debug.c revision 2cc5a0e6bb8fe2aa0733d70fec65df934b1093f6
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "mtypes.h"
27#include "attrib.h"
28#include "colormac.h"
29#include "context.h"
30#include "enums.h"
31#include "hash.h"
32#include "imports.h"
33#include "debug.h"
34#include "get.h"
35#include "pixelstore.h"
36#include "readpix.h"
37#include "texgetimage.h"
38#include "texobj.h"
39#include "texformat.h"
40
41
42/**
43 * Primitive names
44 */
45const char *_mesa_prim_name[GL_POLYGON+4] = {
46   "GL_POINTS",
47   "GL_LINES",
48   "GL_LINE_LOOP",
49   "GL_LINE_STRIP",
50   "GL_TRIANGLES",
51   "GL_TRIANGLE_STRIP",
52   "GL_TRIANGLE_FAN",
53   "GL_QUADS",
54   "GL_QUAD_STRIP",
55   "GL_POLYGON",
56   "outside begin/end",
57   "inside unkown primitive",
58   "unknown state"
59};
60
61void
62_mesa_print_state( const char *msg, GLuint state )
63{
64   _mesa_debug(NULL,
65	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
66	   msg,
67	   state,
68	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
69	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
70	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
71	   (state & _NEW_COLOR_MATRIX)    ? "ctx->ColorMatrix, " : "",
72	   (state & _NEW_ACCUM)           ? "ctx->Accum, " : "",
73	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
74	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
75	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
76	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
77	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
78	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
79	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
80	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
81	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
82	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
83	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
84	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
85	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
86	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
87	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
88	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
89	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
90	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
91	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
92}
93
94
95
96void
97_mesa_print_tri_caps( const char *name, GLuint flags )
98{
99   _mesa_debug(NULL,
100	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
101	   name,
102	   flags,
103	   (flags & DD_FLATSHADE)           ? "flat-shade, " : "",
104	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
105	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
106	   (flags & DD_TRI_TWOSTENCIL)      ? "tri-twostencil, " : "",
107	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
108	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
109	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
110	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
111	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
112	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
113	   (flags & DD_LINE_WIDTH)          ? "line-wide, " : "",
114	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
115	   (flags & DD_POINT_SIZE)          ? "point-size, " : "",
116	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : "",
117	   (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
118      );
119}
120
121
122/**
123 * Print information about this Mesa version and build options.
124 */
125void _mesa_print_info( void )
126{
127   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
128	   (char *) _mesa_GetString(GL_VERSION));
129   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
130	   (char *) _mesa_GetString(GL_RENDERER));
131   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
132	   (char *) _mesa_GetString(GL_VENDOR));
133   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
134	   (char *) _mesa_GetString(GL_EXTENSIONS));
135#if defined(THREADS)
136   _mesa_debug(NULL, "Mesa thread-safe: YES\n");
137#else
138   _mesa_debug(NULL, "Mesa thread-safe: NO\n");
139#endif
140#if defined(USE_X86_ASM)
141   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
142#else
143   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
144#endif
145#if defined(USE_SPARC_ASM)
146   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
147#else
148   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
149#endif
150}
151
152
153/**
154 * Set the debugging flags.
155 *
156 * \param debug debug string
157 *
158 * If compiled with debugging support then search for keywords in \p debug and
159 * enables the verbose debug output of the respective feature.
