dd.h revision a638676473bd7bf2d47275ed2fd708e5b9d47e0b
1/**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 * Version:  6.5.2
9 *
10 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef DD_INCLUDED
32#define DD_INCLUDED
33
34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36struct gl_pixelstore_attrib;
37struct mesa_display_list;
38
39/**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52struct dd_function_table {
53   /**
54    * Return a string as needed by glGetString().
55    * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
56    * returned.
57    */
58   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60   /**
61    * Notify the driver after Mesa has made some internal state changes.
62    *
63    * This is in addition to any state change callbacks Mesa may already have
64    * made.
65    */
66   void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68   /**
69    * Get the width and height of the named buffer/window.
70    *
71    * Mesa uses this to determine when the driver's window size has changed.
72    * XXX OBSOLETE: this function will be removed in the future.
73    */
74   void (*GetBufferSize)( GLframebuffer *buffer,
75                          GLuint *width, GLuint *height );
76
77   /**
78    * Resize the given framebuffer to the given size.
79    * XXX OBSOLETE: this function will be removed in the future.
80    */
81   void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82                          GLuint width, GLuint height);
83
84   /**
85    * Called whenever an error is generated.
86    * __GLcontextRec::ErrorValue contains the error value.
87    */
88   void (*Error)( GLcontext *ctx );
89
90   /**
91    * This is called whenever glFinish() is called.
92    */
93   void (*Finish)( GLcontext *ctx );
94
95   /**
96    * This is called whenever glFlush() is called.
97    */
98   void (*Flush)( GLcontext *ctx );
99
100   /**
101    * Clear the color/depth/stencil/accum buffer(s).
102    * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
103    *                 renderbuffers need to be cleared.
104    */
105   void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107   /**
108    * Execute glAccum command.
109    */
110   void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113   /**
114    * \name Image-related functions
115    */
116   /*@{*/
117
118   /**
119    * Called by glDrawPixels().
120    * \p unpack describes how to unpack the source image data.
121    */
122   void (*DrawPixels)( GLcontext *ctx,
123		       GLint x, GLint y, GLsizei width, GLsizei height,
124		       GLenum format, GLenum type,
125		       const struct gl_pixelstore_attrib *unpack,
126		       const GLvoid *pixels );
127
128   /**
129    * Called by glReadPixels().
130    */
131   void (*ReadPixels)( GLcontext *ctx,
132		       GLint x, GLint y, GLsizei width, GLsizei height,
133		       GLenum format, GLenum type,
134		       const struct gl_pixelstore_attrib *unpack,
135		       GLvoid *dest );
136
137   /**
138    * Called by glCopyPixels().
139    */
140   void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
141                       GLsizei width, GLsizei height,
142                       GLint dstx, GLint dsty, GLenum type );
143
144   /**
145    * Called by glBitmap().
146    */
147   void (*Bitmap)( GLcontext *ctx,
148		   GLint x, GLint y, GLsizei width, GLsizei height,
149		   const struct gl_pixelstore_attrib *unpack,
150		   const GLubyte *bitmap );
151   /*@}*/
152
153
154   /**
155    * \name Texture image functions
156    */
157   /*@{*/
158
159   /**
160    * Choose texture format.
161    *
162    * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
163    * functions.  The driver should examine \p internalFormat and return a
164    * pointer to an appropriate gl_texture_format.
165    */
166   const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
167                      GLint internalFormat, GLenum srcFormat, GLenum srcType );
168
169   /**
170    * Called by glTexImage1D().
171    *
172    * \param target user specified.
173    * \param format user specified.
174    * \param type user specified.
175    * \param pixels user specified.
176    * \param packing indicates the image packing of pixels.
177    * \param texObj is the target texture object.
178    * \param texImage is the target texture image.  It will have the texture \p
179    * width, \p height, \p depth, \p border and \p internalFormat information.
180    *
181    * \p retainInternalCopy is returned by this function and indicates whether
182    * core Mesa should keep an internal copy of the texture image.
183    *
184    * Drivers should call a fallback routine from texstore.c if needed.
