dd.h revision ec19bdd16c3d4070af69fd865042babe0a627595
13f00e317064560ad11168d22030416d853829f6eJim Grosbach/** 23f00e317064560ad11168d22030416d853829f6eJim Grosbach * \file dd.h 33f00e317064560ad11168d22030416d853829f6eJim Grosbach * Device driver interfaces. 4e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach */ 5e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach 6e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach/* 7e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Mesa 3-D graphics library 8e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Version: 6.5.2 9e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * 10e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 113f00e317064560ad11168d22030416d853829f6eJim Grosbach * 123f00e317064560ad11168d22030416d853829f6eJim Grosbach * Permission is hereby granted, free of charge, to any person obtaining a 133f00e317064560ad11168d22030416d853829f6eJim Grosbach * copy of this software and associated documentation files (the "Software"), 143f00e317064560ad11168d22030416d853829f6eJim Grosbach * to deal in the Software without restriction, including without limitation 153f00e317064560ad11168d22030416d853829f6eJim Grosbach * the rights to use, copy, modify, merge, publish, distribute, sublicense, 163f00e317064560ad11168d22030416d853829f6eJim Grosbach * and/or sell copies of the Software, and to permit persons to whom the 173f00e317064560ad11168d22030416d853829f6eJim Grosbach * Software is furnished to do so, subject to the following conditions: 183f00e317064560ad11168d22030416d853829f6eJim Grosbach * 193f00e317064560ad11168d22030416d853829f6eJim Grosbach * The above copyright notice and this permission notice shall be included 203f00e317064560ad11168d22030416d853829f6eJim Grosbach * in all copies or substantial portions of the Software. 213f00e317064560ad11168d22030416d853829f6eJim Grosbach * 223f00e317064560ad11168d22030416d853829f6eJim Grosbach * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 233f00e317064560ad11168d22030416d853829f6eJim Grosbach * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 243f00e317064560ad11168d22030416d853829f6eJim Grosbach * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 253f00e317064560ad11168d22030416d853829f6eJim Grosbach * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26dc89561fecf100d6c32d73c7b009fd73e51be688Jim Grosbach * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 273f00e317064560ad11168d22030416d853829f6eJim Grosbach * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 283f00e317064560ad11168d22030416d853829f6eJim Grosbach */ 293f00e317064560ad11168d22030416d853829f6eJim Grosbach 303f00e317064560ad11168d22030416d853829f6eJim Grosbach 313f00e317064560ad11168d22030416d853829f6eJim Grosbach#ifndef DD_INCLUDED 323f00e317064560ad11168d22030416d853829f6eJim Grosbach#define DD_INCLUDED 333f00e317064560ad11168d22030416d853829f6eJim Grosbach 343f00e317064560ad11168d22030416d853829f6eJim Grosbach/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 353f00e317064560ad11168d22030416d853829f6eJim Grosbach 363f00e317064560ad11168d22030416d853829f6eJim Grosbach#include "glheader.h" 373f00e317064560ad11168d22030416d853829f6eJim Grosbach 383f00e317064560ad11168d22030416d853829f6eJim Grosbachstruct gl_buffer_object; 393f00e317064560ad11168d22030416d853829f6eJim Grosbachstruct gl_context; 40dc89561fecf100d6c32d73c7b009fd73e51be688Jim Grosbachstruct gl_display_list; 41e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_framebuffer; 42e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_pixelstore_attrib; 43e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_program; 44e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_renderbuffer; 45e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_renderbuffer_attachment; 46e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_shader; 47e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_shader_program; 48e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_texture_image; 49e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbachstruct gl_texture_object; 50e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach 51e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach/* GL_ARB_vertex_buffer_object */ 52e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 53e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * NULL) if buffer is unavailable for immediate mapping. 54e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * 55e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 56e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * would require more book-keeping in the driver than seems necessary 57e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * at this point. 58e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * 59e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 60e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * want to provoke the driver to throw away the old storage, we will 61e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * respect the contents of already referenced data. 62e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach */ 6337ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach#define MESA_MAP_NOWAIT_BIT 0x0040 6437ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach 6537ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach 6637ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach/** 6737ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Device driver function table. 