dd.h revision 31aca27c08d6a385c595d34fe4ee06390bf5b0e8
1a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar/** 2a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * \file dd.h 3a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Device driver interfaces. 4a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar */ 5a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 6a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar/* 7a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Mesa 3-D graphics library 8a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Version: 6.5.2 9a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * 10a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * 12a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Permission is hereby granted, free of charge, to any person obtaining a 13a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * copy of this software and associated documentation files (the "Software"), 14a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * to deal in the Software without restriction, including without limitation 15a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * and/or sell copies of the Software, and to permit persons to whom the 17a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Software is furnished to do so, subject to the following conditions: 18a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * 19a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * The above copyright notice and this permission notice shall be included 20a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * in all copies or substantial portions of the Software. 21a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * 22a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar */ 29a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 30a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 31a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar#ifndef DD_INCLUDED 32a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar#define DD_INCLUDED 33a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 34a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 36a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainarstruct gl_pixelstore_attrib; 37a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainarstruct gl_display_list; 38a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar 39a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar/* GL_ARB_vertex_buffer_object */ 40a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 41a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * NULL) if buffer is unavailable for immediate mapping. 42a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * 43a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 44a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * would require more book-keeping in the driver than seems necessary 45a4de17562d13d7a8188108243c4cfbd52f33229aPirama Arumuga Nainar * at this point. 46 * 47 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 48 * want to provoke the driver to throw away the old storage, we will 49 * respect the contents of already referenced data. 50 */ 51#define MESA_MAP_NOWAIT_BIT 0x0040 52 53 54/** 55 * Device driver function table. 56 * Core Mesa uses these function pointers to call into device drivers. 57 * Most of these functions directly correspond to OpenGL state commands. 58 * Core Mesa will call these functions after error checking has been done 59 * so that the drivers don't have to worry about error testing. 60 * 61 * Vertex transformation/clipping/lighting is patched into the T&L module. 62 * Rasterization functions are patched into the swrast module. 63 * 64 * Note: when new functions are added here, the drivers/common/driverfuncs.c 65 * file should be updated too!!! 66 */ 67struct dd_function_table { 68 /** 69 * Return a string as needed by glGetString(). 70 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 71 * returned. 72 */ 73 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); 74 75 /** 76 * Notify the driver after Mesa has made some internal state changes. 77 * 78 * This is in addition to any state change callbacks Mesa may already have 79 * made. 80 */ 81 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state ); 82 83 /** 84 * Get the width and height of the named buffer/window. 85 * 86 * Mesa uses this to determine when the driver's window size has changed. 87 * XXX OBSOLETE: this function will be removed in the future. 88 */ 89 void (*GetBufferSize)( struct gl_framebuffer *buffer, 90 GLuint *width, GLuint *height ); 91 92 /** 93 * Resize the given framebuffer to the given size. 94 * XXX OBSOLETE: this function will be removed in the future. 95 */ 96 void (*ResizeBuffers)( GLcontext *ctx, struct gl_framebuffer *fb, 97 GLuint width, GLuint height); 98 99 /** 100 * Called whenever an error is generated. 101 * __GLcontextRec::ErrorValue contains the error value. 102 */ 103 void (*Error)( GLcontext *ctx ); 104 105 /** 106 * This is called whenever glFinish() is called. 107 */ 108 void (*Finish)( GLcontext *ctx ); 109 110 /** 111 * This is called whenever glFlush() is called. 112 */ 113 void (*Flush)( GLcontext *ctx ); 114 115 /** 116 * Clear the color/depth/stencil/accum buffer(s). 