1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file shared.c 27 * Shared-context state 28 */ 29 30#include "imports.h" 31#include "mfeatures.h" 32#include "mtypes.h" 33#include "hash.h" 34#if FEATURE_ATI_fragment_shader 35#include "atifragshader.h" 36#endif 37#include "bufferobj.h" 38#include "shared.h" 39#include "program/program.h" 40#include "dlist.h" 41#if FEATURE_ARB_sampler_objects 42#include "samplerobj.h" 43#endif 44#include "shaderobj.h" 45#include "syncobj.h" 46 47 48/** 49 * Allocate and initialize a shared context state structure. 50 * Initializes the display list, texture objects and vertex programs hash 51 * tables, allocates the texture objects. If it runs out of memory, frees 52 * everything already allocated before returning NULL. 53 * 54 * \return pointer to a gl_shared_state structure on success, or NULL on 55 * failure. 56 */ 57struct gl_shared_state * 58_mesa_alloc_shared_state(struct gl_context *ctx) 59{ 60 struct gl_shared_state *shared; 61 GLuint i; 62 63 shared = CALLOC_STRUCT(gl_shared_state); 64 if (!shared) 65 return NULL; 66 67 _glthread_INIT_MUTEX(shared->Mutex); 68 69 shared->DisplayList = _mesa_NewHashTable(); 70 shared->TexObjects = _mesa_NewHashTable(); 71 shared->Programs = _mesa_NewHashTable(); 72 73#if FEATURE_ARB_vertex_program 74 shared->DefaultVertexProgram = 75 gl_vertex_program(ctx->Driver.NewProgram(ctx, 76 GL_VERTEX_PROGRAM_ARB, 0)); 77#endif 78 79#if FEATURE_ARB_fragment_program 80 shared->DefaultFragmentProgram = 81 gl_fragment_program(ctx->Driver.NewProgram(ctx, 82 GL_FRAGMENT_PROGRAM_ARB, 0)); 83#endif 84 85#if FEATURE_ATI_fragment_shader 86 shared->ATIShaders = _mesa_NewHashTable(); 87 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); 88#endif 89 90#if FEATURE_ARB_shader_objects 91 shared->ShaderObjects = _mesa_NewHashTable(); 92#endif 93 94 shared->BufferObjects = _mesa_NewHashTable(); 95 96#if FEATURE_ARB_sampler_objects 97 /* GL_ARB_sampler_objects */ 98 shared->SamplerObjects = _mesa_NewHashTable(); 99#endif 100 101 /* Allocate the default buffer object */ 102 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); 103 104 /* Create default texture objects */ 105 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 106 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ 107 static const GLenum targets[NUM_TEXTURE_TARGETS] = { 108 GL_TEXTURE_BUFFER, 109 GL_TEXTURE_2D_ARRAY_EXT, 110 GL_TEXTURE_1D_ARRAY_EXT, 111 GL_TEXTURE_EXTERNAL_OES, 112 GL_TEXTURE_CUBE_MAP, 113 GL_TEXTURE_3D, 114 GL_TEXTURE_RECTANGLE_NV, 115 GL_TEXTURE_2D, 116 GL_TEXTURE_1D 117 }; 118 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); 119 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); 120 } 121 122 /* sanity check */ 123 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); 124 125 /* Mutex and timestamp for texobj state validation */ 126 _glthread_INIT_MUTEX(shared->TexMutex); 127 shared->TextureStateStamp = 0; 128 129#if FEATURE_EXT_framebuffer_object 130 shared->FrameBuffers = _mesa_NewHashTable(); 131 shared->RenderBuffers = _mesa_NewHashTable(); 132#endif 133 134 make_empty_list(& shared->SyncObjects); 135 136 return shared; 137} 138 139 140/** 141 * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). 142 */ 143static void 144delete_displaylist_cb(GLuint id, void *data, void *userData) 145{ 146 struct gl_display_list *list = (struct gl_display_list *) data; 147 struct gl_context *ctx = (struct gl_context *) userData; 148 _mesa_delete_list(ctx, list); 149} 150 151 152/** 153 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). 154 */ 155static void 156delete_texture_cb(GLuint id, void *data, void *userData) 157{ 158 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 159 struct gl_context *ctx = (struct gl_context *) userData; 160 ctx->Driver.DeleteTexture(ctx, texObj); 161} 162 163 164/** 165 * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). 