dd.h revision ad2ac216fa0cbebc36530bf9e5256e902710b892
1/* $Id: dd.h,v 1.43 2000/11/24 10:25:05 keithw Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29#ifndef DD_INCLUDED
30#define DD_INCLUDED
31
32/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
33
34
35struct gl_pixelstore_attrib;
36struct vertex_buffer;
37struct gl_pipeline;
38struct gl_pipeline_stage;
39
40
41
42/*
43 *                      Device Driver (DD) interface
44 *
45 *
46 * All device driver functions are accessed through pointers in the
47 * dd_function_table struct (defined below) which is stored in the GLcontext
48 * struct.  Since the device driver is strictly accessed trough a table of
49 * function pointers we can:
50 *   1. switch between a number of different device drivers at runtime.
51 *   2. use optimized functions dependant on current rendering state or
52 *      frame buffer configuration.
53 *
54 * The function pointers in the dd_function_table struct are divided into
55 * two groups:  mandatory and optional.
56 * Mandatory functions have to be implemented by every device driver.
57 * Optional functions may or may not be implemented by the device driver.
58 * The optional functions provide ways to take advantage of special hardware
59 * or optimized algorithms.
60 *
61 * The function pointers in the dd_function_table struct should first be
62 * initialized in the driver's "MakeCurrent" function.  The "MakeCurrent"
63 * function is a little different in each device driver.  See the X/Mesa,
64 * GLX, or OS/Mesa drivers for examples.
65 *
66 * Later, Mesa may call the dd_function_table's UpdateState() function.
67 * This function should initialize the dd_function_table's pointers again.
68 * The UpdateState() function is called whenever the core (GL) rendering
69 * state is changed in a way which may effect rasterization.  For example,
70 * the TriangleFunc() pointer may have to point to different functions
71 * depending on whether smooth or flat shading is enabled.
72 *
73 * Note that the first argument to every device driver function is a
74 * GLcontext *.  In turn, the GLcontext->DriverCtx pointer points to
75 * the driver-specific context struct.  See the X/Mesa or OS/Mesa interface
76 * for an example.
77 *
78 * For more information about writing a device driver see the ddsample.c
79 * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
80 * for examples.
81 *
82 *
83 * Look below in the dd_function_table struct definition for descriptions
84 * of each device driver function.
85 *
86 *
87 * In the future more function pointers may be added for glReadPixels
88 * glCopyPixels, etc.
89 *
90 *
91 * Notes:
92 * ------
93 *   RGBA = red/green/blue/alpha
94 *   CI = color index (color mapped mode)
95 *   mono = all pixels have the same color or index
96 *
97 *   The write_ functions all take an array of mask flags which indicate
98 *   whether or not the pixel should be written.  One special case exists
99 *   in the write_color_span function: if the mask array is NULL, then
100 *   draw all pixels.  This is an optimization used for glDrawPixels().
101 *
102 * IN ALL CASES:
103 *      X coordinates start at 0 at the left and increase to the right
104 *      Y coordinates start at 0 at the bottom and increase upward
105 *
106 */
107
108
109
110
111
112
113/* Mask bits sent to the driver Clear() function */
114#define DD_FRONT_LEFT_BIT  FRONT_LEFT_BIT         /* 1 */
115#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT        /* 2 */
116#define DD_BACK_LEFT_BIT   BACK_LEFT_BIT          /* 4 */
117#define DD_BACK_RIGHT_BIT  BACK_RIGHT_BIT         /* 8 */
118#define DD_DEPTH_BIT       GL_DEPTH_BUFFER_BIT    /* 0x00000100 */
119#define DD_STENCIL_BIT     GL_STENCIL_BUFFER_BIT  /* 0x00000400 */
120#define DD_ACCUM_BIT       GL_ACCUM_BUFFER_BIT    /* 0x00000200 */
121
122
123
124
125
126
127
128/* Point, line, triangle, quadrilateral and rectangle rasterizer
129 * functions.  These are specific to the tnl module and will shortly
130 * move to a driver interface specific to that module.
131 */
132typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
133
134typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
135
136typedef void (*triangle_func)( GLcontext *ctx,
137                               GLuint v1, GLuint v2, GLuint v3, GLuint pv );
138
139typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
140                           GLuint v3, GLuint v4, GLuint pv );
141
142typedef void (*render_func)( struct vertex_buffer *VB,
143			     GLuint start,
144			     GLuint count,
145			     GLuint parity );
146
147
148/*
149 * Device Driver function table.
150 */
151struct dd_function_table {
152
153   /**********************************************************************
154    *** Mandatory functions:  these functions must be implemented by   ***
155    *** every device driver.                                           ***
156    **********************************************************************/
157
158   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
159   /* Return a string as needed by glGetString().