6837ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Core Mesa uses these function pointers to call into device drivers. 6937ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Most of these functions directly correspond to OpenGL state commands. 7037ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Core Mesa will call these functions after error checking has been done 7137ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * so that the drivers don't have to worry about error testing. 7237ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * 7337ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Vertex transformation/clipping/lighting is patched into the T&L module. 7437ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Rasterization functions are patched into the swrast module. 7537ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * 7637ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Note: when new functions are added here, the drivers/common/driverfuncs.c 7737ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * file should be updated too!!! 7837ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach */ 7937ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbachstruct dd_function_table { 8037ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach /** 8137ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Return a string as needed by glGetString(). 82e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 83e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * returned. 84e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach */ 85e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 86e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach 87e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach /** 88e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Notify the driver after Mesa has made some internal state changes. 89e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * 90e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * This is in addition to any state change callbacks Mesa may already have 91e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * made. 92e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach */ 93e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 94e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach 95e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach /** 96e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Get the width and height of the named buffer/window. 97e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * 98e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * Mesa uses this to determine when the driver's window size has changed. 99e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach * XXX OBSOLETE: this function will be removed in the future. 100e8606dc7c878d4562da5e3e5609b9d7d734d498cJim Grosbach */ 10137ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach void (*GetBufferSize)( struct gl_framebuffer *buffer, 10237ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach GLuint *width, GLuint *height ); 10337ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach 10437ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach /** 10537ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Resize the given framebuffer to the given size. 10637ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * XXX OBSOLETE: this function will be removed in the future. 10737ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach */ 10837ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 10937ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach GLuint width, GLuint height); 11037ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach 11137ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach /** 11237ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * Called whenever an error is generated. 11337ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach * __struct gl_contextRec::ErrorValue contains the error value. 11437ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach */ 11537ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach void (*Error)( struct gl_context *ctx ); 11637ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach 11737ee464ea98544d3ed84cec6dde5f769ce003d5fJim Grosbach /** 118 * This is called whenever glFinish() is called. 119 */ 120 void (*Finish)( struct gl_context *ctx ); 121 122 /** 123 * This is called whenever glFlush() is called. 124 */ 125 void (*Flush)( struct gl_context *ctx ); 126 127 /** 128 * Clear the color/depth/stencil/accum buffer(s). 129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 130 * renderbuffers need to be cleared. 131 */ 132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 133 134 /** 135 * Execute glAccum command. 136 */ 137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 138 139 140 /** 141 * Execute glRasterPos, updating the ctx->Current.Raster fields 142 */ 143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 144 145 /** 146 * \name Image-related functions 147 */ 148 /*@{*/ 149 150 /** 151 * Called by glDrawPixels(). 152 * \p unpack describes how to unpack the source image data. 153 */ 154 void (*DrawPixels)( struct gl_context *ctx, 155 GLint x, GLint y, GLsizei width, GLsizei height, 156 GLenum format, GLenum type, 157 const struct gl_pixelstore_attrib *unpack, 158 const GLvoid *pixels ); 159 160 /** 161 * Called by glReadPixels(). 