117 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 118 * renderbuffers need to be cleared. 119 */ 120 void (*Clear)( GLcontext *ctx, GLbitfield buffers ); 121 122 /** 123 * Execute glAccum command. 124 */ 125 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value ); 126 127 128 /** 129 * Execute glRasterPos, updating the ctx->Current.Raster fields 130 */ 131 void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] ); 132 133 /** 134 * \name Image-related functions 135 */ 136 /*@{*/ 137 138 /** 139 * Called by glDrawPixels(). 140 * \p unpack describes how to unpack the source image data. 141 */ 142 void (*DrawPixels)( GLcontext *ctx, 143 GLint x, GLint y, GLsizei width, GLsizei height, 144 GLenum format, GLenum type, 145 const struct gl_pixelstore_attrib *unpack, 146 const GLvoid *pixels ); 147 148 /** 149 * Called by glReadPixels(). 150 */ 151 void (*ReadPixels)( GLcontext *ctx, 152 GLint x, GLint y, GLsizei width, GLsizei height, 153 GLenum format, GLenum type, 154 const struct gl_pixelstore_attrib *unpack, 155 GLvoid *dest ); 156 157 /** 158 * Called by glCopyPixels(). 159 */ 160 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, 161 GLsizei width, GLsizei height, 162 GLint dstx, GLint dsty, GLenum type ); 163 164 /** 165 * Called by glBitmap(). 166 */ 167 void (*Bitmap)( GLcontext *ctx, 168 GLint x, GLint y, GLsizei width, GLsizei height, 169 const struct gl_pixelstore_attrib *unpack, 170 const GLubyte *bitmap ); 171 /*@}*/ 172 173 174 /** 175 * \name Texture image functions 176 */ 177 /*@{*/ 178 179 /** 180 * Choose texture format. 181 * 182 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback 183 * functions. The driver should examine \p internalFormat and return a 184 * gl_format value. 185 */ 186 GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, 187 GLenum srcFormat, GLenum srcType ); 188 189 /** 190 * Called by glTexImage1D(). 191 * 192 * \param target user specified. 193 * \param format user specified. 194 * \param type user specified. 195 * \param pixels user specified. 196 * \param packing indicates the image packing of pixels. 197 * \param texObj is the target texture object. 198 * \param texImage is the target texture image. It will have the texture \p 199 * width, \p height, \p depth, \p border and \p internalFormat information. 200 * 201 * \p retainInternalCopy is returned by this function and indicates whether 202 * core Mesa should keep an internal copy of the texture image. 203 * 204 * Drivers should call a fallback routine from texstore.c if needed. 205 */ 206 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, 207 GLint internalFormat, 208 GLint width, GLint border, 209 GLenum format, GLenum type, const GLvoid *pixels, 210 const struct gl_pixelstore_attrib *packing, 211 struct gl_texture_object *texObj, 212 struct gl_texture_image *texImage ); 213 214 /** 215 * Called by glTexImage2D(). 216 * 217 * \sa dd_function_table::TexImage1D. 218 */ 219 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, 220 GLint internalFormat, 221 GLint width, GLint height, GLint border, 222 GLenum format, GLenum type, const GLvoid *pixels, 223 const struct gl_pixelstore_attrib *packing, 224 struct gl_texture_object *texObj, 225 struct gl_texture_image *texImage ); 226 227 /** 228 * Called by glTexImage3D(). 229 * 230 * \sa dd_function_table::TexImage1D. 231 */ 232 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, 233 GLint internalFormat, 234 GLint width, GLint height, GLint depth, GLint border, 235 GLenum format, GLenum type, const GLvoid *pixels, 236 const struct gl_pixelstore_attrib *packing, 237 struct gl_texture_object *texObj, 238 struct gl_texture_image *texImage ); 239 240 /** 241 * Called by glTexSubImage1D(). 242 * 243 * \param target user specified. 244 * \param level user specified. 245 * \param xoffset user specified. 246 * \param yoffset user specified. 247 * \param zoffset user specified. 248 * \param width user specified. 249 * \param height user specified. 250 * \param depth user specified. 251 * \param format user specified. 252 * \param type user specified. 253 * \param pixels user specified. 254 * \param packing indicates the image packing of pixels. 255 * \param texObj is the target texture object. 256 * \param texImage is the target texture image. It will have the texture \p 257 * width, \p height, \p border and \p internalFormat information. 258 * 259 * The driver should use a fallback routine from texstore.c if needed. 260 */ 261 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 262 GLint xoffset, GLsizei width, 263 GLenum format, GLenum type, 264 const GLvoid *pixels, 265 const struct gl_pixelstore_attrib *packing, 266 struct gl_texture_object *texObj, 267 struct gl_texture_image *texImage ); 268 269 /** 270 * Called by glTexSubImage2D(). 271 * 272 * \sa dd_function_table::TexSubImage1D. 273 */ 274 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 275 GLint xoffset, GLint yoffset, 276 GLsizei width, GLsizei height, 277 GLenum format, GLenum type, 278 const GLvoid *pixels, 279 const struct gl_pixelstore_attrib *packing, 280 struct gl_texture_object *texObj, 281 struct gl_texture_image *texImage ); 282 283 /** 284 * Called by glTexSubImage3D(). 