debug.c revision dc524adee2cfd0f115800cd4ec3f8384010f154e
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "mtypes.h"
27#include "attrib.h"
28#include "colormac.h"
29#include "enums.h"
30#include "formats.h"
31#include "hash.h"
32#include "imports.h"
33#include "debug.h"
34#include "get.h"
35#include "pixelstore.h"
36#include "readpix.h"
37#include "texobj.h"
38
39
40/**
41 * Primitive names
42 */
43const char *_mesa_prim_name[GL_POLYGON+4] = {
44   "GL_POINTS",
45   "GL_LINES",
46   "GL_LINE_LOOP",
47   "GL_LINE_STRIP",
48   "GL_TRIANGLES",
49   "GL_TRIANGLE_STRIP",
50   "GL_TRIANGLE_FAN",
51   "GL_QUADS",
52   "GL_QUAD_STRIP",
53   "GL_POLYGON",
54   "outside begin/end",
55   "inside unknown primitive",
56   "unknown state"
57};
58
59
60static const char *
61tex_target_name(GLenum tgt)
62{
63   static const struct {
64      GLenum target;
65      const char *name;
66   } tex_targets[] = {
67      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
68      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
69      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
70      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
71      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
72      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
73      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
74   };
75   GLuint i;
76   for (i = 0; i < Elements(tex_targets); i++) {
77      if (tex_targets[i].target == tgt)
78         return tex_targets[i].name;
79   }
80   return "UNKNOWN TEX TARGET";
81}
82
83
84void
85_mesa_print_state( const char *msg, GLuint state )
86{
87   _mesa_debug(NULL,
88	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
89	   msg,
90	   state,
91	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
92	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
93	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
94	   (state & _NEW_ACCUM)           ? "ctx->Accum, " : "",
95	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
96	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
97	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
98	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
99	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
100	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
101	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
102	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
103	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
104	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
105	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
106	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
107	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
108	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
109	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
110	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
111	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
112	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
113	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
114	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
115}
116
117
118
119void
120_mesa_print_tri_caps( const char *name, GLuint flags )
121{
122   _mesa_debug(NULL,
123	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
124	   name,
125	   flags,
126	   (flags & DD_FLATSHADE)           ? "flat-shade, " : "",
127	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
128	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
129	   (flags & DD_TRI_TWOSTENCIL)      ? "tri-twostencil, " : "",
130	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
131	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
132	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
133	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
134	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
135	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
136	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
137	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : "",
138	   (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
139      );
140}
141
142
143/**
144 * Print information about this Mesa version and build options.
145 */
146void _mesa_print_info( void )
147{
148   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
149	   (char *) _mesa_GetString(GL_VERSION));
150   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
151	   (char *) _mesa_GetString(GL_RENDERER));
152   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
153	   (char *) _mesa_GetString(GL_VENDOR));
154   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
155	   (char *) _mesa_GetString(GL_EXTENSIONS));
156#if defined(THREADS)
157   _mesa_debug(NULL, "Mesa thread-safe: YES\n");
158#else
159   _mesa_debug(NULL, "Mesa thread-safe: NO\n");
160#endif
161#if defined(USE_X86_ASM)
162   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
163#else
164   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
165#endif
166#if defined(USE_SPARC_ASM)
167   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
168#else
169   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
170#endif
171}
172
173
174/**
175 * Set the debugging flags.
176 *
177 * \param debug debug string
178 *
179 * If compiled with debugging support then search for keywords in \p debug and
180 * enables the verbose debug output of the respective feature.
