debug.c revision 2cc5a0e6bb8fe2aa0733d70fec65df934b1093f6
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "mtypes.h" 27#include "attrib.h" 28#include "colormac.h" 29#include "context.h" 30#include "enums.h" 31#include "hash.h" 32#include "imports.h" 33#include "debug.h" 34#include "get.h" 35#include "pixelstore.h" 36#include "readpix.h" 37#include "texgetimage.h" 38#include "texobj.h" 39#include "texformat.h" 40 41 42/** 43 * Primitive names 44 */ 45const char *_mesa_prim_name[GL_POLYGON+4] = { 46 "GL_POINTS", 47 "GL_LINES", 48 "GL_LINE_LOOP", 49 "GL_LINE_STRIP", 50 "GL_TRIANGLES", 51 "GL_TRIANGLE_STRIP", 52 "GL_TRIANGLE_FAN", 53 "GL_QUADS", 54 "GL_QUAD_STRIP", 55 "GL_POLYGON", 56 "outside begin/end", 57 "inside unkown primitive", 58 "unknown state" 59}; 60 61void 62_mesa_print_state( const char *msg, GLuint state ) 63{ 64 _mesa_debug(NULL, 65 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 66 msg, 67 state, 68 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 69 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 70 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 71 (state & _NEW_COLOR_MATRIX) ? "ctx->ColorMatrix, " : "", 72 (state & _NEW_ACCUM) ? "ctx->Accum, " : "", 73 (state & _NEW_COLOR) ? "ctx->Color, " : "", 74 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 75 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 76 (state & _NEW_FOG) ? "ctx->Fog, " : "", 77 (state & _NEW_HINT) ? "ctx->Hint, " : "", 78 (state & _NEW_LIGHT) ? "ctx->Light, " : "", 79 (state & _NEW_LINE) ? "ctx->Line, " : "", 80 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 81 (state & _NEW_POINT) ? "ctx->Point, " : "", 82 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 83 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 84 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 85 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", 86 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 87 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 88 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", 89 (state & _NEW_ARRAY) ? "ctx->Array, " : "", 90 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 91 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 92} 93 94 95 96void 97_mesa_print_tri_caps( const char *name, GLuint flags ) 98{ 99 _mesa_debug(NULL, 100 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 101 name, 102 flags, 103 (flags & DD_FLATSHADE) ? "flat-shade, " : "", 104 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", 105 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", 106 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", 107 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", 108 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", 109 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", 110 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", 111 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", 112 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", 113 (flags & DD_LINE_WIDTH) ? "line-wide, " : "", 114 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", 115 (flags & DD_POINT_SIZE) ? "point-size, " : "", 116 (flags & DD_POINT_ATTEN) ? "point-atten, " : "", 117 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" 118 ); 119} 120 121 122/** 123 * Print information about this Mesa version and build options. 124 */ 125void _mesa_print_info( void ) 126{ 127 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 128 (char *) _mesa_GetString(GL_VERSION)); 129 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 130 (char *) _mesa_GetString(GL_RENDERER)); 131 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 132 (char *) _mesa_GetString(GL_VENDOR)); 133 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", 134 (char *) _mesa_GetString(GL_EXTENSIONS)); 135#if defined(THREADS) 136 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 137#else 138 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 139#endif 140#if defined(USE_X86_ASM) 141 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 142#else 143 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 144#endif 145#if defined(USE_SPARC_ASM) 146 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 147#else 148 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 149#endif 150} 151 152 153/** 154 * Set the debugging flags. 155 * 156 * \param debug debug string 157 * 158 * If compiled with debugging support then search for keywords in \p debug and 159 * enables the verbose debug output of the respective feature. 