debug.c revision dc524adee2cfd0f115800cd4ec3f8384010f154e
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "mtypes.h" 27#include "attrib.h" 28#include "colormac.h" 29#include "enums.h" 30#include "formats.h" 31#include "hash.h" 32#include "imports.h" 33#include "debug.h" 34#include "get.h" 35#include "pixelstore.h" 36#include "readpix.h" 37#include "texobj.h" 38 39 40/** 41 * Primitive names 42 */ 43const char *_mesa_prim_name[GL_POLYGON+4] = { 44 "GL_POINTS", 45 "GL_LINES", 46 "GL_LINE_LOOP", 47 "GL_LINE_STRIP", 48 "GL_TRIANGLES", 49 "GL_TRIANGLE_STRIP", 50 "GL_TRIANGLE_FAN", 51 "GL_QUADS", 52 "GL_QUAD_STRIP", 53 "GL_POLYGON", 54 "outside begin/end", 55 "inside unknown primitive", 56 "unknown state" 57}; 58 59 60static const char * 61tex_target_name(GLenum tgt) 62{ 63 static const struct { 64 GLenum target; 65 const char *name; 66 } tex_targets[] = { 67 { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, 68 { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, 69 { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, 70 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, 71 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, 72 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, 73 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } 74 }; 75 GLuint i; 76 for (i = 0; i < Elements(tex_targets); i++) { 77 if (tex_targets[i].target == tgt) 78 return tex_targets[i].name; 79 } 80 return "UNKNOWN TEX TARGET"; 81} 82 83 84void 85_mesa_print_state( const char *msg, GLuint state ) 86{ 87 _mesa_debug(NULL, 88 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 89 msg, 90 state, 91 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 92 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 93 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 94 (state & _NEW_ACCUM) ? "ctx->Accum, " : "", 95 (state & _NEW_COLOR) ? "ctx->Color, " : "", 96 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 97 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 98 (state & _NEW_FOG) ? "ctx->Fog, " : "", 99 (state & _NEW_HINT) ? "ctx->Hint, " : "", 100 (state & _NEW_LIGHT) ? "ctx->Light, " : "", 101 (state & _NEW_LINE) ? "ctx->Line, " : "", 102 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 103 (state & _NEW_POINT) ? "ctx->Point, " : "", 104 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 105 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 106 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 107 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", 108 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", 109 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 110 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 111 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", 112 (state & _NEW_ARRAY) ? "ctx->Array, " : "", 113 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 114 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 115} 116 117 118 119void 120_mesa_print_tri_caps( const char *name, GLuint flags ) 121{ 122 _mesa_debug(NULL, 123 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", 124 name, 125 flags, 126 (flags & DD_FLATSHADE) ? "flat-shade, " : "", 127 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", 128 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", 129 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", 130 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", 131 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", 132 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", 133 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", 134 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", 135 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", 136 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", 137 (flags & DD_POINT_ATTEN) ? "point-atten, " : "", 138 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" 139 ); 140} 141 142 143/** 144 * Print information about this Mesa version and build options. 