166 */ 167static void 168delete_program_cb(GLuint id, void *data, void *userData) 169{ 170 struct gl_program *prog = (struct gl_program *) data; 171 struct gl_context *ctx = (struct gl_context *) userData; 172 if(prog != &_mesa_DummyProgram) { 173 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ 174 prog->RefCount = 0; /* now going away */ 175 ctx->Driver.DeleteProgram(ctx, prog); 176 } 177} 178 179 180#if FEATURE_ATI_fragment_shader 181/** 182 * Callback for deleting an ATI fragment shader object. 183 * Called by _mesa_HashDeleteAll(). 184 */ 185static void 186delete_fragshader_cb(GLuint id, void *data, void *userData) 187{ 188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; 189 struct gl_context *ctx = (struct gl_context *) userData; 190 _mesa_delete_ati_fragment_shader(ctx, shader); 191} 192#endif 193 194 195/** 196 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). 197 */ 198static void 199delete_bufferobj_cb(GLuint id, void *data, void *userData) 200{ 201 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; 202 struct gl_context *ctx = (struct gl_context *) userData; 203 if (_mesa_bufferobj_mapped(bufObj)) { 204 ctx->Driver.UnmapBuffer(ctx, bufObj); 205 bufObj->Pointer = NULL; 206 } 207 _mesa_reference_buffer_object(ctx, &bufObj, NULL); 208} 209 210 211/** 212 * Callback for freeing shader program data. Call it before delete_shader_cb 213 * to avoid memory access error. 214 */ 215static void 216free_shader_program_data_cb(GLuint id, void *data, void *userData) 217{ 218 struct gl_context *ctx = (struct gl_context *) userData; 219 struct gl_shader_program *shProg = (struct gl_shader_program *) data; 220 221 if (shProg->Type == GL_SHADER_PROGRAM_MESA) { 222 _mesa_free_shader_program_data(ctx, shProg); 223 } 224} 225 226 227/** 228 * Callback for deleting shader and shader programs objects. 229 * Called by _mesa_HashDeleteAll(). 230 */ 231static void 232delete_shader_cb(GLuint id, void *data, void *userData) 233{ 234 struct gl_context *ctx = (struct gl_context *) userData; 235 struct gl_shader *sh = (struct gl_shader *) data; 236 if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { 237 ctx->Driver.DeleteShader(ctx, sh); 238 } 239 else { 240 struct gl_shader_program *shProg = (struct gl_shader_program *) data; 241 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); 242 ctx->Driver.DeleteShaderProgram(ctx, shProg); 243 } 244} 245 246 247/** 248 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() 249 */ 250static void 251delete_framebuffer_cb(GLuint id, void *data, void *userData) 252{ 253 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 254 /* The fact that the framebuffer is in the hashtable means its refcount 255 * is one, but we're removing from the hashtable now. So clear refcount. 256 */ 257 /*assert(fb->RefCount == 1);*/ 258 fb->RefCount = 0; 259 260 /* NOTE: Delete should always be defined but there are two reports 261 * of it being NULL (bugs 13507, 14293). Work-around for now. 262 */ 263 if (fb->Delete) 264 fb->Delete(fb); 265} 266 267 268/** 269 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() 270 */ 271static void 272delete_renderbuffer_cb(GLuint id, void *data, void *userData) 273{ 274 struct gl_context *ctx = (struct gl_context *) userData; 275 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; 276 rb->RefCount = 0; /* see comment for FBOs above */ 277 if (rb->Delete) 278 rb->Delete(ctx, rb); 279} 280 281 282#if FEATURE_ARB_sampler_objects 283/** 284 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() 285 */ 286static void 287delete_sampler_object_cb(GLuint id, void *data, void *userData) 288{ 289 struct gl_context *ctx = (struct gl_context *) userData; 290 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; 291 _mesa_reference_sampler_object(ctx, &sampObj, NULL); 292} 293#endif 294 295 296/** 297 * Deallocate a shared state object and all children structures. 