dd.h revision ea4fe661d7f3a95d9db17e1475076f1badf8e1a6
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5 9 * 10 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36struct gl_pixelstore_attrib; 37struct mesa_display_list; 38 39/** 40 * Device driver function table. 41 * Core Mesa uses these function pointers to call into device drivers. 42 * Most of these functions directly correspond to OpenGL state commands. 43 * Core Mesa will call these functions after error checking has been done 44 * so that the drivers don't have to worry about error testing. 45 * 46 * Vertex transformation/clipping/lighting is patched into the T&L module. 47 * Rasterization functions are patched into the swrast module. 48 * 49 * Note: when new functions are added here, the drivers/common/driverfuncs.c 50 * file should be updated too!!! 51 */ 52struct dd_function_table { 53 /** 54 * Return a string as needed by glGetString(). 55 * 56 * Only the GL_RENDERER token must be implemented. Otherwise, NULL can be 57 * returned. 58 */ 59 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); 60 61 /** 62 * Notify the driver after Mesa has made some internal state changes. 63 * 64 * This is in addition to any state change callbacks Mesa may already have 65 * made. 66 */ 67 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state ); 68 69 /** 70 * Get the width and height of the named buffer/window. 71 * 72 * Mesa uses this to determine when the driver's window size has changed. 73 */ 74 void (*GetBufferSize)( GLframebuffer *buffer, 75 GLuint *width, GLuint *height ); 76 77 /** 78 * Resize the given framebuffer to the given size. 79 */ 80 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb, 81 GLuint width, GLuint height); 82 83 /** 84 * Called whenever an error is generated. 85 * 86 * __GLcontextRec::ErrorValue contains the error value. 87 */ 88 void (*Error)( GLcontext *ctx ); 89 90 /** 91 * This is called whenever glFinish() is called. 92 */ 93 void (*Finish)( GLcontext *ctx ); 94 95 /** 96 * This is called whenever glFlush() is called. 97 */ 98 void (*Flush)( GLcontext *ctx ); 99 100 /** 101 * Clear the color/depth/stencil/accum buffer(s). 102 * 103 * \param mask a bitmask of the DD_*_BIT values defined above that indicates 104 * which buffers need to be cleared. 105 * \param all if true then clear the whole buffer, else clear only the 106 * region defined by <tt>(x, y, width, height)</tt>. 107 * 108 * This function must obey the glColorMask(), glIndexMask() and 109 * glStencilMask() settings! 110 * Software Mesa can do masked clears if the device driver can't. 111 */ 112 void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, 113 GLint x, GLint y, GLint width, GLint height ); 114 115 116 /** 117 * \name For hardware accumulation buffer 118 */ 119 /*@{*/ 120 /** 121 * Execute glAccum command within the given scissor region. 122 */ 123 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, 124 GLint xpos, GLint ypos, GLint width, GLint height ); 125 /*@}*/ 126 127 128 /** 129 * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions 130 */ 131 /*@{*/ 132 133 /** 134 * This is called by glDrawPixels(). 135 * 136 * \p unpack describes how to unpack the source image data. 137 */ 138 void (*DrawPixels)( GLcontext *ctx, 139 GLint x, GLint y, GLsizei width, GLsizei height, 140 GLenum format, GLenum type, 141 const struct gl_pixelstore_attrib *unpack, 142 const GLvoid *pixels ); 143 144 /** 145 * Called by glReadPixels(). 146 */ 147 void (*ReadPixels)( GLcontext *ctx, 148 GLint x, GLint y, GLsizei width, GLsizei height, 149 GLenum format, GLenum type, 150 const struct gl_pixelstore_attrib *unpack, 151 GLvoid *dest ); 152 153 /** 154 * Do a glCopyPixels(). 155 * 156 * This function must respect all rasterization state, glPixelTransfer(), 157 * glPixelZoom(), etc. 158 */ 159 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, 160 GLsizei width, GLsizei height, 161 GLint dstx, GLint dsty, GLenum type ); 162 163 /** 164 * This is called by glBitmap(). 165 * 166 * Works the same as dd_function_table::DrawPixels, above. 167 */ 168 void (*Bitmap)( GLcontext *ctx, 169 GLint x, GLint y, GLsizei width, GLsizei height, 170 const struct gl_pixelstore_attrib *unpack, 171 const GLubyte *bitmap ); 172 /*@}*/ 173 174 175 /** 176 * \name Texture image functions 177 */ 178 /*@{*/ 179 180 /** 181 * Choose texture format. 182 * 183 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback 184 * functions. The driver should examine \p internalFormat and return a 185 * pointer to an appropriate gl_texture_format. 