185    */
186   void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
187                       GLint internalFormat,
188                       GLint width, GLint border,
189                       GLenum format, GLenum type, const GLvoid *pixels,
190                       const struct gl_pixelstore_attrib *packing,
191                       struct gl_texture_object *texObj,
192                       struct gl_texture_image *texImage );
193
194   /**
195    * Called by glTexImage2D().
196    *
197    * \sa dd_function_table::TexImage1D.
198    */
199   void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
200                       GLint internalFormat,
201                       GLint width, GLint height, GLint border,
202                       GLenum format, GLenum type, const GLvoid *pixels,
203                       const struct gl_pixelstore_attrib *packing,
204                       struct gl_texture_object *texObj,
205                       struct gl_texture_image *texImage );
206
207   /**
208    * Called by glTexImage3D().
209    *
210    * \sa dd_function_table::TexImage1D.
211    */
212   void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
213                       GLint internalFormat,
214                       GLint width, GLint height, GLint depth, GLint border,
215                       GLenum format, GLenum type, const GLvoid *pixels,
216                       const struct gl_pixelstore_attrib *packing,
217                       struct gl_texture_object *texObj,
218                       struct gl_texture_image *texImage );
219
220   /**
221    * Called by glTexSubImage1D().
222    *
223    * \param target user specified.
224    * \param level user specified.
225    * \param xoffset user specified.
226    * \param yoffset user specified.
227    * \param zoffset user specified.
228    * \param width user specified.
229    * \param height user specified.
230    * \param depth user specified.
231    * \param format user specified.
232    * \param type user specified.
233    * \param pixels user specified.
234    * \param packing indicates the image packing of pixels.
235    * \param texObj is the target texture object.
236    * \param texImage is the target texture image.  It will have the texture \p
237    * width, \p height, \p border and \p internalFormat information.
238    *
239    * The driver should use a fallback routine from texstore.c if needed.
240    */
241   void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
242                          GLint xoffset, GLsizei width,
243                          GLenum format, GLenum type,
244                          const GLvoid *pixels,
245                          const struct gl_pixelstore_attrib *packing,
246                          struct gl_texture_object *texObj,
247                          struct gl_texture_image *texImage );
248
249   /**
250    * Called by glTexSubImage2D().
251    *
252    * \sa dd_function_table::TexSubImage1D.
253    */
254   void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
255                          GLint xoffset, GLint yoffset,
256                          GLsizei width, GLsizei height,
257                          GLenum format, GLenum type,
258                          const GLvoid *pixels,
259                          const struct gl_pixelstore_attrib *packing,
260                          struct gl_texture_object *texObj,
261                          struct gl_texture_image *texImage );
262
263   /**
264    * Called by glTexSubImage3D().
265    *
266    * \sa dd_function_table::TexSubImage1D.
267    */
268   void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
269                          GLint xoffset, GLint yoffset, GLint zoffset,
270                          GLsizei width, GLsizei height, GLint depth,
271                          GLenum format, GLenum type,
272                          const GLvoid *pixels,
273                          const struct gl_pixelstore_attrib *packing,
274                          struct gl_texture_object *texObj,
275                          struct gl_texture_image *texImage );
276
277   /**
278    * Called by glGetTexImage().
279    */
280   void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
281                        GLenum format, GLenum type, GLvoid *pixels,
282                        struct gl_texture_object *texObj,
283                        struct gl_texture_image *texImage );
284
285   /**
286    * Called by glCopyTexImage1D().
287    *
288    * Drivers should use a fallback routine from texstore.c if needed.
289    */
290   void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
291                           GLenum internalFormat, GLint x, GLint y,
292                           GLsizei width, GLint border );
293
294   /**
295    * Called by glCopyTexImage2D().
296    *
297    * Drivers should use a fallback routine from texstore.c if needed.
298    */
299   void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
300                           GLenum internalFormat, GLint x, GLint y,
301                           GLsizei width, GLsizei height, GLint border );
302
303   /**
304    * Called by glCopyTexSubImage1D().
305    *
306    * Drivers should use a fallback routine from texstore.c if needed.
