dd.h revision fe49dcb3b03454ec1451b610ea89f2374946e090
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.2 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36#include "glheader.h" 37 38struct gl_buffer_object; 39struct gl_context; 40struct gl_display_list; 41struct gl_framebuffer; 42struct gl_pixelstore_attrib; 43struct gl_program; 44struct gl_renderbuffer; 45struct gl_renderbuffer_attachment; 46struct gl_shader; 47struct gl_shader_program; 48struct gl_texture_image; 49struct gl_texture_object; 50 51/* GL_ARB_vertex_buffer_object */ 52/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 53 * NULL) if buffer is unavailable for immediate mapping. 54 * 55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 56 * would require more book-keeping in the driver than seems necessary 57 * at this point. 58 * 59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 60 * want to provoke the driver to throw away the old storage, we will 61 * respect the contents of already referenced data. 62 */ 63#define MESA_MAP_NOWAIT_BIT 0x0040 64 65 66/** 67 * Device driver function table. 68 * Core Mesa uses these function pointers to call into device drivers. 69 * Most of these functions directly correspond to OpenGL state commands. 70 * Core Mesa will call these functions after error checking has been done 71 * so that the drivers don't have to worry about error testing. 72 * 73 * Vertex transformation/clipping/lighting is patched into the T&L module. 74 * Rasterization functions are patched into the swrast module. 75 * 76 * Note: when new functions are added here, the drivers/common/driverfuncs.c 77 * file should be updated too!!! 78 */ 79struct dd_function_table { 80 /** 81 * Return a string as needed by glGetString(). 82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 83 * returned. 84 */ 85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 86 87 /** 88 * Notify the driver after Mesa has made some internal state changes. 89 * 90 * This is in addition to any state change callbacks Mesa may already have 91 * made. 92 */ 93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 94 95 /** 96 * Get the width and height of the named buffer/window. 97 * 98 * Mesa uses this to determine when the driver's window size has changed. 99 * XXX OBSOLETE: this function will be removed in the future. 100 */ 101 void (*GetBufferSize)( struct gl_framebuffer *buffer, 102 GLuint *width, GLuint *height ); 103 104 /** 105 * Resize the given framebuffer to the given size. 106 * XXX OBSOLETE: this function will be removed in the future. 107 */ 108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 109 GLuint width, GLuint height); 110 111 /** 112 * Called whenever an error is generated. 113 * __struct gl_contextRec::ErrorValue contains the error value. 114 */ 115 void (*Error)( struct gl_context *ctx ); 116 117 /** 118 * This is called whenever glFinish() is called. 119 */ 120 void (*Finish)( struct gl_context *ctx ); 121 122 /** 123 * This is called whenever glFlush() is called. 124 */ 125 void (*Flush)( struct gl_context *ctx ); 126 127 /** 128 * Clear the color/depth/stencil/accum buffer(s). 129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 130 * renderbuffers need to be cleared. 131 */ 132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 133 134 /** 135 * Execute glAccum command. 136 */ 137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 138 139 140 /** 141 * Execute glRasterPos, updating the ctx->Current.Raster fields 142 */ 143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 144 145 /** 146 * \name Image-related functions 147 */ 148 /*@{*/ 149 150 /** 151 * Called by glDrawPixels(). 152 * \p unpack describes how to unpack the source image data. 153 */ 154 void (*DrawPixels)( struct gl_context *ctx, 155 GLint x, GLint y, GLsizei width, GLsizei height, 156 GLenum format, GLenum type, 157 const struct gl_pixelstore_attrib *unpack, 158 const GLvoid *pixels ); 159 160 /** 161 * Called by glReadPixels(). 162 */ 163 void (*ReadPixels)( struct gl_context *ctx, 164 GLint x, GLint y, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, 166 const struct gl_pixelstore_attrib *unpack, 167 GLvoid *dest ); 168 169 /** 170 * Called by glCopyPixels(). 171 */ 172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 173 GLsizei width, GLsizei height, 174 GLint dstx, GLint dsty, GLenum type ); 175 176 /** 177 * Called by glBitmap(). 178 */ 179 void (*Bitmap)( struct gl_context *ctx, 180 GLint x, GLint y, GLsizei width, GLsizei height, 181 const struct gl_pixelstore_attrib *unpack, 182 const GLubyte *bitmap ); 183 /*@}*/ 184 185 186 /** 187 * \name Texture image functions 188 */ 189 /*@{*/ 190 191 /** 192 * Choose texture format. 193 * 194 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback 195 * functions. The driver should examine \p internalFormat and return a 196 * gl_format value. 197 */ 198 GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, 199 GLenum srcFormat, GLenum srcType ); 200 201 /** 202 * Called by glTexImage1D(). 203 * 204 * \param target user specified. 205 * \param format user specified. 206 * \param type user specified. 207 * \param pixels user specified. 