160    * Only the GL_RENDERER token must be implemented.  Otherwise,
161    * NULL can be returned.
162    */
163
164   void (*UpdateState)( GLcontext *ctx );
165   /*
166    * UpdateState() is called whenver Mesa thinks the device driver should
167    * update its state and/or the other pointers (such as PointsFunc,
168    * LineFunc, or TriangleFunc).
169    */
170
171   void (*ClearIndex)( GLcontext *ctx, GLuint index );
172   /*
173    * Called whenever glClearIndex() is called.  Set the index for clearing
174    * the color buffer when in color index mode.
175    */
176
177   void (*ClearColor)( GLcontext *ctx, GLchan red, GLchan green,
178                                        GLchan blue, GLchan alpha );
179   /*
180    * Called whenever glClearColor() is called.  Set the color for clearing
181    * the color buffer when in RGBA mode.
182    */
183
184   GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
185                        GLint x, GLint y, GLint width, GLint height );
186   /* Clear the color/depth/stencil/accum buffer(s).
187    * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
188    * which buffers need to be cleared.  The driver should clear those
189    * buffers then return a new bitmask indicating which buffers should be
190    * cleared by software Mesa.
191    * If 'all' is true then the clear the whole buffer, else clear only the
192    * region defined by (x,y,width,height).
193    * This function must obey the glColorMask, glIndexMask and glStencilMask
194    * settings!  Software Mesa can do masked clears if the device driver can't.
195    */
196
197   GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
198   /*
199    * Specifies the current buffer for writing.
200    * The following values must be accepted when applicable:
201    *    GL_FRONT_LEFT - this buffer always exists
202    *    GL_BACK_LEFT - when double buffering
203    *    GL_FRONT_RIGHT - when using stereo
204    *    GL_BACK_RIGHT - when using stereo and double buffering
205    * The folowing values may optionally be accepted.  Return GL_TRUE
206    * if accepted, GL_FALSE if not accepted.  In practice, only drivers
207    * which can write to multiple color buffers at once should accept
208    * these values.
209    *    GL_FRONT - write to front left and front right if it exists
210    *    GL_BACK - write to back left and back right if it exists
211    *    GL_LEFT - write to front left and back left if it exists
212    *    GL_RIGHT - write to right left and back right if they exist
213    *    GL_FRONT_AND_BACK - write to all four buffers if they exist
214    *    GL_NONE - disable buffer write in device driver.
215    */
216
217   void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
218                          GLenum buffer );
219   /*
220    * Specifies the current buffer for reading.
221    * colorBuffer will be one of:
222    *    GL_FRONT_LEFT - this buffer always exists
223    *    GL_BACK_LEFT - when double buffering
224    *    GL_FRONT_RIGHT - when using stereo
225    *    GL_BACK_RIGHT - when using stereo and double buffering
226    */
227
228   void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
229   /*
230    * Returns the width and height of the current color buffer.
231    */
232
233
234   /***
235    *** Functions for writing pixels to the frame buffer:
236    ***/
237
238   void (*WriteRGBASpan)( const GLcontext *ctx,
239                          GLuint n, GLint x, GLint y,
240                          CONST GLchan rgba[][4], const GLubyte mask[] );
241   void (*WriteRGBSpan)( const GLcontext *ctx,
242                         GLuint n, GLint x, GLint y,
243                         CONST GLchan rgb[][3], const GLubyte mask[] );
244   /* Write a horizontal run of RGBA or RGB pixels.
245    * If mask is NULL, draw all pixels.
246    * If mask is not null, only draw pixel [i] when mask [i] is true.
247    */
248
249   void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
250                              const GLchan color[4], const GLubyte mask[] );
251   /* Write a horizontal run of RGBA pixels all with the same color.
252    */
253
254   void (*WriteRGBAPixels)( const GLcontext *ctx,
255                            GLuint n, const GLint x[], const GLint y[],
256                            CONST GLchan rgba[][4], const GLubyte mask[] );
257   /* Write array of RGBA pixels at random locations.
258    */
259
260   void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
261                                GLuint n, const GLint x[], const GLint y[],
262                                const GLchan color[4], const GLubyte mask[] );
263   /* Write an array of mono-RGBA pixels at random locations.
264    */
265
266   void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
267                          const GLuint index[], const GLubyte mask[] );
268   void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
269                         const GLubyte index[], const GLubyte mask[] );
270   /* Write a horizontal run of CI pixels.  One function is for 32bpp
271    * indexes and the other for 8bpp pixels (the common case).  You mus
272    * implement both for color index mode.
273    */
274
275   void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
276                            GLuint colorIndex, const GLubyte mask[] );
277   /* Write a horizontal run of color index pixels using the color index
278    * last specified by the Index() function.