145 */ 146void _mesa_print_info( void ) 147{ 148 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 149 (char *) _mesa_GetString(GL_VERSION)); 150 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 151 (char *) _mesa_GetString(GL_RENDERER)); 152 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 153 (char *) _mesa_GetString(GL_VENDOR)); 154 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", 155 (char *) _mesa_GetString(GL_EXTENSIONS)); 156#if defined(THREADS) 157 _mesa_debug(NULL, "Mesa thread-safe: YES\n"); 158#else 159 _mesa_debug(NULL, "Mesa thread-safe: NO\n"); 160#endif 161#if defined(USE_X86_ASM) 162 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 163#else 164 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 165#endif 166#if defined(USE_SPARC_ASM) 167 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 168#else 169 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 170#endif 171} 172 173 174/** 175 * Set the debugging flags. 176 * 177 * \param debug debug string 178 * 179 * If compiled with debugging support then search for keywords in \p debug and 180 * enables the verbose debug output of the respective feature. 181 */ 182static void add_debug_flags( const char *debug ) 183{ 184#ifdef DEBUG 185 struct debug_option { 186 const char *name; 187 GLbitfield flag; 188 }; 189 static const struct debug_option debug_opt[] = { 190 { "varray", VERBOSE_VARRAY }, 191 { "tex", VERBOSE_TEXTURE }, 192 { "mat", VERBOSE_MATERIAL }, 193 { "pipe", VERBOSE_PIPELINE }, 194 { "driver", VERBOSE_DRIVER }, 195 { "state", VERBOSE_STATE }, 196 { "api", VERBOSE_API }, 197 { "list", VERBOSE_DISPLAY_LIST }, 198 { "lighting", VERBOSE_LIGHTING }, 199 { "disassem", VERBOSE_DISASSEM }, 200 { "draw", VERBOSE_DRAW }, 201 { "swap", VERBOSE_SWAPBUFFERS } 202 }; 203 GLuint i; 204 205 MESA_VERBOSE = 0x0; 206 for (i = 0; i < Elements(debug_opt); i++) { 207 if (strstr(debug, debug_opt[i].name)) 208 MESA_VERBOSE |= debug_opt[i].flag; 209 } 210 211 /* Debug flag: 212 */ 213 if (strstr(debug, "flush")) 214 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; 215 216#if defined(_FPU_GETCW) && defined(_FPU_SETCW) 217 if (strstr(debug, "fpexceptions")) { 218 /* raise FP exceptions */ 219 fpu_control_t mask; 220 _FPU_GETCW(mask); 221 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM 222 | _FPU_MASK_OM | _FPU_MASK_UM); 223 _FPU_SETCW(mask); 224 } 225#endif 226 227#else 228 (void) debug; 229#endif 230} 231 232 233void 234_mesa_init_debug( struct gl_context *ctx ) 235{ 236 char *c; 237 238 /* Dither disable */ 239 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; 240 if (ctx->NoDither) { 241 if (_mesa_getenv("MESA_DEBUG")) { 242 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n"); 243 } 244 ctx->Color.DitherFlag = GL_FALSE; 245 } 246 247 c = _mesa_getenv("MESA_DEBUG"); 248 if (c) 249 add_debug_flags(c); 250 251 c = _mesa_getenv("MESA_VERBOSE"); 252 if (c) 253 add_debug_flags(c); 254} 255 256 257/* 258 * Write ppm file 259 */ 260static void 261write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 262 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 263{ 264 FILE *f = fopen( filename, "w" ); 265 if (f) { 266 int x, y; 267 const GLubyte *ptr = buffer; 268 fprintf(f,"P6\n"); 269 fprintf(f,"# ppm-file created by osdemo.c\n"); 270 fprintf(f,"%i %i\n", width,height); 271 fprintf(f,"255\n"); 272 fclose(f); 273 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 274 for (y=0; y < height; y++) { 275 for (x = 0; x < width; x++) { 276 int yy = invert ? (height - 1 - y) : y; 277 int i = (yy * width + x) * comps; 278 fputc(ptr[i+rcomp], f); /* write red */ 279 fputc(ptr[i+gcomp], f); /* write green */ 280 fputc(ptr[i+bcomp], f); /* write blue */ 281 } 282 } 283 fclose(f); 284 } 285} 286 287 288/** 289 * Write a texture image to a ppm file. 290 * \param face cube face in [0,5] 291 * \param level mipmap level 292 */ 293static void 294write_texture_image(struct gl_texture_object *texObj, 295 GLuint face, GLuint level) 296{ 297 struct gl_texture_image *img = texObj->Image[face][level]; 298 if (img) { 299 GET_CURRENT_CONTEXT(ctx); 300 struct gl_pixelstore_attrib store; 301 GLubyte *buffer; 302 char s[100]; 303 304 buffer = (GLubyte *) malloc(img->Width * img->Height 305 * img->Depth * 4); 306 307 store = ctx->Pack; /* save */ 308 ctx->Pack = ctx->DefaultPacking; 309 310 ctx->Driver.GetTexImage(ctx, texObj->Target, level, 