181 */
182static void add_debug_flags( const char *debug )
183{
184#ifdef DEBUG
185   struct debug_option {
186      const char *name;
187      GLbitfield flag;
188   };
189   static const struct debug_option debug_opt[] = {
190      { "varray",    VERBOSE_VARRAY },
191      { "tex",       VERBOSE_TEXTURE },
192      { "mat",       VERBOSE_MATERIAL },
193      { "pipe",      VERBOSE_PIPELINE },
194      { "driver",    VERBOSE_DRIVER },
195      { "state",     VERBOSE_STATE },
196      { "api",       VERBOSE_API },
197      { "list",      VERBOSE_DISPLAY_LIST },
198      { "lighting",  VERBOSE_LIGHTING },
199      { "disassem",  VERBOSE_DISASSEM },
200      { "draw",      VERBOSE_DRAW },
201      { "swap",      VERBOSE_SWAPBUFFERS }
202   };
203   GLuint i;
204
205   MESA_VERBOSE = 0x0;
206   for (i = 0; i < Elements(debug_opt); i++) {
207      if (strstr(debug, debug_opt[i].name))
208         MESA_VERBOSE |= debug_opt[i].flag;
209   }
210
211   /* Debug flag:
212    */
213   if (strstr(debug, "flush"))
214      MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
215
216#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
217   if (strstr(debug, "fpexceptions")) {
218      /* raise FP exceptions */
219      fpu_control_t mask;
220      _FPU_GETCW(mask);
221      mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
222                | _FPU_MASK_OM | _FPU_MASK_UM);
223      _FPU_SETCW(mask);
224   }
225#endif
226
227#else
228   (void) debug;
229#endif
230}
231
232
233void
234_mesa_init_debug( struct gl_context *ctx )
235{
236   char *c;
237
238   /* Dither disable */
239   ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
240   if (ctx->NoDither) {
241      if (_mesa_getenv("MESA_DEBUG")) {
242         _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
243      }
244      ctx->Color.DitherFlag = GL_FALSE;
245   }
246
247   c = _mesa_getenv("MESA_DEBUG");
248   if (c)
249      add_debug_flags(c);
250
251   c = _mesa_getenv("MESA_VERBOSE");
252   if (c)
253      add_debug_flags(c);
254}
255
256
257/*
258 * Write ppm file
259 */
260static void
261write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
262          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
263{
264   FILE *f = fopen( filename, "w" );
265   if (f) {
266      int x, y;
267      const GLubyte *ptr = buffer;
268      fprintf(f,"P6\n");
269      fprintf(f,"# ppm-file created by osdemo.c\n");
270      fprintf(f,"%i %i\n", width,height);
271      fprintf(f,"255\n");
272      fclose(f);
273      f = fopen( filename, "ab" );  /* reopen in binary append mode */
274      for (y=0; y < height; y++) {
275         for (x = 0; x < width; x++) {
276            int yy = invert ? (height - 1 - y) : y;
277            int i = (yy * width + x) * comps;
278            fputc(ptr[i+rcomp], f); /* write red */
279            fputc(ptr[i+gcomp], f); /* write green */
280            fputc(ptr[i+bcomp], f); /* write blue */
281         }
282      }
283      fclose(f);
284   }
285}
286
287
288/**
289 * Write a texture image to a ppm file.
290 * \param face  cube face in [0,5]
291 * \param level  mipmap level
292 */
293static void
294write_texture_image(struct gl_texture_object *texObj,
295                    GLuint face, GLuint level)
296{
297   struct gl_texture_image *img = texObj->Image[face][level];
298   if (img) {
299      GET_CURRENT_CONTEXT(ctx);
300      struct gl_pixelstore_attrib store;
301      GLubyte *buffer;
302      char s[100];
303
304      buffer = (GLubyte *) malloc(img->Width * img->Height
305                                        * img->Depth * 4);
306
307      store = ctx->Pack; /* save */
308      ctx->Pack = ctx->DefaultPacking;
309
310      ctx->Driver.GetTexImage(ctx, texObj->Target, level,
311                              GL_RGBA, GL_UNSIGNED_BYTE,
312                              buffer, texObj, img);
313
314      /* make filename */
315      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
316
317      printf("  Writing image level %u to %s\n", level, s);
318      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
319
320      ctx->Pack = store; /* restore */
321
322      free(buffer);
323   }
324}
325
326
327/**
328 * Write renderbuffer image to a ppm file.