160 */
161static void add_debug_flags( const char *debug )
162{
163#ifdef DEBUG
164   struct debug_option {
165      const char *name;
166      GLbitfield flag;
167   };
168   static const struct debug_option debug_opt[] = {
169      { "varray",    VERBOSE_VARRAY },
170      { "tex",       VERBOSE_TEXTURE },
171      { "mat",       VERBOSE_MATERIAL },
172      { "pipe",      VERBOSE_PIPELINE },
173      { "driver",    VERBOSE_DRIVER },
174      { "state",     VERBOSE_STATE },
175      { "api",       VERBOSE_API },
176      { "list",      VERBOSE_DISPLAY_LIST },
177      { "lighting",  VERBOSE_LIGHTING },
178      { "disassem",  VERBOSE_DISASSEM },
179      { "draw",      VERBOSE_DRAW },
180      { "swap",      VERBOSE_SWAPBUFFERS }
181   };
182   GLuint i;
183
184   MESA_VERBOSE = 0x0;
185   for (i = 0; i < Elements(debug_opt); i++) {
186      if (_mesa_strstr(debug, debug_opt[i].name))
187         MESA_VERBOSE |= debug_opt[i].flag;
188   }
189
190   /* Debug flag:
191    */
192   if (_mesa_strstr(debug, "flush"))
193      MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
194
195#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
196   if (_mesa_strstr(debug, "fpexceptions")) {
197      /* raise FP exceptions */
198      fpu_control_t mask;
199      _FPU_GETCW(mask);
200      mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
201                | _FPU_MASK_OM | _FPU_MASK_UM);
202      _FPU_SETCW(mask);
203   }
204#endif
205
206#else
207   (void) debug;
208#endif
209}
210
211
212void
213_mesa_init_debug( GLcontext *ctx )
214{
215   char *c;
216
217   /* Dither disable */
218   ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
219   if (ctx->NoDither) {
220      if (_mesa_getenv("MESA_DEBUG")) {
221         _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
222      }
223      ctx->Color.DitherFlag = GL_FALSE;
224   }
225
226   c = _mesa_getenv("MESA_DEBUG");
227   if (c)
228      add_debug_flags(c);
229
230   c = _mesa_getenv("MESA_VERBOSE");
231   if (c)
232      add_debug_flags(c);
233}
234
235
236/*
237 * Write ppm file
238 */
239static void
240write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
241          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
242{
243   FILE *f = fopen( filename, "w" );
244   if (f) {
245      int x, y;
246      const GLubyte *ptr = buffer;
247      fprintf(f,"P6\n");
248      fprintf(f,"# ppm-file created by osdemo.c\n");
249      fprintf(f,"%i %i\n", width,height);
250      fprintf(f,"255\n");
251      fclose(f);
252      f = fopen( filename, "ab" );  /* reopen in binary append mode */
253      for (y=0; y < height; y++) {
254         for (x = 0; x < width; x++) {
255            int yy = invert ? (height - 1 - y) : y;
256            int i = (yy * width + x) * comps;
257            fputc(ptr[i+rcomp], f); /* write red */
258            fputc(ptr[i+gcomp], f); /* write green */
259            fputc(ptr[i+bcomp], f); /* write blue */
260         }
261      }
262      fclose(f);
263   }
264}
265
266
267/**
268 * Write a texture image to a ppm file.
269 * \param face  cube face in [0,5]
270 * \param level  mipmap level
271 */
272static void
273write_texture_image(struct gl_texture_object *texObj,
274                    GLuint face, GLuint level)
275{
276   struct gl_texture_image *img = texObj->Image[face][level];
277   if (img) {
278      GET_CURRENT_CONTEXT(ctx);
279      struct gl_pixelstore_attrib store;
280      GLubyte *buffer;
281      char s[100];
282
283      buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
284                                        * img->Depth * 4);
285
286      store = ctx->Pack; /* save */
287      ctx->Pack = ctx->DefaultPacking;
288
289      ctx->Driver.GetTexImage(ctx, texObj->Target, level,
290                              GL_RGBA, GL_UNSIGNED_BYTE,
291                              buffer, texObj, img);
292
293      /* make filename */
294      _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
295
296      _mesa_printf("  Writing image level %u to %s\n", level, s);
297      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
298
299      ctx->Pack = store; /* restore */
300
301      _mesa_free(buffer);
302   }
303}
304
305
306/**
307 * Write renderbuffer image to a ppm file.
308 */
309static void
310write_renderbuffer_image(const struct gl_renderbuffer *rb)
311{
312   GET_CURRENT_CONTEXT(ctx);
313   GLubyte *buffer;
314   char s[100];
315   GLenum format, type;
316
317   if (rb->_BaseFormat == GL_RGB ||
318       rb->_BaseFormat == GL_RGBA) {
319      format = GL_RGBA;
320      type = GL_UNSIGNED_BYTE;
321   }
322   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
323      format = GL_DEPTH_STENCIL;
324      type = GL_UNSIGNED_INT_24_8;
325   }
326   else {
327      return;
328   }
329
330   buffer = (GLubyte *) _mesa_malloc(rb->Width * rb->Height * 4);
331
332   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
333                          format, type, &ctx->DefaultPacking, buffer);
334
335   /* make filename */
336   _mesa_sprintf(s, "/tmp/renderbuffer%u.ppm", rb->Name);
337
338   _mesa_printf("  Writing renderbuffer image to %s\n", s);
339   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
340
341   _mesa_free(buffer);
342}
343
344
345static GLboolean DumpImages;
346
347
348static void
349dump_texture_cb(GLuint id, void *data, void *userData)
350{
351   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
352   int i;
353   GLboolean written = GL_FALSE;
354   (void) userData;
355
356   _mesa_printf("Texture %u\n", texObj->Name);
357   _mesa_printf("  Target 0x%x\n", texObj->Target);
358   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
359      struct gl_texture_image *texImg = texObj->Image[0][i];
360      if (texImg) {
361         _mesa_printf("  Image %u: %d x %d x %d, format %u at %p\n", i,
362                      texImg->Width, texImg->Height, texImg->Depth,
363                      texImg->TexFormat->MesaFormat, texImg->Data);
364         if (DumpImages && !written) {
365            GLuint face = 0;
366            write_texture_image(texObj, face, i);
367            written = GL_TRUE;
368         }
369      }
370   }
371}
372
373
374/**
375 * Print basic info about all texture objext to stdout.
