dd.h revision 1e1aac034c986a08248861363c0baa27dc2ae2d5
1/* $Id: dd.h,v 1.40 2000/11/13 20:02:56 keithw Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29#ifndef DD_INCLUDED
30#define DD_INCLUDED
31
32/* THIS FILE ONLY INCLUDED BY types.h !!!!! */
33
34
35struct gl_pixelstore_attrib;
36struct vertex_buffer;
37struct immediate;
38struct gl_pipeline;
39struct gl_pipeline_stage;
40
41
42
43/*
44 *                      Device Driver (DD) interface
45 *
46 *
47 * All device driver functions are accessed through pointers in the
48 * dd_function_table struct (defined below) which is stored in the GLcontext
49 * struct.  Since the device driver is strictly accessed trough a table of
50 * function pointers we can:
51 *   1. switch between a number of different device drivers at runtime.
52 *   2. use optimized functions dependant on current rendering state or
53 *      frame buffer configuration.
54 *
55 * The function pointers in the dd_function_table struct are divided into
56 * two groups:  mandatory and optional.
57 * Mandatory functions have to be implemented by every device driver.
58 * Optional functions may or may not be implemented by the device driver.
59 * The optional functions provide ways to take advantage of special hardware
60 * or optimized algorithms.
61 *
62 * The function pointers in the dd_function_table struct should first be
63 * initialized in the driver's "MakeCurrent" function.  The "MakeCurrent"
64 * function is a little different in each device driver.  See the X/Mesa,
65 * GLX, or OS/Mesa drivers for examples.
66 *
67 * Later, Mesa may call the dd_function_table's UpdateState() function.
68 * This function should initialize the dd_function_table's pointers again.
69 * The UpdateState() function is called whenever the core (GL) rendering
70 * state is changed in a way which may effect rasterization.  For example,
71 * the TriangleFunc() pointer may have to point to different functions
72 * depending on whether smooth or flat shading is enabled.
73 *
74 * Note that the first argument to every device driver function is a
75 * GLcontext *.  In turn, the GLcontext->DriverCtx pointer points to
76 * the driver-specific context struct.  See the X/Mesa or OS/Mesa interface
77 * for an example.
78 *
79 * For more information about writing a device driver see the ddsample.c
80 * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
81 * for examples.
82 *
83 *
84 * Look below in the dd_function_table struct definition for descriptions
85 * of each device driver function.
86 *
87 *
88 * In the future more function pointers may be added for glReadPixels
89 * glCopyPixels, etc.
90 *
91 *
92 * Notes:
93 * ------
94 *   RGBA = red/green/blue/alpha
95 *   CI = color index (color mapped mode)
96 *   mono = all pixels have the same color or index
97 *
98 *   The write_ functions all take an array of mask flags which indicate
99 *   whether or not the pixel should be written.  One special case exists
100 *   in the write_color_span function: if the mask array is NULL, then
101 *   draw all pixels.  This is an optimization used for glDrawPixels().
102 *
103 * IN ALL CASES:
104 *      X coordinates start at 0 at the left and increase to the right
105 *      Y coordinates start at 0 at the bottom and increase upward
106 *
107 */
108
109
110
111
112
113
114/* Mask bits sent to the driver Clear() function */
115#define DD_FRONT_LEFT_BIT  FRONT_LEFT_BIT         /* 1 */
116#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT        /* 2 */
117#define DD_BACK_LEFT_BIT   BACK_LEFT_BIT          /* 4 */
118#define DD_BACK_RIGHT_BIT  BACK_RIGHT_BIT         /* 8 */
119#define DD_DEPTH_BIT       GL_DEPTH_BUFFER_BIT    /* 0x00000100 */
120#define DD_STENCIL_BIT     GL_STENCIL_BUFFER_BIT  /* 0x00000400 */
121#define DD_ACCUM_BIT       GL_ACCUM_BUFFER_BIT    /* 0x00000200 */
122
123
124
125/*
126 * Device Driver function table.