285 * 286 * \sa dd_function_table::TexSubImage1D. 287 */ 288 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 289 GLint xoffset, GLint yoffset, GLint zoffset, 290 GLsizei width, GLsizei height, GLint depth, 291 GLenum format, GLenum type, 292 const GLvoid *pixels, 293 const struct gl_pixelstore_attrib *packing, 294 struct gl_texture_object *texObj, 295 struct gl_texture_image *texImage ); 296 297 /** 298 * Called by glGetTexImage(). 299 */ 300 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, 301 GLenum format, GLenum type, GLvoid *pixels, 302 struct gl_texture_object *texObj, 303 struct gl_texture_image *texImage ); 304 305 /** 306 * Called by glCopyTexImage1D(). 307 * 308 * Drivers should use a fallback routine from texstore.c if needed. 309 */ 310 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, 311 GLenum internalFormat, GLint x, GLint y, 312 GLsizei width, GLint border ); 313 314 /** 315 * Called by glCopyTexImage2D(). 316 * 317 * Drivers should use a fallback routine from texstore.c if needed. 318 */ 319 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, 320 GLenum internalFormat, GLint x, GLint y, 321 GLsizei width, GLsizei height, GLint border ); 322 323 /** 324 * Called by glCopyTexSubImage1D(). 325 * 326 * Drivers should use a fallback routine from texstore.c if needed. 327 */ 328 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 329 GLint xoffset, 330 GLint x, GLint y, GLsizei width ); 331 /** 332 * Called by glCopyTexSubImage2D(). 333 * 334 * Drivers should use a fallback routine from texstore.c if needed. 335 */ 336 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 337 GLint xoffset, GLint yoffset, 338 GLint x, GLint y, 339 GLsizei width, GLsizei height ); 340 /** 341 * Called by glCopyTexSubImage3D(). 342 * 343 * Drivers should use a fallback routine from texstore.c if needed. 344 */ 345 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 346 GLint xoffset, GLint yoffset, GLint zoffset, 347 GLint x, GLint y, 348 GLsizei width, GLsizei height ); 349 350 /** 351 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 352 */ 353 void (*GenerateMipmap)(GLcontext *ctx, GLenum target, 354 struct gl_texture_object *texObj); 355 356 /** 357 * Called by glTexImage[123]D when user specifies a proxy texture 358 * target. 359 * 360 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 361 */ 362 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, 363 GLint level, GLint internalFormat, 364 GLenum format, GLenum type, 365 GLint width, GLint height, 366 GLint depth, GLint border); 367 /*@}*/ 368 369 370 /** 371 * \name Compressed texture functions 372 */ 373 /*@{*/ 374 375 /** 376 * Called by glCompressedTexImage1D(). 377 * 378 * \param target user specified. 379 * \param format user specified. 380 * \param type user specified. 381 * \param pixels user specified. 382 * \param packing indicates the image packing of pixels. 383 * \param texObj is the target texture object. 384 * \param texImage is the target texture image. It will have the texture \p 385 * width, \p height, \p depth, \p border and \p internalFormat information. 386 * 387 * \a retainInternalCopy is returned by this function and indicates whether 388 * core Mesa should keep an internal copy of the texture image. 389 */ 390 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, 391 GLint level, GLint internalFormat, 392 GLsizei width, GLint border, 393 GLsizei imageSize, const GLvoid *data, 394 struct gl_texture_object *texObj, 395 struct gl_texture_image *texImage ); 396 /** 397 * Called by glCompressedTexImage2D(). 398 * 399 * \sa dd_function_table::CompressedTexImage1D. 400 */ 401 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, 402 GLint level, GLint internalFormat, 403 GLsizei width, GLsizei height, GLint border, 404 GLsizei imageSize, const GLvoid *data, 405 struct gl_texture_object *texObj, 406 struct gl_texture_image *texImage ); 407 /** 408 * Called by glCompressedTexImage3D(). 409 * 410 * \sa dd_function_table::CompressedTexImage3D. 411 */ 412 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, 413 GLint level, GLint internalFormat, 414 GLsizei width, GLsizei height, GLsizei depth, 415 GLint border, 416 GLsizei imageSize, const GLvoid *data, 417 struct gl_texture_object *texObj, 418 struct gl_texture_image *texImage ); 419 420 /** 421 * Called by glCompressedTexSubImage1D(). 422 * 423 * \param target user specified. 424 * \param level user specified. 425 * \param xoffset user specified. 426 * \param yoffset user specified. 427 * \param zoffset user specified. 428 * \param width user specified. 429 * \param height user specified. 430 * \param depth user specified. 431 * \param imageSize user specified. 432 * \param data user specified. 433 * \param texObj is the target texture object. 434 * \param texImage is the target texture image. It will have the texture \p 435 * width, \p height, \p depth, \p border and \p internalFormat information. 436 */ 437 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, 438 GLint xoffset, GLsizei width, 439 GLenum format, 440 GLsizei imageSize, const GLvoid *data, 441 struct gl_texture_object *texObj, 442 struct gl_texture_image *texImage); 443 /** 444 * Called by glCompressedTexSubImage2D(). 