186 */ 187 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, 188 GLint internalFormat, GLenum srcFormat, GLenum srcType ); 189 190 /** 191 * Called by glTexImage1D(). 192 * 193 * \param target user specified. 194 * \param format user specified. 195 * \param type user specified. 196 * \param pixels user specified. 197 * \param packing indicates the image packing of pixels. 198 * \param texObj is the target texture object. 199 * \param texImage is the target texture image. It will have the texture \p 200 * width, \p height, \p depth, \p border and \p internalFormat information. 201 * 202 * \p retainInternalCopy is returned by this function and indicates whether 203 * core Mesa should keep an internal copy of the texture image. 204 * 205 * Drivers should call a fallback routine from texstore.c if needed. 206 */ 207 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, 208 GLint internalFormat, 209 GLint width, GLint border, 210 GLenum format, GLenum type, const GLvoid *pixels, 211 const struct gl_pixelstore_attrib *packing, 212 struct gl_texture_object *texObj, 213 struct gl_texture_image *texImage ); 214 215 /** 216 * Called by glTexImage2D(). 217 * 218 * \sa dd_function_table::TexImage1D. 219 */ 220 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, 221 GLint internalFormat, 222 GLint width, GLint height, GLint border, 223 GLenum format, GLenum type, const GLvoid *pixels, 224 const struct gl_pixelstore_attrib *packing, 225 struct gl_texture_object *texObj, 226 struct gl_texture_image *texImage ); 227 228 /** 229 * Called by glTexImage3D(). 230 * 231 * \sa dd_function_table::TexImage1D. 232 */ 233 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, 234 GLint internalFormat, 235 GLint width, GLint height, GLint depth, GLint border, 236 GLenum format, GLenum type, const GLvoid *pixels, 237 const struct gl_pixelstore_attrib *packing, 238 struct gl_texture_object *texObj, 239 struct gl_texture_image *texImage ); 240 241 /** 242 * Called by glTexSubImage1D(). 243 * 244 * \param target user specified. 245 * \param level user specified. 246 * \param xoffset user specified. 247 * \param yoffset user specified. 248 * \param zoffset user specified. 249 * \param width user specified. 250 * \param height user specified. 251 * \param depth user specified. 252 * \param format user specified. 253 * \param type user specified. 254 * \param pixels user specified. 255 * \param packing indicates the image packing of pixels. 256 * \param texObj is the target texture object. 257 * \param texImage is the target texture image. It will have the texture \p 258 * width, \p height, \p border and \p internalFormat information. 259 * 260 * The driver should use a fallback routine from texstore.c if needed. 261 */ 262 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 263 GLint xoffset, GLsizei width, 264 GLenum format, GLenum type, 265 const GLvoid *pixels, 266 const struct gl_pixelstore_attrib *packing, 267 struct gl_texture_object *texObj, 268 struct gl_texture_image *texImage ); 269 270 /** 271 * Called by glTexSubImage2D(). 272 * 273 * \sa dd_function_table::TexSubImage1D. 274 */ 275 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 276 GLint xoffset, GLint yoffset, 277 GLsizei width, GLsizei height, 278 GLenum format, GLenum type, 279 const GLvoid *pixels, 280 const struct gl_pixelstore_attrib *packing, 281 struct gl_texture_object *texObj, 282 struct gl_texture_image *texImage ); 283 284 /** 285 * Called by glTexSubImage3D(). 286 * 287 * \sa dd_function_table::TexSubImage1D. 288 */ 289 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 290 GLint xoffset, GLint yoffset, GLint zoffset, 291 GLsizei width, GLsizei height, GLint depth, 292 GLenum format, GLenum type, 293 const GLvoid *pixels, 294 const struct gl_pixelstore_attrib *packing, 295 struct gl_texture_object *texObj, 296 struct gl_texture_image *texImage ); 297 298 /** 299 * Called by glGetTexImage(). 300 */ 301 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, 302 GLenum format, GLenum type, GLvoid *pixels, 303 struct gl_texture_object *texObj, 304 struct gl_texture_image *texImage ); 305 306 /** 307 * Called by glCopyTexImage1D(). 308 * 309 * Drivers should use a fallback routine from texstore.c if needed. 310 */ 311 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, 312 GLenum internalFormat, GLint x, GLint y, 313 GLsizei width, GLint border ); 314 315 /** 316 * Called by glCopyTexImage2D(). 317 * 318 * Drivers should use a fallback routine from texstore.c if needed. 