1/** 2 * \file polygon.c 3 * Polygon operations. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.1 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#include "glheader.h" 32#include "imports.h" 33#include "context.h" 34#include "image.h" 35#include "enums.h" 36#include "pack.h" 37#include "pbo.h" 38#include "polygon.h" 39#include "mtypes.h" 40 41 42/** 43 * Specify whether to cull front- or back-facing facets. 44 * 45 * \param mode culling mode. 46 * 47 * \sa glCullFace(). 48 * 49 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On 50 * change, flushes the vertices and notifies the driver via 51 * the dd_function_table::CullFace callback. 52 */ 53void GLAPIENTRY 54_mesa_CullFace( GLenum mode ) 55{ 56 GET_CURRENT_CONTEXT(ctx); 57 ASSERT_OUTSIDE_BEGIN_END(ctx); 58 59 if (MESA_VERBOSE&VERBOSE_API) 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); 61 62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { 63 _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); 64 return; 65 } 66 67 if (ctx->Polygon.CullFaceMode == mode) 68 return; 69 70 FLUSH_VERTICES(ctx, _NEW_POLYGON); 71 ctx->Polygon.CullFaceMode = mode; 72 73 if (ctx->Driver.CullFace) 74 ctx->Driver.CullFace( ctx, mode ); 75} 76 77 78/** 79 * Define front- and back-facing 80 * 81 * \param mode orientation of front-facing polygons. 82 * 83 * \sa glFrontFace(). 84 * 85 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change 86 * flushes the vertices and notifies the driver via 87 * the dd_function_table::FrontFace callback. 88 */ 89void GLAPIENTRY 90_mesa_FrontFace( GLenum mode ) 91{ 92 GET_CURRENT_CONTEXT(ctx); 93 ASSERT_OUTSIDE_BEGIN_END(ctx); 94 95 if (MESA_VERBOSE&VERBOSE_API) 96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); 97 98 if (mode!=GL_CW && mode!=GL_CCW) { 99 _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); 100 return; 101 } 102 103 if (ctx->Polygon.FrontFace == mode) 104 return; 105 106 FLUSH_VERTICES(ctx, _NEW_POLYGON); 107 ctx->Polygon.FrontFace = mode; 108 109 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); 110 111 if (ctx->Driver.FrontFace) 112 ctx->Driver.FrontFace( ctx, mode ); 113} 114 115 116/** 117 * Set the polygon rasterization mode. 118 * 119 * \param face the polygons which \p mode applies to. 120 * \param mode how polygons should be rasterized. 121 * 122 * \sa glPolygonMode(). 123 * 124 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and 125 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the 126 * driver via the dd_function_table::PolygonMode callback. 127 */ 128void GLAPIENTRY 129_mesa_PolygonMode( GLenum face, GLenum mode ) 130{ 131 GET_CURRENT_CONTEXT(ctx); 132 ASSERT_OUTSIDE_BEGIN_END(ctx); 133 134 if (MESA_VERBOSE&VERBOSE_API) 135 _mesa_debug(ctx, "glPolygonMode %s %s\n", 136 _mesa_lookup_enum_by_nr(face), 137 _mesa_lookup_enum_by_nr(mode)); 138 139 if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { 140 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); 141 return; 142 } 143 144 switch (face) { 145 case GL_FRONT: 146 if (ctx->API == API_OPENGL_CORE) { 147 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); 148 return; 149 } 150 if (ctx->Polygon.FrontMode == mode) 151 return; 152 FLUSH_VERTICES(ctx, _NEW_POLYGON); 153 ctx->Polygon.FrontMode = mode; 154 break; 155 case GL_FRONT_AND_BACK: 156 if (ctx->Polygon.FrontMode == mode && 157 ctx->Polygon.BackMode == mode) 158 return; 159 FLUSH_VERTICES(ctx, _NEW_POLYGON); 160 ctx->Polygon.FrontMode = mode; 161 ctx->Polygon.BackMode = mode; 162 break; 163 case GL_BACK: 164 if (ctx->API == API_OPENGL_CORE) { 165 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); 166 return; 167 } 168 if (ctx->Polygon.BackMode == mode) 169 return; 170 FLUSH_VERTICES(ctx, _NEW_POLYGON); 171 ctx->Polygon.BackMode = mode; 172 break; 173 default: 174 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); 175 return; 176 } 177 178 if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) 179 ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; 180 else 181 ctx->_TriangleCaps |= DD_TRI_UNFILLED; 182 183 if (ctx->Driver.PolygonMode) 184 ctx->Driver.PolygonMode(ctx, face, mode); 185} 186 187#if _HAVE_FULL_GL 188 189 190/** 191 * This routine updates the ctx->Polygon.Stipple state. 