307    */
308   void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
309                              GLint xoffset,
310                              GLint x, GLint y, GLsizei width );
311   /**
312    * Called by glCopyTexSubImage2D().
313    *
314    * Drivers should use a fallback routine from texstore.c if needed.
315    */
316   void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
317                              GLint xoffset, GLint yoffset,
318                              GLint x, GLint y,
319                              GLsizei width, GLsizei height );
320   /**
321    * Called by glCopyTexSubImage3D().
322    *
323    * Drivers should use a fallback routine from texstore.c if needed.
324    */
325   void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
326                              GLint xoffset, GLint yoffset, GLint zoffset,
327                              GLint x, GLint y,
328                              GLsizei width, GLsizei height );
329
330   /**
331    * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
332    */
333   void (*GenerateMipmap)(GLcontext *ctx,  GLenum target,
334                          const struct gl_texture_unit *texUnit,
335                          struct gl_texture_object *texObj);
336
337   /**
338    * Called by glTexImage[123]D when user specifies a proxy texture
339    * target.
340    *
341    * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
342    */
343   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
344                                  GLint level, GLint internalFormat,
345                                  GLenum format, GLenum type,
346                                  GLint width, GLint height,
347                                  GLint depth, GLint border);
348   /*@}*/
349
350
351   /**
352    * \name Compressed texture functions
353    */
354   /*@{*/
355
356   /**
357    * Called by glCompressedTexImage1D().
358    *
359    * \param target user specified.
360    * \param format user specified.
361    * \param type user specified.
362    * \param pixels user specified.
363    * \param packing indicates the image packing of pixels.
364    * \param texObj is the target texture object.
365    * \param texImage is the target texture image.  It will have the texture \p
366    * width, \p height, \p depth, \p border and \p internalFormat information.
367    *
368    * \a retainInternalCopy is returned by this function and indicates whether
369    * core Mesa should keep an internal copy of the texture image.
370    */
371   void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
372                                 GLint level, GLint internalFormat,
373                                 GLsizei width, GLint border,
374                                 GLsizei imageSize, const GLvoid *data,
375                                 struct gl_texture_object *texObj,
376                                 struct gl_texture_image *texImage );
377   /**
378    * Called by glCompressedTexImage2D().
379    *
380    * \sa dd_function_table::CompressedTexImage1D.
381    */
382   void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
383                                 GLint level, GLint internalFormat,
384                                 GLsizei width, GLsizei height, GLint border,
385                                 GLsizei imageSize, const GLvoid *data,
386                                 struct gl_texture_object *texObj,
387                                 struct gl_texture_image *texImage );
388   /**
389    * Called by glCompressedTexImage3D().
390    *
391    * \sa dd_function_table::CompressedTexImage3D.
392    */
393   void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
394                                 GLint level, GLint internalFormat,
395                                 GLsizei width, GLsizei height, GLsizei depth,
396                                 GLint border,
397                                 GLsizei imageSize, const GLvoid *data,
398                                 struct gl_texture_object *texObj,
399                                 struct gl_texture_image *texImage );
400
401   /**
402    * Called by glCompressedTexSubImage1D().
403    *
404    * \param target user specified.
405    * \param level user specified.
406    * \param xoffset user specified.
407    * \param yoffset user specified.
408    * \param zoffset user specified.
409    * \param width user specified.
410    * \param height user specified.
411    * \param depth user specified.
412    * \param imageSize user specified.
413    * \param data user specified.
414    * \param texObj is the target texture object.
415    * \param texImage is the target texture image.  It will have the texture \p
416    * width, \p height, \p depth, \p border and \p internalFormat information.
417    */
418   void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
419                                   GLint xoffset, GLsizei width,
420                                   GLenum format,
421                                   GLsizei imageSize, const GLvoid *data,
422                                   struct gl_texture_object *texObj,
423                                   struct gl_texture_image *texImage);
424   /**
425    * Called by glCompressedTexSubImage2D().
426    *
427    * \sa dd_function_table::CompressedTexImage3D.
