vbo_exec_array.c revision 2708ddfb06a36d8568e2aa130bf1f7d551fcd309
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/api_noop.h"
34#include "main/varray.h"
35#include "main/bufferobj.h"
36#include "glapi/dispatch.h"
37
38#include "vbo_context.h"
39
40
41/**
42 * Compute min and max elements for glDraw[Range]Elements() calls.
43 */
44void
45vbo_get_minmax_index(GLcontext *ctx,
46		     const struct _mesa_prim *prim,
47		     const struct _mesa_index_buffer *ib,
48		     GLuint *min_index, GLuint *max_index)
49{
50   GLuint i;
51   GLsizei count = prim->count;
52   const void *indices;
53
54   if (ib->obj->Name) {
55      const GLvoid *map = ctx->Driver.MapBuffer(ctx,
56                                                GL_ELEMENT_ARRAY_BUFFER_ARB,
57                                                GL_READ_ONLY,
58                                                ib->obj);
59      indices = ADD_POINTERS(map, ib->ptr);
60   } else {
61      indices = ib->ptr;
62   }
63
64   switch (ib->type) {
65   case GL_UNSIGNED_INT: {
66      const GLuint *ui_indices = (const GLuint *)ib->ptr;
67      GLuint max_ui = ui_indices[count-1];
68      GLuint min_ui = ui_indices[0];
69      for (i = 0; i < count; i++) {
70	 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
71	 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
72      }
73      *min_index = min_ui;
74      *max_index = max_ui;
75      break;
76   }
77   case GL_UNSIGNED_SHORT: {
78      const GLushort *us_indices = (const GLushort *)indices;
79      GLuint max_us = us_indices[count-1];
80      GLuint min_us = us_indices[0];
81      for (i = 0; i < count; i++) {
82	 if (us_indices[i] > max_us) max_us = us_indices[i];
83	 if (us_indices[i] < min_us) min_us = us_indices[i];
84      }
85      *min_index = min_us;
86      *max_index = max_us;
87      break;
88   }
89   case GL_UNSIGNED_BYTE: {
90      const GLubyte *ub_indices = (const GLubyte *)indices;
91      GLuint max_ub = ub_indices[count-1];
92      GLuint min_ub = ub_indices[0];
93      for (i = 0; i < count; i++) {
94	 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
95	 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
96      }
97      *min_index = min_ub;
98      *max_index = max_ub;
99      break;
100   }
101   default:
102      assert(0);
103      break;
104   }
105
106   if (ib->obj->Name != 0) {
107      ctx->Driver.UnmapBuffer(ctx,
108			      GL_ELEMENT_ARRAY_BUFFER_ARB,
109			      ib->obj);
110   }
111}
112
113
114/**
115 * Check that element 'j' of the array has reasonable data.
116 * Map VBO if needed.
117 */
118static void
119check_array_data(GLcontext *ctx, struct gl_client_array *array,
120                 GLuint attrib, GLuint j)
121{
122   if (array->Enabled) {
123      const void *data = array->Ptr;
124      if (array->BufferObj->Name) {
125         if (!array->BufferObj->Pointer) {
126            /* need to map now */
127            array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
128                                                              GL_ARRAY_BUFFER_ARB,
129                                                              GL_READ_ONLY,
130                                                              array->BufferObj);
131         }
132         data = ADD_POINTERS(data, array->BufferObj->Pointer);
133      }
134      switch (array->Type) {
135      case GL_FLOAT:
136         {
137            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
138            GLuint k;
139            for (k = 0; k < array->Size; k++) {
140               if (IS_INF_OR_NAN(f[k]) ||
141                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
142                  _mesa_printf("Bad array data:\n");
143                  _mesa_printf("  Element[%u].%u = %f\n", j, k, f[k]);
144                  _mesa_printf("  Array %u at %p\n", attrib, (void* ) array);
145                  _mesa_printf("  Type 0x%x, Size %d, Stride %d\n",
146                               array->Type, array->Size, array->Stride);
147                  _mesa_printf("  Address/offset %p in Buffer Object %u\n",
148                               array->Ptr, array->BufferObj->Name);
149                  f[k] = 1.0; /* XXX replace the bad value! */
150               }
151               //assert(!IS_INF_OR_NAN(f[k]));
152            }
153         }
154         break;
155      default:
156         ;
157      }
158   }
159}
160
161
162/**
163 * Unmap the buffer object referenced by given array, if mapped.