162 */ 163 void (*ReadPixels)( struct gl_context *ctx, 164 GLint x, GLint y, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, 166 const struct gl_pixelstore_attrib *unpack, 167 GLvoid *dest ); 168 169 /** 170 * Called by glCopyPixels(). 171 */ 172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 173 GLsizei width, GLsizei height, 174 GLint dstx, GLint dsty, GLenum type ); 175 176 /** 177 * Called by glBitmap(). 178 */ 179 void (*Bitmap)( struct gl_context *ctx, 180 GLint x, GLint y, GLsizei width, GLsizei height, 181 const struct gl_pixelstore_attrib *unpack, 182 const GLubyte *bitmap ); 183 /*@}*/ 184 185 186 /** 187 * \name Texture image functions 188 */ 189 /*@{*/ 190 191 /** 192 * Choose actual hardware texture format given the user-provided source 193 * image format and type and the desired internal format. In some 194 * cases, srcFormat and srcType can be GL_NONE. 195 * Called by glTexImage(), etc. 196 */ 197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, 198 GLenum srcFormat, GLenum srcType ); 199 200 /** 201 * Called by glTexImage[123]D() and glCopyTexImage[12]D() 202 * Allocate texture memory and copy the user's image to the buffer. 203 * The gl_texture_image fields, etc. will be fully initialized. 204 * The parameters are the same as glTexImage3D(), plus: 205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 206 * \param packing describes how to unpack the source data. 207 * \param texImage is the destination texture image. 208 */ 209 void (*TexImage)(struct gl_context *ctx, GLuint dims, 210 struct gl_texture_image *texImage, 211 GLint internalFormat, 212 GLint width, GLint height, GLint depth, GLint border, 213 GLenum format, GLenum type, const GLvoid *pixels, 214 const struct gl_pixelstore_attrib *packing); 215 216 /** 217 * Called by glTexSubImage[123]D(). 218 * Replace a subset of the target texture with new texel data. 219 */ 220 void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 221 struct gl_texture_image *texImage, 222 GLint xoffset, GLint yoffset, GLint zoffset, 223 GLsizei width, GLsizei height, GLint depth, 224 GLenum format, GLenum type, 225 const GLvoid *pixels, 226 const struct gl_pixelstore_attrib *packing); 227 228 229 /** 230 * Called by glGetTexImage(). 231 */ 232 void (*GetTexImage)( struct gl_context *ctx, 233 GLenum format, GLenum type, GLvoid *pixels, 234 struct gl_texture_image *texImage ); 235 236 /** 237 * Called by glCopyTex[Sub]Image[123]D(). 238 */ 239 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 240 struct gl_texture_image *texImage, 241 GLint xoffset, GLint yoffset, GLint zoffset, 242 struct gl_renderbuffer *rb, 243 GLint x, GLint y, 244 GLsizei width, GLsizei height); 245 246 /** 247 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 248 */ 249 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 250 struct gl_texture_object *texObj); 251 252 /** 253 * Called by glTexImage[123]D when user specifies a proxy texture 254 * target. 255 * 256 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 257 */ 258 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 259 GLint level, GLint internalFormat, 260 GLenum format, GLenum type, 261 GLint width, GLint height, 262 GLint depth, GLint border); 263 /*@}*/ 264 265 266 /** 267 * \name Compressed texture functions 268 */ 269 /*@{*/ 270 271 /** 272 * Called by glCompressedTexImage[123]D(). 273 */ 274 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 275 struct gl_texture_image *texImage, 276 GLint internalFormat, 277 GLsizei width, GLsizei height, GLsizei depth, 278 GLint border, 279 GLsizei imageSize, const GLvoid *data); 280 281 /** 282 * Called by glCompressedTexSubImage[123]D(). 283 */ 284 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 285 struct gl_texture_image *texImage, 286 GLint xoffset, GLint yoffset, GLint zoffset, 287 GLsizei width, GLint height, GLint depth, 288 GLenum format, 289 GLsizei imageSize, const GLvoid *data); 290 291 /** 292 * Called by glGetCompressedTexImage. 293 */ 294 void (*GetCompressedTexImage)(struct gl_context *ctx, 295 struct gl_texture_image *texImage, 296 GLvoid *data); 297 /*@}*/ 298 299 /** 300 * \name Texture object / image functions 301 */ 302 /*@{*/ 303 304 /** 305 * Called by glBindTexture(). 306 */ 307 void (*BindTexture)( struct gl_context *ctx, GLenum target, 308 struct gl_texture_object *tObj ); 309 310 /** 311 * Called to allocate a new texture object. Drivers will usually 312 * allocate/return a subclass of gl_texture_object. 313 */ 314 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 315 GLuint name, GLenum target); 316 /** 317 * Called to delete/free a texture object. Drivers should free the 318 * object and any image data it contains. 319 */ 320 void (*DeleteTexture)(struct gl_context *ctx, 321 struct gl_texture_object *texObj); 322 323 /** Called to allocate a new texture image object. */ 324 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 325 326 /** Called to free a texture image object returned by NewTextureImage() */ 327 void (*DeleteTextureImage)(struct gl_context *ctx, 328 struct gl_texture_image *); 329 330 /** Called to allocate memory for a single texture image */ 331 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 332 struct gl_texture_image *texImage, 333 gl_format format, GLsizei width, 334 GLsizei height, GLsizei depth); 335 336 /** Free the memory for a single texture image */ 337 void (*FreeTextureImageBuffer)(struct gl_context *ctx, 338 struct gl_texture_image *texImage); 339 340 /** Map a slice of a texture image into user space. 