428    */
429   void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
430                                   GLint xoffset, GLint yoffset,
431                                   GLsizei width, GLint height,
432                                   GLenum format,
433                                   GLsizei imageSize, const GLvoid *data,
434                                   struct gl_texture_object *texObj,
435                                   struct gl_texture_image *texImage);
436   /**
437    * Called by glCompressedTexSubImage3D().
438    *
439    * \sa dd_function_table::CompressedTexImage3D.
440    */
441   void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
442                                   GLint xoffset, GLint yoffset, GLint zoffset,
443                                   GLsizei width, GLint height, GLint depth,
444                                   GLenum format,
445                                   GLsizei imageSize, const GLvoid *data,
446                                   struct gl_texture_object *texObj,
447                                   struct gl_texture_image *texImage);
448
449
450   /**
451    * Called by glGetCompressedTexImage.
452    */
453   void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
454                                 GLvoid *img,
455                                 struct gl_texture_object *texObj,
456                                 struct gl_texture_image *texImage);
457
458   /**
459    * Called to query number of bytes of storage needed to store the
460    * specified compressed texture.
461    */
462   GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
463                                    GLsizei height, GLsizei depth,
464                                    GLenum format );
465   /*@}*/
466
467   /**
468    * \name Texture object functions
469    */
470   /*@{*/
471
472   /**
473    * Called by glBindTexture().
474    */
475   void (*BindTexture)( GLcontext *ctx, GLenum target,
476                        struct gl_texture_object *tObj );
477
478   /**
479    * Called to allocate a new texture object.
480    * A new gl_texture_object should be returned.  The driver should
481    * attach to it any device-specific info it needs.
482    */
483   struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
484                                                   GLenum target );
485   /**
486    * Called when a texture object is about to be deallocated.
487    *
488    * Driver should delete the gl_texture_object object and anything
489    * hanging off of it.
490    */
491   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
492
493   /**
494    * Called to allocate a new texture image object.
495    */
496   struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
497
498   /**
499    * Called to free tImage->Data.
500    */
501   void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
502
503   /** Map texture image data into user space */
504   void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
505   /** Unmap texture images from user space */
506   void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
507
508   /**
509    * Note: no context argument.  This function doesn't initially look
510    * like it belongs here, except that the driver is the only entity
511    * that knows for sure how the texture memory is allocated - via
512    * the above callbacks.  There is then an argument that the driver
513    * knows what memcpy paths might be fast.  Typically this is invoked with
514    *
515    * to -- a pointer into texture memory allocated by NewTextureImage() above.
516    * from -- a pointer into client memory or a mesa temporary.
517    * sz -- nr bytes to copy.
518    */
519   void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
520
521   /**
522    * Called by glAreTextureResident().
523    */
524   GLboolean (*IsTextureResident)( GLcontext *ctx,
525                                   struct gl_texture_object *t );
526
527   /**
528    * Called by glPrioritizeTextures().
529    */
530   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
531                              GLclampf priority );
532
533   /**
534    * Called by glActiveTextureARB() to set current texture unit.
535    */
536   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
537
538   /**
539    * Called when the texture's color lookup table is changed.
540    *
541    * If \p tObj is NULL then the shared texture palette
542    * gl_texture_object::Palette is to be updated.
543    */
544   void (*UpdateTexturePalette)( GLcontext *ctx,
545                                 struct gl_texture_object *tObj );
546   /*@}*/
547
548
549   /**
550    * \name Imaging functionality
551    */
552   /*@{*/
553   void (*CopyColorTable)( GLcontext *ctx,
554			   GLenum target, GLenum internalformat,
555			   GLint x, GLint y, GLsizei width );
556
557   void (*CopyColorSubTable)( GLcontext *ctx,
558			      GLenum target, GLsizei start,
559			      GLint x, GLint y, GLsizei width );
560
561   void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
562				    GLenum internalFormat,
563				    GLint x, GLint y, GLsizei width );
564
565   void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
566				    GLenum internalFormat,
567				    GLint x, GLint y,
568				    GLsizei width, GLsizei height );
569   /*@}*/
570
571
572   /**
573    * \name Vertex/fragment program functions
574    */
575   /*@{*/
576   /** Bind a vertex/fragment program */
577   void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
578   /** Allocate a new program */
579   struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
580   /** Delete a program */
581   void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
582   /** Notify driver that a program string has been specified. */
583   void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
584			       struct gl_program *prog);
585   /** Get value of a program register during program execution. */
586   void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
587                              GLuint index, GLfloat val[4]);
588
589   /** Query if program can be loaded onto hardware */
590   GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
591				struct gl_program *prog);
592
593   /*@}*/
594
595
596   /**
597    * \name State-changing functions.
