debug.c revision 02f73c43b4060b58fa0d9b3da4753cbbccde3c84
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "mtypes.h" 27#include "colormac.h" 28#include "context.h" 29#include "hash.h" 30#include "imports.h" 31#include "debug.h" 32#include "get.h" 33#include "texobj.h" 34#include "texformat.h" 35 36 37/** 38 * Primitive names 39 */ 40const char *_mesa_prim_name[GL_POLYGON+4] = { 41 "GL_POINTS", 42 "GL_LINES", 43 "GL_LINE_LOOP", 44 "GL_LINE_STRIP", 45 "GL_TRIANGLES", 46 "GL_TRIANGLE_STRIP", 47 "GL_TRIANGLE_FAN", 48 "GL_QUADS", 49 "GL_QUAD_STRIP", 50 "GL_POLYGON", 51 "outside begin/end", 52 "inside unkown primitive", 53 "unknown state" 54}; 55 56void 57_mesa_print_state( const char *msg, GLuint state ) 58{ 59 _mesa_debug(NULL, 60 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 61 msg, 62 state, 63 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 64 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 65 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 66 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "", 67 (state & _NEW_ACCUM) ? "ctx->Accum, " : "", 68 (state & _NEW_COLOR) ? "ctx->Color, " : "", 69 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 70 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 71 (state & _NEW_FOG) ? "ctx->Fog, " : "", 72 (state & _NEW_HINT) ? "ctx->Hint, " : "", 73 (state & _NEW_LIGHT) ? "ctx->Light, " : "", 74 (state & _NEW_LINE) ? "ctx->Line, " : "", 75 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 76 (state & _NEW_POINT) ? "ctx->Point, " : "", 77 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 78 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 79 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 80 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", 81 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 82 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 83 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", 84 (state & _NEW_ARRAY) ? "ctx->Array, " : "", 85 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 86 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 87} 88 89 90 91void 92_mesa_print_tri_caps( const char *name, GLuint flags ) 93{ 94 _mesa_debug(NULL, 95 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 96 name, 97 flags, 98 (flags & DD_FLATSHADE) ? "flat-shade, " : "", 99 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", 100 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", 101 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", 102 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", 103 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", 104 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", 105 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", 106 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", 107 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", 108 (flags & DD_LINE_WIDTH) ? "line-wide, " : "", 109 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", 110 (flags & DD_POINT_SIZE) ? "point-size, " : "", 111 (flags & DD_POINT_ATTEN) ? "point-atten, " : "", 112 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" 113 ); 114} 115 116 117/** 118 * Print information about this Mesa version and build options. 119 */ 120void _mesa_print_info( void ) 121{ 122 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 123 (char *) _mesa_GetString(GL_VERSION)); 124 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 125 (char *) _mesa_GetString(GL_RENDERER)); 126 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 127 (char *) _mesa_GetString(GL_VENDOR)); 128 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", 129 (char *) _mesa_GetString(GL_EXTENSIONS)); 130#if defined(THREADS) 131 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 132#else 133 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 134#endif 135#if defined(USE_X86_ASM) 136 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 137#else 138 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 139#endif 140#if defined(USE_SPARC_ASM) 141 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 142#else 143 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 144#endif 145} 146 147 148/** 149 * Set the debugging flags. 