127 */
128struct dd_function_table {
129
130   /**********************************************************************
131    *** Mandatory functions:  these functions must be implemented by   ***
132    *** every device driver.                                           ***
133    **********************************************************************/
134
135   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
136   /* Return a string as needed by glGetString().
137    * Only the GL_RENDERER token must be implemented.  Otherwise,
138    * NULL can be returned.
139    */
140
141   GLuint UpdateStateNotify;
142   /*
143    * Tell mesa exactly when to call UpdateState.  This is a bitwise
144    * or of the _NEW_* flags defined in types.h.
145    */
146
147   void (*UpdateState)( GLcontext *ctx );
148   /*
149    * UpdateState() is called whenver Mesa thinks the device driver should
150    * update its state and/or the other pointers (such as PointsFunc,
151    * LineFunc, or TriangleFunc).
152    */
153
154   void (*ClearIndex)( GLcontext *ctx, GLuint index );
155   /*
156    * Called whenever glClearIndex() is called.  Set the index for clearing
157    * the color buffer when in color index mode.
158    */
159
160   void (*ClearColor)( GLcontext *ctx, GLchan red, GLchan green,
161                                        GLchan blue, GLchan alpha );
162   /*
163    * Called whenever glClearColor() is called.  Set the color for clearing
164    * the color buffer when in RGBA mode.
165    */
166
167   GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
168                        GLint x, GLint y, GLint width, GLint height );
169   /* Clear the color/depth/stencil/accum buffer(s).
170    * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
171    * which buffers need to be cleared.  The driver should clear those
172    * buffers then return a new bitmask indicating which buffers should be
173    * cleared by software Mesa.
174    * If 'all' is true then the clear the whole buffer, else clear only the
175    * region defined by (x,y,width,height).
176    * This function must obey the glColorMask, glIndexMask and glStencilMask
177    * settings!  Software Mesa can do masked clears if the device driver can't.
178    */
179
180   void (*Index)( GLcontext *ctx, GLuint index );
181   /*
182    * Sets current color index for drawing flat-shaded primitives.
183    * This index should also be used in the "mono" drawing functions.
184    */
185
186   void (*Color)( GLcontext *ctx,
187                  GLchan red, GLchan green, GLchan glue, GLchan alpha );
188   /*
189    * Sets current color for drawing flat-shaded primitives.
190    * This color should also be used in the "mono" drawing functions.
191    */
192
193   GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
194   /*
195    * Specifies the current buffer for writing.
196    * The following values must be accepted when applicable:
197    *    GL_FRONT_LEFT - this buffer always exists
198    *    GL_BACK_LEFT - when double buffering
199    *    GL_FRONT_RIGHT - when using stereo
200    *    GL_BACK_RIGHT - when using stereo and double buffering
201    * The folowing values may optionally be accepted.  Return GL_TRUE
202    * if accepted, GL_FALSE if not accepted.  In practice, only drivers
203    * which can write to multiple color buffers at once should accept
204    * these values.
205    *    GL_FRONT - write to front left and front right if it exists
206    *    GL_BACK - write to back left and back right if it exists
207    *    GL_LEFT - write to front left and back left if it exists
208    *    GL_RIGHT - write to right left and back right if they exist
209    *    GL_FRONT_AND_BACK - write to all four buffers if they exist
210    *    GL_NONE - disable buffer write in device driver.
211    */
212
213   void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
214                          GLenum buffer );
215   /*
216    * Specifies the current buffer for reading.
217    * colorBuffer will be one of:
218    *    GL_FRONT_LEFT - this buffer always exists
219    *    GL_BACK_LEFT - when double buffering
220    *    GL_FRONT_RIGHT - when using stereo
221    *    GL_BACK_RIGHT - when using stereo and double buffering
222    */
223
224   void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
225   /*
226    * Returns the width and height of the current color buffer.