376 * If dumpImages is true, write PPM of level[0] image to a file.
377 */
378void
379_mesa_dump_textures(GLboolean dumpImages)
380{
381   GET_CURRENT_CONTEXT(ctx);
382   DumpImages = dumpImages;
383   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
384}
385
386
387static void
388dump_renderbuffer_cb(GLuint id, void *data, void *userData)
389{
390   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
391   (void) userData;
392
393   _mesa_printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
394                rb->Name, rb->Width, rb->Height,
395                _mesa_lookup_enum_by_nr(rb->InternalFormat));
396   if (DumpImages) {
397      write_renderbuffer_image(rb);
398   }
399}
400
401
402/**
403 * Print basic info about all renderbuffers to stdout.
404 * If dumpImages is true, write PPM of level[0] image to a file.
405 */
406void
407_mesa_dump_renderbuffers(GLboolean dumpImages)
408{
409   GET_CURRENT_CONTEXT(ctx);
410   DumpImages = dumpImages;
411   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
412}
413
414
415
416void
417_mesa_dump_color_buffer(const char *filename)
418{
419   GET_CURRENT_CONTEXT(ctx);
420   const GLuint w = ctx->DrawBuffer->Width;
421   const GLuint h = ctx->DrawBuffer->Height;
422   GLubyte *buf;
423
424   buf = (GLubyte *) _mesa_malloc(w * h * 4);
425
426   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
427   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
428   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
429
430   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
431
432   _mesa_printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
433                ctx->ReadBuffer->_ColorReadBuffer,
434                ctx->ReadBuffer->ColorReadBuffer,
435                ctx->DrawBuffer->_ColorDrawBuffers[0],
436                ctx->DrawBuffer->ColorDrawBuffer[0]);
437   _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
438   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
439
440   _mesa_PopClientAttrib();
441
442   _mesa_free(buf);
443}
444
445
446void
447_mesa_dump_depth_buffer(const char *filename)
448{
449   GET_CURRENT_CONTEXT(ctx);
450   const GLuint w = ctx->DrawBuffer->Width;
451   const GLuint h = ctx->DrawBuffer->Height;
452   GLuint *buf;
453   GLubyte *buf2;
454   GLuint i;
455
456   buf = (GLuint *) _mesa_malloc(w * h * 4);  /* 4 bpp */
457   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
458
459   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
460   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
461   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
462
463   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
464
465   /* spread 24 bits of Z across R, G, B */
466   for (i = 0; i < w * h; i++) {
467      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
468      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
469      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
470   }
471
472   _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
473   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
474
475   _mesa_PopClientAttrib();
476
477   _mesa_free(buf);
478   _mesa_free(buf2);
479}
480
481
482void
483_mesa_dump_stencil_buffer(const char *filename)
484{
485   GET_CURRENT_CONTEXT(ctx);
486   const GLuint w = ctx->DrawBuffer->Width;
487   const GLuint h = ctx->DrawBuffer->Height;
488   GLubyte *buf;
489   GLubyte *buf2;
490   GLuint i;
491
492   buf = (GLubyte *) _mesa_malloc(w * h);  /* 1 bpp */
493   buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
494
495   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
496   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
497   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
498
499   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
500
501   for (i = 0; i < w * h; i++) {
502      buf2[i*3+0] = buf[i];
503      buf2[i*3+1] = (buf[i] & 127) * 2;
504      buf2[i*3+2] = (buf[i] - 128) * 2;
505   }
506
507   _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
508   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
509
510   _mesa_PopClientAttrib();
511
512   _mesa_free(buf);
513   _mesa_free(buf2);
514}
515