279    */
280
281   void (*WriteCI32Pixels)( const GLcontext *ctx,
282                            GLuint n, const GLint x[], const GLint y[],
283                            const GLuint index[], const GLubyte mask[] );
284   /*
285    * Write a random array of CI pixels.
286    */
287
288   void (*WriteMonoCIPixels)( const GLcontext *ctx,
289                              GLuint n, const GLint x[], const GLint y[],
290                              GLuint colorIndex, const GLubyte mask[] );
291   /* Write a random array of color index pixels using the color index
292    * last specified by the Index() function.
293    */
294
295
296   /***
297    *** Functions to read pixels from frame buffer:
298    ***/
299
300   void (*ReadCI32Span)( const GLcontext *ctx,
301                         GLuint n, GLint x, GLint y, GLuint index[] );
302   /* Read a horizontal run of color index pixels.
303    */
304
305   void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
306                         GLchan rgba[][4] );
307   /* Read a horizontal run of RGBA pixels.
308    */
309
310   void (*ReadCI32Pixels)( const GLcontext *ctx,
311                           GLuint n, const GLint x[], const GLint y[],
312                           GLuint indx[], const GLubyte mask[] );
313   /* Read a random array of CI pixels.
314    */
315
316   void (*ReadRGBAPixels)( const GLcontext *ctx,
317                           GLuint n, const GLint x[], const GLint y[],
318                           GLchan rgba[][4], const GLubyte mask[] );
319   /* Read a random array of RGBA pixels.
320    */
321
322
323   /**********************************************************************
324    *** Optional functions:  these functions may or may not be         ***
325    *** implemented by the device driver.  If the device driver        ***
326    *** doesn't implement them it should never touch these pointers    ***
327    *** since Mesa will either set them to NULL or point them at a     ***
328    *** fall-back function.                                            ***
329    **********************************************************************/
330
331   void (*Finish)( GLcontext *ctx );
332   /*
333    * This is called whenever glFinish() is called.
334    */
335
336   void (*Flush)( GLcontext *ctx );
337   /*
338    * This is called whenever glFlush() is called.
339    */
340
341   void (*Error)( GLcontext *ctx );
342   /*
343    * Called whenever an error is generated.  ctx->ErrorValue contains
344    * the error value.
345    */
346
347
348   /***
349    *** For supporting hardware Z buffers:
350    *** Either ALL or NONE of these functions must be implemented!
351    *** NOTE that Each depth value is a 32-bit GLuint.  If the depth
352    *** buffer is less than 32 bits deep then the extra upperbits are zero.
353    ***/
354
355   void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
356                           const GLdepth depth[], const GLubyte mask[] );
357   /* Write a horizontal span of values into the depth buffer.  Only write
358    * depth[i] value if mask[i] is nonzero.
359    */
360
361   void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
362                          GLdepth depth[] );
363   /* Read a horizontal span of values from the depth buffer.
364    */
365
366
367   void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
368                             const GLint x[], const GLint y[],
369                             const GLdepth depth[], const GLubyte mask[] );
370   /* Write an array of randomly positioned depth values into the
371    * depth buffer.  Only write depth[i] value if mask[i] is nonzero.
372    */
373
374   void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
375                            const GLint x[], const GLint y[],
376                            GLdepth depth[] );
377   /* Read an array of randomly positioned depth values from the depth buffer.
378    */
379
380
381
382   /***
383    *** For supporting hardware stencil buffers:
384    *** Either ALL or NONE of these functions must be implemented!
385    ***/
386
387   void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
388                             const GLstencil stencil[], const GLubyte mask[] );
389   /* Write a horizontal span of stencil values into the stencil buffer.
390    * If mask is NULL, write all stencil values.
391    * Else, only write stencil[i] if mask[i] is non-zero.
392    */
393
394   void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
395                            GLstencil stencil[] );
396   /* Read a horizontal span of stencil values from the stencil buffer.
397    */
398
399   void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
400                               const GLint x[], const GLint y[],
401                               const GLstencil stencil[],
402                               const GLubyte mask[] );
403   /* Write an array of stencil values into the stencil buffer.
404    * If mask is NULL, write all stencil values.
405    * Else, only write stencil[i] if mask[i] is non-zero.
406    */
407
408   void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
409                              const GLint x[], const GLint y[],
410                              GLstencil stencil[] );
411   /* Read an array of stencil values from the stencil buffer.
412    */
413
414
415   /***
416    *** glDraw/Read/CopyPixels and glBitmap functions:
417    ***/
418
419   GLboolean (*DrawPixels)( GLcontext *ctx,
420                            GLint x, GLint y, GLsizei width, GLsizei height,
421                            GLenum format, GLenum type,
422                            const struct gl_pixelstore_attrib *unpack,
423                            const GLvoid *pixels );
424   /* This is called by glDrawPixels.
