1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 25/** 26 * \file texstorage.c 27 * GL_ARB_texture_storage functions 28 */ 29 30 31 32#include "glheader.h" 33#include "context.h" 34#include "enums.h" 35#include "imports.h" 36#include "macros.h" 37#include "mfeatures.h" 38#include "teximage.h" 39#include "texobj.h" 40#include "texstorage.h" 41#include "mtypes.h" 42 43 44 45/** 46 * Check if the given texture target is a legal texture object target 47 * for a glTexStorage() command. 48 * This is a bit different than legal_teximage_target() when it comes 49 * to cube maps. 50 */ 51static GLboolean 52legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target) 53{ 54 switch (dims) { 55 case 1: 56 switch (target) { 57 case GL_TEXTURE_1D: 58 case GL_PROXY_TEXTURE_1D: 59 return GL_TRUE; 60 default: 61 return GL_FALSE; 62 } 63 case 2: 64 switch (target) { 65 case GL_TEXTURE_2D: 66 case GL_PROXY_TEXTURE_2D: 67 return GL_TRUE; 68 case GL_TEXTURE_CUBE_MAP: 69 case GL_PROXY_TEXTURE_CUBE_MAP: 70 return ctx->Extensions.ARB_texture_cube_map; 71 case GL_TEXTURE_RECTANGLE: 72 case GL_PROXY_TEXTURE_RECTANGLE: 73 return ctx->Extensions.NV_texture_rectangle; 74 case GL_TEXTURE_1D_ARRAY: 75 case GL_PROXY_TEXTURE_1D_ARRAY: 76 return (ctx->Extensions.MESA_texture_array || 77 ctx->Extensions.EXT_texture_array); 78 default: 79 return GL_FALSE; 80 } 81 case 3: 82 switch (target) { 83 case GL_TEXTURE_3D: 84 case GL_PROXY_TEXTURE_3D: 85 return GL_TRUE; 86 case GL_TEXTURE_2D_ARRAY: 87 case GL_PROXY_TEXTURE_2D_ARRAY: 88 return (ctx->Extensions.MESA_texture_array || 89 ctx->Extensions.EXT_texture_array); 90 default: 91 return GL_FALSE; 92 } 93 default: 94 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims); 95 return GL_FALSE; 96 } 97} 98 99 100/** 101 * Compute the size of the next mipmap level. 102 */ 103static void 104next_mipmap_level_size(GLenum target, 105 GLint *width, GLint *height, GLint *depth) 106{ 107 if (*width > 1) { 108 *width /= 2; 109 } 110 111 if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) { 112 *height /= 2; 113 } 114 115 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) { 116 *depth /= 2; 117 } 118} 119 120 121/** 122 * Do actual memory allocation for glTexStorage1/2/3D(). 123 */ 124static void 125setup_texstorage(struct gl_context *ctx, 126 struct gl_texture_object *texObj, 127 GLuint dims, 128 GLsizei levels, GLenum internalFormat, 129 GLsizei width, GLsizei height, GLsizei depth) 130{ 131 const GLenum target = texObj->Target; 132 const GLuint numFaces = _mesa_num_tex_faces(target); 133 gl_format texFormat; 134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; 135 GLuint face; 136 137 assert(levels > 0); 138 assert(width > 0); 139 assert(height > 0); 140 assert(depth > 0); 141 142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 143 internalFormat, GL_NONE, GL_NONE); 144 145 /* Set up all the texture object's gl_texture_images */ 146 for (level = 0; level < levels; level++) { 147 for (face = 0; face < numFaces; face++) { 148 const GLenum faceTarget = 149 (target == GL_TEXTURE_CUBE_MAP) 150 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target; 151 struct gl_texture_image *texImage = 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 153 154 if (!texImage) { 155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 156 return; 157 } 158 159 _mesa_init_teximage_fields(ctx, texImage, 160 levelWidth, levelHeight, levelDepth, 161 0, internalFormat, texFormat); 162 } 163 164 next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth); 165 } 166 167 assert(levelWidth > 0); 168 assert(levelHeight > 0); 169 assert(levelDepth > 0); 170 171 if (!_mesa_is_proxy_texture(texObj->Target)) { 172 /* Do actual texture memory allocation */ 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 174 width, height, depth)) { 175 /* Reset the texture images' info to zeros. 