598    *
599    * \note drawing functions are above.
600    *
601    * These functions are called by their corresponding OpenGL API functions.
602    * They are \e also called by the gl_PopAttrib() function!!!
603    * May add more functions like these to the device driver in the future.
604    */
605   /*@{*/
606   /** Specify the alpha test function */
607   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
608   /** Set the blend color */
609   void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
610   /** Set the blend equation */
611   void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
612   /** Specify pixel arithmetic */
613   void (*BlendFuncSeparate)(GLcontext *ctx,
614                             GLenum sfactorRGB, GLenum dfactorRGB,
615                             GLenum sfactorA, GLenum dfactorA);
616   /** Specify clear values for the color buffers */
617   void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
618   /** Specify the clear value for the depth buffer */
619   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
620   /** Specify the clear value for the color index buffers */
621   void (*ClearIndex)(GLcontext *ctx, GLuint index);
622   /** Specify the clear value for the stencil buffer */
623   void (*ClearStencil)(GLcontext *ctx, GLint s);
624   /** Specify a plane against which all geometry is clipped */
625   void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
626   /** Enable and disable writing of frame buffer color components */
627   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
628                     GLboolean bmask, GLboolean amask );
629   /** Cause a material color to track the current color */
630   void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
631   /** Specify whether front- or back-facing facets can be culled */
632   void (*CullFace)(GLcontext *ctx, GLenum mode);
633   /** Define front- and back-facing polygons */
634   void (*FrontFace)(GLcontext *ctx, GLenum mode);
635   /** Specify the value used for depth buffer comparisons */
636   void (*DepthFunc)(GLcontext *ctx, GLenum func);
637   /** Enable or disable writing into the depth buffer */
638   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
639   /** Specify mapping of depth values from NDC to window coordinates */
640   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
641   /** Specify the current buffer for writing */
642   void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
643   /** Specify the buffers for writing for fragment programs*/
644   void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
645   /** Enable or disable server-side gl capabilities */
646   void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
647   /** Specify fog parameters */
648   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
649   /** Specify implementation-specific hints */
650   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
651   /** Control the writing of individual bits in the color index buffers */
652   void (*IndexMask)(GLcontext *ctx, GLuint mask);
653   /** Set light source parameters.
654    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
655    * been transformed to eye-space.
656    */
657   void (*Lightfv)(GLcontext *ctx, GLenum light,
658		   GLenum pname, const GLfloat *params );
659   /** Set the lighting model parameters */
660   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
661   /** Specify the line stipple pattern */
662   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
663   /** Specify the width of rasterized lines */
664   void (*LineWidth)(GLcontext *ctx, GLfloat width);
665   /** Specify a logical pixel operation for color index rendering */
666   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
667   void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
668                            const GLfloat *params);
669   /** Specify the diameter of rasterized points */
670   void (*PointSize)(GLcontext *ctx, GLfloat size);
671   /** Select a polygon rasterization mode */
672   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
673   /** Set the scale and units used to calculate depth values */
674   void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
675   /** Set the polygon stippling pattern */
676   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
677   /* Specifies the current buffer for reading */
678   void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
679   /** Set rasterization mode */
680   void (*RenderMode)(GLcontext *ctx, GLenum mode );
681   /** Define the scissor box */
682   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
683   /** Select flat or smooth shading */
684   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
685   /** OpenGL 2.0 two-sided StencilFunc */
686   void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
687                               GLint ref, GLuint mask);
688   /** OpenGL 2.0 two-sided StencilMask */
689   void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
690   /** OpenGL 2.0 two-sided StencilOp */
691   void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
692                             GLenum zfail, GLenum zpass);
693   /** Control the generation of texture coordinates */
694   void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
695		  const GLfloat *params);
696   /** Set texture environment parameters */
697   void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
698                  const GLfloat *param);
699   /** Set texture parameters */
700   void (*TexParameter)(GLcontext *ctx, GLenum target,
701                        struct gl_texture_object *texObj,
702                        GLenum pname, const GLfloat *params);
703   void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
704   /** Set the viewport */
705   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
706   /*@}*/
707
708
709   /**
710    * \name Vertex array functions
711    *
712    * Called by the corresponding OpenGL functions.