319 */ 320 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, 321 GLenum internalFormat, GLint x, GLint y, 322 GLsizei width, GLsizei height, GLint border ); 323 324 /** 325 * Called by glCopyTexSubImage1D(). 326 * 327 * Drivers should use a fallback routine from texstore.c if needed. 328 */ 329 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, 330 GLint xoffset, 331 GLint x, GLint y, GLsizei width ); 332 /** 333 * Called by glCopyTexSubImage2D(). 334 * 335 * Drivers should use a fallback routine from texstore.c if needed. 336 */ 337 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, 338 GLint xoffset, GLint yoffset, 339 GLint x, GLint y, 340 GLsizei width, GLsizei height ); 341 /** 342 * Called by glCopyTexSubImage3D(). 343 * 344 * Drivers should use a fallback routine from texstore.c if needed. 345 */ 346 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, 347 GLint xoffset, GLint yoffset, GLint zoffset, 348 GLint x, GLint y, 349 GLsizei width, GLsizei height ); 350 351 /** 352 * Called by glTexImage[123]D when user specifies a proxy texture 353 * target. 354 * 355 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 356 */ 357 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, 358 GLint level, GLint internalFormat, 359 GLenum format, GLenum type, 360 GLint width, GLint height, 361 GLint depth, GLint border); 362 /*@}*/ 363 364 365 /** 366 * \name Compressed texture functions 367 */ 368 /*@{*/ 369 370 /** 371 * Called by glCompressedTexImage1D(). 372 * 373 * \param target user specified. 374 * \param format user specified. 375 * \param type user specified. 376 * \param pixels user specified. 377 * \param packing indicates the image packing of pixels. 378 * \param texObj is the target texture object. 379 * \param texImage is the target texture image. It will have the texture \p 380 * width, \p height, \p depth, \p border and \p internalFormat information. 381 * 382 * \a retainInternalCopy is returned by this function and indicates whether 383 * core Mesa should keep an internal copy of the texture image. 384 */ 385 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, 386 GLint level, GLint internalFormat, 387 GLsizei width, GLint border, 388 GLsizei imageSize, const GLvoid *data, 389 struct gl_texture_object *texObj, 390 struct gl_texture_image *texImage ); 391 /** 392 * Called by glCompressedTexImage2D(). 393 * 394 * \sa dd_function_table::CompressedTexImage1D. 395 */ 396 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, 397 GLint level, GLint internalFormat, 398 GLsizei width, GLsizei height, GLint border, 399 GLsizei imageSize, const GLvoid *data, 400 struct gl_texture_object *texObj, 401 struct gl_texture_image *texImage ); 402 /** 403 * Called by glCompressedTexImage3D(). 404 * 405 * \sa dd_function_table::CompressedTexImage3D. 406 */ 407 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, 408 GLint level, GLint internalFormat, 409 GLsizei width, GLsizei height, GLsizei depth, 410 GLint border, 411 GLsizei imageSize, const GLvoid *data, 412 struct gl_texture_object *texObj, 413 struct gl_texture_image *texImage ); 414 415 /** 416 * Called by glCompressedTexSubImage1D(). 417 * 418 * \param target user specified. 419 * \param level user specified. 420 * \param xoffset user specified. 421 * \param yoffset user specified. 422 * \param zoffset user specified. 423 * \param width user specified. 424 * \param height user specified. 425 * \param depth user specified. 426 * \param imageSize user specified. 427 * \param data user specified. 428 * \param texObj is the target texture object. 429 * \param texImage is the target texture image. It will have the texture \p 430 * width, \p height, \p depth, \p border and \p internalFormat information. 431 */ 432 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, 433 GLint xoffset, GLsizei width, 434 GLenum format, 435 GLsizei imageSize, const GLvoid *data, 436 struct gl_texture_object *texObj, 437 struct gl_texture_image *texImage); 438 /** 439 * Called by glCompressedTexSubImage2D(). 440 * 441 * \sa dd_function_table::CompressedTexImage3D. 442 */ 443 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, 444 GLint xoffset, GLint yoffset, 445 GLsizei width, GLint height, 446 GLenum format, 447 GLsizei imageSize, const GLvoid *data, 448 struct gl_texture_object *texObj, 449 struct gl_texture_image *texImage); 450 /** 451 * Called by glCompressedTexSubImage3D(). 452 * 453 * \sa dd_function_table::CompressedTexImage3D. 454 */ 455 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, 456 GLint xoffset, GLint yoffset, GLint zoffset, 457 GLsizei width, GLint height, GLint depth, 458 GLenum format, 459 GLsizei imageSize, const GLvoid *data, 460 struct gl_texture_object *texObj, 461 struct gl_texture_image *texImage); 462 463 464 /** 465 * Called by glGetCompressedTexImage. 