445 * 446 * \sa dd_function_table::CompressedTexImage3D. 447 */ 448 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, 449 GLint xoffset, GLint yoffset, 450 GLsizei width, GLint height, 451 GLenum format, 452 GLsizei imageSize, const GLvoid *data, 453 struct gl_texture_object *texObj, 454 struct gl_texture_image *texImage); 455 /** 456 * Called by glCompressedTexSubImage3D(). 457 * 458 * \sa dd_function_table::CompressedTexImage3D. 459 */ 460 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, 461 GLint xoffset, GLint yoffset, GLint zoffset, 462 GLsizei width, GLint height, GLint depth, 463 GLenum format, 464 GLsizei imageSize, const GLvoid *data, 465 struct gl_texture_object *texObj, 466 struct gl_texture_image *texImage); 467 468 469 /** 470 * Called by glGetCompressedTexImage. 471 */ 472 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, 473 GLvoid *img, 474 struct gl_texture_object *texObj, 475 struct gl_texture_image *texImage); 476 477 /*@}*/ 478 479 /** 480 * \name Texture object functions 481 */ 482 /*@{*/ 483 484 /** 485 * Called by glBindTexture(). 486 */ 487 void (*BindTexture)( GLcontext *ctx, GLenum target, 488 struct gl_texture_object *tObj ); 489 490 /** 491 * Called to allocate a new texture object. 492 * A new gl_texture_object should be returned. The driver should 493 * attach to it any device-specific info it needs. 494 */ 495 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, 496 GLenum target ); 497 /** 498 * Called when a texture object is about to be deallocated. 499 * 500 * Driver should delete the gl_texture_object object and anything 501 * hanging off of it. 502 */ 503 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 504 505 /** 506 * Called to allocate a new texture image object. 507 */ 508 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx ); 509 510 /** 511 * Called to free tImage->Data. 512 */ 513 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); 514 515 /** Map texture image data into user space */ 516 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 517 /** Unmap texture images from user space */ 518 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 519 520 /** 521 * Note: no context argument. This function doesn't initially look 522 * like it belongs here, except that the driver is the only entity 523 * that knows for sure how the texture memory is allocated - via 524 * the above callbacks. There is then an argument that the driver 525 * knows what memcpy paths might be fast. Typically this is invoked with 526 * 527 * to -- a pointer into texture memory allocated by NewTextureImage() above. 528 * from -- a pointer into client memory or a mesa temporary. 529 * sz -- nr bytes to copy. 530 */ 531 void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); 532 533 /** 534 * Called by glAreTextureResident(). 535 */ 536 GLboolean (*IsTextureResident)( GLcontext *ctx, 537 struct gl_texture_object *t ); 538 539 /** 540 * Called when the texture's color lookup table is changed. 541 * 542 * If \p tObj is NULL then the shared texture palette 543 * gl_texture_object::Palette is to be updated. 544 */ 545 void (*UpdateTexturePalette)( GLcontext *ctx, 546 struct gl_texture_object *tObj ); 547 /*@}*/ 548 549 550 /** 551 * \name Imaging functionality 552 */ 553 /*@{*/ 554 void (*CopyColorTable)( GLcontext *ctx, 555 GLenum target, GLenum internalformat, 556 GLint x, GLint y, GLsizei width ); 557 558 void (*CopyColorSubTable)( GLcontext *ctx, 559 GLenum target, GLsizei start, 560 GLint x, GLint y, GLsizei width ); 561 /*@}*/ 562 563 564 /** 565 * \name Vertex/fragment program functions 566 */ 567 /*@{*/ 568 /** Bind a vertex/fragment program */ 569 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog); 570 /** Allocate a new program */ 571 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); 572 /** Delete a program */ 573 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog); 574 /** 575 * Notify driver that a program string (and GPU code) has been specified 576 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 577 * supported by the driver. 578 */ 579 GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target, 580 struct gl_program *prog); 581 582 /** Query if program can be loaded onto hardware */ 583 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, 584 struct gl_program *prog); 585 586 /*@}*/ 587 588 /** 589 * \name GLSL shader/program functions. 590 */ 591 /*@{*/ 592 /** 593 * Called when a shader is compiled. 594 * 595 * Note that not all shader objects get ShaderCompile called on 596 * them. Notably, the shaders containing builtin functions do not 597 * have CompileShader() called, so if lowering passes are done they 598 * need to also be performed in LinkShader(). 599 */ 600 GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader); 601 /** 602 * Called when a shader program is linked. 603 * 604 * This gives drivers an opportunity to clone the IR and make their 605 * own transformations on it for the purposes of code generation. 606 */ 607 GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader); 608 /*@}*/ 609 610 /** 611 * \name State-changing functions. 612 * 613 * \note drawing functions are above. 614 * 615 * These functions are called by their corresponding OpenGL API functions. 616 * They are \e also called by the gl_PopAttrib() function!!! 617 * May add more functions like these to the device driver in the future. 