713    */
714   /*@{*/
715   void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
716			 GLsizei stride, const GLvoid *ptr);
717   void (*NormalPointer)(GLcontext *ctx, GLenum type,
718			 GLsizei stride, const GLvoid *ptr);
719   void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
720			GLsizei stride, const GLvoid *ptr);
721   void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
722			   GLsizei stride, const GLvoid *ptr);
723   void (*IndexPointer)(GLcontext *ctx, GLenum type,
724			GLsizei stride, const GLvoid *ptr);
725   void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
726				 GLsizei stride, const GLvoid *ptr);
727   void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
728			   GLsizei stride, const GLvoid *ptr);
729   void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
730   void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
731                               GLenum type, GLsizei stride, const GLvoid *ptr);
732   void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
733   void (*UnlockArraysEXT)( GLcontext *ctx );
734   /*@}*/
735
736
737   /**
738    * \name State-query functions
739    *
740    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
741    */
742   /*@{*/
743   /** Return the value or values of a selected parameter */
744   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
745   /** Return the value or values of a selected parameter */
746   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
747   /** Return the value or values of a selected parameter */
748   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
749   /** Return the value or values of a selected parameter */
750   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
751   /** Return the value or values of a selected parameter */
752   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
753   /*@}*/
754
755
756   /**
757    * \name Vertex/pixel buffer object functions
758    */
759#if FEATURE_ARB_vertex_buffer_object
760   /*@{*/
761   void (*BindBuffer)( GLcontext *ctx, GLenum target,
762		       struct gl_buffer_object *obj );
763
764   struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
765						 GLenum target );
766
767   void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
768
769   void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
770		       const GLvoid *data, GLenum usage,
771		       struct gl_buffer_object *obj );
772
773   void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
774			  GLsizeiptrARB size, const GLvoid *data,
775			  struct gl_buffer_object *obj );
776
777   void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
778			     GLintptrARB offset, GLsizeiptrARB size,
779			     GLvoid *data, struct gl_buffer_object *obj );
780
781   void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
782			struct gl_buffer_object *obj );
783
784   GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
785			     struct gl_buffer_object *obj );
786   /*@}*/
787#endif
788
789   /**
790    * \name Functions for GL_EXT_framebuffer_object
791    */
792#if FEATURE_EXT_framebuffer_object
793   /*@{*/
794   struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
795   struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
796   void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
797                           struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
798   void (*FramebufferRenderbuffer)(GLcontext *ctx,
799                                   struct gl_framebuffer *fb,
800                                   GLenum attachment,
801                                   struct gl_renderbuffer *rb);
802   void (*RenderTexture)(GLcontext *ctx,
803                         struct gl_framebuffer *fb,
804                         struct gl_renderbuffer_attachment *att);
805   void (*FinishRenderTexture)(GLcontext *ctx,
806                               struct gl_renderbuffer_attachment *att);
807   /*@}*/
808#endif
809#if FEATURE_EXT_framebuffer_blit
810   void (*BlitFramebuffer)(GLcontext *ctx,
811                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
812                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
813                           GLbitfield mask, GLenum filter);
814#endif
815
816   /**
817    * \name Query objects
818    */
819   /*@{*/
820   struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
821   void (*BeginQuery)(GLcontext *ctx, GLenum target,
822                      struct gl_query_object *q);
823   void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
824   /*@}*/
825
826
827   /**
828    * \name Vertex Array objects
829    */
830   /*@{*/
831   struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
832   void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
833   void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
834   /*@}*/
835
836   /**
837    * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
838    */
839   /*@{*/
840   void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
841   void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
842                              const GLcharARB *name);
843   void (*CompileShader)(GLcontext *ctx, GLuint shader);
844   GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
845   GLuint (*CreateProgram)(GLcontext *ctx);
