debug.c revision 93bcf7825d023d3d7108bc47a7a0929338bba6b9
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "mtypes.h"
27#include "attrib.h"
28#include "colormac.h"
29#include "enums.h"
30#include "formats.h"
31#include "hash.h"
32#include "imports.h"
33#include "debug.h"
34#include "get.h"
35#include "pixelstore.h"
36#include "readpix.h"
37#include "texobj.h"
38
39
40static const char *
41tex_target_name(GLenum tgt)
42{
43   static const struct {
44      GLenum target;
45      const char *name;
46   } tex_targets[] = {
47      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
48      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
49      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
50      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
51      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
52      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
53      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
54      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
55   };
56   GLuint i;
57   for (i = 0; i < Elements(tex_targets); i++) {
58      if (tex_targets[i].target == tgt)
59         return tex_targets[i].name;
60   }
61   return "UNKNOWN TEX TARGET";
62}
63
64
65void
66_mesa_print_state( const char *msg, GLuint state )
67{
68   _mesa_debug(NULL,
69	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
70	   msg,
71	   state,
72	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
73	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
74	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
75	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
76	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
77	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
78	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
79	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
80	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
81	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
82	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
83	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
84	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
85	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
86	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
87	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
88	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
89	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
90	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
91	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
92	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
93	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
94	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
95}
96
97
98
99void
100_mesa_print_tri_caps( const char *name, GLuint flags )
101{
102   _mesa_debug(NULL,
103	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
104	   name,
105	   flags,
106	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
107	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
108	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
109	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
110	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
111	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
112	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
113	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
114	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
115	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : ""
116      );
117}
118
119
120/**
121 * Print information about this Mesa version and build options.
122 */
123void _mesa_print_info( void )
124{
125   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
126	   (char *) _mesa_GetString(GL_VERSION));
127   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
128	   (char *) _mesa_GetString(GL_RENDERER));
129   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
130	   (char *) _mesa_GetString(GL_VENDOR));
131   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
132	   (char *) _mesa_GetString(GL_EXTENSIONS));
133#if defined(THREADS)
134   _mesa_debug(NULL, "Mesa thread-safe: YES\n");
135#else
136   _mesa_debug(NULL, "Mesa thread-safe: NO\n");
137#endif
138#if defined(USE_X86_ASM)
139   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
140#else
141   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
142#endif
143#if defined(USE_SPARC_ASM)
144   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
145#else
146   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
147#endif
148}
149
150
151/**
152 * Set verbose logging flags.  When these flags are set, GL API calls
153 * in the various categories will be printed to stderr.
154 * \param str  a comma-separated list of keywords
155 */
156static void
157set_verbose_flags(const char *str)
158{
159#ifdef DEBUG
160   struct option {
161      const char *name;
162      GLbitfield flag;
163   };
164   static const struct option opts[] = {
165      { "varray",    VERBOSE_VARRAY },
166      { "tex",       VERBOSE_TEXTURE },
167      { "mat",       VERBOSE_MATERIAL },
168      { "pipe",      VERBOSE_PIPELINE },
169      { "driver",    VERBOSE_DRIVER },
170      { "state",     VERBOSE_STATE },
171      { "api",       VERBOSE_API },
172      { "list",      VERBOSE_DISPLAY_LIST },
173      { "lighting",  VERBOSE_LIGHTING },
174      { "disassem",  VERBOSE_DISASSEM },
175      { "draw",      VERBOSE_DRAW },
176      { "swap",      VERBOSE_SWAPBUFFERS }
177   };
178   GLuint i;
179
180   if (!str)
181      return;
182
183   MESA_VERBOSE = 0x0;
184   for (i = 0; i < Elements(opts); i++) {
185      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
186         MESA_VERBOSE |= opts[i].flag;
187   }
188#endif
189}
190
191
192/**
193 * Set debugging flags.  When these flags are set, Mesa will do additional
194 * debug checks or actions.