618 */ 619 /*@{*/ 620 /** Specify the alpha test function */ 621 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); 622 /** Set the blend color */ 623 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); 624 /** Set the blend equation */ 625 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA); 626 /** Specify pixel arithmetic */ 627 void (*BlendFuncSeparate)(GLcontext *ctx, 628 GLenum sfactorRGB, GLenum dfactorRGB, 629 GLenum sfactorA, GLenum dfactorA); 630 /** Specify clear values for the color buffers */ 631 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); 632 /** Specify the clear value for the depth buffer */ 633 void (*ClearDepth)(GLcontext *ctx, GLclampd d); 634 /** Specify the clear value for the stencil buffer */ 635 void (*ClearStencil)(GLcontext *ctx, GLint s); 636 /** Specify a plane against which all geometry is clipped */ 637 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); 638 /** Enable and disable writing of frame buffer color components */ 639 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, 640 GLboolean bmask, GLboolean amask ); 641 void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask, 642 GLboolean gmask, GLboolean bmask, GLboolean amask); 643 /** Cause a material color to track the current color */ 644 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); 645 /** Specify whether front- or back-facing facets can be culled */ 646 void (*CullFace)(GLcontext *ctx, GLenum mode); 647 /** Define front- and back-facing polygons */ 648 void (*FrontFace)(GLcontext *ctx, GLenum mode); 649 /** Specify the value used for depth buffer comparisons */ 650 void (*DepthFunc)(GLcontext *ctx, GLenum func); 651 /** Enable or disable writing into the depth buffer */ 652 void (*DepthMask)(GLcontext *ctx, GLboolean flag); 653 /** Specify mapping of depth values from NDC to window coordinates */ 654 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); 655 /** Specify the current buffer for writing */ 656 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); 657 /** Specify the buffers for writing for fragment programs*/ 658 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); 659 /** Enable or disable server-side gl capabilities */ 660 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); 661 /** Specify fog parameters */ 662 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 663 /** Specify implementation-specific hints */ 664 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); 665 /** Set light source parameters. 666 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 667 * been transformed to eye-space. 668 */ 669 void (*Lightfv)(GLcontext *ctx, GLenum light, 670 GLenum pname, const GLfloat *params ); 671 /** Set the lighting model parameters */ 672 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 673 /** Specify the line stipple pattern */ 674 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); 675 /** Specify the width of rasterized lines */ 676 void (*LineWidth)(GLcontext *ctx, GLfloat width); 677 /** Specify a logical pixel operation for color index rendering */ 678 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); 679 void (*PointParameterfv)(GLcontext *ctx, GLenum pname, 680 const GLfloat *params); 681 /** Specify the diameter of rasterized points */ 682 void (*PointSize)(GLcontext *ctx, GLfloat size); 683 /** Select a polygon rasterization mode */ 684 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); 685 /** Set the scale and units used to calculate depth values */ 686 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); 687 /** Set the polygon stippling pattern */ 688 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); 689 /* Specifies the current buffer for reading */ 690 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); 691 /** Set rasterization mode */ 692 void (*RenderMode)(GLcontext *ctx, GLenum mode ); 693 /** Define the scissor box */ 694 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 695 /** Select flat or smooth shading */ 696 void (*ShadeModel)(GLcontext *ctx, GLenum mode); 697 /** OpenGL 2.0 two-sided StencilFunc */ 698 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, 699 GLint ref, GLuint mask); 700 /** OpenGL 2.0 two-sided StencilMask */ 701 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); 702 /** OpenGL 2.0 two-sided StencilOp */ 703 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, 704 GLenum zfail, GLenum zpass); 705 /** Control the generation of texture coordinates */ 706 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, 707 const GLfloat *params); 708 /** Set texture environment parameters */ 709 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, 710 const GLfloat *param); 711 /** Set texture parameters */ 712 void (*TexParameter)(GLcontext *ctx, GLenum target, 713 struct gl_texture_object *texObj, 714 GLenum pname, const GLfloat *params); 715 /** Set the viewport */ 716 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 717 /*@}*/ 718 719 720 /** 721 * \name Vertex/pixel buffer object functions 722 */ 723 /*@{*/ 724 void (*BindBuffer)( GLcontext *ctx, GLenum target, 725 struct gl_buffer_object *obj ); 726 727 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, 728 GLenum target ); 729 730 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); 731 732 GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, 733 const GLvoid *data, GLenum usage, 734 struct gl_buffer_object *obj ); 735 736 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, 737 GLsizeiptrARB size, const GLvoid *data, 738 struct gl_buffer_object *obj ); 739 740 void (*GetBufferSubData)( GLcontext *ctx, GLenum target, 741 GLintptrARB offset, GLsizeiptrARB size, 742 GLvoid *data, struct gl_buffer_object *obj ); 743 744 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, 745 struct gl_buffer_object *obj ); 746 747 void (*CopyBufferSubData)( GLcontext *ctx, 748 struct gl_buffer_object *src, 749 struct gl_buffer_object *dst, 750 GLintptr readOffset, GLintptr writeOffset, 751 GLsizeiptr size ); 752 753 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 754 */ 755 void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset, 756 GLsizeiptr length, GLbitfield access, 757 struct gl_buffer_object *obj); 758 759 void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target, 760 GLintptr offset, GLsizeiptr length, 761 struct gl_buffer_object *obj); 762 763 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, 764 struct gl_buffer_object *obj ); 765 /*@}*/ 766 767 /** 768 * \name Functions for GL_APPLE_object_purgeable 769 */ 770 /*@{*/ 771 /* variations on ObjectPurgeable */ 772 GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); 773 GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); 774 GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); 775 776 /* variations on ObjectUnpurgeable */ 777 GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); 778 GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); 779 GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); 780 /*@}*/ 781 782 /** 783 * \name Functions for GL_EXT_framebuffer_{object,blit}. 784 */ 785 /*@{*/ 786 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); 787 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); 788 void (*BindFramebuffer)(GLcontext *ctx, GLenum target, 789 struct gl_framebuffer *drawFb, 790 struct gl_framebuffer *readFb); 791 void (*FramebufferRenderbuffer)(GLcontext *ctx, 792 struct gl_framebuffer *fb, 793 GLenum attachment, 794 struct gl_renderbuffer *rb); 795 void (*RenderTexture)(GLcontext *ctx, 796 struct gl_framebuffer *fb, 797 struct gl_renderbuffer_attachment *att); 798 void (*FinishRenderTexture)(GLcontext *ctx, 799 struct gl_renderbuffer_attachment *att); 800 void (*ValidateFramebuffer)(GLcontext *ctx, 801 struct gl_framebuffer *fb); 802 /*@}*/ 803 void (*BlitFramebuffer)(GLcontext *ctx, 804 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 805 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 806 GLbitfield mask, GLenum filter); 807 808 /** 809 * \name Query objects 810 */ 811 /*@{*/ 812 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); 813 void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q); 814 void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q); 815 void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q); 816 void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q); 817 void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q); 818 /*@}*/ 819 820 821 /** 822 * \name Vertex Array objects 823 */ 824 /*@{*/ 825 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id); 826 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj); 827 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj); 828 /*@}*/ 829 830 /** 831 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 832 */ 833 /*@{*/ 834 struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type); 835 void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader); 836 struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name); 837 void (*DeleteShaderProgram)(GLcontext *ctx, 838 struct gl_shader_program *shProg); 839 void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg); 840 /*@}*/ 841 842 843 /** 844 * \name Support for multiple T&L engines 845 */ 846 /*@{*/ 847 848 /** 849 * Bitmask of state changes that require the current T&L module to be 850 * validated, using ValidateTnlModule() below. 851 */ 852 GLuint NeedValidate; 853 854 /** 855 * Validate the current T&L module. 856 * 857 * This is called directly after UpdateState() when a state change that has 858 * occurred matches the dd_function_table::NeedValidate bitmask above. This 859 * ensures all computed values are up to date, thus allowing the driver to 860 * decide if the current T&L module needs to be swapped out. 861 * 862 * This must be non-NULL if a driver installs a custom T&L module and sets 863 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. 864 */ 865 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); 866 867 868#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) 869#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) 870#define PRIM_UNKNOWN (GL_POLYGON+3) 871 872 /** 873 * Set by the driver-supplied T&L engine. 874 * 875 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 876 */ 877 GLuint CurrentExecPrimitive; 878 879 /** 880 * Current state of an in-progress compilation. 881 * 882 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 883 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 884 */ 885 GLuint CurrentSavePrimitive; 886 887 888#define FLUSH_STORED_VERTICES 0x1 889#define FLUSH_UPDATE_CURRENT 0x2 890 /** 891 * Set by the driver-supplied T&L engine whenever vertices are buffered 892 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not 893 * updated. 