466 */ 467 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, 468 GLvoid *img, 469 const struct gl_texture_object *texObj, 470 const struct gl_texture_image *texImage); 471 472 /** 473 * Called to query number of bytes of storage needed to store the 474 * specified compressed texture. 475 */ 476 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, 477 GLsizei height, GLsizei depth, 478 GLenum format ); 479 /*@}*/ 480 481 /** 482 * \name Texture object functions 483 */ 484 /*@{*/ 485 486 /** 487 * Called by glBindTexture(). 488 */ 489 void (*BindTexture)( GLcontext *ctx, GLenum target, 490 struct gl_texture_object *tObj ); 491 492 /** 493 * Called to allocate a new texture object. 494 * A new gl_texture_object should be returned. The driver should 495 * attach to it any device-specific info it needs. 496 */ 497 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, 498 GLenum target ); 499 /** 500 * Called when a texture object is about to be deallocated. 501 * 502 * Driver should delete the gl_texture_object object and anything 503 * hanging off of it. 504 */ 505 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); 506 507 /** 508 * Called to allocate a new texture image object. 509 */ 510 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx ); 511 512 /** 513 * Called to free tImage->Data. 514 */ 515 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); 516 517 /** 518 * Note: no context argument. This function doesn't initially look 519 * like it belongs here, except that the driver is the only entity 520 * that knows for sure how the texture memory is allocated - via 521 * the above callbacks. There is then an argument that the driver 522 * knows what memcpy paths might be fast. Typically this is invoked with 523 * 524 * to -- a pointer into texture memory allocated by NewTextureImage() above. 525 * from -- a pointer into client memory or a mesa temporary. 526 * sz -- nr bytes to copy. 527 */ 528 void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); 529 530 /** 531 * Called by glAreTextureResident(). 532 */ 533 GLboolean (*IsTextureResident)( GLcontext *ctx, 534 struct gl_texture_object *t ); 535 536 /** 537 * Called by glPrioritizeTextures(). 538 */ 539 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, 540 GLclampf priority ); 541 542 /** 543 * Called by glActiveTextureARB() to set current texture unit. 544 */ 545 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); 546 547 /** 548 * Called when the texture's color lookup table is changed. 549 * 550 * If \p tObj is NULL then the shared texture palette 551 * gl_texture_object::Palette is to be updated. 552 */ 553 void (*UpdateTexturePalette)( GLcontext *ctx, 554 struct gl_texture_object *tObj ); 555 /*@}*/ 556 557 558 /** 559 * \name Imaging functionality 560 */ 561 /*@{*/ 562 void (*CopyColorTable)( GLcontext *ctx, 563 GLenum target, GLenum internalformat, 564 GLint x, GLint y, GLsizei width ); 565 566 void (*CopyColorSubTable)( GLcontext *ctx, 567 GLenum target, GLsizei start, 568 GLint x, GLint y, GLsizei width ); 569 570 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, 571 GLenum internalFormat, 572 GLint x, GLint y, GLsizei width ); 573 574 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, 575 GLenum internalFormat, 576 GLint x, GLint y, 577 GLsizei width, GLsizei height ); 578 /*@}*/ 579 580 581 /** 582 * \name Vertex/fragment program functions 583 */ 584 /*@{*/ 585 /** Bind a vertex/fragment program */ 586 void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog); 587 /** Allocate a new program */ 588 struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id); 589 /** Delete a program */ 590 void (*DeleteProgram)(GLcontext *ctx, struct program *prog); 591 /** Notify driver that a program string has been specified. */ 592 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target, 593 struct program *prog); 594 595 596 597 /** Query if program can be loaded onto hardware */ 598 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, 599 struct program *prog); 600 601 /*@}*/ 602 603 604 /** 605 * \name State-changing functions. 606 * 607 * \note drawing functions are above. 608 * 609 * These functions are called by their corresponding OpenGL API functions. 610 * They are \e also called by the gl_PopAttrib() function!!! 611 * May add more functions like these to the device driver in the future. 