160 */ 161static void add_debug_flags( const char *debug ) 162{ 163#ifdef DEBUG 164 struct debug_option { 165 const char *name; 166 GLbitfield flag; 167 }; 168 static const struct debug_option debug_opt[] = { 169 { "varray", VERBOSE_VARRAY }, 170 { "tex", VERBOSE_TEXTURE }, 171 { "mat", VERBOSE_MATERIAL }, 172 { "pipe", VERBOSE_PIPELINE }, 173 { "driver", VERBOSE_DRIVER }, 174 { "state", VERBOSE_STATE }, 175 { "api", VERBOSE_API }, 176 { "list", VERBOSE_DISPLAY_LIST }, 177 { "lighting", VERBOSE_LIGHTING }, 178 { "disassem", VERBOSE_DISASSEM }, 179 { "draw", VERBOSE_DRAW }, 180 { "swap", VERBOSE_SWAPBUFFERS } 181 }; 182 GLuint i; 183 184 MESA_VERBOSE = 0x0; 185 for (i = 0; i < Elements(debug_opt); i++) { 186 if (_mesa_strstr(debug, debug_opt[i].name)) 187 MESA_VERBOSE |= debug_opt[i].flag; 188 } 189 190 /* Debug flag: 191 */ 192 if (_mesa_strstr(debug, "flush")) 193 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; 194 195#if defined(_FPU_GETCW) && defined(_FPU_SETCW) 196 if (_mesa_strstr(debug, "fpexceptions")) { 197 /* raise FP exceptions */ 198 fpu_control_t mask; 199 _FPU_GETCW(mask); 200 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM 201 | _FPU_MASK_OM | _FPU_MASK_UM); 202 _FPU_SETCW(mask); 203 } 204#endif 205 206#else 207 (void) debug; 208#endif 209} 210 211 212void 213_mesa_init_debug( GLcontext *ctx ) 214{ 215 char *c; 216 217 /* Dither disable */ 218 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; 219 if (ctx->NoDither) { 220 if (_mesa_getenv("MESA_DEBUG")) { 221 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); 222 } 223 ctx->Color.DitherFlag = GL_FALSE; 224 } 225 226 c = _mesa_getenv("MESA_DEBUG"); 227 if (c) 228 add_debug_flags(c); 229 230 c = _mesa_getenv("MESA_VERBOSE"); 231 if (c) 232 add_debug_flags(c); 233} 234 235 236/* 237 * Write ppm file 238 */ 239static void 240write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 241 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 242{ 243 FILE *f = fopen( filename, "w" ); 244 if (f) { 245 int x, y; 246 const GLubyte *ptr = buffer; 247 fprintf(f,"P6\n"); 248 fprintf(f,"# ppm-file created by osdemo.c\n"); 249 fprintf(f,"%i %i\n", width,height); 250 fprintf(f,"255\n"); 251 fclose(f); 252 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 253 for (y=0; y < height; y++) { 254 for (x = 0; x < width; x++) { 255 int yy = invert ? (height - 1 - y) : y; 256 int i = (yy * width + x) * comps; 257 fputc(ptr[i+rcomp], f); /* write red */ 258 fputc(ptr[i+gcomp], f); /* write green */ 259 fputc(ptr[i+bcomp], f); /* write blue */ 260 } 261 } 262 fclose(f); 263 } 264} 265 266 267/** 268 * Write a texture image to a ppm file. 269 * \param face cube face in [0,5] 270 * \param level mipmap level 271 */ 272static void 273write_texture_image(struct gl_texture_object *texObj, 274 GLuint face, GLuint level) 275{ 276 struct gl_texture_image *img = texObj->Image[face][level]; 277 if (img) { 278 GET_CURRENT_CONTEXT(ctx); 279 struct gl_pixelstore_attrib store; 280 GLubyte *buffer; 281 char s[100]; 282 283 buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height 284 * img->Depth * 4); 285 286 store = ctx->Pack; /* save */ 287 ctx->Pack = ctx->DefaultPacking; 288 289 ctx->Driver.GetTexImage(ctx, texObj->Target, level, 290 GL_RGBA, GL_UNSIGNED_BYTE, 291 buffer, texObj, img); 292 293 /* make filename */ 294 _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); 295 296 _mesa_printf(" Writing image level %u to %s\n", level, s); 297 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 298 299 ctx->Pack = store; /* restore */ 300 301 _mesa_free(buffer); 302 } 303} 304 305 306/** 307 * Write renderbuffer image to a ppm file. 308 */ 309static void 310write_renderbuffer_image(const struct gl_renderbuffer *rb) 311{ 312 GET_CURRENT_CONTEXT(ctx); 313 GLubyte *buffer; 314 char s[100]; 315 GLenum format, type; 316 317 if (rb->_BaseFormat == GL_RGB || 318 rb->_BaseFormat == GL_RGBA) { 319 format = GL_RGBA; 320 type = GL_UNSIGNED_BYTE; 321 } 322 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 323 format = GL_DEPTH_STENCIL; 324 type = GL_UNSIGNED_INT_24_8; 325 } 326 else { 327 return; 328 } 329 330 buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4); 331 332 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 333 format, type, &ctx->DefaultPacking, buffer); 334 335 /* make filename */ 336 _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name); 337 338 _mesa_printf(" Writing renderbuffer image to %s\n", s); 339 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 340 341 _mesa_free(buffer); 342} 343 344 345static GLboolean DumpImages; 346 347 348static void 349dump_texture_cb(GLuint id, void *data, void *userData) 350{ 351 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 