894 * 895 * The dd_function_table::FlushVertices call below may be used to resolve 896 * these conditions. 897 */ 898 GLuint NeedFlush; 899 GLuint SaveNeedFlush; 900 901 902 /* Called prior to any of the GLvertexformat functions being 903 * called. Paired with Driver.FlushVertices(). 904 */ 905 void (*BeginVertices)( GLcontext *ctx ); 906 907 /** 908 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 909 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 910 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 911 * __GLcontextRec::Current and gl_light_attrib::Material 912 * 913 * Note that the default T&L engine never clears the 914 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 915 */ 916 void (*FlushVertices)( GLcontext *ctx, GLuint flags ); 917 void (*SaveFlushVertices)( GLcontext *ctx ); 918 919 /** 920 * Give the driver the opportunity to hook in its own vtxfmt for 921 * compiling optimized display lists. This is called on each valid 922 * glBegin() during list compilation. 923 */ 924 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode ); 925 926 /** 927 * Notify driver that the special derived value _NeedEyeCoords has 928 * changed. 929 */ 930 void (*LightingSpaceChange)( GLcontext *ctx ); 931 932 /** 933 * Called by glNewList(). 934 * 935 * Let the T&L component know what is going on with display lists 936 * in time to make changes to dispatch tables, etc. 937 */ 938 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); 939 /** 940 * Called by glEndList(). 941 * 942 * \sa dd_function_table::NewList. 943 */ 944 void (*EndList)( GLcontext *ctx ); 945 946 /** 947 * Called by glCallList(s). 948 * 949 * Notify the T&L component before and after calling a display list. 950 */ 951 void (*BeginCallList)( GLcontext *ctx, 952 struct gl_display_list *dlist ); 953 /** 954 * Called by glEndCallList(). 955 * 956 * \sa dd_function_table::BeginCallList. 957 */ 958 void (*EndCallList)( GLcontext *ctx ); 959 960 961 /** 962 * \name GL_ARB_sync interfaces 963 */ 964 /*@{*/ 965 struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum); 966 void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield); 967 void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *); 968 void (*CheckSync)(GLcontext *, struct gl_sync_object *); 969 void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *, 970 GLbitfield, GLuint64); 971 void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *, 972 GLbitfield, GLuint64); 973 /*@}*/ 974 975 /** GL_NV_conditional_render */ 976 void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q, 977 GLenum mode); 978 void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q); 979 980 /** 981 * \name GL_OES_draw_texture interface 982 */ 983 /*@{*/ 984 void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, 985 GLfloat width, GLfloat height); 986 /*@}*/ 987 988 /** 989 * \name GL_OES_EGL_image interface 990 */ 991 void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target, 992 struct gl_texture_object *texObj, 993 struct gl_texture_image *texImage, 994 GLeglImageOES image_handle); 995 void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx, 996 struct gl_renderbuffer *rb, 997 void *image_handle); 998 999 /** 1000 * \name GL_EXT_transform_feedback interface 1001 */ 1002 struct gl_transform_feedback_object * 1003 (*NewTransformFeedback)(GLcontext *ctx, GLuint name); 1004 void (*DeleteTransformFeedback)(GLcontext *ctx, 1005 struct gl_transform_feedback_object *obj); 1006 void (*BeginTransformFeedback)(GLcontext *ctx, GLenum mode, 1007 struct gl_transform_feedback_object *obj); 1008 void (*EndTransformFeedback)(GLcontext *ctx, 1009 struct gl_transform_feedback_object *obj); 1010 void (*PauseTransformFeedback)(GLcontext *ctx, 1011 struct gl_transform_feedback_object *obj); 1012 void (*ResumeTransformFeedback)(GLcontext *ctx, 1013 struct gl_transform_feedback_object *obj); 1014 void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode, 1015 struct gl_transform_feedback_object *obj); 1016}; 1017 1018 1019/** 1020 * Transform/Clip/Lighting interface 1021 * 1022 * Drivers present a reduced set of the functions possible in 1023 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 1024 * remaining functions to map down to these entry points. 1025 * 1026 * These are the initial values to be installed into dispatch by 1027 * mesa. If the T&L driver wants to modify the dispatch table 1028 * while installed, it must do so itself. It would be possible for 1029 * the vertexformat to install its own initial values for these 1030 * functions, but this way there is an obvious list of what is 1031 * expected of the driver. 1032 * 1033 * If the driver wants to hook in entry points other than those 1034 * listed, it must restore them to their original values in 1035 * the disable() callback, below. 