311 GL_RGBA, GL_UNSIGNED_BYTE, 312 buffer, texObj, img); 313 314 /* make filename */ 315 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 316 317 printf(" Writing image level %u to %s\n", level, s); 318 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 319 320 ctx->Pack = store; /* restore */ 321 322 free(buffer); 323 } 324} 325 326 327/** 328 * Write renderbuffer image to a ppm file. 329 */ 330static void 331write_renderbuffer_image(const struct gl_renderbuffer *rb) 332{ 333 GET_CURRENT_CONTEXT(ctx); 334 GLubyte *buffer; 335 char s[100]; 336 GLenum format, type; 337 338 if (rb->_BaseFormat == GL_RGB || 339 rb->_BaseFormat == GL_RGBA) { 340 format = GL_RGBA; 341 type = GL_UNSIGNED_BYTE; 342 } 343 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 344 format = GL_DEPTH_STENCIL; 345 type = GL_UNSIGNED_INT_24_8; 346 } 347 else { 348 return; 349 } 350 351 buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); 352 353 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 354 format, type, &ctx->DefaultPacking, buffer); 355 356 /* make filename */ 357 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); 358 359 printf(" Writing renderbuffer image to %s\n", s); 360 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 361 362 free(buffer); 363} 364 365 366/** How many texture images (mipmap levels, faces) to write to files */ 367#define WRITE_NONE 0 368#define WRITE_ONE 1 369#define WRITE_ALL 2 370 371static GLuint WriteImages; 372 373 374static void 375dump_texture(struct gl_texture_object *texObj, GLuint writeImages) 376{ 377 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 378 GLboolean written = GL_FALSE; 379 GLuint i, j; 380 381 printf("Texture %u\n", texObj->Name); 382 printf(" Target %s\n", tex_target_name(texObj->Target)); 383 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 384 for (j = 0; j < numFaces; j++) { 385 struct gl_texture_image *texImg = texObj->Image[j][i]; 386 if (texImg) { 387 printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", 388 j, i, 389 texImg->Width, texImg->Height, texImg->Depth, 390 _mesa_get_format_name(texImg->TexFormat), 391 texImg->Data); 392 if (writeImages == WRITE_ALL || 393 (writeImages == WRITE_ONE && !written)) { 394 write_texture_image(texObj, j, i); 395 written = GL_TRUE; 396 } 397 } 398 } 399 } 400} 401 402 403/** 404 * Dump a single texture. 405 */ 406void 407_mesa_dump_texture(GLuint texture, GLuint writeImages) 408{ 409 GET_CURRENT_CONTEXT(ctx); 410 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); 411 if (texObj) { 412 dump_texture(texObj, writeImages); 413 } 414} 415 416 417static void 418dump_texture_cb(GLuint id, void *data, void *userData) 419{ 420 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 421 (void) userData; 422 dump_texture(texObj, WriteImages); 423} 424 425 426/** 427 * Print basic info about all texture objext to stdout. 428 * If dumpImages is true, write PPM of level[0] image to a file. 429 */ 430void 431_mesa_dump_textures(GLuint writeImages) 432{ 433 GET_CURRENT_CONTEXT(ctx); 434 WriteImages = writeImages; 435 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 436} 437 438 439static void 440dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) 441{ 442 printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 443 rb->Name, rb->Width, rb->Height, 444 _mesa_lookup_enum_by_nr(rb->InternalFormat)); 445 if (writeImage) { 446 write_renderbuffer_image(rb); 447 } 448} 449 450 451static void 452dump_renderbuffer_cb(GLuint id, void *data, void *userData) 453{ 454 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 455 (void) userData; 456 dump_renderbuffer(rb, WriteImages); 457} 458 459 460/** 461 * Print basic info about all renderbuffers to stdout. 