612 */ 613 /*@{*/ 614 /** Specify the alpha test function */ 615 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); 616 /** Set the blend color */ 617 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); 618 /** Set the blend equation */ 619 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA); 620 /** Specify pixel arithmetic */ 621 void (*BlendFuncSeparate)(GLcontext *ctx, 622 GLenum sfactorRGB, GLenum dfactorRGB, 623 GLenum sfactorA, GLenum dfactorA); 624 /** Specify clear values for the color buffers */ 625 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); 626 /** Specify the clear value for the depth buffer */ 627 void (*ClearDepth)(GLcontext *ctx, GLclampd d); 628 /** Specify the clear value for the color index buffers */ 629 void (*ClearIndex)(GLcontext *ctx, GLuint index); 630 /** Specify the clear value for the stencil buffer */ 631 void (*ClearStencil)(GLcontext *ctx, GLint s); 632 /** Specify a plane against which all geometry is clipped */ 633 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation ); 634 /** Enable and disable writing of frame buffer color components */ 635 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, 636 GLboolean bmask, GLboolean amask ); 637 /** Cause a material color to track the current color */ 638 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode); 639 /** Specify whether front- or back-facing facets can be culled */ 640 void (*CullFace)(GLcontext *ctx, GLenum mode); 641 /** Define front- and back-facing polygons */ 642 void (*FrontFace)(GLcontext *ctx, GLenum mode); 643 /** Specify the value used for depth buffer comparisons */ 644 void (*DepthFunc)(GLcontext *ctx, GLenum func); 645 /** Enable or disable writing into the depth buffer */ 646 void (*DepthMask)(GLcontext *ctx, GLboolean flag); 647 /** Specify mapping of depth values from NDC to window coordinates */ 648 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); 649 /** Specify the current buffer for writing */ 650 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); 651 /** Specify the buffers for writing for fragment programs*/ 652 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); 653 /** Enable or disable server-side gl capabilities */ 654 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); 655 /** Specify fog parameters */ 656 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 657 /** Specify implementation-specific hints */ 658 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); 659 /** Control the writing of individual bits in the color index buffers */ 660 void (*IndexMask)(GLcontext *ctx, GLuint mask); 661 /** Set light source parameters. 662 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 663 * been transformed to eye-space. 664 */ 665 void (*Lightfv)(GLcontext *ctx, GLenum light, 666 GLenum pname, const GLfloat *params ); 667 /** Set the lighting model parameters */ 668 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); 669 /** Specify the line stipple pattern */ 670 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); 671 /** Specify the width of rasterized lines */ 672 void (*LineWidth)(GLcontext *ctx, GLfloat width); 673 /** Specify a logical pixel operation for color index rendering */ 674 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); 675 void (*PointParameterfv)(GLcontext *ctx, GLenum pname, 676 const GLfloat *params); 677 /** Specify the diameter of rasterized points */ 678 void (*PointSize)(GLcontext *ctx, GLfloat size); 679 /** Select a polygon rasterization mode */ 680 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); 681 /** Set the scale and units used to calculate depth values */ 682 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); 683 /** Set the polygon stippling pattern */ 684 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); 685 /* Specifies the current buffer for reading */ 686 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); 687 /** Set rasterization mode */ 688 void (*RenderMode)(GLcontext *ctx, GLenum mode ); 689 /** Define the scissor box */ 690 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 691 /** Select flat or smooth shading */ 692 void (*ShadeModel)(GLcontext *ctx, GLenum mode); 693 /** OpenGL 2.0 two-sided StencilFunc */ 694 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func, 695 GLint ref, GLuint mask); 696 /** OpenGL 2.0 two-sided StencilMask */ 697 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask); 698 /** OpenGL 2.0 two-sided StencilOp */ 699 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail, 700 GLenum