164 */
165static void
166unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
167{
168   if (array->Enabled &&
169       array->BufferObj->Name &&
170       array->BufferObj->Pointer) {
171      ctx->Driver.UnmapBuffer(ctx,
172                              GL_ARRAY_BUFFER_ARB,
173                              array->BufferObj);
174   }
175}
176
177
178/**
179 * Examine the array's data for NaNs, etc.
180 */
181static void
182check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
183                         const void *elements)
184{
185   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
186   const void *elemMap;
187   GLint i, k;
188
189   if (ctx->Array.ElementArrayBufferObj->Name) {
190      elemMap = ctx->Driver.MapBuffer(ctx,
191                                      GL_ELEMENT_ARRAY_BUFFER_ARB,
192                                      GL_READ_ONLY,
193                                      ctx->Array.ElementArrayBufferObj);
194      elements = ADD_POINTERS(elements, elemMap);
195   }
196
197   for (i = 0; i < count; i++) {
198      GLuint j;
199
200      /* j = element[i] */
201      switch (elemType) {
202      case GL_UNSIGNED_BYTE:
203         j = ((const GLubyte *) elements)[i];
204         break;
205      case GL_UNSIGNED_SHORT:
206         j = ((const GLushort *) elements)[i];
207         break;
208      case GL_UNSIGNED_INT:
209         j = ((const GLuint *) elements)[i];
210         break;
211      default:
212         assert(0);
213      }
214
215      /* check element j of each enabled array */
216      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
217      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
218      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
219      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
220      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
221         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
222      }
223      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
224         check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
225      }
226   }
227
228   if (ctx->Array.ElementArrayBufferObj->Name) {
229      ctx->Driver.UnmapBuffer(ctx,
230			      GL_ELEMENT_ARRAY_BUFFER_ARB,
231			      ctx->Array.ElementArrayBufferObj);
232   }
233
234   unmap_array_buffer(ctx, &arrayObj->Vertex);
235   unmap_array_buffer(ctx, &arrayObj->Normal);
236   unmap_array_buffer(ctx, &arrayObj->Color);
237   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
238      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
239   }
240   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
241      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
242   }
243}
244
245
246/**
247 * Check array data, looking for NaNs, etc.
248 */
249static void
250check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
251{
252   /* TO DO */
253}
254
255
256/**
257 * Print info/data for glDrawArrays().
258 */
259static void
260print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
261                  GLenum mode, GLint start, GLsizei count)
262{
263   int i;
264
265   _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
266                mode, start, count);
267
268   for (i = 0; i < 32; i++) {
269      GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
270      GLint stride = exec->array.inputs[i]->Stride;
271      _mesa_printf("attr %2d: size %d stride %d  enabled %d  "
272                   "ptr %p  Bufobj %u\n",
273                   i,
274                   exec->array.inputs[i]->Size,
275                   stride,
276                   /*exec->array.inputs[i]->Enabled,*/
277                   exec->array.legacy_array[i]->Enabled,
278                   exec->array.inputs[i]->Ptr,
279                   bufName);
280
281      if (bufName) {
282         struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
283         GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
284                                            GL_READ_ONLY_ARB, buf);
285         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
286         float *f = (float *) (p + offset);
287         int *k = (int *) f;
288         int i;
289         int n = (count * stride) / 4;
290         if (n > 32)
291            n = 32;
292         _mesa_printf("  Data at offset %d:\n", offset);
293         for (i = 0; i < n; i++) {
294            _mesa_printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
295         }
296         ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
297      }
298   }
299}
300
301
302/**
303 * Just translate the arrayobj into a sane layout.
304 */
305static void
306bind_array_obj(GLcontext *ctx)
307{
308   struct vbo_context *vbo = vbo_context(ctx);
309   struct vbo_exec_context *exec = &vbo->exec;
310   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
311   GLuint i;
312
313   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
314    * rather than as individual named arrays.  Then this function can
315    * go away.