341 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 342 * indicates the 1D array index. 343 * \param texImage the texture image 344 * \param slice the 3D image slice or array texture slice 345 * \param x, y, w, h region of interest 346 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 347 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 348 * \param mapOut returns start of mapping of region of interest 349 * \param rowStrideOut returns row stride (in bytes) 350 */ 351 void (*MapTextureImage)(struct gl_context *ctx, 352 struct gl_texture_image *texImage, 353 GLuint slice, 354 GLuint x, GLuint y, GLuint w, GLuint h, 355 GLbitfield mode, 356 GLubyte **mapOut, GLint *rowStrideOut); 357 358 void (*UnmapTextureImage)(struct gl_context *ctx, 359 struct gl_texture_image *texImage, 360 GLuint slice); 361 362 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 363 * All the gl_texture_images in the texture object will have their 364 * dimensions, format, etc. initialized already. 365 */ 366 GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 367 struct gl_texture_object *texObj, 368 GLsizei levels, GLsizei width, 369 GLsizei height, GLsizei depth); 370 371 /** 372 * Map a renderbuffer into user space. 373 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 374 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 375 */ 376 void (*MapRenderbuffer)(struct gl_context *ctx, 377 struct gl_renderbuffer *rb, 378 GLuint x, GLuint y, GLuint w, GLuint h, 379 GLbitfield mode, 380 GLubyte **mapOut, GLint *rowStrideOut); 381 382 void (*UnmapRenderbuffer)(struct gl_context *ctx, 383 struct gl_renderbuffer *rb); 384 385 /*@}*/ 386 387 388 /** 389 * \name Vertex/fragment program functions 390 */ 391 /*@{*/ 392 /** Bind a vertex/fragment program */ 393 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); 394 /** Allocate a new program */ 395 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); 396 /** Delete a program */ 397 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 398 /** 399 * Notify driver that a program string (and GPU code) has been specified 400 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 401 * supported by the driver. 402 */ 403 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 404 struct gl_program *prog); 405 406 /** Query if program can be loaded onto hardware */ 407 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 408 struct gl_program *prog); 409 410 /*@}*/ 411 412 /** 413 * \name GLSL shader/program functions. 414 */ 415 /*@{*/ 416 /** 417 * Called when a shader program is linked. 418 * 419 * This gives drivers an opportunity to clone the IR and make their 420 * own transformations on it for the purposes of code generation. 421 */ 422 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); 423 /*@}*/ 424 425 /** 426 * \name State-changing functions. 427 * 428 * \note drawing functions are above. 429 * 430 * These functions are called by their corresponding OpenGL API functions. 431 * They are \e also called by the gl_PopAttrib() function!!! 432 * May add more functions like these to the device driver in the future. 433 */ 434 /*@{*/ 435 /** Specify the alpha test function */ 436 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 437 /** Set the blend color */ 438 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 439 /** Set the blend equation */ 440 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); 441 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 442 GLenum modeRGB, GLenum modeA); 443 /** Specify pixel arithmetic */ 444 void (*BlendFuncSeparate)(struct gl_context *ctx, 445 GLenum sfactorRGB, GLenum dfactorRGB, 446 GLenum sfactorA, GLenum dfactorA); 447 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 448 GLenum sfactorRGB, GLenum dfactorRGB, 449 GLenum sfactorA, GLenum dfactorA); 450 /** Specify a plane against which all geometry is clipped */ 451 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); 452 /** Enable and disable writing of frame buffer color components */ 453 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 454 GLboolean bmask, GLboolean amask ); 455 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 456 GLboolean gmask, GLboolean bmask, GLboolean amask); 457 /** Cause a material color to track the current color */ 458 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 459 /** Specify whether front- or back-facing facets can be culled */ 460 void (*CullFace)(struct gl_context *ctx, GLenum mode); 461 /** Define front- and back-facing polygons */ 462 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 463 /** Specify the value used for depth buffer comparisons */ 464 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 465 /** Enable or disable writing into the depth buffer */ 466 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 467 /** Specify mapping of depth values from NDC to window coordinates */ 468 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); 469 /** Specify the current buffer for writing */ 470 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 471 /** Specify the buffers for writing for fragment programs*/ 472 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); 473 /** Enable or disable server-side gl capabilities */ 474 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 475 /** Specify fog parameters */ 476 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 477 /** Specify implementation-specific hints */ 478 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 479 /** Set light source parameters. 