227    */
228
229
230   /***
231    *** Functions for writing pixels to the frame buffer:
232    ***/
233
234   void (*WriteRGBASpan)( const GLcontext *ctx,
235                          GLuint n, GLint x, GLint y,
236                          CONST GLchan rgba[][4], const GLubyte mask[] );
237   void (*WriteRGBSpan)( const GLcontext *ctx,
238                         GLuint n, GLint x, GLint y,
239                         CONST GLchan rgb[][3], const GLubyte mask[] );
240   /* Write a horizontal run of RGBA or RGB pixels.
241    * If mask is NULL, draw all pixels.
242    * If mask is not null, only draw pixel [i] when mask [i] is true.
243    */
244
245   void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
246                              const GLubyte mask[] );
247   /* Write a horizontal run of RGBA pixels all with the color last
248    * specified by the Color function.
249    */
250
251   void (*WriteRGBAPixels)( const GLcontext *ctx,
252                            GLuint n, const GLint x[], const GLint y[],
253                            CONST GLchan rgba[][4], const GLubyte mask[] );
254   /* Write array of RGBA pixels at random locations.
255    */
256
257   void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
258                                GLuint n, const GLint x[], const GLint y[],
259                                const GLubyte mask[] );
260   /* Write an array of mono-RGBA pixels at random locations.
261    */
262
263   void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
264                          const GLuint index[], const GLubyte mask[] );
265   void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
266                         const GLubyte index[], const GLubyte mask[] );
267   /* Write a horizontal run of CI pixels.  One function is for 32bpp
268    * indexes and the other for 8bpp pixels (the common case).  You mus
269    * implement both for color index mode.
270    */
271
272   void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
273                            const GLubyte mask[] );
274   /* Write a horizontal run of color index pixels using the color index
275    * last specified by the Index() function.
276    */
277
278   void (*WriteCI32Pixels)( const GLcontext *ctx,
279                            GLuint n, const GLint x[], const GLint y[],
280                            const GLuint index[], const GLubyte mask[] );
281   /*
282    * Write a random array of CI pixels.
283    */
284
285   void (*WriteMonoCIPixels)( const GLcontext *ctx,
286                              GLuint n, const GLint x[], const GLint y[],
287                              const GLubyte mask[] );
288   /* Write a random array of color index pixels using the color index
289    * last specified by the Index() function.
290    */
291
292
293   /***
294    *** Functions to read pixels from frame buffer:
295    ***/
296
297   void (*ReadCI32Span)( const GLcontext *ctx,
298                         GLuint n, GLint x, GLint y, GLuint index[] );
299   /* Read a horizontal run of color index pixels.
300    */
301
302   void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
303                         GLchan rgba[][4] );
304   /* Read a horizontal run of RGBA pixels.
305    */
306
307   void (*ReadCI32Pixels)( const GLcontext *ctx,
308                           GLuint n, const GLint x[], const GLint y[],
309                           GLuint indx[], const GLubyte mask[] );
310   /* Read a random array of CI pixels.
311    */
312
313   void (*ReadRGBAPixels)( const GLcontext *ctx,
314                           GLuint n, const GLint x[], const GLint y[],
315                           GLchan rgba[][4], const GLubyte mask[] );
316   /* Read a random array of RGBA pixels.
317    */
318
319
320   /**********************************************************************
321    *** Optional functions:  these functions may or may not be         ***
322    *** implemented by the device driver.  If the device driver        ***
323    *** doesn't implement them it should never touch these pointers    ***
324    *** since Mesa will either set them to NULL or point them at a     ***
325    *** fall-back function.                                            ***
326    **********************************************************************/
327
328   void (*Finish)( GLcontext *ctx );
329   /*
330    * This is called whenever glFinish() is called.
331    */
332
333   void (*Flush)( GLcontext *ctx );
334   /*
335    * This is called whenever glFlush() is called.
336    */
337
338   void (*Error)( GLcontext *ctx );
339   /*
340    * Called whenever an error is generated.  ctx->ErrorValue contains
341    * the error value.
342    */
343
344   void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
345   /*
346    * Called from glFrustum and glOrtho to tell device driver the
347    * near and far clipping plane Z values.  The 3Dfx driver, for example,
348    * uses this.