298 * 299 * \param ctx GL context. 300 * \param shared shared state pointer. 301 * 302 * Frees the display lists, the texture objects (calling the driver texture 303 * deletion callback to free its private data) and the vertex programs, as well 304 * as their hash tables. 305 * 306 * \sa alloc_shared_state(). 307 */ 308static void 309free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) 310{ 311 GLuint i; 312 313 /* Free the dummy/fallback texture objects */ 314 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 315 if (shared->FallbackTex[i]) 316 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); 317 } 318 319 /* 320 * Free display lists 321 */ 322 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); 323 _mesa_DeleteHashTable(shared->DisplayList); 324 325#if FEATURE_ARB_shader_objects 326 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); 327 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); 328 _mesa_DeleteHashTable(shared->ShaderObjects); 329#endif 330 331 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); 332 _mesa_DeleteHashTable(shared->Programs); 333 334#if FEATURE_ARB_vertex_program 335 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); 336#endif 337 338#if FEATURE_ARB_fragment_program 339 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); 340#endif 341 342#if FEATURE_ATI_fragment_shader 343 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); 344 _mesa_DeleteHashTable(shared->ATIShaders); 345 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); 346#endif 347 348 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); 349 _mesa_DeleteHashTable(shared->BufferObjects); 350 351#if FEATURE_EXT_framebuffer_object 352 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); 353 _mesa_DeleteHashTable(shared->FrameBuffers); 354 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); 355 _mesa_DeleteHashTable(shared->RenderBuffers); 356#endif 357 358 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); 359 360 { 361 struct simple_node *node; 362 struct simple_node *temp; 363 364 foreach_s(node, temp, & shared->SyncObjects) { 365 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); 366 } 367 } 368 369#if FEATURE_ARB_sampler_objects 370 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); 371 _mesa_DeleteHashTable(shared->SamplerObjects); 372#endif 373 374 /* 375 * Free texture objects (after FBOs since some textures might have 376 * been bound to FBOs). 377 */ 378 ASSERT(ctx->Driver.DeleteTexture); 379 /* the default textures */ 380 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 381 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); 382 } 383 384 /* all other textures */ 385 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); 386 _mesa_DeleteHashTable(shared->TexObjects); 387 388 _glthread_DESTROY_MUTEX(shared->Mutex); 389 _glthread_DESTROY_MUTEX(shared->TexMutex); 390 391 free(shared); 392} 393 394 395/** 396 * gl_shared_state objects are ref counted. 397 * If ptr's refcount goes to zero, free the shared state. 398 */ 399void 400_mesa_reference_shared_state(struct gl_context *ctx, 401 struct gl_shared_state **ptr, 402 struct gl_shared_state *state) 403{ 404 if (*ptr == state) 405 return; 406 407 if (*ptr) { 408 /* unref old state */ 409 struct gl_shared_state *old = *ptr; 410 GLboolean delete; 411 412 _glthread_LOCK_MUTEX(old->Mutex); 413 assert(old->RefCount >= 1); 414 old->RefCount--; 415 delete = (old->RefCount == 0); 416 _glthread_UNLOCK_MUTEX(old->Mutex); 417 418 if (delete) { 419 free_shared_state(ctx, old); 420 } 421 422 *ptr = NULL; 423 } 424 425 if (state) { 426 /* reference new state */ 427 _glthread_LOCK_MUTEX(state->Mutex); 428 state->RefCount++; 429 *ptr = state; 430 _glthread_UNLOCK_MUTEX(state->Mutex); 431 } 432} 433