329 */
330static void
331write_renderbuffer_image(const struct gl_renderbuffer *rb)
332{
333   GET_CURRENT_CONTEXT(ctx);
334   GLubyte *buffer;
335   char s[100];
336   GLenum format, type;
337
338   if (rb->_BaseFormat == GL_RGB ||
339       rb->_BaseFormat == GL_RGBA) {
340      format = GL_RGBA;
341      type = GL_UNSIGNED_BYTE;
342   }
343   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
344      format = GL_DEPTH_STENCIL;
345      type = GL_UNSIGNED_INT_24_8;
346   }
347   else {
348      return;
349   }
350
351   buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
352
353   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
354                          format, type, &ctx->DefaultPacking, buffer);
355
356   /* make filename */
357   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
358
359   printf("  Writing renderbuffer image to %s\n", s);
360   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
361
362   free(buffer);
363}
364
365
366/** How many texture images (mipmap levels, faces) to write to files */
367#define WRITE_NONE 0
368#define WRITE_ONE  1
369#define WRITE_ALL  2
370
371static GLuint WriteImages;
372
373
374static void
375dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
376{
377   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
378   GLboolean written = GL_FALSE;
379   GLuint i, j;
380
381   printf("Texture %u\n", texObj->Name);
382   printf("  Target %s\n", tex_target_name(texObj->Target));
383   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
384      for (j = 0; j < numFaces; j++) {
385         struct gl_texture_image *texImg = texObj->Image[j][i];
386         if (texImg) {
387            printf("  Face %u level %u: %d x %d x %d, format %s at %p\n",
388		   j, i,
389		   texImg->Width, texImg->Height, texImg->Depth,
390		   _mesa_get_format_name(texImg->TexFormat),
391		   texImg->Data);
392            if (writeImages == WRITE_ALL ||
393                (writeImages == WRITE_ONE && !written)) {
394               write_texture_image(texObj, j, i);
395               written = GL_TRUE;
396            }
397         }
398      }
399   }
400}
401
402
403/**
404 * Dump a single texture.
405 */
406void
407_mesa_dump_texture(GLuint texture, GLuint writeImages)
408{
409   GET_CURRENT_CONTEXT(ctx);
410   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
411   if (texObj) {
412      dump_texture(texObj, writeImages);
413   }
414}
415
416
417static void
418dump_texture_cb(GLuint id, void *data, void *userData)
419{
420   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
421   (void) userData;
422   dump_texture(texObj, WriteImages);
423}
424
425
426/**
427 * Print basic info about all texture objext to stdout.
428 * If dumpImages is true, write PPM of level[0] image to a file.
429 */
430void
431_mesa_dump_textures(GLuint writeImages)
432{
433   GET_CURRENT_CONTEXT(ctx);
434   WriteImages = writeImages;
435   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
436}
437
438
439static void
440dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
441{
442   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
443	  rb->Name, rb->Width, rb->Height,
444	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
445   if (writeImage) {
446      write_renderbuffer_image(rb);
447   }
448}
449
450
451static void
452dump_renderbuffer_cb(GLuint id, void *data, void *userData)
453{
454   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
455   (void) userData;
456   dump_renderbuffer(rb, WriteImages);
457}
458
459
460/**
461 * Print basic info about all renderbuffers to stdout.
462 * If dumpImages is true, write PPM of level[0] image to a file.