208 * \param packing indicates the image packing of pixels. 209 * \param texObj is the target texture object. 210 * \param texImage is the target texture image. It will have the texture \p 211 * width, \p height, \p depth, \p border and \p internalFormat information. 212 * 213 * \p retainInternalCopy is returned by this function and indicates whether 214 * core Mesa should keep an internal copy of the texture image. 215 * 216 * Drivers should call a fallback routine from texstore.c if needed. 217 */ 218 void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, 219 GLint internalFormat, 220 GLint width, GLint border, 221 GLenum format, GLenum type, const GLvoid *pixels, 222 const struct gl_pixelstore_attrib *packing, 223 struct gl_texture_object *texObj, 224 struct gl_texture_image *texImage ); 225 226 /** 227 * Called by glTexImage2D(). 228 * 229 * \sa dd_function_table::TexImage1D. 230 */ 231 void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, 232 GLint internalFormat, 233 GLint width, GLint height, GLint border, 234 GLenum format, GLenum type, const GLvoid *pixels, 235 const struct gl_pixelstore_attrib *packing, 236 struct gl_texture_object *texObj, 237 struct gl_texture_image *texImage ); 238 239 /** 240 * Called by glTexImage3D(). 241 * 242 * \sa dd_function_table::TexImage1D. 243 */ 244 void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, 245 GLint internalFormat, 246 GLint width, GLint height, GLint depth, GLint border, 247 GLenum format, GLenum type, const GLvoid *pixels, 248 const struct gl_pixelstore_attrib *packing, 249 struct gl_texture_object *texObj, 250 struct gl_texture_image *texImage ); 251 252 /** 253 * Called by glTexSubImage1D(). 254 * 255 * \param target user specified. 256 * \param level user specified. 257 * \param xoffset user specified. 258 * \param yoffset user specified. 259 * \param zoffset user specified. 260 * \param width user specified. 261 * \param height user specified. 262 * \param depth user specified. 263 * \param format user specified. 264 * \param type user specified. 265 * \param pixels user specified. 266 * \param packing indicates the image packing of pixels. 267 * \param texObj is the target texture object. 268 * \param texImage is the target texture image. It will have the texture \p 269 * width, \p height, \p border and \p internalFormat information. 270 * 271 * The driver should use a fallback routine from texstore.c if needed. 272 */ 273 void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, 274 GLint xoffset, GLsizei width, 275 GLenum format, GLenum type, 276 const GLvoid *pixels, 277 const struct gl_pixelstore_attrib *packing, 278 struct gl_texture_object *texObj, 279 struct gl_texture_image *texImage ); 280 281 /** 282 * Called by glTexSubImage2D(). 283 * 284 * \sa dd_function_table::TexSubImage1D. 285 */ 286 void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, 287 GLint xoffset, GLint yoffset, 288 GLsizei width, GLsizei height, 289 GLenum format, GLenum type, 290 const GLvoid *pixels, 291 const struct gl_pixelstore_attrib *packing, 292 struct gl_texture_object *texObj, 293 struct gl_texture_image *texImage ); 294 295 /** 296 * Called by glTexSubImage3D(). 297 * 298 * \sa dd_function_table::TexSubImage1D. 299 */ 300 void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, 301 GLint xoffset, GLint yoffset, GLint zoffset, 302 GLsizei width, GLsizei height, GLint depth, 303 GLenum format, GLenum type, 304 const GLvoid *pixels, 305 const struct gl_pixelstore_attrib *packing, 306 struct gl_texture_object *texObj, 307 struct gl_texture_image *texImage ); 308 309 /** 310 * Called by glGetTexImage(). 311 */ 312 void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, 313 GLenum format, GLenum type, GLvoid *pixels, 314 struct gl_texture_object *texObj, 315 struct gl_texture_image *texImage ); 316 317 /** 318 * Called by glCopyTexImage1D(). 319 * 320 * Drivers should use a fallback routine from texstore.c if needed. 321 */ 322 void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level, 323 GLenum internalFormat, GLint x, GLint y, 324 GLsizei width, GLint border ); 325 326 /** 327 * Called by glCopyTexImage2D(). 328 * 329 * Drivers should use a fallback routine from texstore.c if needed. 330 */ 331 void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level, 332 GLenum internalFormat, GLint x, GLint y, 333 GLsizei width, GLsizei height, GLint border ); 334 335 /** 336 * Called by glCopyTexSubImage1D(). 337 * 338 * Drivers should use a fallback routine from texstore.c if needed. 339 */ 340 void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, 341 GLint xoffset, 342 GLint x, GLint y, GLsizei width ); 343 /** 344 * Called by glCopyTexSubImage2D(). 345 * 346 * Drivers should use a fallback routine from texstore.c if needed. 347 */ 348 void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, 349 GLint xoffset, GLint yoffset, 350 GLint x, GLint y, 351 GLsizei width, GLsizei height ); 352 /** 353 * Called by glCopyTexSubImage3D(). 354 * 355 * Drivers should use a fallback routine from texstore.c if needed. 