425    * 'unpack' describes how to unpack the source image data.
426    * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
427    * must do the job.
428    */
429
430   GLboolean (*ReadPixels)( GLcontext *ctx,
431                            GLint x, GLint y, GLsizei width, GLsizei height,
432                            GLenum format, GLenum type,
433                            const struct gl_pixelstore_attrib *unpack,
434                            GLvoid *dest );
435   /* Called by glReadPixels.
436    * Return GL_TRUE if operation completed, else return GL_FALSE.
437    * This function must respect all glPixelTransfer settings.
438    */
439
440   GLboolean (*CopyPixels)( GLcontext *ctx,
441                            GLint srcx, GLint srcy,
442                            GLsizei width, GLsizei height,
443                            GLint dstx, GLint dsty, GLenum type );
444   /* Do a glCopyPixels.  Return GL_TRUE if operation completed, else
445    * return GL_FALSE.  This function must respect all rasterization
446    * state, glPixelTransfer, glPixelZoom, etc.
447    */
448
449   GLboolean (*Bitmap)( GLcontext *ctx,
450                        GLint x, GLint y, GLsizei width, GLsizei height,
451                        const struct gl_pixelstore_attrib *unpack,
452                        const GLubyte *bitmap );
453   /* This is called by glBitmap.  Works the same as DrawPixels, above.
454    */
455
456   GLboolean (*Accum)( GLcontext *ctx, GLenum op,
457		       GLfloat value, GLint xpos, GLint ypos,
458		       GLint width, GLint height );
459   /* Hardware accum buffer.
460    */
461
462   /***
463    *** Texture mapping functions:
464    ***/
465
466   GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
467                            GLenum format, GLenum type, const GLvoid *pixels,
468                            const struct gl_pixelstore_attrib *packing,
469                            struct gl_texture_object *texObj,
470                            struct gl_texture_image *texImage,
471                            GLboolean *retainInternalCopy );
472   GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
473                            GLenum format, GLenum type, const GLvoid *pixels,
474                            const struct gl_pixelstore_attrib *packing,
475                            struct gl_texture_object *texObj,
476                            struct gl_texture_image *texImage,
477                            GLboolean *retainInternalCopy );
478   GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
479                            GLenum format, GLenum type, const GLvoid *pixels,
480                            const struct gl_pixelstore_attrib *packing,
481                            struct gl_texture_object *texObj,
482                            struct gl_texture_image *texImage,
483                            GLboolean *retainInternalCopy );
484   /* Called by glTexImage1/2/3D.
485    * Will not be called if any glPixelTransfer operations are enabled.
486    * Arguments:
487    *   <target>, <level>, <format>, <type> and <pixels> are user specified.
488    *   <packing> indicates the image packing of pixels.
489    *   <texObj> is the target texture object.
490    *   <texImage> is the target texture image.  It will have the texture
491    *      width, height, depth, border and internalFormat information.
492    *   <retainInternalCopy> is returned by this function and indicates whether
493    *      core Mesa should keep an internal copy of the texture image.
494    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
495    * should do the job.  If GL_FALSE is returned, this function will be
496    * called a second time after the texture image has been unpacked into
497    * GLubytes.  It may be easier for the driver to handle then.
498    */
499
500   GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
501                               GLint xoffset, GLsizei width,
502                               GLenum format, GLenum type,
503                               const GLvoid *pixels,
504                               const struct gl_pixelstore_attrib *packing,
505                               struct gl_texture_object *texObj,
506                               struct gl_texture_image *texImage );
507   GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
508                               GLint xoffset, GLint yoffset,
509                               GLsizei width, GLsizei height,
510                               GLenum format, GLenum type,
511                               const GLvoid *pixels,
512                               const struct gl_pixelstore_attrib *packing,
513                               struct gl_texture_object *texObj,
514                               struct gl_texture_image *texImage );
515   GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
516                               GLint xoffset, GLint yoffset, GLint zoffset,
517                               GLsizei width, GLsizei height, GLint depth,
518                               GLenum format, GLenum type,
519                               const GLvoid *pixels,
520                               const struct gl_pixelstore_attrib *packing,
521                               struct gl_texture_object *texObj,
522                               struct gl_texture_image *texImage );
523   /* Called by glTexSubImage1/2/3D.
524    * Will not be called if any glPixelTransfer operations are enabled.
525    * Arguments:
526    *   <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
527    *      <depth>, <format>, <type> and <pixels> are user specified.
528    *   <packing> indicates the image packing of pixels.