480 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 481 * been transformed to eye-space. 482 */ 483 void (*Lightfv)(struct gl_context *ctx, GLenum light, 484 GLenum pname, const GLfloat *params ); 485 /** Set the lighting model parameters */ 486 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 487 /** Specify the line stipple pattern */ 488 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 489 /** Specify the width of rasterized lines */ 490 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 491 /** Specify a logical pixel operation for color index rendering */ 492 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 493 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 494 const GLfloat *params); 495 /** Specify the diameter of rasterized points */ 496 void (*PointSize)(struct gl_context *ctx, GLfloat size); 497 /** Select a polygon rasterization mode */ 498 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 499 /** Set the scale and units used to calculate depth values */ 500 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 501 /** Set the polygon stippling pattern */ 502 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 503 /* Specifies the current buffer for reading */ 504 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 505 /** Set rasterization mode */ 506 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 507 /** Define the scissor box */ 508 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 509 /** Select flat or smooth shading */ 510 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 511 /** OpenGL 2.0 two-sided StencilFunc */ 512 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 513 GLint ref, GLuint mask); 514 /** OpenGL 2.0 two-sided StencilMask */ 515 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 516 /** OpenGL 2.0 two-sided StencilOp */ 517 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 518 GLenum zfail, GLenum zpass); 519 /** Control the generation of texture coordinates */ 520 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 521 const GLfloat *params); 522 /** Set texture environment parameters */ 523 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 524 const GLfloat *param); 525 /** Set texture parameters */ 526 void (*TexParameter)(struct gl_context *ctx, GLenum target, 527 struct gl_texture_object *texObj, 528 GLenum pname, const GLfloat *params); 529 /** Set the viewport */ 530 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 531 /*@}*/ 532 533 534 /** 535 * \name Vertex/pixel buffer object functions 536 */ 537 /*@{*/ 538 void (*BindBuffer)( struct gl_context *ctx, GLenum target, 539 struct gl_buffer_object *obj ); 540 541 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, 542 GLenum target ); 543 544 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 545 546 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, 547 const GLvoid *data, GLenum usage, 548 struct gl_buffer_object *obj ); 549 550 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 551 GLsizeiptrARB size, const GLvoid *data, 552 struct gl_buffer_object *obj ); 553 554 void (*GetBufferSubData)( struct gl_context *ctx, 555 GLintptrARB offset, GLsizeiptrARB size, 556 GLvoid *data, struct gl_buffer_object *obj ); 557 558 void (*CopyBufferSubData)( struct gl_context *ctx, 559 struct gl_buffer_object *src, 560 struct gl_buffer_object *dst, 561 GLintptr readOffset, GLintptr writeOffset, 562 GLsizeiptr size ); 563 564 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 565 */ 566 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 567 GLsizeiptr length, GLbitfield access, 568 struct gl_buffer_object *obj); 569 570 void (*FlushMappedBufferRange)(struct gl_context *ctx, 571 GLintptr offset, GLsizeiptr length, 572 struct gl_buffer_object *obj); 573 574 GLboolean (*UnmapBuffer)( struct gl_context *ctx, 575 struct gl_buffer_object *obj ); 576 /*@}*/ 577 578 /** 579 * \name Functions for GL_APPLE_object_purgeable 580 */ 581 /*@{*/ 582 /* variations on ObjectPurgeable */ 583 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 584 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 585 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 586 587 /* variations on ObjectUnpurgeable */ 588 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 589 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 590 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 591 /*@}*/ 592 593 /** 594 * \name Functions for GL_EXT_framebuffer_{object,blit}. 595 */ 596 /*@{*/ 597 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); 598 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); 599 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 600 struct gl_framebuffer *drawFb, 601 struct gl_framebuffer *readFb); 602 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 603 struct gl_framebuffer *fb, 604 GLenum attachment, 605 struct gl_renderbuffer *rb); 606 void (*RenderTexture)(struct gl_context *ctx, 607 struct gl_framebuffer *fb, 608 struct gl_renderbuffer_attachment *att); 609 void (*FinishRenderTexture)(struct gl_context *ctx, 610 struct gl_renderbuffer_attachment *att); 611 void (*ValidateFramebuffer)(struct gl_context *ctx, 612 struct gl_framebuffer *fb); 613 /*@}*/ 614 void (*BlitFramebuffer)(struct gl_context *ctx, 615 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 616 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 