356 */ 357 void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, 358 GLint xoffset, GLint yoffset, GLint zoffset, 359 GLint x, GLint y, 360 GLsizei width, GLsizei height ); 361 362 /** 363 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 364 */ 365 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 366 struct gl_texture_object *texObj); 367 368 /** 369 * Called by glTexImage[123]D when user specifies a proxy texture 370 * target. 371 * 372 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. 373 */ 374 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 375 GLint level, GLint internalFormat, 376 GLenum format, GLenum type, 377 GLint width, GLint height, 378 GLint depth, GLint border); 379 /*@}*/ 380 381 382 /** 383 * \name Compressed texture functions 384 */ 385 /*@{*/ 386 387 /** 388 * Called by glCompressedTexImage1D(). 389 * 390 * \param target user specified. 391 * \param format user specified. 392 * \param type user specified. 393 * \param pixels user specified. 394 * \param packing indicates the image packing of pixels. 395 * \param texObj is the target texture object. 396 * \param texImage is the target texture image. It will have the texture \p 397 * width, \p height, \p depth, \p border and \p internalFormat information. 398 * 399 * \a retainInternalCopy is returned by this function and indicates whether 400 * core Mesa should keep an internal copy of the texture image. 401 */ 402 void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, 403 GLint level, GLint internalFormat, 404 GLsizei width, GLint border, 405 GLsizei imageSize, const GLvoid *data, 406 struct gl_texture_object *texObj, 407 struct gl_texture_image *texImage ); 408 /** 409 * Called by glCompressedTexImage2D(). 410 * 411 * \sa dd_function_table::CompressedTexImage1D. 412 */ 413 void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, 414 GLint level, GLint internalFormat, 415 GLsizei width, GLsizei height, GLint border, 416 GLsizei imageSize, const GLvoid *data, 417 struct gl_texture_object *texObj, 418 struct gl_texture_image *texImage ); 419 /** 420 * Called by glCompressedTexImage3D(). 421 * 422 * \sa dd_function_table::CompressedTexImage3D. 423 */ 424 void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, 425 GLint level, GLint internalFormat, 426 GLsizei width, GLsizei height, GLsizei depth, 427 GLint border, 428 GLsizei imageSize, const GLvoid *data, 429 struct gl_texture_object *texObj, 430 struct gl_texture_image *texImage ); 431 432 /** 433 * Called by glCompressedTexSubImage1D(). 434 * 435 * \param target user specified. 436 * \param level user specified. 437 * \param xoffset user specified. 438 * \param yoffset user specified. 439 * \param zoffset user specified. 440 * \param width user specified. 441 * \param height user specified. 442 * \param depth user specified. 443 * \param imageSize user specified. 444 * \param data user specified. 445 * \param texObj is the target texture object. 446 * \param texImage is the target texture image. It will have the texture \p 447 * width, \p height, \p depth, \p border and \p internalFormat information. 448 */ 449 void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, 450 GLint xoffset, GLsizei width, 451 GLenum format, 452 GLsizei imageSize, const GLvoid *data, 453 struct gl_texture_object *texObj, 454 struct gl_texture_image *texImage); 455 /** 456 * Called by glCompressedTexSubImage2D(). 457 * 458 * \sa dd_function_table::CompressedTexImage3D. 459 */ 460 void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, 461 GLint xoffset, GLint yoffset, 462 GLsizei width, GLint height, 463 GLenum format, 464 GLsizei imageSize, const GLvoid *data, 465 struct gl_texture_object *texObj, 466 struct gl_texture_image *texImage); 467 /** 468 * Called by glCompressedTexSubImage3D(). 469 * 470 * \sa dd_function_table::CompressedTexImage3D. 471 */ 472 void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, 473 GLint xoffset, GLint yoffset, GLint zoffset, 474 GLsizei width, GLint height, GLint depth, 475 GLenum format, 476 GLsizei imageSize, const GLvoid *data, 477 struct gl_texture_object *texObj, 478 struct gl_texture_image *texImage); 479 480 481 /** 482 * Called by glGetCompressedTexImage. 483 */ 484 void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, 485 GLvoid *img, 486 struct gl_texture_object *texObj, 487 struct gl_texture_image *texImage); 488 489 /*@}*/ 490 491 /** 492 * \name Texture object functions 493 */ 494 /*@{*/ 495 496 /** 497 * Called by glBindTexture(). 498 */ 499 void (*BindTexture)( struct gl_context *ctx, GLenum target, 500 struct gl_texture_object *tObj ); 501 502 /** 503 * Called to allocate a new texture object. 504 * A new gl_texture_object should be returned. The driver should 505 * attach to it any device-specific info it needs. 506 */ 507 struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, 508 GLenum target ); 509 /** 510 * Called when a texture object is about to be deallocated. 511 * 512 * Driver should delete the gl_texture_object object and anything 513 * hanging off of it. 514 */ 515 void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); 516 517 /** 518 * Called to allocate a new texture image object. 