150 * 151 * \param debug debug string 152 * 153 * If compiled with debugging support then search for keywords in \p debug and 154 * enables the verbose debug output of the respective feature. 155 */ 156static void add_debug_flags( const char *debug ) 157{ 158#ifdef DEBUG 159 struct debug_option { 160 const char *name; 161 GLbitfield flag; 162 }; 163 static const struct debug_option debug_opt[] = { 164 { "varray", VERBOSE_VARRAY }, 165 { "tex", VERBOSE_TEXTURE }, 166 { "imm", VERBOSE_IMMEDIATE }, 167 { "pipe", VERBOSE_PIPELINE }, 168 { "driver", VERBOSE_DRIVER }, 169 { "state", VERBOSE_STATE }, 170 { "api", VERBOSE_API }, 171 { "list", VERBOSE_DISPLAY_LIST }, 172 { "lighting", VERBOSE_LIGHTING }, 173 { "disassem", VERBOSE_DISASSEM } 174 }; 175 GLuint i; 176 177 MESA_VERBOSE = 0x0; 178 for (i = 0; i < Elements(debug_opt); i++) { 179 if (_mesa_strstr(debug, debug_opt[i].name)) 180 MESA_VERBOSE |= debug_opt[i].flag; 181 } 182 183 /* Debug flag: 184 */ 185 if (_mesa_strstr(debug, "flush")) 186 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; 187 188#if defined(_FPU_GETCW) && defined(_FPU_SETCW) 189 if (_mesa_strstr(debug, "fpexceptions")) { 190 /* raise FP exceptions */ 191 fpu_control_t mask; 192 _FPU_GETCW(mask); 193 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM 194 | _FPU_MASK_OM | _FPU_MASK_UM); 195 _FPU_SETCW(mask); 196 } 197#endif 198 199#else 200 (void) debug; 201#endif 202} 203 204 205void 206_mesa_init_debug( GLcontext *ctx ) 207{ 208 char *c; 209 210 /* Dither disable */ 211 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; 212 if (ctx->NoDither) { 213 if (_mesa_getenv("MESA_DEBUG")) { 214 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); 215 } 216 ctx->Color.DitherFlag = GL_FALSE; 217 } 218 219 c = _mesa_getenv("MESA_DEBUG"); 220 if (c) 221 add_debug_flags(c); 222 223 c = _mesa_getenv("MESA_VERBOSE"); 224 if (c) 225 add_debug_flags(c); 226} 227 228 229/* 230 * Write ppm file 231 */ 232static void 233write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 234 int comps, int rcomp, int gcomp, int bcomp) 235{ 236 FILE *f = fopen( filename, "w" ); 237 if (f) { 238 int i, x, y; 239 const GLubyte *ptr = buffer; 240 fprintf(f,"P6\n"); 241 fprintf(f,"# ppm-file created by osdemo.c\n"); 242 fprintf(f,"%i %i\n", width,height); 243 fprintf(f,"255\n"); 244 fclose(f); 245 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 246 for (y=height-1; y>=0; y--) { 247 for (x=0; x<width; x++) { 248 i = (y*width + x) * comps; 249 fputc(ptr[i+rcomp], f); /* write red */ 250 fputc(ptr[i+gcomp], f); /* write green */ 251 fputc(ptr[i+bcomp], f); /* write blue */ 252 } 253 } 254 fclose(f); 255 } 256} 257 258 259/** 260 * Write level[0] image to a ppm file. 261 */ 262static void 263write_texture_image(struct gl_texture_object *texObj) 264{ 265 const struct gl_texture_image *img = texObj->Image[0][0]; 266 if (img && img->Data) { 267 char s[100]; 268 269 /* make filename */ 270 sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); 271 272 switch (img->TexFormat->MesaFormat) { 273 case MESA_FORMAT_RGBA8888: 274 write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1); 275 break; 276 case MESA_FORMAT_ARGB8888: 277 write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0); 278 break; 279 case MESA_FORMAT_RGB888: 280 write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0); 281 break; 282 case MESA_FORMAT_RGB565: 283 { 284 GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3); 285 GLint i; 286 for (i = 0; i < img->Width * img->Height; i++) { 287 GLint r, g, b; 288 GLushort s = ((GLushort *) img->Data)[i]; 289 r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); 290 g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); 291 b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); 292 buf2[i*3+1] = r; 293 buf2[i*3+2] = g; 294 buf2[i*3+3] = b; 295 } 296 