462 * If dumpImages is true, write PPM of level[0] image to a file. 463 */ 464void 465_mesa_dump_renderbuffers(GLboolean writeImages) 466{ 467 GET_CURRENT_CONTEXT(ctx); 468 WriteImages = writeImages; 469 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 470} 471 472 473 474void 475_mesa_dump_color_buffer(const char *filename) 476{ 477 GET_CURRENT_CONTEXT(ctx); 478 const GLuint w = ctx->DrawBuffer->Width; 479 const GLuint h = ctx->DrawBuffer->Height; 480 GLubyte *buf; 481 482 buf = (GLubyte *) malloc(w * h * 4); 483 484 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 485 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 486 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 487 488 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 489 490 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 491 (void *) ctx->ReadBuffer->_ColorReadBuffer, 492 ctx->ReadBuffer->ColorReadBuffer, 493 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], 494 ctx->DrawBuffer->ColorDrawBuffer[0]); 495 printf("Writing %d x %d color buffer to %s\n", w, h, filename); 496 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 497 498 _mesa_PopClientAttrib(); 499 500 free(buf); 501} 502 503 504void 505_mesa_dump_depth_buffer(const char *filename) 506{ 507 GET_CURRENT_CONTEXT(ctx); 508 const GLuint w = ctx->DrawBuffer->Width; 509 const GLuint h = ctx->DrawBuffer->Height; 510 GLuint *buf; 511 GLubyte *buf2; 512 GLuint i; 513 514 buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ 515 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ 516 517 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 518 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 519 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 520 521 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 522 523 /* spread 24 bits of Z across R, G, B */ 524 for (i = 0; i < w * h; i++) { 525 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 526 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 527 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 528 } 529 530 printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 531 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 532 533 _mesa_PopClientAttrib(); 534 535 free(buf); 536 free(buf2); 537} 538 539 540void 541_mesa_dump_stencil_buffer(const char *filename) 542{ 543 GET_CURRENT_CONTEXT(ctx); 544 const GLuint w = ctx->DrawBuffer->Width; 545 const GLuint h = ctx->DrawBuffer->Height; 546 GLubyte *buf; 547 GLubyte *buf2; 548 GLuint i; 549 550 buf = (GLubyte *) malloc(w * h); /* 1 bpp */ 551 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ 552 553 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 554 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 555 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 556 557 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 558 559 for (i = 0; i < w * h; i++) { 560 buf2[i*3+0] = buf[i]; 561 buf2[i*3+1] = (buf[i] & 127) * 2; 562 buf2[i*3+2] = (buf[i] - 128) * 2; 563 } 564 565 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 566 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 567 568 _mesa_PopClientAttrib(); 569 570 free(buf); 571 free(buf2); 572} 573 574 575/** 576 * Quick and dirty function to "print" a texture to stdout. 577 */ 578void 579_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) 580{ 581#if CHAN_TYPE != GL_UNSIGNED_BYTE 582 _mesa_problem(NULL, "PrintTexture not supported"); 583#else 584 GLuint i, j, c; 585 const GLubyte *data = (const GLubyte *) img->Data; 586 587 if (!data) { 588 printf("No texture data\n"); 589 return; 590 } 591 592 /* XXX add more formats or make into a new format utility function */ 593 switch (img->TexFormat) { 594 case MESA_FORMAT_A8: 595 case MESA_FORMAT_L8: 596 case MESA_FORMAT_I8: 597 case MESA_FORMAT_CI8: 598 c = 1; 599 break; 600 case MESA_FORMAT_AL88: 601 case MESA_FORMAT_AL88_REV: 602 c = 2; 603 break; 604 case MESA_FORMAT_RGB888: 605 case MESA_FORMAT_BGR888: 606 c = 3; 607 break; 608 case MESA_FORMAT_RGBA8888: 609 case MESA_FORMAT_ARGB8888: 610 c = 4; 611 break; 612 default: 613 _mesa_problem(NULL, "error in PrintTexture\n"); 614 return; 615 } 616 617 for (i = 0; i < img->Height; i++) { 618 for (j = 0; j < img->Width; j++) { 619 if (c==1) 620 printf("%02x ", data[0]); 621 else if (c==2) 622 printf("%02x%02x ", data[0], data[1]); 623 else if (c==3) 624 printf("%02x%02x%02x ", data[0], data[1], data[2]); 625 else if (c==4) 626 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); 627 data += (img->RowStride - img->Width) * c; 628 } 629 /* XXX use img->ImageStride here */ 630 printf("\n"); 631 } 632#endif 633} 634