519 */ 520 struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); 521 522 /** 523 * Called to free tImage->Data. 524 */ 525 void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage ); 526 527 /** Map texture image data into user space */ 528 void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); 529 /** Unmap texture images from user space */ 530 void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); 531 532 /** 533 * Note: no context argument. This function doesn't initially look 534 * like it belongs here, except that the driver is the only entity 535 * that knows for sure how the texture memory is allocated - via 536 * the above callbacks. There is then an argument that the driver 537 * knows what memcpy paths might be fast. Typically this is invoked with 538 * 539 * to -- a pointer into texture memory allocated by NewTextureImage() above. 540 * from -- a pointer into client memory or a mesa temporary. 541 * sz -- nr bytes to copy. 542 */ 543 void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); 544 545 /** 546 * Called by glAreTextureResident(). 547 */ 548 GLboolean (*IsTextureResident)( struct gl_context *ctx, 549 struct gl_texture_object *t ); 550 551 /** 552 * Called when the texture's color lookup table is changed. 553 * 554 * If \p tObj is NULL then the shared texture palette 555 * gl_texture_object::Palette is to be updated. 556 */ 557 void (*UpdateTexturePalette)( struct gl_context *ctx, 558 struct gl_texture_object *tObj ); 559 /*@}*/ 560 561 562 /** 563 * \name Imaging functionality 564 */ 565 /*@{*/ 566 void (*CopyColorTable)( struct gl_context *ctx, 567 GLenum target, GLenum internalformat, 568 GLint x, GLint y, GLsizei width ); 569 570 void (*CopyColorSubTable)( struct gl_context *ctx, 571 GLenum target, GLsizei start, 572 GLint x, GLint y, GLsizei width ); 573 /*@}*/ 574 575 576 /** 577 * \name Vertex/fragment program functions 578 */ 579 /*@{*/ 580 /** Bind a vertex/fragment program */ 581 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); 582 /** Allocate a new program */ 583 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); 584 /** Delete a program */ 585 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 586 /** 587 * Notify driver that a program string (and GPU code) has been specified 588 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 589 * supported by the driver. 590 */ 591 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 592 struct gl_program *prog); 593 594 /** Query if program can be loaded onto hardware */ 595 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 596 struct gl_program *prog); 597 598 /*@}*/ 599 600 /** 601 * \name GLSL shader/program functions. 602 */ 603 /*@{*/ 604 /** 605 * Called when a shader is compiled. 606 * 607 * Note that not all shader objects get ShaderCompile called on 608 * them. Notably, the shaders containing builtin functions do not 609 * have CompileShader() called, so if lowering passes are done they 610 * need to also be performed in LinkShader(). 611 */ 612 GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); 613 /** 614 * Called when a shader program is linked. 615 * 616 * This gives drivers an opportunity to clone the IR and make their 617 * own transformations on it for the purposes of code generation. 618 */ 619 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); 620 /*@}*/ 621 622 /** 623 * \name State-changing functions. 624 * 625 * \note drawing functions are above. 626 * 627 * These functions are called by their corresponding OpenGL API functions. 628 * They are \e also called by the gl_PopAttrib() function!!! 629 * May add more functions like these to the device driver in the future. 630 */ 631 /*@{*/ 632 /** Specify the alpha test function */ 633 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 634 /** Set the blend color */ 635 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 636 /** Set the blend equation */ 637 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); 638 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 639 GLenum modeRGB, GLenum modeA); 640 /** Specify pixel arithmetic */ 641 void (*BlendFuncSeparate)(struct gl_context *ctx, 642 GLenum sfactorRGB, GLenum dfactorRGB, 643 GLenum sfactorA, GLenum dfactorA); 644 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 645 GLenum sfactorRGB, GLenum dfactorRGB, 646 GLenum sfactorA, GLenum dfactorA); 647 /** Specify clear values for the color buffers */ 648 void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); 649 /** Specify the clear value for the depth buffer */ 650 void (*ClearDepth)(struct gl_context *ctx, GLclampd d); 651 /** Specify the clear value for the stencil buffer */ 652 void (*ClearStencil)(struct gl_context *ctx, GLint s); 653 /** Specify a plane against which all geometry is clipped */ 654 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); 655 /** Enable and disable writing of frame buffer color components */ 656 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 657 GLboolean bmask, GLboolean amask ); 658 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 659 GLboolean gmask, GLboolean bmask, GLboolean amask); 660 /** Cause a material color to track the current color */ 661 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 