349    */
350
351
352   /***
353    *** For supporting hardware Z buffers:
354    *** Either ALL or NONE of these functions must be implemented!
355    *** NOTE that Each depth value is a 32-bit GLuint.  If the depth
356    *** buffer is less than 32 bits deep then the extra upperbits are zero.
357    ***/
358
359   void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
360                           const GLdepth depth[], const GLubyte mask[] );
361   /* Write a horizontal span of values into the depth buffer.  Only write
362    * depth[i] value if mask[i] is nonzero.
363    */
364
365   void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
366                          GLdepth depth[] );
367   /* Read a horizontal span of values from the depth buffer.
368    */
369
370
371   void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
372                             const GLint x[], const GLint y[],
373                             const GLdepth depth[], const GLubyte mask[] );
374   /* Write an array of randomly positioned depth values into the
375    * depth buffer.  Only write depth[i] value if mask[i] is nonzero.
376    */
377
378   void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
379                            const GLint x[], const GLint y[],
380                            GLdepth depth[] );
381   /* Read an array of randomly positioned depth values from the depth buffer.
382    */
383
384
385
386   /***
387    *** For supporting hardware stencil buffers:
388    *** Either ALL or NONE of these functions must be implemented!
389    ***/
390
391   void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
392                             const GLstencil stencil[], const GLubyte mask[] );
393   /* Write a horizontal span of stencil values into the stencil buffer.
394    * If mask is NULL, write all stencil values.
395    * Else, only write stencil[i] if mask[i] is non-zero.
396    */
397
398   void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
399                            GLstencil stencil[] );
400   /* Read a horizontal span of stencil values from the stencil buffer.
401    */
402
403   void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
404                               const GLint x[], const GLint y[],
405                               const GLstencil stencil[],
406                               const GLubyte mask[] );
407   /* Write an array of stencil values into the stencil buffer.
408    * If mask is NULL, write all stencil values.
409    * Else, only write stencil[i] if mask[i] is non-zero.
410    */
411
412   void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
413                              const GLint x[], const GLint y[],
414                              GLstencil stencil[] );
415   /* Read an array of stencil values from the stencil buffer.
416    */
417
418
419   /***
420    *** glDraw/Read/CopyPixels and glBitmap functions:
421    ***/
422
423   GLboolean (*DrawPixels)( GLcontext *ctx,
424                            GLint x, GLint y, GLsizei width, GLsizei height,
425                            GLenum format, GLenum type,
426                            const struct gl_pixelstore_attrib *unpack,
427                            const GLvoid *pixels );
428   /* This is called by glDrawPixels.
429    * 'unpack' describes how to unpack the source image data.
430    * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
431    * must do the job.
432    */
433
434   GLboolean (*ReadPixels)( GLcontext *ctx,
435                            GLint x, GLint y, GLsizei width, GLsizei height,
436                            GLenum format, GLenum type,
437                            const struct gl_pixelstore_attrib *unpack,
438                            GLvoid *dest );
439   /* Called by glReadPixels.
440    * Return GL_TRUE if operation completed, else return GL_FALSE.
441    * This function must respect all glPixelTransfer settings.
442    */
443
444   GLboolean (*CopyPixels)( GLcontext *ctx,
445                            GLint srcx, GLint srcy,
446                            GLsizei width, GLsizei height,
447                            GLint dstx, GLint dsty, GLenum type );
448   /* Do a glCopyPixels.  Return GL_TRUE if operation completed, else
449    * return GL_FALSE.  This function must respect all rasterization
450    * state, glPixelTransfer, glPixelZoom, etc.
451    */
452
453   GLboolean (*Bitmap)( GLcontext *ctx,
454                        GLint x, GLint y, GLsizei width, GLsizei height,
455                        const struct gl_pixelstore_attrib *unpack,
456                        const GLubyte *bitmap );
457   /* This is called by glBitmap.  Works the same as DrawPixels, above.
458    */
459
460   GLboolean (*Accum)( GLcontext *ctx, GLenum op,
461		       GLfloat value, GLint xpos, GLint ypos,
462		       GLint width, GLint height );
463   /* Hardware accum buffer.