write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0); 297 _mesa_free(buf2); 298 } 299 break; 300 default: 301 printf("XXXX unsupported mesa tex format %d in %s\n", 302 img->TexFormat->MesaFormat, __FUNCTION__); 303 } 304 } 305} 306 307 308static GLboolean DumpImages; 309 310 311static void 312dump_texture_cb(GLuint id, void *data, void *userData) 313{ 314 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 315 int i; 316 (void) userData; 317 318 printf("Texture %u\n", texObj->Name); 319 printf(" Target 0x%x\n", texObj->Target); 320 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 321 struct gl_texture_image *texImg = texObj->Image[0][i]; 322 if (texImg) { 323 printf(" Image %u: %d x %d x %d at %p\n", i, 324 texImg->Width, texImg->Height, texImg->Depth, texImg->Data); 325 if (DumpImages && i == 0) { 326 write_texture_image(texObj); 327 } 328 } 329 } 330} 331 332 333/** 334 * Print basic info about all texture objext to stdout. 335 * If dumpImages is true, write PPM of level[0] image to a file. 336 */ 337void 338_mesa_dump_textures(GLboolean dumpImages) 339{ 340 GET_CURRENT_CONTEXT(ctx); 341 DumpImages = dumpImages; 342 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 343} 344 345 346void 347_mesa_dump_color_buffer(const char *filename) 348{ 349 GET_CURRENT_CONTEXT(ctx); 350 const GLuint w = ctx->DrawBuffer->Width; 351 const GLuint h = ctx->DrawBuffer->Height; 352 GLubyte *buf; 353 354 buf = (GLubyte *) _mesa_malloc(w * h * 4); 355 356 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 357 glPixelStorei(GL_PACK_ALIGNMENT, 1); 358 glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 359 360 glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 361 362 _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 363 ctx->ReadBuffer->_ColorReadBuffer, 364 ctx->ReadBuffer->ColorReadBuffer, 365 ctx->DrawBuffer->_ColorDrawBuffers[0], 366 ctx->DrawBuffer->ColorDrawBuffer[0]); 367 _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); 368 write_ppm(filename, buf, w, h, 4, 0, 1, 2); 369 370 glPopClientAttrib(); 371 372 _mesa_free(buf); 373} 374 375 376void 377_mesa_dump_depth_buffer(const char *filename) 378{ 379 GET_CURRENT_CONTEXT(ctx); 380 const GLuint w = ctx->DrawBuffer->Width; 381 const GLuint h = ctx->DrawBuffer->Height; 382 GLuint *buf; 383 GLubyte *buf2; 384 GLuint i; 385 386 buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */ 387 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ 388 389 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 390 glPixelStorei(GL_PACK_ALIGNMENT, 1); 391 glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 392 393 glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 394 395 /* spread 24 bits of Z across R, G, B */ 396 for (i = 0; i < w * h; i++) { 397 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 398 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 399 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 400 } 401 402 _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 403 write_ppm(filename, buf2, w, h, 3, 0, 1, 2); 404 405 glPopClientAttrib(); 406 407 _mesa_free(buf); 408 _mesa_free(buf2); 409} 410 411 412void 413_mesa_dump_stencil_buffer(const char *filename) 414{ 415 GET_CURRENT_CONTEXT(ctx); 416 const GLuint w = ctx->DrawBuffer->Width; 417 const GLuint h = ctx->DrawBuffer->Height; 418 GLubyte *buf; 419 GLubyte *buf2; 420 GLuint i; 421 422 buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */ 423 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ 424 425 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 426 glPixelStorei(GL_PACK_ALIGNMENT, 1); 427 glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 428 429 glReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 430 431 for (i = 0; i < w * h; i++) { 432 buf2[i*3+0] = buf[i]; 433 buf2[i*3+1] = (buf[i] & 127) * 2; 434 buf2[i*3+2] = (buf[i] - 128) * 2; 435 } 436 437 _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 438 write_ppm(filename, buf2, w, h, 3, 0, 1, 2); 439 440 glPopClientAttrib(); 441 442 _mesa_free(buf); 443 _mesa_free(buf2); 444} 445