662 /** Specify whether front- or back-facing facets can be culled */ 663 void (*CullFace)(struct gl_context *ctx, GLenum mode); 664 /** Define front- and back-facing polygons */ 665 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 666 /** Specify the value used for depth buffer comparisons */ 667 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 668 /** Enable or disable writing into the depth buffer */ 669 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 670 /** Specify mapping of depth values from NDC to window coordinates */ 671 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); 672 /** Specify the current buffer for writing */ 673 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 674 /** Specify the buffers for writing for fragment programs*/ 675 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); 676 /** Enable or disable server-side gl capabilities */ 677 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 678 /** Specify fog parameters */ 679 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 680 /** Specify implementation-specific hints */ 681 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 682 /** Set light source parameters. 683 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 684 * been transformed to eye-space. 685 */ 686 void (*Lightfv)(struct gl_context *ctx, GLenum light, 687 GLenum pname, const GLfloat *params ); 688 /** Set the lighting model parameters */ 689 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 690 /** Specify the line stipple pattern */ 691 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 692 /** Specify the width of rasterized lines */ 693 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 694 /** Specify a logical pixel operation for color index rendering */ 695 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 696 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 697 const GLfloat *params); 698 /** Specify the diameter of rasterized points */ 699 void (*PointSize)(struct gl_context *ctx, GLfloat size); 700 /** Select a polygon rasterization mode */ 701 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 702 /** Set the scale and units used to calculate depth values */ 703 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 704 /** Set the polygon stippling pattern */ 705 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 706 /* Specifies the current buffer for reading */ 707 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 708 /** Set rasterization mode */ 709 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 710 /** Define the scissor box */ 711 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 712 /** Select flat or smooth shading */ 713 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 714 /** OpenGL 2.0 two-sided StencilFunc */ 715 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 716 GLint ref, GLuint mask); 717 /** OpenGL 2.0 two-sided StencilMask */ 718 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 719 /** OpenGL 2.0 two-sided StencilOp */ 720 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 721 GLenum zfail, GLenum zpass); 722 /** Control the generation of texture coordinates */ 723 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 724 const GLfloat *params); 725 /** Set texture environment parameters */ 726 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 727 const GLfloat *param); 728 /** Set texture parameters */ 729 void (*TexParameter)(struct gl_context *ctx, GLenum target, 730 struct gl_texture_object *texObj, 731 GLenum pname, const GLfloat *params); 732 /** Set the viewport */ 733 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); 734 /*@}*/ 735 736 737 /** 738 * \name Vertex/pixel buffer object functions 739 */ 740 /*@{*/ 741 void (*BindBuffer)( struct gl_context *ctx, GLenum target, 742 struct gl_buffer_object *obj ); 743 744 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, 745 GLenum target ); 746 747 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 748 749 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, 750 const GLvoid *data, GLenum usage, 751 struct gl_buffer_object *obj ); 752 753 void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset, 754 GLsizeiptrARB size, const GLvoid *data, 755 struct gl_buffer_object *obj ); 756 757 void (*GetBufferSubData)( struct gl_context *ctx, GLenum target, 758 GLintptrARB offset, GLsizeiptrARB size, 759 GLvoid *data, struct gl_buffer_object *obj ); 760 761 void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access, 762 struct gl_buffer_object *obj ); 763 764 void (*CopyBufferSubData)( struct gl_context *ctx, 765 struct gl_buffer_object *src, 766 struct gl_buffer_object *dst, 767 GLintptr readOffset, GLintptr writeOffset, 768 GLsizeiptr size ); 769 770 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 771 */ 772 void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset, 773 GLsizeiptr length, GLbitfield access, 774 struct gl_buffer_object *obj); 775 776 void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target, 777 GLintptr offset, GLsizeiptr length, 778 struct gl_buffer_object *obj); 779 780 GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target, 781 struct gl_buffer_object *obj ); 782 /*@}*/ 783 784 /** 785 * \name Functions for GL_APPLE_object_purgeable 786 */ 787 /*@{*/ 788 /* variations on ObjectPurgeable */ 789 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 790 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 791 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 792 793 /* variations on ObjectUnpurgeable */ 794 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); 795 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); 796 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); 797 /*@}*/ 798 799 /** 800 * \name Functions for GL_EXT_framebuffer_{object,blit}. 