464    */
465
466   /***
467    *** Texture mapping functions:
468    ***/
469
470   GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
471                            GLenum format, GLenum type, const GLvoid *pixels,
472                            const struct gl_pixelstore_attrib *packing,
473                            struct gl_texture_object *texObj,
474                            struct gl_texture_image *texImage,
475                            GLboolean *retainInternalCopy );
476   GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
477                            GLenum format, GLenum type, const GLvoid *pixels,
478                            const struct gl_pixelstore_attrib *packing,
479                            struct gl_texture_object *texObj,
480                            struct gl_texture_image *texImage,
481                            GLboolean *retainInternalCopy );
482   GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
483                            GLenum format, GLenum type, const GLvoid *pixels,
484                            const struct gl_pixelstore_attrib *packing,
485                            struct gl_texture_object *texObj,
486                            struct gl_texture_image *texImage,
487                            GLboolean *retainInternalCopy );
488   /* Called by glTexImage1/2/3D.
489    * Will not be called if any glPixelTransfer operations are enabled.
490    * Arguments:
491    *   <target>, <level>, <format>, <type> and <pixels> are user specified.
492    *   <packing> indicates the image packing of pixels.
493    *   <texObj> is the target texture object.
494    *   <texImage> is the target texture image.  It will have the texture
495    *      width, height, depth, border and internalFormat information.
496    *   <retainInternalCopy> is returned by this function and indicates whether
497    *      core Mesa should keep an internal copy of the texture image.
498    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
499    * should do the job.  If GL_FALSE is returned, this function will be
500    * called a second time after the texture image has been unpacked into
501    * GLubytes.  It may be easier for the driver to handle then.
502    */
503
504   GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
505                               GLint xoffset, GLsizei width,
506                               GLenum format, GLenum type,
507                               const GLvoid *pixels,
508                               const struct gl_pixelstore_attrib *packing,
509                               struct gl_texture_object *texObj,
510                               struct gl_texture_image *texImage );
511   GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
512                               GLint xoffset, GLint yoffset,
513                               GLsizei width, GLsizei height,
514                               GLenum format, GLenum type,
515                               const GLvoid *pixels,
516                               const struct gl_pixelstore_attrib *packing,
517                               struct gl_texture_object *texObj,
518                               struct gl_texture_image *texImage );
519   GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
520                               GLint xoffset, GLint yoffset, GLint zoffset,
521                               GLsizei width, GLsizei height, GLint depth,
522                               GLenum format, GLenum type,
523                               const GLvoid *pixels,
524                               const struct gl_pixelstore_attrib *packing,
525                               struct gl_texture_object *texObj,
526                               struct gl_texture_image *texImage );
527   /* Called by glTexSubImage1/2/3D.
528    * Will not be called if any glPixelTransfer operations are enabled.
529    * Arguments:
530    *   <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
531    *      <depth>, <format>, <type> and <pixels> are user specified.
532    *   <packing> indicates the image packing of pixels.
533    *   <texObj> is the target texture object.
534    *   <texImage> is the target texture image.  It will have the texture
535    *      width, height, border and internalFormat information.
536    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
537    * should do the job.  If GL_FALSE is returned, then TexImage1/2/3D will
538    * be called with the complete texture image.
539    */
540
541   GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
542                                GLenum internalFormat, GLint x, GLint y,
543                                GLsizei width, GLint border );
544   GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
545                                GLenum internalFormat, GLint x, GLint y,
546                                GLsizei width, GLsizei height, GLint border );
547   /* Called by glCopyTexImage1D and glCopyTexImage2D.
548    * Will not be called if any glPixelTransfer operations are enabled.
549    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
550    * should do the job.
551    */
552
553   GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
554                                   GLint xoffset,
555                                   GLint x, GLint y, GLsizei width );
556   GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
557                                   GLint xoffset, GLint yoffset,
558                                   GLint x, GLint y,
559                                   GLsizei width, GLsizei height );
560   GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
561                                   GLint xoffset, GLint yoffset, GLint zoffset,
562                                   GLint x, GLint y,
563                                   GLsizei width, GLsizei height );
564   /* Called by glCopyTexSubImage1/2/3D.