195 * \param str  a comma-separated list of keywords
196 */
197static void
198set_debug_flags(const char *str)
199{
200#ifdef DEBUG
201   struct option {
202      const char *name;
203      GLbitfield flag;
204   };
205   static const struct option opts[] = {
206      { "silent", DEBUG_SILENT }, /* turn off debug messages */
207      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
208      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
209      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
210   };
211   GLuint i;
212
213   if (!str)
214      return;
215
216   MESA_DEBUG_FLAGS = 0x0;
217   for (i = 0; i < Elements(opts); i++) {
218      if (strstr(str, opts[i].name))
219         MESA_DEBUG_FLAGS |= opts[i].flag;
220   }
221#endif
222}
223
224
225/**
226 * Initialize debugging variables from env vars.
227 */
228void
229_mesa_init_debug( struct gl_context *ctx )
230{
231   set_debug_flags(_mesa_getenv("MESA_DEBUG"));
232   set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
233}
234
235
236/*
237 * Write ppm file
238 */
239static void
240write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
241          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
242{
243   FILE *f = fopen( filename, "w" );
244   if (f) {
245      int x, y;
246      const GLubyte *ptr = buffer;
247      fprintf(f,"P6\n");
248      fprintf(f,"# ppm-file created by osdemo.c\n");
249      fprintf(f,"%i %i\n", width,height);
250      fprintf(f,"255\n");
251      fclose(f);
252      f = fopen( filename, "ab" );  /* reopen in binary append mode */
253      for (y=0; y < height; y++) {
254         for (x = 0; x < width; x++) {
255            int yy = invert ? (height - 1 - y) : y;
256            int i = (yy * width + x) * comps;
257            fputc(ptr[i+rcomp], f); /* write red */
258            fputc(ptr[i+gcomp], f); /* write green */
259            fputc(ptr[i+bcomp], f); /* write blue */
260         }
261      }
262      fclose(f);
263   }
264   else {
265      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
266   }
267}
268
269
270/**
271 * Write a texture image to a ppm file.
272 * \param face  cube face in [0,5]
273 * \param level  mipmap level
274 */
275static void
276write_texture_image(struct gl_texture_object *texObj,
277                    GLuint face, GLuint level)
278{
279   struct gl_texture_image *img = texObj->Image[face][level];
280   if (img) {
281      GET_CURRENT_CONTEXT(ctx);
282      struct gl_pixelstore_attrib store;
283      GLubyte *buffer;
284      char s[100];
285
286      buffer = (GLubyte *) malloc(img->Width * img->Height
287                                        * img->Depth * 4);
288
289      store = ctx->Pack; /* save */
290      ctx->Pack = ctx->DefaultPacking;
291
292      ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
293
294      /* make filename */
295      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
296
297      printf("  Writing image level %u to %s\n", level, s);
298      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
299
300      ctx->Pack = store; /* restore */
301
302      free(buffer);
303   }
304}
305
306
307/**
308 * Write renderbuffer image to a ppm file.