463 */
464void
465_mesa_dump_renderbuffers(GLboolean writeImages)
466{
467   GET_CURRENT_CONTEXT(ctx);
468   WriteImages = writeImages;
469   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
470}
471
472
473
474void
475_mesa_dump_color_buffer(const char *filename)
476{
477   GET_CURRENT_CONTEXT(ctx);
478   const GLuint w = ctx->DrawBuffer->Width;
479   const GLuint h = ctx->DrawBuffer->Height;
480   GLubyte *buf;
481
482   buf = (GLubyte *) malloc(w * h * 4);
483
484   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
485   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
486   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
487
488   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
489
490   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
491	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
492	  ctx->ReadBuffer->ColorReadBuffer,
493	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
494	  ctx->DrawBuffer->ColorDrawBuffer[0]);
495   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
496   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
497
498   _mesa_PopClientAttrib();
499
500   free(buf);
501}
502
503
504void
505_mesa_dump_depth_buffer(const char *filename)
506{
507   GET_CURRENT_CONTEXT(ctx);
508   const GLuint w = ctx->DrawBuffer->Width;
509   const GLuint h = ctx->DrawBuffer->Height;
510   GLuint *buf;
511   GLubyte *buf2;
512   GLuint i;
513
514   buf = (GLuint *) malloc(w * h * 4);  /* 4 bpp */
515   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
516
517   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
518   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
519   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
520
521   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
522
523   /* spread 24 bits of Z across R, G, B */
524   for (i = 0; i < w * h; i++) {
525      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
526      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
527      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
528   }
529
530   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
531   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
532
533   _mesa_PopClientAttrib();
534
535   free(buf);
536   free(buf2);
537}
538
539
540void
541_mesa_dump_stencil_buffer(const char *filename)
542{
543   GET_CURRENT_CONTEXT(ctx);
544   const GLuint w = ctx->DrawBuffer->Width;
545   const GLuint h = ctx->DrawBuffer->Height;
546   GLubyte *buf;
547   GLubyte *buf2;
548   GLuint i;
549
550   buf = (GLubyte *) malloc(w * h);  /* 1 bpp */
551   buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
552
553   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
554   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
555   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
556
557   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
558
559   for (i = 0; i < w * h; i++) {
560      buf2[i*3+0] = buf[i];
561      buf2[i*3+1] = (buf[i] & 127) * 2;
562      buf2[i*3+2] = (buf[i] - 128) * 2;
563   }
564
565   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
566   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
567
568   _mesa_PopClientAttrib();
569
570   free(buf);
571   free(buf2);
572}
573
574
575/**
576 * Quick and dirty function to "print" a texture to stdout.
577 */
578void
579_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
580{
581#if CHAN_TYPE != GL_UNSIGNED_BYTE
582   _mesa_problem(NULL, "PrintTexture not supported");
583#else
584   GLuint i, j, c;
585   const GLubyte *data = (const GLubyte *) img->Data;
586
587   if (!data) {
588      printf("No texture data\n");
589      return;
590   }
591
592   /* XXX add more formats or make into a new format utility function */
593   switch (img->TexFormat) {
594      case MESA_FORMAT_A8:
595      case MESA_FORMAT_L8:
596      case MESA_FORMAT_I8:
597      case MESA_FORMAT_CI8:
598         c = 1;
599         break;
600      case MESA_FORMAT_AL88:
601      case MESA_FORMAT_AL88_REV:
602         c = 2;
603         break;
604      case MESA_FORMAT_RGB888:
605      case MESA_FORMAT_BGR888:
606         c = 3;
607         break;
608      case MESA_FORMAT_RGBA8888:
609      case MESA_FORMAT_ARGB8888:
610         c = 4;
611         break;
612      default:
613         _mesa_problem(NULL, "error in PrintTexture\n");
614         return;
615   }
616
617   for (i = 0; i < img->Height; i++) {
618      for (j = 0; j < img->Width; j++) {
619         if (c==1)
620            printf("%02x  ", data[0]);
621         else if (c==2)
622            printf("%02x%02x  ", data[0], data[1]);
623         else if (c==3)
624            printf("%02x%02x%02x  ", data[0], data[1], data[2]);
625         else if (c==4)
626            printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
627         data += (img->RowStride - img->Width) * c;
628      }
629      /* XXX use img->ImageStride here */
630      printf("\n");
631   }
632#endif
633}
634