352 int i; 353 GLboolean written = GL_FALSE; 354 (void) userData; 355 356 _mesa_printf("Texture %u\n", texObj->Name); 357 _mesa_printf(" Target 0x%x\n", texObj->Target); 358 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 359 struct gl_texture_image *texImg = texObj->Image[0][i]; 360 if (texImg) { 361 _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i, 362 texImg->Width, texImg->Height, texImg->Depth, 363 texImg->TexFormat->MesaFormat, texImg->Data); 364 if (DumpImages && !written) { 365 GLuint face = 0; 366 write_texture_image(texObj, face, i); 367 written = GL_TRUE; 368 } 369 } 370 } 371} 372 373 374/** 375 * Print basic info about all texture objext to stdout. 376 * If dumpImages is true, write PPM of level[0] image to a file. 377 */ 378void 379_mesa_dump_textures(GLboolean dumpImages) 380{ 381 GET_CURRENT_CONTEXT(ctx); 382 DumpImages = dumpImages; 383 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 384} 385 386 387static void 388dump_renderbuffer_cb(GLuint id, void *data, void *userData) 389{ 390 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 391 (void) userData; 392 393 _mesa_printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 394 rb->Name, rb->Width, rb->Height, 395 _mesa_lookup_enum_by_nr(rb->InternalFormat)); 396 if (DumpImages) { 397 write_renderbuffer_image(rb); 398 } 399} 400 401 402/** 403 * Print basic info about all renderbuffers to stdout. 404 * If dumpImages is true, write PPM of level[0] image to a file. 405 */ 406void 407_mesa_dump_renderbuffers(GLboolean dumpImages) 408{ 409 GET_CURRENT_CONTEXT(ctx); 410 DumpImages = dumpImages; 411 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 412} 413 414 415 416void 417_mesa_dump_color_buffer(const char *filename) 418{ 419 GET_CURRENT_CONTEXT(ctx); 420 const GLuint w = ctx->DrawBuffer->Width; 421 const GLuint h = ctx->DrawBuffer->Height; 422 GLubyte *buf; 423 424 buf = (GLubyte *) _mesa_malloc(w * h * 4); 425 426 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 427 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 428 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 429 430 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 431 432 _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 433 ctx->ReadBuffer->_ColorReadBuffer, 434 ctx->ReadBuffer->ColorReadBuffer, 435 ctx->DrawBuffer->_ColorDrawBuffers[0], 436 ctx->DrawBuffer->ColorDrawBuffer[0]); 437 _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); 438 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 439 440 _mesa_PopClientAttrib(); 441 442 _mesa_free(buf); 443} 444 445 446void 447_mesa_dump_depth_buffer(const char *filename) 448{ 449 GET_CURRENT_CONTEXT(ctx); 450 const GLuint w = ctx->DrawBuffer->Width; 451 const GLuint h = ctx->DrawBuffer->Height; 452 GLuint *buf; 453 GLubyte *buf2; 454 GLuint i; 455 456 buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */ 457 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ 458 459 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 460 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 461 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 462 463 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 464 465 /* spread 24 bits of Z across R, G, B */ 466 for (i = 0; i < w * h; i++) { 467 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 468 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 469 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 470 } 471 472 _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 473 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 474 475 _mesa_PopClientAttrib(); 476 477 _mesa_free(buf); 478 _mesa_free(buf2); 479} 480 481 482void 483_mesa_dump_stencil_buffer(const char *filename) 484{ 485 GET_CURRENT_CONTEXT(ctx); 486 const GLuint w = ctx->DrawBuffer->Width; 487 const GLuint h = ctx->DrawBuffer->Height; 488 GLubyte *buf; 489 GLubyte *buf2; 490 GLuint i; 491 492 buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */ 493 buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ 494 495 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 496 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 497 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 498 499 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 500 501 for (i = 0; i < w * h; i++) { 502 buf2[i*3+0] = buf[i]; 503 buf2[i*3+1] = (buf[i] & 127) * 2; 504 buf2[i*3+2] = (buf[i] - 128) * 2; 505 } 506 507 _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 508 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 509 510 _mesa_PopClientAttrib(); 511 512 _mesa_free(buf); 513 _mesa_free(buf2); 514} 515