316    */
317   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
318   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
319   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
320   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
321   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
322   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
323   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
324   if (arrayObj->PointSize.Enabled) {
325      /* this aliases COLOR_INDEX */
326      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
327   }
328   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
329
330   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
331      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
332
333   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
334      assert(i < Elements(exec->array.generic_array));
335      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
336   }
337
338   exec->array.array_obj = arrayObj->Name;
339}
340
341
342static void
343recalculate_input_bindings(GLcontext *ctx)
344{
345   struct vbo_context *vbo = vbo_context(ctx);
346   struct vbo_exec_context *exec = &vbo->exec;
347   const struct gl_client_array **inputs = &exec->array.inputs[0];
348   GLbitfield const_inputs = 0x0;
349   GLuint i;
350
351   exec->array.program_mode = get_program_mode(ctx);
352   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
353
354   switch (exec->array.program_mode) {
355   case VP_NONE:
356      /* When no vertex program is active (or the vertex program is generated
357       * from fixed-function state).  We put the material values into the
358       * generic slots.  This is the only situation where material values
359       * are available as per-vertex attributes.
360       */
361      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
362	 if (exec->array.legacy_array[i]->Enabled)
363	    inputs[i] = exec->array.legacy_array[i];
364	 else {
365	    inputs[i] = &vbo->legacy_currval[i];
366            const_inputs |= 1 << i;
367         }
368      }
369
370      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
371	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
372         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
373      }
374
375      /* Could use just about anything, just to fill in the empty
376       * slots:
377       */
378      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
379	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
380         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
381      }
382      break;
383
384   case VP_NV:
385      /* NV_vertex_program - attribute arrays alias and override
386       * conventional, legacy arrays.  No materials, and the generic
387       * slots are vacant.
388       */
389      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
390	 if (exec->array.generic_array[i]->Enabled)
391	    inputs[i] = exec->array.generic_array[i];
392	 else if (exec->array.legacy_array[i]->Enabled)
393	    inputs[i] = exec->array.legacy_array[i];
394	 else {
395	    inputs[i] = &vbo->legacy_currval[i];
396            const_inputs |= 1 << i;
397         }
398      }
399
400      /* Could use just about anything, just to fill in the empty
401       * slots:
402       */
403      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
404	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
405         const_inputs |= 1 << i;
406      }
407      break;
408
409   case VP_ARB:
410      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
411       * attribute array aliases and overrides the legacy position array.
412       *
413       * Otherwise, legacy attributes available in the legacy slots,
414       * generic attributes in the generic slots and materials are not
415       * available as per-vertex attributes.
416       */
417      if (exec->array.generic_array[0]->Enabled)
418	 inputs[0] = exec->array.generic_array[0];
419      else if (exec->array.legacy_array[0]->Enabled)
420	 inputs[0] = exec->array.legacy_array[0];
421      else {
422	 inputs[0] = &vbo->legacy_currval[0];
423         const_inputs |= 1 << 0;
424      }
425
426      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
427	 if (exec->array.legacy_array[i]->Enabled)
428	    inputs[i] = exec->array.legacy_array[i];
429	 else {
430	    inputs[i] = &vbo->legacy_currval[i];
431            const_inputs |= 1 << i;
432         }
433      }
434
435      for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
436	 if (exec->array.generic_array[i]->Enabled)
437	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
438	 else {
439	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
440            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
441         }
442
443      }
444      break;
445   }
446
447   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
448}
449
450
451static void
452bind_arrays(GLcontext *ctx)
453{
454#if 0
455   if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
456      bind_array_obj(ctx);
457      recalculate_input_bindings(ctx);
458   }
459   else if (exec->array.program_mode != get_program_mode(ctx) ||
460	    exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
461
462      recalculate_input_bindings(ctx);
463   }
464#else
465   bind_array_obj(ctx);
466   recalculate_input_bindings(ctx);
467#endif
468}
469
470
471
472/***********************************************************************
473 * API functions.