846   void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
847   void (*DeleteShader)(GLcontext *ctx, GLuint shader);
848   void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
849   void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
850                           GLsizei maxLength, GLsizei * length, GLint * size,
851                           GLenum * type, GLcharARB * name);
852   void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
853                            GLsizei maxLength, GLsizei *length, GLint *size,
854                            GLenum *type, GLcharARB *name);
855   void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
856                              GLsizei *count, GLuint *obj);
857   GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
858                              const GLcharARB *name);
859   GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
860   void (*GetProgramiv)(GLcontext *ctx, GLuint program,
861                        GLenum pname, GLint *params);
862   void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
863                             GLsizei *length, GLchar *infoLog);
864   void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
865                       GLenum pname, GLint *params);
866   void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
867                            GLsizei *length, GLchar *infoLog);
868   void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
869                           GLsizei *length, GLcharARB *sourceOut);
870   void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
871                        GLfloat *params);
872   GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
873                               const GLcharARB *name);
874   GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
875   GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
876   void (*LinkProgram)(GLcontext *ctx, GLuint program);
877   void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
878   void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
879                   const GLvoid *values, GLenum type);
880   void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
881                         GLenum matrixType, GLint location, GLsizei count,
882                         GLboolean transpose, const GLfloat *values);
883   void (*UseProgram)(GLcontext *ctx, GLuint program);
884   void (*ValidateProgram)(GLcontext *ctx, GLuint program);
885   /* XXX many more to come */
886   /*@}*/
887
888
889   /**
890    * \name Support for multiple T&L engines
891    */
892   /*@{*/
893
894   /**
895    * Bitmask of state changes that require the current T&L module to be
896    * validated, using ValidateTnlModule() below.
897    */
898   GLuint NeedValidate;
899
900   /**
901    * Validate the current T&L module.
902    *
903    * This is called directly after UpdateState() when a state change that has
904    * occurred matches the dd_function_table::NeedValidate bitmask above.  This
905    * ensures all computed values are up to date, thus allowing the driver to
906    * decide if the current T&L module needs to be swapped out.
907    *
908    * This must be non-NULL if a driver installs a custom T&L module and sets
909    * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
910    */
911   void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
912
913
914#define PRIM_OUTSIDE_BEGIN_END   GL_POLYGON+1
915#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
916#define PRIM_UNKNOWN             GL_POLYGON+3
917
918   /**
919    * Set by the driver-supplied T&L engine.
920    *
921    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
922    */
923   GLuint CurrentExecPrimitive;
924
925   /**
926    * Current state of an in-progress compilation.
927    *
928    * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
929    * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
930    */
931   GLuint CurrentSavePrimitive;
932
933
934#define FLUSH_STORED_VERTICES 0x1
935#define FLUSH_UPDATE_CURRENT  0x2
936   /**
937    * Set by the driver-supplied T&L engine whenever vertices are buffered
938    * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
939    * updated.
940    *
941    * The dd_function_table::FlushVertices call below may be used to resolve
942    * these conditions.
943    */
944   GLuint NeedFlush;
945   GLuint SaveNeedFlush;
946
947   /**
948    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
949    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
950    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
951    * __GLcontextRec::Current and gl_light_attrib::Material
952    *
953    * Note that the default T&L engine never clears the
954    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
955    */
956   void (*FlushVertices)( GLcontext *ctx, GLuint flags );
957   void (*SaveFlushVertices)( GLcontext *ctx );
958
959   /**
960    * Give the driver the opportunity to hook in its own vtxfmt for
961    * compiling optimized display lists.  This is called on each valid
962    * glBegin() during list compilation.
963    */
964   GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
965
966   /**
967    * Notify driver that the special derived value _NeedEyeCoords has
968    * changed.
