db7404defd47aa22082b52a6a31a08fb39fab626 |
|
18-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
mesa: implement new DrawTransformFeedback functions Acked-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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fcebb157f0eb6c2f374dee609a01b0b14856e7fc |
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27-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: optimize validation for glMultiDrawElements Some parameters need to be checked only once. check_valid_to_render needs to be called only once. The validate function is based on the one for DrawElements. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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62b971673950148eb949ba23d7fdc47debea16f0 |
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27-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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d9eb1a12254add75f6842fdebe5b78512855d04d |
|
27-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance It's called in _mesa_validate_DrawArraysInstanced already. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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9881bf6e69b52efc1eb57a4027d9a8817ef8cbcb |
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27-Jun-2012 |
Brian Paul <brianp@vmware.com> |
mesa: more const qualifiers to match the latest glext.h For some reason regular gcc on Linux didn't catch these but the mingw compiler did (generated errors, not warnings). v2: include the changes in src/mapi/ too
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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ae5d7d5e8970f90b9713897387d7d46a2b4485ab |
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18-Jun-2012 |
Fredrik Höglund <fredrik@kde.org> |
mesa: Add support for GL_ARB_base_instance Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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862667b6d96022d75046c765aa1e9d8846b9d313 |
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08-May-2012 |
Jordan Justen <jordan.l.justen@intel.com> |
vbo: use software primitive restart in the VBO module When PrimitiveRestartInSoftware is set, the VBO module will handle primitive restart scenarios before calling the vbo->draw_prims drawing function. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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014306578be1f7aeb883e7b22eb255eda82fa011 |
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09-May-2012 |
Brian Paul <brianp@vmware.com> |
mesa: implement DEBUG_ALWAYS_FLUSH debug option This flag has been around for a while but it wasn't actually used anywhere. Now, setting this flag causes a glFlush() to be issued after each drawing call (including glBegin/End, glDrawElements, glDrawArrays, glDrawPixels, glCopyPixels and glBitmap).
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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c5e473fbe25b20cb27aac44ff6e269701abd33a8 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
mesa: add gl_context::NewDriverState and use it for vertex arrays The vbo module recomputes its states if _NEW_ARRAY is set, so it shouldn't use the same flag to notify the driver. Since we've run out of bits in NewState and NewState is for core Mesa anyway, we need to find another way. This patch is the first to start decoupling the state flags meant only for core Mesa and those only for drivers. The idea is to have two flag sets: - gl_context::NewState - used by core Mesa only - gl_context::NewDriverState - used by drivers only (the flags are defined by the driver and opaque to core Mesa) It makes perfect sense to use NewState|=_NEW_ARRAY to notify the vbo module that the user changed vertex arrays, and the vbo module in turn sets a driver-specific flag to notify the driver that it should update its vertex array bindings. The driver decides which bits of NewDriverState should be set and stores them in gl_context::DriverFlags. Then, Core Mesa can do this: ctx->NewDriverState |= ctx->DriverFlags.NewArray; This patch implements this behavior and adapts st/mesa. DriverFlags.NewArray is set to ST_NEW_VERTEX_ARRAYS. Core Mesa only sets NewDriverState. It's the driver's responsibility to read it whenever it wants and reset it to 0. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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50f7e75f9e945cfbb2ae868cc961a2205a0b6e73 |
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23-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
mesa: move gl_client_array*[] from vbo_draw_func into gl_context In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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a7ac9c9c7dc7401ca6143d1e7476df5e3c2758b7 |
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23-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: move vbo_draw_method into vbo_context.h I'll need vbo_context in that function soon. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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802ca81e260f6ccfe2cf492e96b2887131bed09c |
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22-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY Core Mesa doesn't need to know about this. This also removes the hack in recalculate_input_bindings. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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6fc565a94bc0de7ad617c28db7b8b6dfa4102d49 |
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22-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: do FLUSH_CURRENT before validating and updating state This fixes an assertion failure since: commit 81afdd20f3f574ce29559d8ad77df5c77652009e vbo: don't check twice whether it's valid to render FLUSH_CURRENT may set _NEW_CURRENT_ATTRIB. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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97e2f625b8bcba96acde29dcd017031e036f4a24 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: remove vbo_context::mat_currval Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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8c990de0d682bbedfd7e1988d4f8948ea99b0cc3 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: remove vbo_context::generic_currval Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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fa48137f292bbf8cbcd65e9caf33633cddc96600 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: remove vbo_context::legacy_currval It's not nice when you have several variables pointing to the same array and you wanna ask your editor "where is this used" and you only get an answer for one of the four currval, legacy_currval, generic_currval, mat_currval, which is quite useless, because you never see the whole picture. Let's get rid of the additional pointers. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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81afdd20f3f574ce29559d8ad77df5c77652009e |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: don't check twice whether it's valid to render It's already done in _mesa_validate_Draw* and it's not needed to do it again unless I am missing something. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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576c8c592a4be7047a00b0c8fe3851b09f10d8d4 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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784dd51198433e5c299da4a7742c68d21d68d1c1 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