309 */
310void
311_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
312{
313   GET_CURRENT_CONTEXT(ctx);
314   GLubyte *buffer;
315   char s[100];
316   GLenum format, type;
317
318   if (rb->_BaseFormat == GL_RGB ||
319       rb->_BaseFormat == GL_RGBA) {
320      format = GL_RGBA;
321      type = GL_UNSIGNED_BYTE;
322   }
323   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
324      format = GL_DEPTH_STENCIL;
325      type = GL_UNSIGNED_INT_24_8;
326   }
327   else {
328      _mesa_debug(NULL,
329                  "Unsupported BaseFormat 0x%x in "
330                  "_mesa_write_renderbuffer_image()\n",
331                  rb->_BaseFormat);
332      return;
333   }
334
335   buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
336
337   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
338                          format, type, &ctx->DefaultPacking, buffer);
339
340   /* make filename */
341   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
342   _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
343
344   printf("  Writing renderbuffer image to %s\n", s);
345
346   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
347
348   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
349
350   free(buffer);
351}
352
353
354/** How many texture images (mipmap levels, faces) to write to files */
355#define WRITE_NONE 0
356#define WRITE_ONE  1
357#define WRITE_ALL  2
358
359static GLuint WriteImages;
360
361
362static void
363dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
364{
365   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
366   GLboolean written = GL_FALSE;
367   GLuint i, j;
368
369   printf("Texture %u\n", texObj->Name);
370   printf("  Target %s\n", tex_target_name(texObj->Target));
371   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
372      for (j = 0; j < numFaces; j++) {
373         struct gl_texture_image *texImg = texObj->Image[j][i];
374         if (texImg) {
375            printf("  Face %u level %u: %d x %d x %d, format %s\n",
376		   j, i,
377		   texImg->Width, texImg->Height, texImg->Depth,
378		   _mesa_get_format_name(texImg->TexFormat));
379            if (writeImages == WRITE_ALL ||
380                (writeImages == WRITE_ONE && !written)) {
381               write_texture_image(texObj, j, i);
382               written = GL_TRUE;
383            }
384         }
385      }
386   }
387}
388
389
390/**
391 * Dump a single texture.
392 */
393void
394_mesa_dump_texture(GLuint texture, GLuint writeImages)
395{
396   GET_CURRENT_CONTEXT(ctx);
397   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
398   if (texObj) {
399      dump_texture(texObj, writeImages);
400   }
401}
402
403
404static void
405dump_texture_cb(GLuint id, void *data, void *userData)
406{
407   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
408   (void) userData;
409   dump_texture(texObj, WriteImages);
410}
411
412
413/**
414 * Print basic info about all texture objext to stdout.
415 * If dumpImages is true, write PPM of level[0] image to a file.
416 */
417void
418_mesa_dump_textures(GLuint writeImages)
419{
420   GET_CURRENT_CONTEXT(ctx);
421   WriteImages = writeImages;
422   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
423}
424
425
426static void
427dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
428{
429   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
430	  rb->Name, rb->Width, rb->Height,
431	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
432   if (writeImage) {
433      _mesa_write_renderbuffer_image(rb);
434   }
435}
436
437
438static void
439dump_renderbuffer_cb(GLuint id, void *data, void *userData)
440{
441   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
442   (void) userData;
443   dump_renderbuffer(rb, WriteImages);
444}
445
446
447/**
448 * Print basic info about all renderbuffers to stdout.
449 * If dumpImages is true, write PPM of level[0] image to a file.
450 */
451void
452_mesa_dump_renderbuffers(GLboolean writeImages)
453{
454   GET_CURRENT_CONTEXT(ctx);
455   WriteImages = writeImages;
456   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
457}
458
459
460
461void
462_mesa_dump_color_buffer(const char *filename)
463{
464   GET_CURRENT_CONTEXT(ctx);
465   const GLuint w = ctx->DrawBuffer->Width;
466   const GLuint h = ctx->DrawBuffer->Height;
467   GLubyte *buf;
468
469   buf = (GLubyte *) malloc(w * h * 4);
470
471   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
472   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
473   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
474
475   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
476
477   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
478	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
479	  ctx->ReadBuffer->ColorReadBuffer,
480	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
481	  ctx->DrawBuffer->ColorDrawBuffer[0]);
482   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
483   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
484
485   _mesa_PopClientAttrib();
486
487   free(buf);
488}
489
490
491void
492_mesa_dump_depth_buffer(const char *filename)
493{
494   GET_CURRENT_CONTEXT(ctx);
495   const GLuint w = ctx->DrawBuffer->Width;
496   const GLuint h = ctx->DrawBuffer->Height;
497   GLuint *buf;
498   GLubyte *buf2;
499   GLuint i;
500
501   buf = (GLuint *) malloc(w * h * 4);  /* 4 bpp */
502   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