969    */
970   void (*LightingSpaceChange)( GLcontext *ctx );
971
972   /**
973    * Called by glNewList().
974    *
975    * Let the T&L component know what is going on with display lists
976    * in time to make changes to dispatch tables, etc.
977    */
978   void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
979   /**
980    * Called by glEndList().
981    *
982    * \sa dd_function_table::NewList.
983    */
984   void (*EndList)( GLcontext *ctx );
985
986   /**
987    * Called by glCallList(s).
988    *
989    * Notify the T&L component before and after calling a display list.
990    */
991   void (*BeginCallList)( GLcontext *ctx,
992			  struct mesa_display_list *dlist );
993   /**
994    * Called by glEndCallList().
995    *
996    * \sa dd_function_table::BeginCallList.
997    */
998   void (*EndCallList)( GLcontext *ctx );
999
1000};
1001
1002
1003/**
1004 * Transform/Clip/Lighting interface
1005 *
1006 * Drivers present a reduced set of the functions possible in
1007 * glBegin()/glEnd() objects.  Core mesa provides translation stubs for the
1008 * remaining functions to map down to these entry points.
1009 *
1010 * These are the initial values to be installed into dispatch by
1011 * mesa.  If the T&L driver wants to modify the dispatch table
1012 * while installed, it must do so itself.  It would be possible for
1013 * the vertexformat to install it's own initial values for these
1014 * functions, but this way there is an obvious list of what is
1015 * expected of the driver.
1016 *
1017 * If the driver wants to hook in entry points other than those
1018 * listed, it must restore them to their original values in
1019 * the disable() callback, below.
1020 */
1021typedef struct {
1022   /**
1023    * \name Vertex
1024    */
1025   /*@{*/
1026   void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1027   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1028   void (GLAPIENTRYP Color3fv)( const GLfloat * );
1029   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1030   void (GLAPIENTRYP Color4fv)( const GLfloat * );
1031   void (GLAPIENTRYP EdgeFlag)( GLboolean );
1032   void (GLAPIENTRYP EvalCoord1f)( GLfloat );          /* NOTE */
1033   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1034   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1035   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1036   void (GLAPIENTRYP EvalPoint1)( GLint );             /* NOTE */
1037   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );      /* NOTE */
1038   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1039   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1040   void (GLAPIENTRYP Indexf)( GLfloat );
1041   void (GLAPIENTRYP Indexfv)( const GLfloat * );
1042   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1043   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1044   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1045   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1046   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1047   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1048   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1049   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1050   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1051   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1052   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1053   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1054   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1055   void (GLAPIENTRYP TexCoord1f)( GLfloat );
1056   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1057   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1058   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1059   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1060   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1061   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1062   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1063   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1064   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1065   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1066   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1067   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1068   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1069   void (GLAPIENTRYP CallList)( GLuint );	/* NOTE */
1070   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );	/* NOTE */
1071   void (GLAPIENTRYP Begin)( GLenum );
1072   void (GLAPIENTRYP End)( void );
1073   /* GL_NV_vertex_program */
1074   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1075   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1076   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1077   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1078   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1079   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1080   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1081   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1082#if FEATURE_ARB_vertex_program
1083   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1084   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1085   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1086   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1087   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1088   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1089   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1090   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1091#endif
1092   /*@}*/
1093
1094   /*
1095    */
1096   void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1097
1098   /**
1099    * \name Array
1100    */
1101   /*@{*/
1102   void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1103   void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1104			 const GLvoid *indices );
1105   void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1106			      GLuint end, GLsizei count,
1107			      GLenum type, const GLvoid *indices );
1108   /*@}*/
1109
1110   /**
1111    * \name Eval
1112    *
1113    * If you don't support eval, fallback to the default vertex format
1114    * on receiving an eval call and use the pipeline mechanism to
1115    * provide partial T&L acceleration.
1116    *
1117    * Mesa will provide a set of helper functions to do eval within
1118    * accelerated vertex formats, eventually...
1119    */
1120   /*@{*/
1121   void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1122   void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1123   /*@}*/
1124
1125} GLvertexformat;
1126
1127
1128#endif /* DD_INCLUDED */
1129