zfail, GLenum zpass); 701 /** Control the generation of texture coordinates */ 702 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, 703 const GLfloat *params); 704 /** Set texture environment parameters */ 705 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, 706 const GLfloat *param); 707 /** Set texture parameters */ 708 void (*TexParameter)(GLcontext *ctx, GLenum target, 709 struct gl_texture_object *texObj, 710 GLenum pname, const GLfloat *params); 711 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat); 712 /** Set the viewport */ 713 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 714 /*@}*/ 715 716 717 /** 718 * \name Vertex array functions 719 * 720 * Called by the corresponding OpenGL functions. 721 */ 722 /*@{*/ 723 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type, 724 GLsizei stride, const GLvoid *ptr); 725 void (*NormalPointer)(GLcontext *ctx, GLenum type, 726 GLsizei stride, const GLvoid *ptr); 727 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type, 728 GLsizei stride, const GLvoid *ptr); 729 void (*FogCoordPointer)(GLcontext *ctx, GLenum type, 730 GLsizei stride, const GLvoid *ptr); 731 void (*IndexPointer)(GLcontext *ctx, GLenum type, 732 GLsizei stride, const GLvoid *ptr); 733 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type, 734 GLsizei stride, const GLvoid *ptr); 735 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type, 736 GLsizei stride, const GLvoid *ptr); 737 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); 738 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, 739 GLenum type, GLsizei stride, const GLvoid *ptr); 740 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); 741 void (*UnlockArraysEXT)( GLcontext *ctx ); 742 /*@}*/ 743 744 745 /** 746 * \name State-query functions 747 * 748 * Return GL_TRUE if query was completed, GL_FALSE otherwise. 749 */ 750 /*@{*/ 751 /** Return the value or values of a selected parameter */ 752 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); 753 /** Return the value or values of a selected parameter */ 754 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); 755 /** Return the value or values of a selected parameter */ 756 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); 757 /** Return the value or values of a selected parameter */ 758 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); 759 /** Return the value or values of a selected parameter */ 760 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); 761 /*@}*/ 762 763 764 /** 765 * \name Vertex/pixel buffer object functions 766 */ 767#if FEATURE_ARB_vertex_buffer_object 768 /*@{*/ 769 void (*BindBuffer)( GLcontext *ctx, GLenum target, 770 struct gl_buffer_object *obj ); 771 772 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer, 773 GLenum target ); 774 775 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj ); 776 777 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size, 778 const GLvoid *data, GLenum usage, 779 struct gl_buffer_object *obj ); 780 781 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset, 782 GLsizeiptrARB size, const GLvoid *data, 783 struct gl_buffer_object *obj ); 784 785 void (*GetBufferSubData)( GLcontext *ctx, GLenum target, 786 GLintptrARB offset, GLsizeiptrARB size, 787 GLvoid *data, struct gl_buffer_object *obj ); 788 789 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, 790 struct gl_buffer_object *obj ); 791 792 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, 793 struct gl_buffer_object *obj ); 794 /*@}*/ 795#endif 796 797 /** 798 * \name Functions for GL_EXT_framebuffer_object 799 */ 800#if FEATURE_EXT_framebuffer_object 801 /*@{*/ 802 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); 803 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); 804 void (*BindFramebuffer)(GLcontext *ctx, GLenum target, 805 struct gl_framebuffer *fb); 806 void (*FramebufferRenderbuffer)(GLcontext *ctx, 807 struct gl_framebuffer *fb, 808 GLenum attachment, 809 struct gl_renderbuffer *rb); 810 void (*RenderTexture)(GLcontext *ctx, 811 struct gl_framebuffer *fb, 812 struct gl_renderbuffer_attachment *att); 813 void (*FinishRenderTexture)(GLcontext *ctx, 814 struct gl_renderbuffer_attachment *att); 815 /*@}*/ 816#endif 817#if FEATURE_EXT_framebuffer_blit 818 void (*BlitFramebuffer)(GLcontext *ctx, 819 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 820 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 821 GLbitfield mask, GLenum filter); 822#endif 823 824 /** 825 * \name Query objects 826 */ 827 /*@{*/ 828 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); 829 void (*BeginQuery)(GLcontext *ctx, GLenum target, 830 struct gl_query_object *q); 831 void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q); 832 /*@}*/ 833 834 835 /** 836 * \name Support for multiple T&L engines 837 */ 838 /*@{*/ 839 840 /** 841 * Bitmask of state changes that require the current T&L module to be 842 * validated, using ValidateTnlModule() below. 