503
504   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
505   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
506   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
507
508   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
509
510   /* spread 24 bits of Z across R, G, B */
511   for (i = 0; i < w * h; i++) {
512      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
513      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
514      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
515   }
516
517   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
518   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
519
520   _mesa_PopClientAttrib();
521
522   free(buf);
523   free(buf2);
524}
525
526
527void
528_mesa_dump_stencil_buffer(const char *filename)
529{
530   GET_CURRENT_CONTEXT(ctx);
531   const GLuint w = ctx->DrawBuffer->Width;
532   const GLuint h = ctx->DrawBuffer->Height;
533   GLubyte *buf;
534   GLubyte *buf2;
535   GLuint i;
536
537   buf = (GLubyte *) malloc(w * h);  /* 1 bpp */
538   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
539
540   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
541   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
542   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
543
544   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
545
546   for (i = 0; i < w * h; i++) {
547      buf2[i*3+0] = buf[i];
548      buf2[i*3+1] = (buf[i] & 127) * 2;
549      buf2[i*3+2] = (buf[i] - 128) * 2;
550   }
551
552   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
553   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
554
555   _mesa_PopClientAttrib();
556
557   free(buf);
558   free(buf2);
559}
560
561
562void
563_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
564                 GLenum format, GLenum type)
565{
566   GLboolean invert = GL_TRUE;
567
568   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
569      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
570   }
571   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
572      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
573   }
574   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
575      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
576   }
577   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
578      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
579   }
580   else if (format == GL_RGBA && type == GL_FLOAT) {
581      /* convert floats to ubyte */
582      GLubyte *buf = (GLubyte *) malloc(w * h * 4 * sizeof(GLubyte));
583      const GLfloat *f = (const GLfloat *) image;
584      GLuint i;
585      for (i = 0; i < w * h * 4; i++) {
586         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
587      }
588      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
589      free(buf);
590   }
591   else if (format == GL_RED && type == GL_FLOAT) {
592      /* convert floats to ubyte */
593      GLubyte *buf = (GLubyte *) malloc(w * h * sizeof(GLubyte));
594      const GLfloat *f = (const GLfloat *) image;
595      GLuint i;
596      for (i = 0; i < w * h; i++) {
597         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
598      }
599      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
600      free(buf);
601   }
602   else {
603      _mesa_problem(NULL,
604                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
605                 format, type);
606   }
607}
608
609
610/**
611 * Quick and dirty function to "print" a texture to stdout.
612 */
613void
614_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
615{
616   const GLint slice = 0;
617   GLint srcRowStride;
618   GLuint i, j, c;
619   GLubyte *data;
620
621   ctx->Driver.MapTextureImage(ctx, img, slice,
622                               0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
623                               &data, &srcRowStride);
624
625   if (!data) {
626      printf("No texture data\n");
627   }
628   else {
629      /* XXX add more formats or make into a new format utility function */
630      switch (img->TexFormat) {
631         case MESA_FORMAT_A8:
632         case MESA_FORMAT_L8:
633         case MESA_FORMAT_I8:
634            c = 1;
635            break;
636         case MESA_FORMAT_AL88:
637         case MESA_FORMAT_AL88_REV:
638            c = 2;
639            break;
640         case MESA_FORMAT_RGB888:
641         case MESA_FORMAT_BGR888:
642            c = 3;
643            break;
644         case MESA_FORMAT_RGBA8888:
645         case MESA_FORMAT_ARGB8888:
646            c = 4;
647            break;
648         default:
649            _mesa_problem(NULL, "error in PrintTexture\n");
650            return;
651      }
652
653      for (i = 0; i < img->Height; i++) {
654         for (j = 0; j < img->Width; j++) {
655            if (c==1)
656               printf("%02x  ", data[0]);
657            else if (c==2)
658               printf("%02x%02x  ", data[0], data[1]);
659            else if (c==3)
660               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
661            else if (c==4)
662               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
663            data += (srcRowStride - img->Width) * c;
664         }
665         /* XXX use img->ImageStride here */
666         printf("\n");
667
668      }
669   }
670
671   ctx->Driver.UnmapTextureImage(ctx, img, slice);
672}
673