565    * Will not be called if any glPixelTransfer operations are enabled.
566    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
567    * should do the job.
568    */
569
570   GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
571                           const struct gl_texture_object *texObj,
572                           GLenum *formatOut, GLenum *typeOut,
573                           GLboolean *freeImageOut );
574   /* Called by glGetTexImage or by core Mesa when a texture image
575    * is needed for software fallback rendering.
576    * Return the address of the texture image or NULL if failure.
577    * The image must be tightly packed (i.e. row stride = image width)
578    * Return the image's format and type in formatOut and typeOut.
579    * The format and type must be values which are accepted by glTexImage.
580    * Set the freeImageOut flag if the returned image should be deallocated
581    * with FREE() when finished.
582    * The size of the image can be deduced from the target and level.
583    * Core Mesa will perform any image format/type conversions that are needed.
584    */
585
586   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
587                                  GLint level, GLint internalFormat,
588                                  GLenum format, GLenum type,
589                                  GLint width, GLint height,
590                                  GLint depth, GLint border);
591   /* Called by glTexImage[123]D when user specifies a proxy texture
592    * target.  Return GL_TRUE if the proxy test passes, return GL_FALSE
593    * if the test fails.
594    */
595
596   GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
597                                      GLint level, GLsizei imageSize,
598                                      const GLvoid *data,
599                                      struct gl_texture_object *texObj,
600                                      struct gl_texture_image *texImage,
601                                      GLboolean *retainInternalCopy);
602   GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
603                                      GLint level, GLsizei imageSize,
604                                      const GLvoid *data,
605                                      struct gl_texture_object *texObj,
606                                      struct gl_texture_image *texImage,
607                                      GLboolean *retainInternalCopy);
608   GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
609                                      GLint level, GLsizei imageSize,
610                                      const GLvoid *data,
611                                      struct gl_texture_object *texObj,
612                                      struct gl_texture_image *texImage,
613                                      GLboolean *retainInternalCopy);
614   /* Called by glCompressedTexImage1/2/3D.
615    * Arguments:
616    *   <target>, <level>, <internalFormat>, <data> are user specified.
617    *   <texObj> is the target texture object.
618    *   <texImage> is the target texture image.  It will have the texture
619    *      width, height, depth, border and internalFormat information.
620    *   <retainInternalCopy> is returned by this function and indicates whether
621    *      core Mesa should keep an internal copy of the texture image.
622    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
623    * should do the job.
624    */
625
626   GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
627                                         GLint level, GLint xoffset,
628                                         GLsizei width, GLenum format,
629                                         GLsizei imageSize, const GLvoid *data,
630                                         struct gl_texture_object *texObj,
631                                         struct gl_texture_image *texImage );
632   GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
633                                         GLint level, GLint xoffset,
634                                         GLint yoffset, GLsizei width,
635                                         GLint height, GLenum format,
636                                         GLsizei imageSize, const GLvoid *data,
637                                         struct gl_texture_object *texObj,
638                                         struct gl_texture_image *texImage );
639   GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
640                                         GLint level, GLint xoffset,
641                                         GLint yoffset, GLint zoffset,
642                                         GLsizei width, GLint height,
643                                         GLint depth, GLenum format,
644                                         GLsizei imageSize, const GLvoid *data,
645                                         struct gl_texture_object *texObj,
646                                         struct gl_texture_image *texImage );
647   /* Called by glCompressedTexSubImage1/2/3D.
648    * Arguments:
649    *   <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
650    *      <imageSize>, and <data> are user specified.
651    *   <texObj> is the target texture object.
652    *   <texImage> is the target texture image.  It will have the texture
653    *      width, height, depth, border and internalFormat information.
654    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
655    * should do the job.