801 */ 802 /*@{*/ 803 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); 804 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); 805 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 806 struct gl_framebuffer *drawFb, 807 struct gl_framebuffer *readFb); 808 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 809 struct gl_framebuffer *fb, 810 GLenum attachment, 811 struct gl_renderbuffer *rb); 812 void (*RenderTexture)(struct gl_context *ctx, 813 struct gl_framebuffer *fb, 814 struct gl_renderbuffer_attachment *att); 815 void (*FinishRenderTexture)(struct gl_context *ctx, 816 struct gl_renderbuffer_attachment *att); 817 void (*ValidateFramebuffer)(struct gl_context *ctx, 818 struct gl_framebuffer *fb); 819 /*@}*/ 820 void (*BlitFramebuffer)(struct gl_context *ctx, 821 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 822 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 823 GLbitfield mask, GLenum filter); 824 825 /** 826 * \name Query objects 827 */ 828 /*@{*/ 829 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 830 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 831 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 832 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 833 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 834 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 835 /*@}*/ 836 837 838 /** 839 * \name Vertex Array objects 840 */ 841 /*@{*/ 842 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 843 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 844 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); 845 /*@}*/ 846 847 /** 848 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 849 */ 850 /*@{*/ 851 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); 852 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 853 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); 854 void (*DeleteShaderProgram)(struct gl_context *ctx, 855 struct gl_shader_program *shProg); 856 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 857 /*@}*/ 858 859 860 /** 861 * \name Support for multiple T&L engines 862 */ 863 /*@{*/ 864 865 /** 866 * Bitmask of state changes that require the current T&L module to be 867 * validated, using ValidateTnlModule() below. 868 */ 869 GLuint NeedValidate; 870 871 /** 872 * Validate the current T&L module. 873 * 874 * This is called directly after UpdateState() when a state change that has 875 * occurred matches the dd_function_table::NeedValidate bitmask above. This 876 * ensures all computed values are up to date, thus allowing the driver to 877 * decide if the current T&L module needs to be swapped out. 878 * 879 * This must be non-NULL if a driver installs a custom T&L module and sets 880 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. 881 */ 882 void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); 883 884 /** 885 * Set by the driver-supplied T&L engine. 886 * 887 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 888 */ 889 GLuint CurrentExecPrimitive; 890 891 /** 892 * Current state of an in-progress compilation. 893 * 894 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, 895 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. 896 */ 897 GLuint CurrentSavePrimitive; 898 899 900#define FLUSH_STORED_VERTICES 0x1 901#define FLUSH_UPDATE_CURRENT 0x2 902 /** 903 * Set by the driver-supplied T&L engine whenever vertices are buffered 904 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not 905 * updated. 906 * 907 * The dd_function_table::FlushVertices call below may be used to resolve 908 * these conditions. 909 */ 910 GLuint NeedFlush; 911 GLuint SaveNeedFlush; 912 913 914 /* Called prior to any of the GLvertexformat functions being 915 * called. Paired with Driver.FlushVertices(). 916 */ 917 void (*BeginVertices)( struct gl_context *ctx ); 918 919 /** 920 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 921 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 922 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 923 * __struct gl_contextRec::Current and gl_light_attrib::Material 924 * 925 * Note that the default T&L engine never clears the 926 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 927 */ 928 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 929 void (*SaveFlushVertices)( struct gl_context *ctx ); 930 931 /** 932 * Give the driver the opportunity to hook in its own vtxfmt for 933 * compiling optimized display lists. This is called on each valid 934 * glBegin() during list compilation. 