529    *   <texObj> is the target texture object.
530    *   <texImage> is the target texture image.  It will have the texture
531    *      width, height, border and internalFormat information.
532    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
533    * should do the job.  If GL_FALSE is returned, then TexImage1/2/3D will
534    * be called with the complete texture image.
535    */
536
537   GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
538                                GLenum internalFormat, GLint x, GLint y,
539                                GLsizei width, GLint border );
540   GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
541                                GLenum internalFormat, GLint x, GLint y,
542                                GLsizei width, GLsizei height, GLint border );
543   /* Called by glCopyTexImage1D and glCopyTexImage2D.
544    * Will not be called if any glPixelTransfer operations are enabled.
545    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
546    * should do the job.
547    */
548
549   GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
550                                   GLint xoffset,
551                                   GLint x, GLint y, GLsizei width );
552   GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
553                                   GLint xoffset, GLint yoffset,
554                                   GLint x, GLint y,
555                                   GLsizei width, GLsizei height );
556   GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
557                                   GLint xoffset, GLint yoffset, GLint zoffset,
558                                   GLint x, GLint y,
559                                   GLsizei width, GLsizei height );
560   /* Called by glCopyTexSubImage1/2/3D.
561    * Will not be called if any glPixelTransfer operations are enabled.
562    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
563    * should do the job.
564    */
565
566   GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
567                           const struct gl_texture_object *texObj,
568                           GLenum *formatOut, GLenum *typeOut,
569                           GLboolean *freeImageOut );
570   /* Called by glGetTexImage or by core Mesa when a texture image
571    * is needed for software fallback rendering.
572    * Return the address of the texture image or NULL if failure.
573    * The image must be tightly packed (i.e. row stride = image width)
574    * Return the image's format and type in formatOut and typeOut.
575    * The format and type must be values which are accepted by glTexImage.
576    * Set the freeImageOut flag if the returned image should be deallocated
577    * with FREE() when finished.
578    * The size of the image can be deduced from the target and level.
579    * Core Mesa will perform any image format/type conversions that are needed.
580    */
581
582   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
583                                  GLint level, GLint internalFormat,
584                                  GLenum format, GLenum type,
585                                  GLint width, GLint height,
586                                  GLint depth, GLint border);
587   /* Called by glTexImage[123]D when user specifies a proxy texture
588    * target.  Return GL_TRUE if the proxy test passes, return GL_FALSE
589    * if the test fails.
590    */
591
592   GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
593                                      GLint level, GLsizei imageSize,
594                                      const GLvoid *data,
595                                      struct gl_texture_object *texObj,
596                                      struct gl_texture_image *texImage,
597                                      GLboolean *retainInternalCopy);
598   GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
599                                      GLint level, GLsizei imageSize,
600                                      const GLvoid *data,
601                                      struct gl_texture_object *texObj,
602                                      struct gl_texture_image *texImage,
603                                      GLboolean *retainInternalCopy);
604   GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
605                                      GLint level, GLsizei imageSize,
606                                      const GLvoid *data,
607                                      struct gl_texture_object *texObj,
608                                      struct gl_texture_image *texImage,
609                                      GLboolean *retainInternalCopy);
610   /* Called by glCompressedTexImage1/2/3D.
611    * Arguments:
612    *   <target>, <level>, <internalFormat>, <data> are user specified.
613    *   <texObj> is the target texture object.
614    *   <texImage> is the target texture image.  It will have the texture
615    *      width, height, depth, border and internalFormat information.
616    *   <retainInternalCopy> is returned by this function and indicates whether
617    *      core Mesa should keep an internal copy of the texture image.
618    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
619    * should do the job.
620    */
621
622   GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
623                                         GLint level, GLint xoffset,
624                                         GLsizei width, GLenum format,
625                                         GLsizei imageSize, const GLvoid *data,
626                                         struct gl_texture_object *texObj,
627                                         struct gl_texture_image *texImage );
628   GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
629                                         GLint level, GLint xoffset,
630                                         GLint yoffset, GLsizei width,
631                                         GLint height, GLenum format,
632                                         GLsizei imageSize, const GLvoid *data,
633                                         struct gl_texture_object *texObj,
634                                         struct gl_texture_image *texImage );
635   GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
636                                         GLint level, GLint xoffset,
637                                         GLint yoffset, GLint zoffset,
638                                         GLsizei width, GLint height,
639                                         GLint depth, GLenum format,
640                                         GLsizei imageSize, const GLvoid *data,
641                                         struct gl_texture_object *texObj,
642                                         struct gl_texture_image *texImage );
643   /* Called by glCompressedTexSubImage1/2/3D.
644    * Arguments:
645    *   <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
646    *      <imageSize>, and <data> are user specified.