617 GLbitfield mask, GLenum filter); 618 619 /** 620 * \name Query objects 621 */ 622 /*@{*/ 623 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 624 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 625 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 626 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 627 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 628 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 629 /*@}*/ 630 631 632 /** 633 * \name Vertex Array objects 634 */ 635 /*@{*/ 636 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 637 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 638 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 639 /*@}*/ 640 641 /** 642 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 643 */ 644 /*@{*/ 645 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 646 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 647 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); 648 void (*DeleteShaderProgram)(struct gl_context *ctx, 649 struct gl_shader_program *shProg); 650 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 651 /*@}*/ 652 653 654 /** 655 * \name Support for multiple T&L engines 656 */ 657 /*@{*/ 658 659 /** 660 * Set by the driver-supplied T&L engine. 661 * 662 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 663 */ 664 GLuint CurrentExecPrimitive; 665 666 /** 667 * Current state of an in-progress compilation. 668 * 669 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 670 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 671 */ 672 GLuint CurrentSavePrimitive; 673 674 675#define FLUSH_STORED_VERTICES 0x1 676#define FLUSH_UPDATE_CURRENT 0x2 677 /** 678 * Set by the driver-supplied T&L engine whenever vertices are buffered 679 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not 680 * updated. 681 * 682 * The dd_function_table::FlushVertices call below may be used to resolve 683 * these conditions. 684 */ 685 GLuint NeedFlush; 686 GLuint SaveNeedFlush; 687 688 689 /* Called prior to any of the GLvertexformat functions being 690 * called. Paired with Driver.FlushVertices(). 691 */ 692 void (*BeginVertices)( struct gl_context *ctx ); 693 694 /** 695 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 696 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 697 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 698 * __struct gl_contextRec::Current and gl_light_attrib::Material 699 * 700 * Note that the default T&L engine never clears the 701 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 702 */ 703 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 704 void (*SaveFlushVertices)( struct gl_context *ctx ); 705 706 /** 707 * \brief Hook for drivers to prepare for a glBegin/glEnd block 708 * 709 * This hook is called in vbo_exec_Begin() before any action, including 710 * state updates, occurs. 711 */ 712 void (*PrepareExecBegin)( struct gl_context *ctx ); 713 714 /** 715 * Give the driver the opportunity to hook in its own vtxfmt for 716 * compiling optimized display lists. This is called on each valid 717 * glBegin() during list compilation. 718 */ 719 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 720 721 /** 722 * Notify driver that the special derived value _NeedEyeCoords has 723 * changed. 724 */ 725 void (*LightingSpaceChange)( struct gl_context *ctx ); 726 727 /** 728 * Called by glNewList(). 729 * 730 * Let the T&L component know what is going on with display lists 731 * in time to make changes to dispatch tables, etc. 732 */ 733 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 734 /** 735 * Called by glEndList(). 736 * 737 * \sa dd_function_table::NewList. 738 */ 739 void (*EndList)( struct gl_context *ctx ); 740 741 /** 742 * Called by glCallList(s). 743 * 744 * Notify the T&L component before and after calling a display list. 745 */ 746 void (*BeginCallList)( struct gl_context *ctx, 747 struct gl_display_list *dlist ); 748 /** 749 * Called by glEndCallList(). 750 * 751 * \sa dd_function_table::BeginCallList. 752 */ 753 void (*EndCallList)( struct gl_context *ctx ); 754 755 /**@}*/ 756 757 /** 758 * \name GL_ARB_sync interfaces 759 */ 760 /*@{*/ 761 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 762 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); 763 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 764 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 765 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 766 GLbitfield, GLuint64); 767 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 768 GLbitfield, GLuint64); 769 /*@}*/ 770 771 /** GL_NV_conditional_render */ 772 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, 773 GLenum mode); 774 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); 775 776 /** 777 * \name GL_OES_draw_texture interface 778 */ 779 /*@{*/ 780 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 781 GLfloat width, GLfloat height); 782 /*@}*/ 783 784 /** 785 * \name GL_OES_EGL_image interface 786 */ 787 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 788 struct gl_texture_object *texObj, 789 struct gl_texture_image *texImage, 790 GLeglImageOES image_handle); 791 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 792 struct gl_renderbuffer *rb, 793 void *image_handle); 794 795 /** 796 * \name GL_EXT_transform_feedback interface 797 */ 798 struct gl_transform_feedback_object * 799 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 800 void (*DeleteTransformFeedback)(struct gl_context *ctx, 801 struct gl_transform_feedback_object *obj); 802 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 803 struct gl_transform_feedback_object *obj); 804 void (*EndTransformFeedback)(struct gl_context *ctx, 805 struct gl_transform_feedback_object *obj); 806 void (*PauseTransformFeedback)(struct gl_context *ctx, 807 struct gl_transform_feedback_object *obj); 808 void (*ResumeTransformFeedback)(struct gl_context *ctx, 809 struct gl_transform_feedback_object *obj); 810 811 /** 812 * \name GL_NV_texture_barrier interface 813 */ 814 void (*TextureBarrier)(struct gl_context *ctx); 815 816 /** 817 * \name GL_ARB_sampler_objects 818 */ 819 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 820 GLuint name); 821 void (*DeleteSamplerObject)(struct gl_context *ctx, 822 struct gl_sampler_object *samp); 823}; 824 825 826/** 827 * Transform/Clip/Lighting interface 828 * 829 * Drivers present a reduced set of the functions possible in 830 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 831 * remaining functions to map down to these entry points. 832 * 833 * These are the initial values to be installed into dispatch by 834 * mesa. If the T&L driver wants to modify the dispatch table 835 * while installed, it must do so itself. It would be possible for 836 * the vertexformat to install its own initial values for these 837 * functions, but this way there is an obvious list of what is 838 * expected of the driver. 839 * 840 * If the driver wants to hook in entry points other than those 841 * listed, it must restore them to their original values in 842 * the disable() callback, below. 843 */ 844typedef struct { 845 /** 846 * \name Vertex 847 */ 848 /*@{*/ 849 void (GLAPIENTRYP ArrayElement)( GLint ); 850 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 851 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 852 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 853 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 854 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 855 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 856 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 857 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 858 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 859 void (GLAPIENTRYP EvalPoint1)( GLint ); 860 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 861 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 862 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 863 void (GLAPIENTRYP Indexf)( GLfloat ); 864 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 865 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 866 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 867 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 868 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 869 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 870 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 871 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 872 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 873 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 874 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 875 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 876 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 877 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 878 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 879 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 880 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 881 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 882 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 883 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 884 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 885 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 886 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 887 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 888 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 889 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 890 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 891 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 892 void (GLAPIENTRYP CallList)( GLuint ); 893 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 894 void (GLAPIENTRYP Begin)( GLenum ); 895 void (GLAPIENTRYP End)( void ); 896 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 897 /* GL_NV_vertex_program */ 898 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 899 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 900 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 901 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 902 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 903 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 904 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 905 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 906 /* GL_ARB_vertex_program */ 907 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 908 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 909 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 910 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 911 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 912 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 913 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 914 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 915 916 /* GL_EXT_gpu_shader4 / GL 3.0 */ 917 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 