1036 */ 1037typedef struct { 1038 /** 1039 * \name Vertex 1040 */ 1041 /*@{*/ 1042 void (GLAPIENTRYP ArrayElement)( GLint ); 1043 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 1044 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 1045 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1046 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 1047 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 1048 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 1049 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 1050 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 1051 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 1052 void (GLAPIENTRYP EvalPoint1)( GLint ); 1053 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 1054 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 1055 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 1056 void (GLAPIENTRYP Indexf)( GLfloat ); 1057 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 1058 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 1059 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 1060 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 1061 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 1062 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 1063 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 1064 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 1065 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 1066 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 1067 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 1068 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 1069 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1070 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 1071 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 1072 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 1073 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 1074 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 1075 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1076 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 1077 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1078 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 1079 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 1080 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 1081 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 1082 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 1083 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1084 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 1085 void (GLAPIENTRYP CallList)( GLuint ); 1086 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 1087 void (GLAPIENTRYP Begin)( GLenum ); 1088 void (GLAPIENTRYP End)( void ); 1089 /* GL_NV_vertex_program */ 1090 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 1091 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 1092 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 1093 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 1094 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1095 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 1096 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1097 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 1098 /* GL_ARB_vertex_program */ 1099 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 1100 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 1101 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 1102 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 1103 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1104 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 1105 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1106 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 1107 /*@}*/ 1108 1109 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1110 1111 /** 1112 * \name Array 1113 */ 1114 /*@{*/ 1115 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1116 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1117 const GLvoid *indices ); 1118 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1119 GLuint end, GLsizei count, 1120 GLenum type, const GLvoid *indices ); 1121 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1122 GLenum type, 1123 const GLvoid **indices, 1124 GLsizei primcount); 1125 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1126 GLenum type, 1127 const GLvoid *indices, 1128 GLint basevertex ); 1129 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1130 GLuint end, GLsizei count, 1131 GLenum type, 1132 const GLvoid *indices, 1133 GLint basevertex); 1134 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1135 const GLsizei *count, 1136 GLenum type, 1137 const GLvoid **indices, 1138 GLsizei primcount, 1139 const GLint *basevertex); 1140 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1141 GLsizei count, GLsizei primcount); 1142 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1143 GLenum type, const GLvoid *indices, 1144 GLsizei primcount); 1145 /*@}*/ 1146 1147 /** 1148 * \name Eval 1149 * 1150 * If you don't support eval, fallback to the default vertex format 1151 * on receiving an eval call and use the pipeline mechanism to 1152 * provide partial T&L acceleration. 1153 * 1154 * Mesa will provide a set of helper functions to do eval within 1155 * accelerated vertex formats, eventually... 1156 */ 1157 /*@{*/ 1158 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1159 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1160 /*@}*/ 1161 1162} GLvertexformat; 1163 1164 1165#endif /* DD_INCLUDED */ 1166