647    *   <texObj> is the target texture object.
648    *   <texImage> is the target texture image.  It will have the texture
649    *      width, height, depth, border and internalFormat information.
650    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
651    * should do the job.
652    */
653
654   GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
655                                    GLint internalFormat);
656   /* Called to compute the base format for a specific compressed
657    * format.  Return -1 if the internalFormat is not a specific
658    * compressed format that the driver recognizes.  Note the
659    * return value differences between this function and
660    * SpecificCompressedTexFormat below.
661    */
662
663   GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
664                                        GLint      internalFormat,
665                                        GLint      numDimensions,
666                                        GLint     *levelp,
667                                        GLsizei   *widthp,
668                                        GLsizei   *heightp,
669                                        GLsizei   *depthp,
670                                        GLint     *borderp,
671                                        GLenum    *formatp,
672                                        GLenum    *typep);
673   /* Called to turn a generic texture format into a specific
674    * texture format.  For example, if a driver implements
675    * GL_3DFX_texture_compression_FXT1, this would map
676    * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
677    *
678    * If the driver does not know how to handle the compressed
679    * format, then just return the generic format, and Mesa will
680    * do the right thing with it.
681    */
682
683   GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
684   /* Called to tell if a format is a compressed format.
685    */
686
687   GLsizei (*CompressedImageSize)(GLcontext *ctx,
688                                  GLenum internalFormat,
689                                  GLuint numDimensions,
690                                  GLuint width,
691                                  GLuint height,
692                                  GLuint depth);
693   /* Calculate the size of a compressed image, given the image's
694    * format and dimensions.
695    */
696
697   void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
698                                  GLint lod, void *image,
699                                  const struct gl_texture_object *texObj,
700                                  struct gl_texture_image *texImage );
701   /* Called by glGetCompressedTexImageARB.
702    * <target>, <lod>, <image> are specified by user.
703    * <texObj> is the source texture object.
704    * <texImage> is the source texture image.
705    */
706
707   void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
708                   const GLfloat *param );
709   /* Called by glTexEnv*().
710    */
711
712   void (*TexParameter)( GLcontext *ctx, GLenum target,
713                         struct gl_texture_object *texObj,
714                         GLenum pname, const GLfloat *params );
715   /* Called by glTexParameter*().
716    *    <target> is user specified
717    *    <texObj> the texture object to modify
718    *    <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
719    *       GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
720    *    <params> is user specified.
721    */
722
723   void (*BindTexture)( GLcontext *ctx, GLenum target,
724                        struct gl_texture_object *tObj );
725   /* Called by glBindTexture().
726    */
727
728   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
729   /* Called when a texture object is about to be deallocated.  Driver
730    * should free anything attached to the DriverData pointers.
731    */
732
733   GLboolean (*IsTextureResident)( GLcontext *ctx,
734                                   struct gl_texture_object *t );
735   /* Called by glAreTextureResident().
736    */
737
738   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
739                              GLclampf priority );
740   /* Called by glPrioritizeTextures().
741    */
742
743   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
744   /* Called by glActiveTextureARB to set current texture unit.
745    */
746
747   void (*UpdateTexturePalette)( GLcontext *ctx,
748                                 struct gl_texture_object *tObj );
749   /* Called when the texture's color lookup table is changed.
750    * If tObj is NULL then the shared texture palette ctx->Texture.Palette
751    * is to be updated.
752    */
753
754
755
756   /***
757    *** Accelerated point, line, polygon and quad functions:
758    ***/
759
760   points_func   PointsFunc;
761   line_func     LineFunc;
762   triangle_func TriangleFunc;
763   quad_func     QuadFunc;
764
765
766   /***
767    *** Transformation/Rendering functions
768    ***/
769
770   void (*RenderStart)( GLcontext *ctx );
771   void (*RenderFinish)( GLcontext *ctx );
772    /* KW: These replace Begin and End, and have more relaxed semantics.
773     * They are called prior-to and after one or more vb flush, and are
774     * thus decoupled from the gl_begin/gl_end pairs, which are possibly
775     * more frequent.  If a begin/end pair covers >1 vertex buffer, these
776     * are called at most once for the pair. (a bit broken at present)
777     */
778
779   void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
780   /* This function, if not NULL, is called whenever new window coordinates
781    * are put in the vertex buffer.  The vertices in question are those n
782    * such that start <= n < end.
783    * The device driver can convert the window coords to its own specialized
784    * format.  The 3Dfx driver uses this.
785    *
786    * Note: Deprecated in favour of RegisterPipelineStages, below.
787    */
788
789   render_func *RenderVBClippedTab;
790   render_func *RenderVBCulledTab;
791   render_func *RenderVBRawTab;
792   /* These function tables allow the device driver to rasterize an
793    * entire begin/end group of primitives at once.  See the
794    * gl_render_vb() function in vbrender.c for more details.