192 * If we're getting the stipple data from a PBO, we map the buffer 193 * in order to access the data. 194 * In any case, we obey the current pixel unpacking parameters when fetching 195 * the stipple data. 196 * 197 * In the future, this routine should be used as a fallback, called via 198 * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers 199 * too. 200 */ 201void 202_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern) 203{ 204 pattern = _mesa_map_validate_pbo_source(ctx, 2, 205 &ctx->Unpack, 32, 32, 1, 206 GL_COLOR_INDEX, GL_BITMAP, 207 INT_MAX, pattern, 208 "glPolygonStipple"); 209 if (!pattern) 210 return; 211 212 _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); 213 214 _mesa_unmap_pbo_source(ctx, &ctx->Unpack); 215} 216 217 218/** 219 * Called by glPolygonStipple. 220 */ 221void GLAPIENTRY 222_mesa_PolygonStipple( const GLubyte *pattern ) 223{ 224 GET_CURRENT_CONTEXT(ctx); 225 ASSERT_OUTSIDE_BEGIN_END(ctx); 226 227 if (MESA_VERBOSE&VERBOSE_API) 228 _mesa_debug(ctx, "glPolygonStipple\n"); 229 230 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); 231 232 _mesa_polygon_stipple(ctx, pattern); 233 234 if (ctx->Driver.PolygonStipple) 235 ctx->Driver.PolygonStipple(ctx, pattern); 236} 237 238 239/** 240 * Called by glPolygonStipple. 241 */ 242void GLAPIENTRY 243_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest ) 244{ 245 GET_CURRENT_CONTEXT(ctx); 246 ASSERT_OUTSIDE_BEGIN_END(ctx); 247 248 if (MESA_VERBOSE&VERBOSE_API) 249 _mesa_debug(ctx, "glGetPolygonStipple\n"); 250 251 dest = _mesa_map_validate_pbo_dest(ctx, 2, 252 &ctx->Pack, 32, 32, 1, 253 GL_COLOR_INDEX, GL_BITMAP, 254 bufSize, dest, "glGetPolygonStipple"); 255 if (!dest) 256 return; 257 258 _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); 259 260 _mesa_unmap_pbo_dest(ctx, &ctx->Pack); 261} 262 263 264void GLAPIENTRY 265_mesa_GetPolygonStipple( GLubyte *dest ) 266{ 267 _mesa_GetnPolygonStippleARB(INT_MAX, dest); 268} 269 270 271void GLAPIENTRY 272_mesa_PolygonOffset( GLfloat factor, GLfloat units ) 273{ 274 GET_CURRENT_CONTEXT(ctx); 275 ASSERT_OUTSIDE_BEGIN_END(ctx); 276 277 if (MESA_VERBOSE&VERBOSE_API) 278 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); 279 280 if (ctx->Polygon.OffsetFactor == factor && 281 ctx->Polygon.OffsetUnits == units) 282 return; 283 284 FLUSH_VERTICES(ctx, _NEW_POLYGON); 285 ctx->Polygon.OffsetFactor = factor; 286 ctx->Polygon.OffsetUnits = units; 287 288 if (ctx->Driver.PolygonOffset) 289 ctx->Driver.PolygonOffset( ctx, factor, units ); 290} 291 292 293void GLAPIENTRY 294_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) 295{ 296 GET_CURRENT_CONTEXT(ctx); 297 /* XXX mult by DepthMaxF here??? */ 298 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); 299} 300 301#endif 302 303 304/**********************************************************************/ 305/** \name Initialization */ 306/*@{*/ 307 308/** 309 * Initialize the context polygon state. 310 * 311 * \param ctx GL context. 312 * 313 * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple 314 * attribute groups. 315 */ 316void _mesa_init_polygon( struct gl_context * ctx ) 317{ 318 /* Polygon group */ 319 ctx->Polygon.CullFlag = GL_FALSE; 320 ctx->Polygon.CullFaceMode = GL_BACK; 321 ctx->Polygon.FrontFace = GL_CCW; 322 ctx->Polygon._FrontBit = 0; 323 ctx->Polygon.FrontMode = GL_FILL; 324 ctx->Polygon.BackMode = GL_FILL; 325 ctx->Polygon.SmoothFlag = GL_FALSE; 326 ctx->Polygon.StippleFlag = GL_FALSE; 327 ctx->Polygon.OffsetFactor = 0.0F; 328 ctx->Polygon.OffsetUnits = 0.0F; 329 ctx->Polygon.OffsetPoint = GL_FALSE; 330 ctx->Polygon.OffsetLine = GL_FALSE; 331 ctx->Polygon.OffsetFill = GL_FALSE; 332 333 334 /* Polygon Stipple group */ 335 memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); 336} 337 338/*@}*/ 339