935 */ 936 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 937 938 /** 939 * Notify driver that the special derived value _NeedEyeCoords has 940 * changed. 941 */ 942 void (*LightingSpaceChange)( struct gl_context *ctx ); 943 944 /** 945 * Called by glNewList(). 946 * 947 * Let the T&L component know what is going on with display lists 948 * in time to make changes to dispatch tables, etc. 949 */ 950 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 951 /** 952 * Called by glEndList(). 953 * 954 * \sa dd_function_table::NewList. 955 */ 956 void (*EndList)( struct gl_context *ctx ); 957 958 /** 959 * Called by glCallList(s). 960 * 961 * Notify the T&L component before and after calling a display list. 962 */ 963 void (*BeginCallList)( struct gl_context *ctx, 964 struct gl_display_list *dlist ); 965 /** 966 * Called by glEndCallList(). 967 * 968 * \sa dd_function_table::BeginCallList. 969 */ 970 void (*EndCallList)( struct gl_context *ctx ); 971 972 973 /** 974 * \name GL_ARB_sync interfaces 975 */ 976 /*@{*/ 977 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 978 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); 979 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 980 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 981 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 982 GLbitfield, GLuint64); 983 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 984 GLbitfield, GLuint64); 985 /*@}*/ 986 987 /** GL_NV_conditional_render */ 988 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, 989 GLenum mode); 990 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); 991 992 /** 993 * \name GL_OES_draw_texture interface 994 */ 995 /*@{*/ 996 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 997 GLfloat width, GLfloat height); 998 /*@}*/ 999 1000 /** 1001 * \name GL_OES_EGL_image interface 1002 */ 1003 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 1004 struct gl_texture_object *texObj, 1005 struct gl_texture_image *texImage, 1006 GLeglImageOES image_handle); 1007 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 1008 struct gl_renderbuffer *rb, 1009 void *image_handle); 1010 1011 /** 1012 * \name GL_EXT_transform_feedback interface 1013 */ 1014 struct gl_transform_feedback_object * 1015 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 1016 void (*DeleteTransformFeedback)(struct gl_context *ctx, 1017 struct gl_transform_feedback_object *obj); 1018 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 1019 struct gl_transform_feedback_object *obj); 1020 void (*EndTransformFeedback)(struct gl_context *ctx, 1021 struct gl_transform_feedback_object *obj); 1022 void (*PauseTransformFeedback)(struct gl_context *ctx, 1023 struct gl_transform_feedback_object *obj); 1024 void (*ResumeTransformFeedback)(struct gl_context *ctx, 1025 struct gl_transform_feedback_object *obj); 1026 void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, 1027 struct gl_transform_feedback_object *obj); 1028}; 1029 1030 1031/** 1032 * Transform/Clip/Lighting interface 1033 * 1034 * Drivers present a reduced set of the functions possible in 1035 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the 1036 * remaining functions to map down to these entry points. 1037 * 1038 * These are the initial values to be installed into dispatch by 1039 * mesa. If the T&L driver wants to modify the dispatch table 1040 * while installed, it must do so itself. It would be possible for 1041 * the vertexformat to install its own initial values for these 1042 * functions, but this way there is an obvious list of what is 1043 * expected of the driver. 1044 * 1045 * If the driver wants to hook in entry points other than those 1046 * listed, it must restore them to their original values in 1047 * the disable() callback, below. 1048 */ 1049typedef struct { 1050 /** 1051 * \name Vertex 1052 */ 1053 /*@{*/ 1054 void (GLAPIENTRYP ArrayElement)( GLint ); 1055 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 1056 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 1057 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1058 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 1059 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 1060 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 1061 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 1062 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 1063 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 1064 void (GLAPIENTRYP EvalPoint1)( GLint ); 1065 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 1066 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 1067 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 1068 void (GLAPIENTRYP Indexf)( GLfloat ); 1069 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 1070 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 1071 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 1072 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 1073 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 1074 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 1075 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 1076 