176 * Strictly speaking, we probably don't have to do this since 177 * generating GL_OUT_OF_MEMORY can leave things in an undefined 178 * state but this puts things in a consistent state. 179 */ 180 for (level = 0; level < levels; level++) { 181 for (face = 0; face < numFaces; face++) { 182 struct gl_texture_image *texImage = texObj->Image[face][level]; 183 if (texImage) { 184 _mesa_init_teximage_fields(ctx, texImage, 185 0, 0, 0, 0, 186 GL_NONE, MESA_FORMAT_NONE); 187 } 188 } 189 } 190 191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); 192 193 return; 194 } 195 196 /* Only set this field for non-proxy texture objects */ 197 texObj->Immutable = GL_TRUE; 198 } 199} 200 201 202/** 203 * Clear all fields of texture object to zeros. Used for proxy texture tests. 204 */ 205static void 206clear_image_fields(struct gl_context *ctx, 207 GLuint dims, 208 struct gl_texture_object *texObj) 209{ 210 const GLenum target = texObj->Target; 211 const GLuint numFaces = _mesa_num_tex_faces(target); 212 GLint level; 213 GLuint face; 214 215 for (level = 0; level < Elements(texObj->Image[0]); level++) { 216 for (face = 0; face < numFaces; face++) { 217 const GLenum faceTarget = 218 (target == GL_TEXTURE_CUBE_MAP) 219 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target; 220 struct gl_texture_image *texImage = 221 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 222 223 if (!texImage) { 224 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); 225 return; 226 } 227 228 _mesa_init_teximage_fields(ctx, texImage, 229 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE); 230 } 231 } 232} 233 234 235/** 236 * Do error checking for calls to glTexStorage1/2/3D(). 237 * If an error is found, record it with _mesa_error(), unless the target 238 * is a proxy texture. 239 * \return GL_TRUE if any error, GL_FALSE otherwise. 240 */ 241static GLboolean 242tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, 243 GLsizei levels, GLenum internalformat, 244 GLsizei width, GLsizei height, GLsizei depth) 245{ 246 struct gl_texture_object *texObj; 247 GLboolean legalFormat; 248 249 /* check internal format - note that only sized formats are allowed */ 250 switch (internalformat) { 251 case GL_ALPHA: 252 case GL_LUMINANCE: 253 case GL_LUMINANCE_ALPHA: 254 case GL_INTENSITY: 255 case GL_RED: 256 case GL_RG: 257 case GL_RGB: 258 case GL_RGBA: 259 case GL_BGRA: 260 case GL_DEPTH_COMPONENT: 261 case GL_DEPTH_STENCIL: 262 case GL_COMPRESSED_ALPHA: 263 case GL_COMPRESSED_LUMINANCE_ALPHA: 264 case GL_COMPRESSED_LUMINANCE: 265 case GL_COMPRESSED_INTENSITY: 266 case GL_COMPRESSED_RGB: 267 case GL_COMPRESSED_RGBA: 268 case GL_COMPRESSED_SRGB: 269 case GL_COMPRESSED_SRGB_ALPHA: 270 case GL_COMPRESSED_SLUMINANCE: 271 case GL_COMPRESSED_SLUMINANCE_ALPHA: 272 case GL_RED_INTEGER: 273 case GL_GREEN_INTEGER: 274 case GL_BLUE_INTEGER: 275 case GL_ALPHA_INTEGER: 276 case GL_RGB_INTEGER: 277 case GL_RGBA_INTEGER: 278 case GL_BGR_INTEGER: 279 case GL_BGRA_INTEGER: 280 case GL_LUMINANCE_INTEGER_EXT: 281 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 282 /* these unsized formats are illegal */ 283 legalFormat = GL_FALSE; 284 break; 285 default: 286 legalFormat = _mesa_base_tex_format(ctx, internalformat) > 0; 287 } 288 289 if (!legalFormat) { 290 _mesa_error(ctx, GL_INVALID_ENUM, 291 "glTexStorage%uD(internalformat = %s)", dims, 292 _mesa_lookup_enum_by_nr(internalformat)); 293 return GL_TRUE; 294 } 295 296 /* size check */ 297 if (width < 1 || height < 1 || depth < 1) { 298 _mesa_error(ctx, GL_INVALID_VALUE, 299 "glTexStorage%uD(width, height or depth < 1)", dims); 300 return GL_TRUE; 301 } 302 303 /* levels check */ 304 if (levels < 1 || height < 1 || depth < 1) { 