843 */ 844 GLuint NeedValidate; 845 846 /** 847 * Validate the current T&L module. 848 * 849 * This is called directly after UpdateState() when a state change that has 850 * occurred matches the dd_function_table::NeedValidate bitmask above. This 851 * ensures all computed values are up to date, thus allowing the driver to 852 * decide if the current T&L module needs to be swapped out. 853 * 854 * This must be non-NULL if a driver installs a custom T&L module and sets 855 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. 856 */ 857 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); 858 859 860#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1 861#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2 862#define PRIM_UNKNOWN GL_POLYGON+3 863 864 /** 865 * Set by the driver-supplied T&L engine. 866 * 867 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 868 */ 869 GLuint CurrentExecPrimitive; 870 871 /** 872 * Current state of an in-progress compilation. 873 * 874 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 875 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 876 */ 877 GLuint CurrentSavePrimitive; 878 879 880#define FLUSH_STORED_VERTICES 0x1 881#define FLUSH_UPDATE_CURRENT 0x2 882 /** 883 * Set by the driver-supplied T&L engine whenever vertices are buffered 884 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not 885 * updated. 886 * 887 * The dd_function_table::FlushVertices call below may be used to resolve 888 * these conditions. 889 */ 890 GLuint NeedFlush; 891 GLuint SaveNeedFlush; 892 893 /** 894 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 895 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 896 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 897 * __GLcontextRec::Current and gl_light_attrib::Material 898 * 899 * Note that the default T&L engine never clears the 900 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 901 */ 902 void (*FlushVertices)( GLcontext *ctx, GLuint flags ); 903 void (*SaveFlushVertices)( GLcontext *ctx ); 904 905 /** 906 * Give the driver the opportunity to hook in its own vtxfmt for 907 * compiling optimized display lists. This is called on each valid 908 * glBegin() during list compilation. 909 */ 910 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode ); 911 912 /** 913 * Notify driver that the special derived value _NeedEyeCoords has 914 * changed. 915 */ 916 void (*LightingSpaceChange)( GLcontext *ctx ); 917 918 /** 919 * Called by glNewList(). 920 * 921 * Let the T&L component know what is going on with display lists 922 * in time to make changes to dispatch tables, etc. 923 */ 924 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode ); 925 /** 926 * Called by glEndList(). 927 * 928 * \sa dd_function_table::NewList. 929 */ 930 void (*EndList)( GLcontext *ctx ); 931 932 /** 933 * Called by glCallList(s). 934 * 935 * Notify the T&L component before and after calling a display list. 936 */ 937 void (*BeginCallList)( GLcontext *ctx, 938 struct mesa_display_list *dlist ); 939 /** 940 * Called by glEndCallList(). 941 * 942 * \sa dd_function_table::BeginCallList. 943 */ 944 void (*EndCallList)( GLcontext *ctx ); 945 946}; 947 948 949/** 950 * Transform/Clip/Lighting interface 951 * 952 * Drivers present a reduced set of the functions possible in 953 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 954 * remaining functions to map down to these entry points. 955 * 956 * These are the initial values to be installed into dispatch by 957 * mesa. If the T&L driver wants to modify the dispatch table 958 * while installed, it must do so itself. It would be possible for 959 * the vertexformat to install it's own initial values for these 960 * functions, but this way there is an obvious list of what is 961 * expected of the driver. 962 * 963 * If the driver wants to hook in entry points other than those 964 * listed, it must restore them to their original values in 965 * the disable() callback, below. 