474 */
475
476static void GLAPIENTRY
477vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
478{
479   GET_CURRENT_CONTEXT(ctx);
480   struct vbo_context *vbo = vbo_context(ctx);
481   struct vbo_exec_context *exec = &vbo->exec;
482   struct _mesa_prim prim[1];
483
484   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
485      return;
486
487   FLUSH_CURRENT( ctx, 0 );
488
489   if (ctx->NewState)
490      _mesa_update_state( ctx );
491
492   if (!vbo_validate_shaders(ctx)) {
493      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(bad shader)");
494      return;
495   }
496
497#if 0
498   check_draw_arrays_data(ctx, start, count);
499#else
500   (void) check_draw_arrays_data;
501#endif
502
503   bind_arrays( ctx );
504
505   /* Again... because we may have changed the bitmask of per-vertex varying
506    * attributes.  If we regenerate the fixed-function vertex program now
507    * we may be able to prune down the number of vertex attributes which we
508    * need in the shader.
509    */
510   if (ctx->NewState)
511      _mesa_update_state( ctx );
512
513   prim[0].begin = 1;
514   prim[0].end = 1;
515   prim[0].weak = 0;
516   prim[0].pad = 0;
517   prim[0].mode = mode;
518   prim[0].start = start;
519   prim[0].count = count;
520   prim[0].indexed = 0;
521
522   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
523                    GL_TRUE, start, start + count - 1 );
524
525#if 0
526   print_draw_arrays(ctx, exec, mode, start, count);
527#else
528   (void) print_draw_arrays;
529#endif
530}
531
532
533/**
534 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
535 */
536static void
537dump_element_buffer(GLcontext *ctx, GLenum type)
538{
539   const GLvoid *map = ctx->Driver.MapBuffer(ctx,
540                                             GL_ELEMENT_ARRAY_BUFFER_ARB,
541                                             GL_READ_ONLY,
542                                             ctx->Array.ElementArrayBufferObj);
543   switch (type) {
544   case GL_UNSIGNED_BYTE:
545      {
546         const GLubyte *us = (const GLubyte *) map;
547         GLuint i;
548         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
549            _mesa_printf("%02x ", us[i]);
550            if (i % 32 == 31)
551               _mesa_printf("\n");
552         }
553         _mesa_printf("\n");
554      }
555      break;
556   case GL_UNSIGNED_SHORT:
557      {
558         const GLushort *us = (const GLushort *) map;
559         GLuint i;
560         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
561            _mesa_printf("%04x ", us[i]);
562            if (i % 16 == 15)
563               _mesa_printf("\n");
564         }
565         _mesa_printf("\n");
566      }
567      break;
568   case GL_UNSIGNED_INT:
569      {
570         const GLuint *us = (const GLuint *) map;
571         GLuint i;
572         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
573            _mesa_printf("%08x ", us[i]);
574            if (i % 8 == 7)
575               _mesa_printf("\n");
576         }
577         _mesa_printf("\n");
578      }
579      break;
580   default:
581      ;
582   }
583
584   ctx->Driver.UnmapBuffer(ctx,
585                           GL_ELEMENT_ARRAY_BUFFER_ARB,
586                           ctx->Array.ElementArrayBufferObj);
587}
588
589/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
590static void
591vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
592				GLboolean index_bounds_valid,
593				GLuint start, GLuint end,
594				GLsizei count, GLenum type,
595				const GLvoid *indices)
596{
597   struct vbo_context *vbo = vbo_context(ctx);
598   struct vbo_exec_context *exec = &vbo->exec;
599   struct _mesa_index_buffer ib;
600   struct _mesa_prim prim[1];
601
602   FLUSH_CURRENT( ctx, 0 );
603
604   if (ctx->NewState)
605      _mesa_update_state( ctx );
606
607   if (!vbo_validate_shaders(ctx)) {
608      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements(bad shader)");
609      return;
610   }
611
612   if (ctx->NewState)
613      _mesa_update_state( ctx );
614
615   bind_arrays( ctx );
616
617   ib.count = count;
618   ib.type = type;
619   ib.obj = ctx->Array.ElementArrayBufferObj;
620   ib.ptr = indices;
621
622   prim[0].begin = 1;
623   prim[0].end = 1;
624   prim[0].weak = 0;
625   prim[0].pad = 0;
626   prim[0].mode = mode;
627   prim[0].start = 0;
628   prim[0].count = count;
629   prim[0].indexed = 1;
630
631   /* Need to give special consideration to rendering a range of
632    * indices starting somewhere above zero.  Typically the
633    * application is issuing multiple DrawRangeElements() to draw
634    * successive primitives layed out linearly in the vertex arrays.
635    * Unless the vertex arrays are all in a VBO (or locked as with
636    * CVA), the OpenGL semantics imply that we need to re-read or
637    * re-upload the vertex data on each draw call.
638    *
639    * In the case of hardware tnl, we want to avoid starting the
640    * upload at zero, as it will mean every draw call uploads an
641    * increasing amount of not-used vertex data.  Worse - in the
642    * software tnl module, all those vertices might be transformed and
643    * lit but never rendered.
644    *
645    * If we just upload or transform the vertices in start..end,
646    * however, the indices will be incorrect.
647    *
648    * At this level, we don't know exactly what the requirements of
649    * the backend are going to be, though it will likely boil down to
650    * either:
651    *
652    * 1) Do nothing, everything is in a VBO and is processed once
653    *       only.
654    *
655    * 2) Adjust the indices and vertex arrays so that start becomes
656    *    zero.
657    *
658    * Rather than doing anything here, I'll provide a helper function
659    * for the latter case elsewhere.
660    */
661
662   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
663		    index_bounds_valid, start, end );
664}
665
666static void GLAPIENTRY
667vbo_exec_DrawRangeElements(GLenum mode,
668			   GLuint start, GLuint end,
669			   GLsizei count, GLenum type, const GLvoid *indices)
670{
671   GET_CURRENT_CONTEXT(ctx);
672
673   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
674                                          type, indices ))
675      return;
676
677   if (end >= ctx->Array.ArrayObj->_MaxElement) {
678      /* the max element is out of bounds of one or more enabled arrays */
679      _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
680                    "type 0x%x, indices=%p)\n"
681                    "\tindex=%u is out of bounds (max=%u)  "
682                    "Element Buffer %u (size %d)",
683                    start, end, count, type, indices, end,
684                    ctx->Array.ArrayObj->_MaxElement - 1,
685                    ctx->Array.ElementArrayBufferObj->Name,
686                    ctx->Array.ElementArrayBufferObj->Size);
687
688      if (0)
689         dump_element_buffer(ctx, type);
690
691      if (0)
692         _mesa_print_arrays(ctx);
693      return;
694   }
695   else if (0) {
696      _mesa_printf("glDraw[Range]Elements"
697                   "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
698                   start, end, type, count,
699                   ctx->Array.ElementArrayBufferObj->Name);
700   }
701
702#if 0
703   check_draw_elements_data(ctx, count, type, indices);
704#else
705   (void) check_draw_elements_data;
706#endif
707
708   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
709				   count, type, indices);
710}
711
712
713static void GLAPIENTRY
714vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
715                      const GLvoid *indices)
716{
717   GET_CURRENT_CONTEXT(ctx);
718
719   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
720      return;
721
722   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
723				   count, type, indices);
724}
725
726
727/***********************************************************************
728 * Initialization
729 */
730
731void
732vbo_exec_array_init( struct vbo_exec_context *exec )
733{
734#if 1
735   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
736   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
737   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
738#else
739   exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
740   exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
741   exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
742#endif
743}
744
745
746void
747vbo_exec_array_destroy( struct vbo_exec_context *exec )
748{
749   /* nothing to do */
750}
751
752
753/* This API entrypoint is not ordinarily used */
754void GLAPIENTRY
755_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
756{
757   vbo_exec_DrawArrays(mode, first, count);
758}
759
760
761/* This API entrypoint is not ordinarily used */
762void GLAPIENTRY
763_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
764                   const GLvoid *indices)
765{
766   vbo_exec_DrawElements(mode, count, type, indices);
767}
768
769
770/* This API entrypoint is not ordinarily used */
771void GLAPIENTRY
772_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
773                        GLenum type, const GLvoid *indices)
774{
775   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
776}
777