mesa,vbo: properly detect when vertex arrays need to be recalculated This moves the RebindArrays flag into the vbo module, consolidates the code, and adds missing vbo_draw_method calls. Also with this change, the vertex arrays are not needlessly recalculated twice. The issue with the old code was: - If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set. - _mesa_update_state is called and the vp_varying_inputs change causes regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM. - The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets the recalculate_inputs flag to TRUE again. - The new code sets the flag to FALSE after the second _mesa_update_state, because there can't possibly be any change which would require recalculating the arrays. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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fd4a3d463c103192311aacc04f5f871f4a1035df |
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09-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
mesa/vbo: inline vbo_sizeof_ib_type. Can't see any reason this wouldn't be better off as an inline. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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6e738d35c5c88769ececbadd5f4ac14d36647168 |
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08-Feb-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
vbo: Eliminate short-circuiting in invalid-start case. Now that we have a index_range_invalid flag, we can just use that rather than calling vbo_validated_drawrangeelements directly and returning. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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112b02c32402d96fd7d526ab84877bb66dc12de4 |
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08-Feb-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
vbo: Rework checking of 'end' against _MaxElement. This failed to take basevertex into account: If basevertex < 0: (end + basevertex) might actually be in-bounds while 'end' is not. We would have clamped in this case when we probably shouldn't. This could break application drawing. If basevertex > 0: 'end' might be in-bounds while (end + basevertex) might not. We would have failed to clamp in this place. There's a comment indicating the TNL module depends on max_index being in-bounds; if so, it would likely break horribly. Rather than trying to clamp correctly in the face of basevertex, simply delete the clamping code and indicate that we don't have a valid range. This causes _tnl_vbo_draw_prims to use vbo_get_minmax_indices() to compute the actual bounds, which is much safer. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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f00c97b23f78f3ccd1ea554ceebe7a33de7f81cf |
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08-Feb-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
vbo: Ignore invalid element ranges which are outside VBO bounds. Some applications, such as Regnum Online, appear to pass invalid start/end values to glDrawRangeElements. In particular, the 'start' index sometimes exceeds the maximum array element. This is clearly invalid behavior, and although the spec isn't clear, seems to result in undefined, implementation-specific behavior. This patch takes the conservative approach and simply ignores the range, while issuing a warning indicating that the application is broken and should be fixed. NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45214 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44701 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40361 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28138 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> [v1] Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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f9be8543aab9005c30b38331b9f7250a01720942 |
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08-Feb-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
vbo: Remove pedantic warning about 'end' beind out of bounds. The application supplied [start, end] range is merely a conservative hint of the ranges of index values inside the index buffer. There is no requirement that all vertices in the range [start, end] be referenced. Passing an 'end' value larger than the maximum legal index is perfectly acceptible; applications can legally pass 0xffffffff when they don't have a tighter bound readily available. Thus, the warning doesn't indicate a correctness issue; it could only indicate a performance issue. However, it does not even do that. glDrawRangeElements is designed to optimize non-VBO vertex data uploads by providing an upper bound on the size of buffers a driver would need to allocate. With VBOs, the data is already in an uploaded buffer, so the range doesn't help. The clincher is: we only know _MaxElement for VBOs. For user-space arrays, we just set it to 2,000,000,000 (see mesa/main/varray.h:63.) So we can only check this in the case where it is not useful. Many applications, including the Unigine demos, currently trigger this warning, which suggests the applications are buggy when they're actually fine. Eliminating the warning should confuse users less while not actually losing any benefit to application developers. NOTE: This is a candidate for release branches. Suggested-by: Jose Fonseca <jfonseca@vmware.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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f8be4f33d31d004bfcf090fa7d4aa37b750e43af |
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02-Feb-2012 |
Chih-Wei Huang <cwhuang@linux.org.tw> |
vbo: fix a building error Signed-off-by: Marek Olšák <maraeo@gmail.com> NOTE: This is a candidate for the 8.0 branch.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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90d654b09d98fc597ca273c65c2b1b00a9c35f09 |
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12-Jan-2012 |
Brian Paul <brianp@vmware.com> |
vbo: fix breakage from previous commit Don't know how that slipped by.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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bbc74ffad6551272a4551f8dd9de5b34916c0ac2 |
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12-Jan-2012 |
Brian Paul <brianp@vmware.com> |
vbo: fix void * arithmetic compilation error on MSVC Also, call vbo_sizeof_ib_type() once and fix argument cast in MapBufferRange() call.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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42d4972bf0b147b0241c2be7e6579fd64cf2c216 |
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31-Dec-2011 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
vbo: introduce vbo_get_minmax_indices function Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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efa1fac2158c9146b87f0d4340a864661721de21 |
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28-Dec-2011 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
vbo: introduce vbo_sizeof_ib_type() function introduce vbo_sizeof_ib_type() function to return the index data type size. I see some place use switch(ib->type) to get the index data type, which is sort of duplicate. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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91d950bad1f1b94fb1751109ae8c139376f38156 |
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01-Nov-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
vbo: Clean up recalculate_input_bindings. Now the gl_array_object's layout matches the one used in recalculate_input_bindings. