dd.h revision 22144ab7552f0799bcfca506bf4ffa7f70a06649
1/* $Id: dd.h,v 1.58 2001/03/12 00:48:37 gareth Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.5 6 * 7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28 29#ifndef DD_INCLUDED 30#define DD_INCLUDED 31 32/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 33 34struct gl_pixelstore_attrib; 35 36 37/* 38 * Device Driver (DD) interface 39 * 40 * 41 * All device driver functions are accessed through pointers in the 42 * dd_function_table struct (defined below) which is stored in the GLcontext 43 * struct. Since the device driver is strictly accessed trough a table of 44 * function pointers we can: 45 * 1. switch between a number of different device drivers at runtime. 46 * 2. use optimized functions dependant on current rendering state or 47 * frame buffer configuration. 48 * 49 * The function pointers in the dd_function_table struct are divided into 50 * two groups: mandatory and optional. 51 * Mandatory functions have to be implemented by every device driver. 52 * Optional functions may or may not be implemented by the device driver. 53 * The optional functions provide ways to take advantage of special hardware 54 * or optimized algorithms. 55 * 56 * The function pointers in the dd_function_table struct should first be 57 * initialized in the driver's "MakeCurrent" function. The "MakeCurrent" 58 * function is a little different in each device driver. See the X/Mesa, 59 * GLX, or OS/Mesa drivers for examples. 60 * 61 * Later, Mesa may call the dd_function_table's UpdateState() function. 62 * This function should initialize the dd_function_table's pointers again. 63 * The UpdateState() function is called whenever the core (GL) rendering 64 * state is changed in a way which may effect rasterization. For example, 65 * the TriangleFunc() pointer may have to point to different functions 66 * depending on whether smooth or flat shading is enabled. 67 * 68 * Note that the first argument to every device driver function is a 69 * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to 70 * the driver-specific context struct. See the X/Mesa or OS/Mesa interface 71 * for an example. 72 * 73 * For more information about writing a device driver see the drivers 74 * in OSmesa/ and X/ for examples. 75 * 76 * Look below in the dd_function_table struct definition for descriptions 77 * of each device driver function. 78 * 79 * More function pointers may be added as required. 80 * 81 * 82 * Notes: 83 * ------ 84 * RGBA = red/green/blue/alpha 85 * CI = color index (color mapped mode) 86 * mono = all pixels have the same color or index 87 * 88 * The write_ functions all take an array of mask flags which indicate 89 * whether or not the pixel should be written. One special case exists 90 * in the write_color_span function: if the mask array is NULL, then 91 * draw all pixels. This is an optimization used for glDrawPixels(). 92 * 93 * IN ALL CASES: 94 * X coordinates start at 0 at the left and increase to the right 95 * Y coordinates start at 0 at the bottom and increase upward 96 * 97 */ 98 99 100 101 102 103 104/* Mask bits sent to the driver Clear() function */ 105#define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */ 106#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */ 107#define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */ 108#define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */ 109#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */ 110#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */ 111#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ 112 113 114 115 116 117 118 119/* Point, line, triangle, quadrilateral and rectangle rasterizer 120 * functions. These are specific to the tnl module and will shortly 121 * move to a driver interface specific to that module. 122 */ 123typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last ); 124 125typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 ); 126 127typedef void (*triangle_func)( GLcontext *ctx, 128 GLuint v1, GLuint v2, GLuint v3 ); 129 130typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, 131 GLuint v3, GLuint v4 ); 132 133typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count, 134 GLuint flags ); 135 136typedef void (*interp_func)( GLcontext *ctx, 137 GLfloat t, GLuint dst, GLuint in, GLuint out, 138 GLboolean force_boundary ); 139 140typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); 141 142 143/* 144 * Device Driver function table. 145 */ 146struct dd_function_table { 147 148 /********************************************************************** 149 *** Mandatory functions: these functions must be implemented by *** 150 *** every device driver. *** 151 **********************************************************************/ 152 153 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); 154 /* Return a string as needed by glGetString(). 155 * Only the GL_RENDERER token must be implemented. Otherwise, 156 * NULL can be returned. 157 */ 158 159 void (*UpdateState)( GLcontext *ctx, GLuint new_state ); 160 /* 161 * UpdateState() is called whenver Mesa thinks the device driver should 162 * update its state and/or the other pointers (such as PointsFunc, 163 * LineFunc, or TriangleFunc). 164 */ 165 166 void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, 167 GLint x, GLint y, GLint width, GLint height ); 168 /* Clear the color/depth/stencil/accum buffer(s). 169 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates 170 * which buffers need to be cleared. 171 * If 'all' is true then the clear the whole buffer, else clear only the 172 * region defined by (x,y,width,height). 173 * This function must obey the glColorMask, glIndexMask and glStencilMask 174 * settings! Software Mesa can do masked clears if the device driver can't. 175 */ 176 177 GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer ); 178 /* 179 * Specifies the current buffer for writing. 180 * The following values must be accepted when applicable: 181 * GL_FRONT_LEFT - this buffer always exists 182 * GL_BACK_LEFT - when double buffering 183 * GL_FRONT_RIGHT - when using stereo 184 * GL_BACK_RIGHT - when using stereo and double buffering 185 * The folowing values may optionally be accepted. Return GL_TRUE 186 * if accepted, GL_FALSE if not accepted. In practice, only drivers 187 * which can write to multiple color buffers at once should accept 188 * these values. 189 * GL_FRONT - write to front left and front right if it exists 190 * GL_BACK - write to back left and back right if it exists 191 * GL_LEFT - write to front left and back left if it exists 192 * GL_RIGHT - write to right left and back right if they exist 193 * GL_FRONT_AND_BACK - write to all four buffers if they exist 194 * GL_NONE - disable buffer write in device driver. 195 */ 196 197 void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, 198 GLenum buffer ); 199 /* 200 * Specifies the current buffer for reading. 201 * colorBuffer will be one of: 202 * GL_FRONT_LEFT - this buffer always exists 203 * GL_BACK_LEFT - when double buffering 204 * GL_FRONT_RIGHT - when using stereo 205 * GL_BACK_RIGHT - when using stereo and double buffering 206 */ 207 208 void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height ); 209 /* 210 * Returns the width and height of the current color buffer. 211 */ 212 213 214 /*** 215 *** Functions for writing pixels to the frame buffer: 216 ***/ 217 218 void (*WriteRGBASpan)( const GLcontext *ctx, 219 GLuint n, GLint x, GLint y, 220 CONST GLchan rgba[][4], const GLubyte mask[] ); 221 void (*WriteRGBSpan)( const GLcontext *ctx, 222 GLuint n, GLint x, GLint y, 223 CONST GLchan rgb[][3], const GLubyte mask[] ); 224 /* Write a horizontal run of RGBA or RGB pixels. 225 * If mask is NULL, draw all pixels. 226 * If mask is not null, only draw pixel [i] when mask [i] is true. 227 */ 228 229 void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, 230 const GLchan color[4], const GLubyte mask[] ); 231 /* Write a horizontal run of RGBA pixels all with the same color. 232 */ 233 234 void (*WriteRGBAPixels)( const GLcontext *ctx, 235 GLuint n, const GLint x[], const GLint y[], 236 CONST GLchan rgba[][4], const GLubyte mask[] ); 237 /* Write array of RGBA pixels at random locations. 238 */ 239 240 void (*WriteMonoRGBAPixels)( const GLcontext *ctx, 241 GLuint n, const GLint x[], const GLint y[], 242 const GLchan color[4], const GLubyte mask[] ); 243 /* Write an array of mono-RGBA pixels at random locations. 244 */ 245 246 void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, 247 const GLuint index[], const GLubyte mask[] ); 248 void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, 249 const GLubyte index[], const GLubyte mask[] ); 250 /* Write a horizontal run of CI pixels. One function is for 32bpp 251 * indexes and the other for 8bpp pixels (the common case). You mus 252 * implement both for color index mode. 253 */ 254 255 void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, 256 GLuint colorIndex, const GLubyte mask[] ); 257 /* Write a horizontal run of color index pixels using the color index 258 * last specified by the Index() function. 259 */ 260 261 void (*WriteCI32Pixels)( const GLcontext *ctx, 262 GLuint n, const GLint x[], const GLint y[], 263 const GLuint index[], const GLubyte mask[] ); 264 /* 265 * Write a random array of CI pixels. 266 */ 267 268 void (*WriteMonoCIPixels)( const GLcontext *ctx, 269 GLuint n, const GLint x[], const GLint y[], 270 GLuint colorIndex, const GLubyte mask[] ); 271 /* Write a random array of color index pixels using the color index 272 * last specified by the Index() function. 273 */ 274 275 276 /*** 277 *** Functions to read pixels from frame buffer: 278 ***/ 279 280 void (*ReadCI32Span)( const GLcontext *ctx, 281 GLuint n, GLint x, GLint y, GLuint index[] ); 282 /* Read a horizontal run of color index pixels. 283 */ 284 285 void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, 286 GLchan rgba[][4] ); 287 /* Read a horizontal run of RGBA pixels. 288 */ 289 290 void (*ReadCI32Pixels)( const GLcontext *ctx, 291 GLuint n, const GLint x[], const GLint y[], 292 GLuint indx[], const GLubyte mask[] ); 293 /* Read a random array of CI pixels. 294 */ 295 296 void (*ReadRGBAPixels)( const GLcontext *ctx, 297 GLuint n, const GLint x[], const GLint y[], 298 GLchan rgba[][4], const GLubyte mask[] ); 299 /* Read a random array of RGBA pixels. 300 */ 301 302 303 /********************************************************************** 304 *** Optional functions: these functions may or may not be *** 305 *** implemented by the device driver. If the device driver *** 306 *** doesn't implement them it should never touch these pointers *** 307 *** since Mesa will either set them to NULL or point them at a *** 308 *** fall-back function. *** 309 **********************************************************************/ 310 311 void (*Finish)( GLcontext *ctx ); 312 /* 313 * This is called whenever glFinish() is called. 314 */ 315 316 void (*Flush)( GLcontext *ctx ); 317 /* 318 * This is called whenever glFlush() is called. 319 */ 320 321 void (*Error)( GLcontext *ctx ); 322 /* 323 * Called whenever an error is generated. ctx->ErrorValue contains 324 * the error value. 325 */ 326 327 328 /*** 329 *** For supporting hardware Z buffers: 330 *** Either ALL or NONE of these functions must be implemented! 331 *** NOTE that Each depth value is a 32-bit GLuint. If the depth 332 *** buffer is less than 32 bits deep then the extra upperbits are zero. 333 ***/ 334 335 void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, 336 const GLdepth depth[], const GLubyte mask[] ); 337 /* Write a horizontal span of values into the depth buffer. Only write 338 * depth[i] value if mask[i] is nonzero. 339 */ 340 341 void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, 342 GLdepth depth[] ); 343 /* Read a horizontal span of values from the depth buffer. 344 */ 345 346 347 void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, 348 const GLint x[], const GLint y[], 349 const GLdepth depth[], const GLubyte mask[] ); 350 /* Write an array of randomly positioned depth values into the 351 * depth buffer. Only write depth[i] value if mask[i] is nonzero. 352 */ 353 354 void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, 355 const GLint x[], const GLint y[], 356 GLdepth depth[] ); 357 /* Read an array of randomly positioned depth values from the depth buffer. 358 */ 359 360 361 362 /*** 363 *** For supporting hardware stencil buffers: 364 *** Either ALL or NONE of these functions must be implemented! 365 ***/ 366 367 void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, 368 const GLstencil stencil[], const GLubyte mask[] ); 369 /* Write a horizontal span of stencil values into the stencil buffer. 370 * If mask is NULL, write all stencil values. 371 * Else, only write stencil[i] if mask[i] is non-zero. 372 */ 373 374 void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, 375 GLstencil stencil[] ); 376 /* Read a horizontal span of stencil values from the stencil buffer. 377 */ 378 379 void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, 380 const GLint x[], const GLint y[], 381 const GLstencil stencil[], 382 const GLubyte mask[] ); 383 /* Write an array of stencil values into the stencil buffer. 384 * If mask is NULL, write all stencil values. 385 * Else, only write stencil[i] if mask[i] is non-zero. 386 */ 387 388 void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, 389 const GLint x[], const GLint y[], 390 GLstencil stencil[] ); 391 /* Read an array of stencil values from the stencil buffer. 392 */ 393 394 395 /*** 396 *** For hardware accumulation buffer: 397 ***/ 398 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, 399 GLint xpos, GLint ypos, GLint width, GLint height ); 400 /* Execute glAccum command within the given scissor region. 401 */ 402 403 404 /*** 405 *** glDraw/Read/CopyPixels and glBitmap functions: 406 ***/ 407 408 void (*DrawPixels)( GLcontext *ctx, 409 GLint x, GLint y, GLsizei width, GLsizei height, 410 GLenum format, GLenum type, 411 const struct gl_pixelstore_attrib *unpack, 412 const GLvoid *pixels ); 413 /* This is called by glDrawPixels. 414 * 'unpack' describes how to unpack the source image data. 415 */ 416 417 void (*ReadPixels)( GLcontext *ctx, 418 GLint x, GLint y, GLsizei width, GLsizei height, 419 GLenum format, GLenum type, 420 const struct gl_pixelstore_attrib *unpack, 421 GLvoid *dest ); 422 /* Called by glReadPixels. 423 */ 424 425 void (*CopyPixels)( GLcontext *ctx, 426 GLint srcx, GLint srcy, 427 GLsizei width, GLsizei height, 428 GLint dstx, GLint dsty, GLenum type ); 429 /* Do a glCopyPixels. This function must respect all rasterization 430 * state, glPixelTransfer, glPixelZoom, etc. 431 */ 432 433 void (*Bitmap)( GLcontext *ctx, 434 GLint x, GLint y, GLsizei width, GLsizei height, 435 const struct gl_pixelstore_attrib *unpack, 436 const GLubyte *bitmap ); 437 /* This is called by glBitmap. Works the same as DrawPixels, above. 438 */ 439 440 void (*ResizeBuffersMESA)( GLcontext *ctx ); 441 442 443 /*** 444 *** Texture image functions: 445 ***/ 446 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, 447 GLint internalFormat, 448 GLint width, GLint border, 449 GLenum format, GLenum type, const GLvoid *pixels, 450 const struct gl_pixelstore_attrib *packing, 451 struct gl_texture_object *texObj, 452 struct gl_texture_image *texImage ); 453 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, 454 GLint internalFormat, 455 GLint width, GLint height, GLint border, 456 GLenum format, GLenum type, const GLvoid *pixels, 457 const struct gl_pixelstore_attrib *packing, 458 struct gl_texture_object *texObj, 459 struct gl_texture_image *texImage ); 460 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, 461 GLint internalFormat, 462 GLint width, GLint height, GLint depth, GLint border, 463 GLenum format, GLenum type, const GLvoid *pixels, 464 const struct gl_pixelstore_attrib *packing, 465 struct gl_texture_object *texObj, 466 struct gl_texture_image *texImage ); 467 /* Called by glTexImage1/2/3D. 468 * Arguments: 469 * <target>, <level>, <format>, <type> and <pixels> are user specified. 470 * <packing> indicates the image packing of pixels. 471 * <texObj> is the target texture object. 472 * <texImage> is the target texture image. It will have the texture 473 * width, height, depth, border and internalFormat information. 474 * <retainInternalCopy> is returned by this function and indicates whether 475 * core Mesa should keep an internal copy of the texture image. 476 * Drivers should call a fallback routine from texstore.c if needed. 477 */ 478 479 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 480 GLint xoffset, GLsizei width, 481 GLenum format, GLenum type, 482 const GLvoid *pixels, 483 const struct gl_pixelstore_attrib *packing, 484 struct gl_texture_object *texObj, 485 struct gl_texture_image *texImage ); 486 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 487 GLint xoffset, GLint yoffset, 488 GLsizei width, GLsizei height, 489 GLenum format, GLenum type, 490 const GLvoid *pixels, 491 const struct gl_pixelstore_attrib *packing, 492 struct gl_texture_object *texObj, 493 struct gl_texture_image *texImage ); 494 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 495 GLint xoffset, GLint yoffset, GLint zoffset, 496 GLsizei width, GLsizei height, GLint depth, 497 GLenum format, GLenum type, 498 const GLvoid *pixels, 499 const struct gl_pixelstore_attrib *packing, 500 struct gl_texture_object *texObj, 501 struct gl_texture_image *texImage ); 502 /* Called by glTexSubImage1/2/3D. 503 * Arguments: 504 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>, 505 * <depth>, <format>, <type> and <pixels> are user specified. 506 * <packing> indicates the image packing of pixels. 507 * <texObj> is the target texture object. 508 * <texImage> is the target texture image. It will have the texture 509 * width, height, border and internalFormat information. 510 * The driver should use a fallback routine from texstore.c if needed. 511 */ 512 513 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, 514 GLenum internalFormat, GLint x, GLint y, 515 GLsizei width, GLint border ); 516 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, 517 GLenum internalFormat, GLint x, GLint y, 518 GLsizei width, GLsizei height, GLint border ); 519 /* Called by glCopyTexImage1D and glCopyTexImage2D. 520 * Drivers should use a fallback routine from texstore.c if needed. 521 */ 522 523 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 524 GLint xoffset, 525 GLint x, GLint y, GLsizei width ); 526 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 527 GLint xoffset, GLint yoffset, 528 GLint x, GLint y, 529 GLsizei width, GLsizei height ); 530 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 531 GLint xoffset, GLint yoffset, GLint zoffset, 532 GLint x, GLint y, 533 GLsizei width, GLsizei height ); 534 /* Called by glCopyTexSubImage1/2/3D. 535 * Drivers should use a fallback routine from texstore.c if needed. 536 */ 537 538 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, 539 GLint level, GLint internalFormat, 540 GLenum format, GLenum type, 541 GLint width, GLint height, 542 GLint depth, GLint border); 543 /* Called by glTexImage[123]D when user specifies a proxy texture 544 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE 545 * if the test fails. 546 */ 547 548 /*** 549 *** Compressed texture functions: 550 ***/ 551 552 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, 553 GLint level, GLint internalFormat, 554 GLsizei width, GLint border, 555 GLsizei imageSize, const GLvoid *data, 556 struct gl_texture_object *texObj, 557 struct gl_texture_image *texImage ); 558 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, 559 GLint level, GLint internalFormat, 560 GLsizei width, GLsizei height, GLint border, 561 GLsizei imageSize, const GLvoid *data, 562 struct gl_texture_object *texObj, 563 struct gl_texture_image *texImage ); 564 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, 565 GLint level, GLint internalFormat, 566 GLsizei width, GLsizei height, GLsizei depth, 567 GLint border, 568 GLsizei imageSize, const GLvoid *data, 569 struct gl_texture_object *texObj, 570 struct gl_texture_image *texImage ); 571 /* Called by glCompressedTexImage1/2/3D. 572 * Arguments: 573 * <target>, <level>, <internalFormat>, <data> are user specified. 574 * <texObj> is the target texture object. 575 * <texImage> is the target texture image. It will have the texture 576 * width, height, depth, border and internalFormat information. 577 * <retainInternalCopy> is returned by this function and indicates whether 578 * core Mesa should keep an internal copy of the texture image. 579 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa 580 * should do the job. 581 */ 582 583 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, 584 GLint xoffset, GLsizei width, 585 GLenum format, 586 GLsizei imageSize, const GLvoid *data, 587 struct gl_texture_object *texObj, 588 struct gl_texture_image *texImage); 589 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, 590 GLint xoffset, GLint yoffset, 591 GLsizei width, GLint height, 592 GLenum format, 593 GLsizei imageSize, const GLvoid *data, 594 struct gl_texture_object *texObj, 595 struct gl_texture_image *texImage); 596 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, 597 GLint xoffset, GLint yoffset, GLint zoffset, 598 GLsizei width, GLint height, GLint depth, 599 GLenum format, 600 GLsizei imageSize, const GLvoid *data, 601 struct gl_texture_object *texObj, 602 struct gl_texture_image *texImage); 603 /* Called by glCompressedTexSubImage1/2/3D. 604 * Arguments: 605 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>, 606 * <imageSize>, and <data> are user specified. 607 * <texObj> is the target texture object. 608 * <texImage> is the target texture image. It will have the texture 609 * width, height, depth, border and internalFormat information. 610 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa 611 * should do the job. 612 */ 613 614 GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat); 615 /* Called to tell if a format is a compressed format. 616 */ 617 618 void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target, 619 GLint lod, void *image, 620 const struct gl_texture_object *texObj, 621 struct gl_texture_image *texImage ); 622 /* Called by glGetCompressedTexImageARB. 623 * <target>, <lod>, <image> are specified by user. 624 * <texObj> is the source texture object. 625 * <texImage> is the source texture image. 626 */ 627 628 GLint (*BaseCompressedTexFormat)(GLcontext *ctx, 629 GLint internalFormat); 630 /* Called to compute the base format for a specific compressed 631 * format. Return -1 if the internalFormat is not a specific 632 * compressed format that the driver recognizes. 633 * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB. 634 */ 635 636#if 000 637 /* ... Note the 638 * return value differences between this function and 639 * SpecificCompressedTexFormat below. 640 */ 641 642 GLint (*SpecificCompressedTexFormat)(GLcontext *ctx, 643 GLint internalFormat, 644 GLint numDimensions, 645 GLint *levelp, 646 GLsizei *widthp, 647 GLsizei *heightp, 648 GLsizei *depthp, 649 GLint *borderp, 650 GLenum *formatp, 651 GLenum *typep); 652 /* Called to turn a generic texture format into a specific 653 * texture format. For example, if a driver implements 654 * GL_3DFX_texture_compression_FXT1, this would map 655 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX. 656 * 657 * If the driver does not know how to handle the compressed 658 * format, then just return the generic format, and Mesa will 659 * do the right thing with it. 660 */ 661 662 GLsizei (*CompressedImageSize)(GLcontext *ctx, 663 GLenum internalFormat, 664 GLuint numDimensions, 665 GLuint width, 666 GLuint height, 667 GLuint depth); 668 /* Calculate the size of a compressed image, given the image's 669 * format and dimensions. 670 */ 671#endif 672 673 /*** 674 *** Texture object functions: 675 ***/ 676 677 void (*BindTexture)( GLcontext *ctx, GLenum target, 678 struct gl_texture_object *tObj ); 679 /* Called by glBindTexture(). 680 */ 681 682 void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 683 /* Called when a texture object is created. 684 */ 685 686 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 687 /* Called when a texture object is about to be deallocated. Driver 688 * should free anything attached to the DriverData pointers. 689 */ 690 691 GLboolean (*IsTextureResident)( GLcontext *ctx, 692 struct gl_texture_object *t ); 693 /* Called by glAreTextureResident(). 694 */ 695 696 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, 697 GLclampf priority ); 698 /* Called by glPrioritizeTextures(). 699 */ 700 701 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); 702 /* Called by glActiveTextureARB to set current texture unit. 703 */ 704 705 void (*UpdateTexturePalette)( GLcontext *ctx, 706 struct gl_texture_object *tObj ); 707 /* Called when the texture's color lookup table is changed. 708 * If tObj is NULL then the shared texture palette ctx->Texture.Palette 709 * is to be updated. 710 */ 711 712 713 /*** 714 *** State-changing functions (drawing functions are above) 715 *** 716 *** These functions are called by their corresponding OpenGL API functions. 717 *** They're ALSO called by the gl_PopAttrib() function!!! 718 *** May add more functions like these to the device driver in the future. 719 ***/ 720 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref); 721 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); 722 void (*BlendEquation)(GLcontext *ctx, GLenum mode); 723 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor); 724 void (*BlendFuncSeparate)(GLcontext *ctx, 725 GLenum sfactorRGB, GLenum dfactorRGB, 726 GLenum sfactorA, GLenum dfactorA); 727 void (*ClearColor)(GLcontext *ctx, const GLchan color[4]); 728 void (*ClearDepth)(GLcontext *ctx, GLclampd d); 729 void (*ClearIndex)(GLcontext *ctx, GLuint index); 730 void (*ClearStencil)(GLcontext *ctx, GLint s); 731 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, 732 GLboolean bmask, GLboolean amask ); 733 void (*CullFace)(GLcontext *ctx, GLenum mode); 734 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); 735 void (*FrontFace)(GLcontext *ctx, GLenum mode); 736 void (*DepthFunc)(GLcontext *ctx, GLenum func); 737 void (*DepthMask)(GLcontext *ctx, GLboolean flag); 738 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); 739 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state); 740 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 741 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); 742 void (*IndexMask)(GLcontext *ctx, GLuint mask); 743 void (*Lightfv)(GLcontext *ctx, GLenum light, 744 GLenum pname, const GLfloat *params ); 745 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 746 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); 747 void (*LineWidth)(GLcontext *ctx, GLfloat width); 748 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); 749 void (*PointParameterfv)(GLcontext *ctx, GLenum pname, 750 const GLfloat *params); 751 void (*PointSize)(GLcontext *ctx, GLfloat size); 752 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); 753 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); 754 void (*RenderMode)(GLcontext *ctx, GLenum mode ); 755 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 756 void (*ShadeModel)(GLcontext *ctx, GLenum mode); 757 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask); 758 void (*StencilMask)(GLcontext *ctx, GLuint mask); 759 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass); 760 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, 761 const GLfloat *params); 762 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, 763 const GLfloat *param); 764 void (*TexParameter)(GLcontext *ctx, GLenum target, 765 struct gl_texture_object *texObj, 766 GLenum pname, const GLfloat *params); 767 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); 768 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 769 770 771 /*** State-query functions 772 *** 773 *** Return GL_TRUE if query was completed, GL_FALSE otherwise. 774 ***/ 775 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); 776 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); 777 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); 778 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); 779 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); 780 781 782 /*** 783 *** Vertex array functions 784 *** 785 *** Called by the corresponding OpenGL functions. 786 ***/ 787 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, 788 GLsizei stride, const GLvoid *ptr); 789 void (*NormalPointer)(GLcontext *ctx, GLenum type, 790 GLsizei stride, const GLvoid *ptr); 791 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, 792 GLsizei stride, const GLvoid *ptr); 793 void (*FogCoordPointer)(GLcontext *ctx, GLenum type, 794 GLsizei stride, const GLvoid *ptr); 795 void (*IndexPointer)(GLcontext *ctx, GLenum type, 796 GLsizei stride, const GLvoid *ptr); 797 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, 798 GLsizei stride, const GLvoid *ptr); 799 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, 800 GLsizei stride, const GLvoid *ptr); 801 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); 802 803 804 /*** 805 *** TNL Pipeline 806 ***/ 807 808 void (*PipelineStart)(GLcontext *ctx); 809 void (*PipelineFinish)(GLcontext *ctx); 810 /* Called before and after all pipeline stages. 811 * These are a suitable place for grabbing/releasing hardware locks. 812 */ 813 814 /*** 815 *** Rendering 816 ***/ 817 818 void (*RenderStart)(GLcontext *ctx); 819 void (*RenderFinish)(GLcontext *ctx); 820 /* Called before and after all rendering operations, including DrawPixels, 821 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. 822 * These are a suitable place for grabbing/releasing hardware locks. 823 */ 824 825 void (*RenderPrimitive)(GLcontext *ctx, GLenum mode); 826 /* Called between RednerStart() and RenderFinish() to indicate the 827 * type of primitive we're about to draw. Mode will be one of the 828 * modes accepted by glBegin(). 829 */ 830 831 interp_func RenderInterp; 832 copy_pv_func RenderCopyPV; 833 void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); 834 void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); 835 /* Functions to interpolate between prebuilt vertices, copy flat-shade 836 * provoking color, and to render clipped primitives. 837 */ 838 839 /*** 840 *** Parameters for _tnl_render_stage 841 ***/ 842 points_func PointsFunc; /* must now respect vb->elts */ 843 line_func LineFunc; 844 triangle_func TriangleFunc; 845 quad_func QuadFunc; 846 /* These functions are called in order to render points, lines, 847 * triangles and quads. These are only called via the T&L module. 848 */ 849 850 render_func *RenderTabVerts; 851 render_func *RenderTabElts; 852 /* Render whole unclipped primitives (points, lines, linestrips, 853 * lineloops, etc). The tables are indexed by the GL enum of the 854 * primitive to be rendered. 855 */ 856 857 void (*ResetLineStipple)( GLcontext *ctx ); 858 /* Reset the hardware's line stipple counter. 859 */ 860 861 void (*BuildProjectedVertices)( GLcontext *ctx, 862 GLuint start, GLuint end, 863 GLuint new_inputs); 864 /* This function is called whenever new vertices are required for 865 * rendering. The vertices in question are those n such that start 866 * <= n < end. The new_inputs parameter indicates those fields of 867 * the vertex which need to be updated, if only a partial repair of 868 * the vertex is required. 869 * 870 * This function is called only from _tnl_render_stage in tnl/t_render.c. 871 */ 872 873 874 GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno ); 875 /* Driver may request additional render passes by returning GL_TRUE 876 * when this function is called. This function will be called 877 * after the first pass, and passes will be made until the function 878 * returns GL_FALSE. If no function is registered, only one pass 879 * is made. 880 * 881 * This function will be first invoked with passno == 1. 882 */ 883 884 885 /*** 886 *** Support for multiple t&l engines 887 ***/ 888 889 GLuint NeedValidate; 890 /* Bitmask of state changes that require the current tnl module to be 891 * validated, using ValidateTnlModule() below. 892 */ 893 894 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); 895 /* Validate the current tnl module. This is called directly after 896 * UpdateState() when a state change that has occured matches the 897 * NeedValidate bitmask above. This ensures all computed values are 898 * up to date, thus allowing the driver to decide if the current tnl 899 * module needs to be swapped out. 900 * 901 * This must be non-NULL if a driver installs a custom tnl module and 902 * sets the NeedValidate bitmask, but may be NULL otherwise. 903 */ 904 905 906#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1 907#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2 908#define PRIM_UNKNOWN GL_POLYGON+3 909 910 GLuint CurrentExecPrimitive; 911 /* Set by the driver-supplied t&l engine. Set to 912 * PRIM_OUTSIDE_BEGIN_END when outside begin/end. 913 */ 914 915 GLuint CurrentSavePrimitive; 916 /* Current state of an in-progress compilation. May take on any of 917 * the additional values defined above. 918 */ 919 920 921#define FLUSH_STORED_VERTICES 0x1 922#define FLUSH_UPDATE_CURRENT 0x2 923 GLuint NeedFlush; 924 /* Set by the driver-supplied t&l engine whenever vertices are 925 * buffered between begin/end objects or ctx->Current is not uptodate. 926 * 927 * The FlushVertices() call below may be used to resolve 928 * these conditions. 929 */ 930 931 void (*FlushVertices)( GLcontext *ctx, GLuint flags ); 932 /* If inside begin/end, ASSERT(0). 933 * Otherwise, 934 * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices, 935 * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current 936 * and ctx->Light.Material 937 * 938 * Note that the default t&l engine never clears the 939 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 940 */ 941 942 void (*LightingSpaceChange)( GLcontext *ctx ); 943 /* Notify driver that the special derived value _NeedEyeCoords has 944 * changed. 945 */ 946 947 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); 948 void (*EndList)( GLcontext *ctx ); 949 /* Let the t&l component know what is going on with display lists 950 * in time to make changes to dispatch tables, etc. 951 * Called by glNewList() and glEndList(), respectively. 952 */ 953 954 void (*BeginCallList)( GLcontext *ctx, GLuint list ); 955 void (*EndCallList)( GLcontext *ctx ); 956 /* Notify the t&l component before and after calling a display list. 957 * Called by glCallList(s), but not recursively. 958 */ 959 960 void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer, 961 GLframebuffer *readBuffer ); 962 /* Let the t&l component know when the context becomes current. 963 */ 964 965 966 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); 967 void (*UnlockArraysEXT)( GLcontext *ctx ); 968 /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively. 969 */ 970 971}; 972 973 974 975/* 976 * Transform/Clip/Lighting interface 977 */ 978typedef struct { 979 void (*ArrayElement)( GLint ); /* NOTE */ 980 void (*Color3f)( GLfloat, GLfloat, GLfloat ); 981 void (*Color3fv)( const GLfloat * ); 982 void (*Color3ub)( GLubyte, GLubyte, GLubyte ); 983 void (*Color3ubv)( const GLubyte * ); 984 void (*Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 985 void (*Color4fv)( const GLfloat * ); 986 void (*Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte ); 987 void (*Color4ubv)( const GLubyte * ); 988 void (*EdgeFlag)( GLboolean ); 989 void (*EdgeFlagv)( const GLboolean * ); 990 void (*EvalCoord1f)( GLfloat ); /* NOTE */ 991 void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */ 992 void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ 993 void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */ 994 void (*EvalPoint1)( GLint ); /* NOTE */ 995 void (*EvalPoint2)( GLint, GLint ); /* NOTE */ 996 void (*FogCoordfEXT)( GLfloat ); 997 void (*FogCoordfvEXT)( const GLfloat * ); 998 void (*Indexi)( GLint ); 999 void (*Indexiv)( const GLint * ); 1000 void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ 1001 void (*MultiTexCoord1fARB)( GLenum, GLfloat ); 1002 void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 1003 void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 1004 void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 1005 void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 1006 void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 1007 void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 1008 void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 1009 void (*Normal3f)( GLfloat, GLfloat, GLfloat ); 1010 void (*Normal3fv)( const GLfloat * ); 1011 void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1012 void (*SecondaryColor3fvEXT)( const GLfloat * ); 1013 void (*SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ); 1014 void (*SecondaryColor3ubvEXT)( const GLubyte * ); 1015 void (*TexCoord1f)( GLfloat ); 1016 void (*TexCoord1fv)( const GLfloat * ); 1017 void (*TexCoord2f)( GLfloat, GLfloat ); 1018 void (*TexCoord2fv)( const GLfloat * ); 1019 void (*TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1020 void (*TexCoord3fv)( const GLfloat * ); 1021 void (*TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1022 void (*TexCoord4fv)( const GLfloat * ); 1023 void (*Vertex2f)( GLfloat, GLfloat ); 1024 void (*Vertex2fv)( const GLfloat * ); 1025 void (*Vertex3f)( GLfloat, GLfloat, GLfloat ); 1026 void (*Vertex3fv)( const GLfloat * ); 1027 void (*Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1028 void (*Vertex4fv)( const GLfloat * ); 1029 void (*CallList)( GLuint ); /* NOTE */ 1030 void (*Begin)( GLenum ); 1031 void (*End)( void ); 1032 /* Drivers present a reduced set of the functions possible in 1033 * begin/end objects. Core mesa provides translation stubs for the 1034 * remaining functions to map down to these entrypoints. 1035 * 1036 * These are the initial values to be installed into dispatch by 1037 * mesa. If the t&l driver wants to modify the dispatch table 1038 * while installed, it must do so itself. It would be possible for 1039 * the vertexformat to install it's own initial values for these 1040 * functions, but this way there is an obvious list of what is 1041 * expected of the driver. 1042 * 1043 * If the driver wants to hook in entrypoints other than those 1044 * listed above, it must restore them to their original values in 1045 * the disable() callback, below. 1046 */ 1047 1048 void (*Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1049 /* 1050 */ 1051 1052 void (*DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1053 void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, 1054 const GLvoid *indices ); 1055 void (*DrawRangeElements)( GLenum mode, GLuint start, 1056 GLuint end, GLsizei count, 1057 GLenum type, const GLvoid *indices ); 1058 /* These may or may not belong here. Heuristic: If an array is 1059 * enabled, the installed vertex format should support that array and 1060 * it's current size natively. 1061 */ 1062 1063 void (*EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1064 void (*EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1065 /* If you don't support eval, fallback to the default vertex format 1066 * on receiving an eval call and use the pipeline mechanism to 1067 * provide partial t&l acceleration. 1068 * 1069 * Mesa will provide a set of helper functions to do eval within 1070 * accelerated vertex formats, eventually... 1071 */ 1072 1073 GLboolean prefer_float_colors; 1074 /* Should core try to send colors to glColor4f or glColor4chan, 1075 * where it has a choice? 1076 */ 1077} GLvertexformat; 1078 1079 1080#endif /* DD_INCLUDED */ 1081