305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)", 306 dims); 307 return GL_TRUE; 308 } 309 310 /* target check */ 311 if (!legal_texobj_target(ctx, dims, target)) { 312 _mesa_error(ctx, GL_INVALID_ENUM, 313 "glTexStorage%uD(illegal target=%s)", 314 dims, _mesa_lookup_enum_by_nr(target)); 315 return GL_TRUE; 316 } 317 318 /* check levels against maximum */ 319 if (levels > _mesa_max_texture_levels(ctx, target)) { 320 _mesa_error(ctx, GL_INVALID_OPERATION, 321 "glTexStorage%uD(levels too large)", dims); 322 return GL_TRUE; 323 } 324 325 /* check levels against width/height/depth */ 326 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) { 327 _mesa_error(ctx, GL_INVALID_OPERATION, 328 "glTexStorage%uD(too many levels for max texture dimension)", 329 dims); 330 return GL_TRUE; 331 } 332 333 /* non-default texture object check */ 334 texObj = _mesa_get_current_tex_object(ctx, target); 335 if (!texObj || (texObj->Name == 0)) { 336 _mesa_error(ctx, GL_INVALID_OPERATION, 337 "glTexStorage%uD(texture object 0)", dims); 338 return GL_TRUE; 339 } 340 341 /* Check if texObj->Immutable is set */ 342 if (texObj->Immutable) { 343 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)", 344 dims); 345 return GL_TRUE; 346 } 347 348 return GL_FALSE; 349} 350 351 352/** 353 * Helper used by _mesa_TexStorage1/2/3D(). 354 */ 355static void 356texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, 357 GLsizei width, GLsizei height, GLsizei depth) 358{ 359 struct gl_texture_object *texObj; 360 GLboolean sizeOK; 361 GLenum proxyTarget = _mesa_get_proxy_target(target); 362 363 GET_CURRENT_CONTEXT(ctx); 364 365 texObj = _mesa_get_current_tex_object(ctx, target); 366 367 if (tex_storage_error_check(ctx, dims, target, levels, 368 internalformat, width, height, depth)) { 369 return; /* error was recorded */ 370 } 371 372 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxyTarget, 0, 373 internalformat, GL_NONE, GL_NONE, 374 width, height, depth, 0); 375 376 if (!sizeOK) { 377 if (_mesa_is_proxy_texture(texObj->Target)) { 378 /* clear all image fields for [levels] */ 379 clear_image_fields(ctx, dims, texObj); 380 } 381 else { 382 _mesa_error(ctx, GL_INVALID_VALUE, 383 "glTexStorage%uD(invalid width, height or depth)", 384 dims); 385 return; 386 } 387 } 388 else { 389 setup_texstorage(ctx, texObj, dims, levels, internalformat, 390 width, height, depth); 391 } 392} 393 394 395void GLAPIENTRY 396_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 397 GLsizei width) 398{ 399 texstorage(1, target, levels, internalformat, width, 1, 1); 400} 401 402 403void GLAPIENTRY 404_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 405 GLsizei width, GLsizei height) 406{ 407 texstorage(2, target, levels, internalformat, width, height, 1); 408} 409 410 411void GLAPIENTRY 412_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 413 GLsizei width, GLsizei height, GLsizei depth) 414{ 415 texstorage(3, target, levels, internalformat, width, height, depth); 416} 417 418 419 420/* 421 * Note: we don't support GL_EXT_direct_state_access and the spec says 422 * we don't need the following functions. However, glew checks for the 423 * presence of all six functions and will say that GL_ARB_texture_storage 424 * is not supported if these functions are missing. 425 */ 426 427 428void GLAPIENTRY 429_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, 430 GLenum internalformat, 431 GLsizei width) 432{ 433 /* no-op */ 434} 435 436 437void GLAPIENTRY 438_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, 439 GLenum internalformat, 440 GLsizei width, GLsizei height) 441{ 442 /* no-op */ 443} 444 445 446 447void GLAPIENTRY 448_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, 449 GLenum internalformat, 450 GLsizei width, GLsizei height, GLsizei depth) 451{ 452 /* no-op */ 453} 454