795    */
796
797   GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
798   /* Driver may request additional render passes by returning GL_TRUE
799    * when this function is called.  This function will be called
800    * after the first pass, and passes will be made until the function
801    * returns GL_FALSE.  If no function is registered, only one pass
802    * is made.
803    *
804    * This function will be first invoked with passno == 1.
805    */
806
807   /***
808    *** NEW in Mesa 3.x
809    ***/
810
811   void (*RegisterVB)( struct vertex_buffer *VB );
812   void (*UnregisterVB)( struct vertex_buffer *VB );
813   /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
814    * so the device driver can allocate its own vertex buffer data and
815    * hook it to the VB->driver_data pointer.
816    * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
817    * so the driver can deallocate its own data attached to VB->driver_data.
818    */
819
820
821
822   GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
823   GLboolean (*BuildEltPipeline)( GLcontext *ctx );
824   /* Perform the full pipeline build, or return false.
825    */
826
827
828   /***
829    *** Support for multiple t&l engines
830    ***/
831
832#define FLUSH_INSIDE_BEGIN_END 0x1
833#define FLUSH_STORED_VERTICES  0x2
834#define FLUSH_UPDATE_CURRENT   0x4
835
836   GLuint NeedFlush;
837   /* Set by the driver-supplied t&l engine.
838    * Bitflags defined above are set whenever
839    *     - the engine *might* be inside a begin/end object.
840    *     - there *might* be buffered vertices to be flushed.
841    *     - the ctx->Current values *might* not be uptodate.
842    *
843    * The FlushVertices() call below may be used to resolve
844    * these conditions.
845    */
846
847   GLboolean (*FlushVertices)( GLcontext *ctx, GLuint flags );
848   /* If inside begin/end, returns GL_FALSE.
849    * Otherwise,
850    *   if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
851    *   if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current,
852    *   returns GL_TRUE.
853    *
854    * Note that the default t&l engine never clears the
855    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
856    */
857
858   void (*LightingSpaceChange)( GLcontext *ctx );
859   /* Notify driver that the special derived value _NeedEyeCoords has
860    * changed.
861    */
862
863   void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
864   void (*EndList)( GLcontext *ctx );
865   /* Let the t&l component know what is going on with display lists
866    * in time to make changes to dispatch tables, etc.
867    */
868
869   void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
870			GLframebuffer *readBuffer );
871   /* Let the t&l component know when the context becomes current.
872    */
873
874
875   void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
876   void (*UnlockArraysEXT)( GLcontext *ctx );
877   /*
878    */
879
880
881   /*
882    * State-changing functions (drawing functions are above)
883    *
884    * These functions are called by their corresponding OpenGL API functions.
885    * They're ALSO called by the gl_PopAttrib() function!!!
886    * May add more functions like these to the device driver in the future.
887    * This should reduce the amount of state checking that
888    * the driver's UpdateState() function must do.
889    */
890   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
891   void (*BlendEquation)(GLcontext *ctx, GLenum mode);
892   void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
893   void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
894			      GLenum dfactorRGB, GLenum sfactorA,
895			      GLenum dfactorA );
896   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
897   void (*ClearStencil)(GLcontext *ctx, GLint s);
898   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
899                     GLboolean bmask, GLboolean amask );
900   void (*CullFace)(GLcontext *ctx, GLenum mode);
901   void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
902   void (*FrontFace)(GLcontext *ctx, GLenum mode);
903   void (*DepthFunc)(GLcontext *ctx, GLenum func);
904   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
905   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
906   void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
907   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
908   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
909   void (*IndexMask)(GLcontext *ctx, GLuint mask);
910   void (*Lightfv)(GLcontext *ctx, GLenum light,
911		   GLenum pname, const GLfloat *params );
912   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
913   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
914   void (*LineWidth)(GLcontext *ctx, GLfloat width);
915   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
916   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
917   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
918   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
919   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
920   void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
921   void (*StencilMask)(GLcontext *ctx, GLuint mask);
922   void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
923   void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
924		  const GLfloat *params );
925   void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
926   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
927
928   /* State-query functions
929    *
930    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
931    */
932   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
933   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
934   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
935   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