918 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 919 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 920 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 921 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 922 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 923 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 924 925 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 926 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 927 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 928 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 929 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 930 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 931 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 932 933 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 934 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 935 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 936 937 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 938 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 939 940 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 941 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 942 943 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 944 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 945 946 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 947 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 948 949 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 950 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 951 952 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 953 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 954 955 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 956 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 957 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 958 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 959 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 960 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 961 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 962 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 963 964 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 965 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 966 967 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 968 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 969 970 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 971 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 972 973 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 974 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 975 976 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 977 GLboolean normalized, GLuint value); 978 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 979 GLboolean normalized, GLuint value); 980 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 981 GLboolean normalized, GLuint value); 982 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 983 GLboolean normalized, GLuint value); 984 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 985 GLboolean normalized, 986 const GLuint *value); 987 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 988 GLboolean normalized, 989 const GLuint *value); 990 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 991 GLboolean normalized, 992 const GLuint *value); 993 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 994 GLboolean normalized, 995 const GLuint *value); 996 997 /*@}*/ 998 999 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1000 1001 /** 1002 * \name Array 1003 */ 1004 /*@{*/ 1005 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1006 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1007 const GLvoid *indices ); 1008 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1009 GLuint end, GLsizei count, 1010 GLenum type, const GLvoid *indices ); 1011 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1012 GLenum type, 1013 const GLvoid **indices, 1014 GLsizei primcount); 1015 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1016 GLenum type, 1017 const GLvoid *indices, 1018 GLint basevertex ); 1019 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1020 GLuint end, GLsizei count, 1021 GLenum type, 1022 const GLvoid *indices, 1023 GLint basevertex); 1024 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1025 const GLsizei *count, 1026 GLenum type, 1027 const GLvoid **indices, 1028 GLsizei primcount, 1029 const GLint *basevertex); 1030 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1031 GLsizei count, GLsizei primcount); 1032 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1033 GLenum type, const GLvoid *indices, 1034 GLsizei primcount); 1035 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, 1036 GLenum type, const GLvoid *indices, 1037 GLsizei primcount, GLint basevertex); 1038 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name); 1039 /*@}*/ 1040 1041 /** 1042 * \name Eval 1043 * 1044 * If you don't support eval, fallback to the default vertex format 1045 * on receiving an eval call and use the pipeline mechanism to 1046 * provide partial T&L acceleration. 1047 * 1048 * Mesa will provide a set of helper functions to do eval within 1049 * accelerated vertex formats, eventually... 1050 */ 1051 /*@{*/ 1052 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1053 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1054 /*@}*/ 1055 1056} GLvertexformat; 1057 1058 1059#endif /* DD_INCLUDED */ 1060