966 */ 967typedef struct { 968 /** 969 * \name Vertex 970 */ 971 /*@{*/ 972 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */ 973 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 974 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 975 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 976 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 977 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 978 void (GLAPIENTRYP EdgeFlagv)( const GLboolean * ); 979 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */ 980 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */ 981 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ 982 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */ 983 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */ 984 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */ 985 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 986 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 987 void (GLAPIENTRYP Indexf)( GLfloat ); 988 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 989 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ 990 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 991 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 992 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 993 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 994 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 995 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 996 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 997 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 998 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 999 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 1000 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1001 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 1002 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 1003 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 1004 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 1005 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 1006 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1007 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 1008 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1009 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 1010 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 1011 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 1012 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 1013 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 1014 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1015 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 1016 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */ 1017 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */ 1018 void (GLAPIENTRYP Begin)( GLenum ); 1019 void (GLAPIENTRYP End)( void ); 1020 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 1021 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 1022 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 1023 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 1024 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1025 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 1026 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1027 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 1028 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 1029 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 1030 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 1031 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 1032 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1033 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 1034 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1035 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 1036 /*@}*/ 1037 1038 /* 1039 */ 1040 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1041 1042 /** 1043 * \name Array 1044 */ 1045 /*@{*/ 1046 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1047 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1048 const GLvoid *indices ); 1049 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1050 GLuint end, GLsizei count, 1051 GLenum type, const GLvoid *indices ); 1052 /*@}*/ 1053 1054 /** 1055 * \name Eval 1056 * 1057 * If you don't support eval, fallback to the default vertex format 1058 * on receiving an eval call and use the pipeline mechanism to 1059 * provide partial T&L acceleration. 1060 * 1061 * Mesa will provide a set of helper functions to do eval within 1062 * accelerated vertex formats, eventually... 1063 */ 1064 /*@{*/ 1065 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1066 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1067 /*@}*/ 1068 1069} GLvertexformat; 1070 1071 1072#endif /* DD_INCLUDED */ 1073