936   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
937
938
939   void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
940			 GLsizei stride, const GLvoid *ptr);
941   void (*NormalPointer)(GLcontext *ctx, GLenum type,
942			 GLsizei stride, const GLvoid *ptr);
943   void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
944			GLsizei stride, const GLvoid *ptr);
945   void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
946			   GLsizei stride, const GLvoid *ptr);
947   void (*IndexPointer)(GLcontext *ctx, GLenum type,
948			GLsizei stride, const GLvoid *ptr);
949   void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
950				 GLsizei stride, const GLvoid *ptr);
951   void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
952			   GLsizei stride, const GLvoid *ptr);
953   void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
954};
955
956
957
958
959
960
961
962typedef struct {
963
964   void (*ArrayElement)( GLint ); /* NOTE */
965   void (*Color3f)( GLfloat, GLfloat, GLfloat );
966   void (*Color3fv)( const GLfloat * );
967   void (*Color3ub)( GLubyte, GLubyte, GLubyte );
968   void (*Color3ubv)( const GLubyte * );
969   void (*Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
970   void (*Color4fv)( const GLfloat * );
971   void (*Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
972   void (*Color4ubv)( const GLubyte * );
973   void (*EdgeFlag)( GLboolean );
974   void (*EdgeFlagv)( const GLboolean * );
975   void (*EvalCoord1f)( GLfloat );          /* NOTE */
976   void (*EvalCoord1fv)( const GLfloat * );          /* NOTE */
977   void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
978   void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */
979   void (*EvalPoint1)( GLint );             /* NOTE */
980   void (*EvalPoint2)( GLint, GLint );      /* NOTE */
981   void (*FogCoordfEXT)( GLfloat );
982   void (*FogCoordfvEXT)( const GLfloat * );
983   void (*Indexi)( GLint );
984   void (*Indexiv)( const GLint * );
985   void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
986   void (*MultiTexCoord1fARB)( GLenum, GLfloat );
987   void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * );
988   void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
989   void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * );
990   void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
991   void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * );
992   void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
993   void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * );
994   void (*Normal3f)( GLfloat, GLfloat, GLfloat );
995   void (*Normal3fv)( const GLfloat * );
996   void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
997   void (*SecondaryColor3fvEXT)( const GLfloat * );
998   void (*SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte );
999   void (*SecondaryColor3ubvEXT)( const GLubyte * );
1000   void (*TexCoord1f)( GLfloat );
1001   void (*TexCoord1fv)( const GLfloat * );
1002   void (*TexCoord2f)( GLfloat, GLfloat );
1003   void (*TexCoord2fv)( const GLfloat * );
1004   void (*TexCoord3f)( GLfloat, GLfloat, GLfloat );
1005   void (*TexCoord3fv)( const GLfloat * );
1006   void (*TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1007   void (*TexCoord4fv)( const GLfloat * );
1008   void (*Vertex2f)( GLfloat, GLfloat );
1009   void (*Vertex2fv)( const GLfloat * );
1010   void (*Vertex3f)( GLfloat, GLfloat, GLfloat );
1011   void (*Vertex3fv)( const GLfloat * );
1012   void (*Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1013   void (*Vertex4fv)( const GLfloat * );
1014   void (*CallList)( GLuint );	/* NOTE */
1015   void (*Begin)( GLenum );
1016   void (*End)( void );
1017   /* Drivers present a reduced set of the functions possible in
1018    * begin/end objects.  Core mesa provides translation stubs for the
1019    * remaining functions to map down to these entrypoints.
1020    *
1021    * These are the initial values to be installed into dispatch by
1022    * mesa.  If the t&l driver wants to modify the dispatch table
1023    * while installed, it must do so itself.  It would be possible for
1024    * the vertexformat to install it's own initial values for these
1025    * functions, but this way there is an obvious list of what is
1026    * expected of the driver.
1027    *
1028    * If the driver wants to hook in entrypoints other than those
1029    * listed above, it must restore them to their original values in
1030    * the disable() callback, below.
1031    */
1032
1033   void (*Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1034   /*
1035    */
1036
1037
1038   void (*DrawArrays)( GLenum mode, GLint start, GLsizei count );
1039   void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
1040			 const GLvoid *indices );
1041   void (*DrawRangeElements)(GLenum mode, GLuint start,
1042			     GLuint end, GLsizei count,
1043			     GLenum type, const GLvoid *indices);
1044   /* These may or may not belong here.  Heuristic: If an array is
1045    * enabled, the installed vertex format should support that array and
1046    * it's current size natively.
1047    */
1048
1049   void (*EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1050   void (*EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1051   /* If you don't support eval, fallback to the default vertex format
1052    * on receiving an eval call and use the pipeline mechanism to
1053    * provide partial t&l acceleration.
1054    *
1055    * Mesa will provide a set of helper functions to do eval within
1056    * accelerated vertex formats, eventually...
1057    */
1058
1059   GLboolean prefer_float_colors;
1060   /* Should core send non-standard colors to glColor4f or glColor4ub
1061    */
1062
1063
1064} GLvertexformat;
1065
1066
1067#endif
1068
1069