656    */
657
658   GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
659                                    GLint internalFormat);
660   /* Called to compute the base format for a specific compressed
661    * format.  Return -1 if the internalFormat is not a specific
662    * compressed format that the driver recognizes.  Note the
663    * return value differences between this function and
664    * SpecificCompressedTexFormat below.
665    */
666
667   GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
668                                        GLint      internalFormat,
669                                        GLint      numDimensions,
670                                        GLint     *levelp,
671                                        GLsizei   *widthp,
672                                        GLsizei   *heightp,
673                                        GLsizei   *depthp,
674                                        GLint     *borderp,
675                                        GLenum    *formatp,
676                                        GLenum    *typep);
677   /* Called to turn a generic texture format into a specific
678    * texture format.  For example, if a driver implements
679    * GL_3DFX_texture_compression_FXT1, this would map
680    * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
681    *
682    * If the driver does not know how to handle the compressed
683    * format, then just return the generic format, and Mesa will
684    * do the right thing with it.
685    */
686
687   GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
688   /* Called to tell if a format is a compressed format.
689    */
690
691   GLsizei (*CompressedImageSize)(GLcontext *ctx,
692                                  GLenum internalFormat,
693                                  GLuint numDimensions,
694                                  GLuint width,
695                                  GLuint height,
696                                  GLuint depth);
697   /* Calculate the size of a compressed image, given the image's
698    * format and dimensions.
699    */
700
701   void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
702                                  GLint lod, void *image,
703                                  const struct gl_texture_object *texObj,
704                                  struct gl_texture_image *texImage );
705   /* Called by glGetCompressedTexImageARB.
706    * <target>, <lod>, <image> are specified by user.
707    * <texObj> is the source texture object.
708    * <texImage> is the source texture image.
709    */
710
711   void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
712                   const GLfloat *param );
713   /* Called by glTexEnv*().
714    */
715
716   void (*TexParameter)( GLcontext *ctx, GLenum target,
717                         struct gl_texture_object *texObj,
718                         GLenum pname, const GLfloat *params );
719   /* Called by glTexParameter*().
720    *    <target> is user specified
721    *    <texObj> the texture object to modify
722    *    <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
723    *       GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
724    *    <params> is user specified.
725    */
726
727   void (*BindTexture)( GLcontext *ctx, GLenum target,
728                        struct gl_texture_object *tObj );
729   /* Called by glBindTexture().
730    */
731
732   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
733   /* Called when a texture object is about to be deallocated.  Driver
734    * should free anything attached to the DriverData pointers.
735    */
736
737   GLboolean (*IsTextureResident)( GLcontext *ctx,
738                                   struct gl_texture_object *t );
739   /* Called by glAreTextureResident().
740    */
741
742   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
743                              GLclampf priority );
744   /* Called by glPrioritizeTextures().
745    */
746
747   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
748   /* Called by glActiveTextureARB to set current texture unit.
749    */
750
751   void (*UpdateTexturePalette)( GLcontext *ctx,
752                                 struct gl_texture_object *tObj );
753   /* Called when the texture's color lookup table is changed.
754    * If tObj is NULL then the shared texture palette ctx->Texture.Palette
755    * is to be updated.
756    */
757
758
759
760   /***
761    *** Accelerated point, line, polygon, quad and rect functions:
762    ***/
763
764   points_func   PointsFunc;
765   line_func     LineFunc;
766   triangle_func TriangleFunc;
767   quad_func     QuadFunc;
768   rect_func     RectFunc;
769
770
771   /***
772    *** Transformation/Rendering functions
773    ***/
774
775   void (*RenderStart)( GLcontext *ctx );
776   void (*RenderFinish)( GLcontext *ctx );
777    /* KW: These replace Begin and End, and have more relaxed semantics.
778     * They are called prior-to and after one or more vb flush, and are
779     * thus decoupled from the gl_begin/gl_end pairs, which are possibly
780     * more frequent.  If a begin/end pair covers >1 vertex buffer, these
781     * are called at most once for the pair. (a bit broken at present)
782     */
783
784   void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
785   /* This function, if not NULL, is called whenever new window coordinates
786    * are put in the vertex buffer.  The vertices in question are those n
787    * such that start <= n < end.