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 1077 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 1078 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 1079 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 1080 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 1081 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1082 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 1083 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 1084 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 1085 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 1086 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 1087 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1088 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 1089 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1090 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 1091 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 1092 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 1093 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 1094 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 1095 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1096 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 1097 void (GLAPIENTRYP CallList)( GLuint ); 1098 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 1099 void (GLAPIENTRYP Begin)( GLenum ); 1100 void (GLAPIENTRYP End)( void ); 1101 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 1102 /* GL_NV_vertex_program */ 1103 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 1104 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 1105 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 1106 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 1107 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1108 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 1109 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1110 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 1111 /* GL_ARB_vertex_program */ 1112 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 1113 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 1114 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 1115 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 1116 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1117 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 1118 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1119 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 1120 1121 /* GL_EXT_gpu_shader4 / GL 3.0 */ 1122 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 1123 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 1124 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 1125 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 1126 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 1127 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 1128 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 1129 1130 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 1131 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 1132 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 1133 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1134 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 1135 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 1136 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 1137 1138 /*@}*/ 1139 1140 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); 1141 1142 /** 1143 * \name Array 1144 */ 1145 /*@{*/ 1146 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); 1147 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, 1148 const GLvoid *indices ); 1149 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, 1150 GLuint end, GLsizei count, 1151 GLenum type, const GLvoid *indices ); 1152 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, 1153 GLenum type, 1154 const GLvoid **indices, 1155 GLsizei primcount); 1156 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, 1157 GLenum type, 1158 const GLvoid *indices, 1159 GLint basevertex ); 1160 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, 1161 GLuint end, GLsizei count, 1162 GLenum type, 1163 const GLvoid *indices, 1164 GLint basevertex); 1165 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, 1166 const GLsizei *count, 1167 GLenum type, 1168 const GLvoid **indices, 1169 GLsizei primcount, 1170 const GLint *basevertex); 1171 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, 1172 GLsizei count, GLsizei primcount); 1173 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, 1174 GLenum type, const GLvoid *indices, 1175 GLsizei primcount); 1176 /*@}*/ 1177 1178 /** 1179 * \name Eval 1180 * 1181 * If you don't support eval, fallback to the default vertex format 1182 * on receiving an eval call and use the pipeline mechanism to 1183 * provide partial T&L acceleration. 1184 * 1185 * Mesa will provide a set of helper functions to do eval within 1186 * accelerated vertex formats, eventually... 1187 */ 1188 /*@{*/ 1189 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); 1190 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1191 /*@}*/ 1192 1193} GLvertexformat; 1194 1195 1196#endif /* DD_INCLUDED */ 1197