so itself.  It would be possible for
1008 * the vertexformat to install it's own initial values for these
1009 * functions, but this way there is an obvious list of what is
1010 * expected of the driver.
1011 *
1012 * If the driver wants to hook in entry points other than those
1013 * listed, it must restore them to their original values in
1014 * the disable() callback, below.
1015 */
1016typedef struct {
1017   /**
1018    * \name Vertex
1019    */
1020   /*@{*/
1021   void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1022   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1023   void (GLAPIENTRYP Color3fv)( const GLfloat * );
1024   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1025   void (GLAPIENTRYP Color4fv)( const GLfloat * );
1026   void (GLAPIENTRYP EdgeFlag)( GLboolean );
1027   void (GLAPIENTRYP EvalCoord1f)( GLfloat );          /* NOTE */
1028   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1029   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1030   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1031   void (GLAPIENTRYP EvalPoint1)( GLint );             /* NOTE */
1032   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );      /* NOTE */
1033   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1034   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1035   void (GLAPIENTRYP Indexf)( GLfloat );
1036   void (GLAPIENTRYP Indexfv)( const GLfloat * );
1037   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1038   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1039   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1040   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1041   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1042   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1043   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1044   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1045   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1046   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1047   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1048   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1049   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1050   void (GLAPIENTRYP TexCoord1f)( GLfloat );
1051   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1052   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1053   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1054   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1055   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1056   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1057   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1058   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1059   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1060   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1061   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1062   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1063   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1064   void (GLAPIENTRYP CallList)( GLuint );	/* NOTE */
1065   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );	/* NOTE */
1066   void (GLAPIENTRYP Begin)( GLenum );
1067   void (GLAPIENTRYP End)( void );
1068   /* GL_NV_vertex_program */
1069   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1070   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1071   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1072   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1073   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1074   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1075   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1076   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1077#if FEATURE_ARB_vertex_program
1078   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1079   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1080   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1081   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1082   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1083   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1084   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1085   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1086#endif
1087   /*@}*/
1088
1089   /*
1090    */
1091   void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1092
1093   /**
1094    * \name Array
1095    */
1096   /*@{*/
1097   void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1098   void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1099			 const GLvoid *indices );
1100   void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1101			      GLuint end, GLsizei count,
1102			      GLenum type, const GLvoid *indices );
1103   /*@}*/
1104
1105   /**
1106    * \name Eval
1107    *
1108    * If you don't support eval, fallback to the default vertex format
1109    * on receiving an eval call and use the pipeline mechanism to
1110    * provide partial T&L acceleration.
1111    *
1112    * Mesa will provide a set of helper functions to do eval within
1113    * accelerated vertex formats, eventually...
1114    */
1115   /*@{*/
1116   void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1117   void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1118   /*@}*/
1119
1120} GLvertexformat;
1121
1122
1123#endif /* DD_INCLUDED */
1124