788    * The device driver can convert the window coords to its own specialized
789    * format.  The 3Dfx driver uses this.
790    *
791    * Note: Deprecated in favour of RegisterPipelineStages, below.
792    */
793
794   render_func *RenderVBClippedTab;
795   render_func *RenderVBCulledTab;
796   render_func *RenderVBRawTab;
797   /* These function tables allow the device driver to rasterize an
798    * entire begin/end group of primitives at once.  See the
799    * gl_render_vb() function in vbrender.c for more details.
800    */
801
802   GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
803   /* Driver may request additional render passes by returning GL_TRUE
804    * when this function is called.  This function will be called
805    * after the first pass, and passes will be made until the function
806    * returns GL_FALSE.  If no function is registered, only one pass
807    * is made.
808    *
809    * This function will be first invoked with passno == 1.
810    */
811
812   /***
813    *** NEW in Mesa 3.x
814    ***/
815   void (*LightingSpaceChange)( GLcontext *ctx );
816   /* Notify driver that the special derived value _NeedEyeCoords has
817    * changed.
818    */
819
820
821   void (*RegisterVB)( struct vertex_buffer *VB );
822   void (*UnregisterVB)( struct vertex_buffer *VB );
823   /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
824    * so the device driver can allocate its own vertex buffer data and
825    * hook it to the VB->driver_data pointer.
826    * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
827    * so the driver can deallocate its own data attached to VB->driver_data.
828    */
829
830
831   void (*ResetVB)( struct vertex_buffer *VB );
832   void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
833   /* Do any reset operations necessary to the driver data associated
834    * with these vertex buffers.
835    */
836
837   GLuint RenderVectorFlags;
838   /* What do the render tables require of the vectors they deal
839    * with?
840    */
841
842   GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
843				     const struct gl_pipeline_stage *in,
844				     GLuint nr );
845   /* Register new pipeline stages, or modify existing ones.  See also
846    * the OptimizePipeline() functions.
847    */
848
849
850   GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
851   GLboolean (*BuildEltPipeline)( GLcontext *ctx );
852   /* Perform the full pipeline build, or return false.
853    */
854
855
856   void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
857   void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
858   /* Check to see if a fast path exists for this combination of stages
859    * in the precalc and immediate (elt) pipelines.
860    */
861
862
863   /*
864    * State-changing functions (drawing functions are above)
865    *
866    * These functions are called by their corresponding OpenGL API functions.
867    * They're ALSO called by the gl_PopAttrib() function!!!
868    * May add more functions like these to the device driver in the future.
869    * This should reduce the amount of state checking that
870    * the driver's UpdateState() function must do.
871    */
872   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
873   void (*BlendEquation)(GLcontext *ctx, GLenum mode);
874   void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
875   void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
876			      GLenum dfactorRGB, GLenum sfactorA,
877			      GLenum dfactorA );
878   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
879   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
880                     GLboolean bmask, GLboolean amask );
881   void (*CullFace)(GLcontext *ctx, GLenum mode);
882   void (*FrontFace)(GLcontext *ctx, GLenum mode);
883   void (*DepthFunc)(GLcontext *ctx, GLenum func);
884   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
885   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
886   void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
887   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
888   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
889   void (*IndexMask)(GLcontext *ctx, GLuint mask);
890   void (*Lightfv)(GLcontext *ctx, GLenum light,
891		   GLenum pname, const GLfloat *params );
892   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
893   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
894   void (*LineWidth)(GLcontext *ctx, GLfloat width);
895   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
896   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
897   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
898   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
899   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
900   void (*ClearStencil)(GLcontext *ctx, GLint s);
901   void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
902   void (*StencilMask)(GLcontext *ctx, GLuint mask);
903   void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
904   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
905
906   /* State-query functions
907    *
908    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
909    */
910   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
911   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
912   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
913   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
914   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
915};
916
917
918
919#endif
920
921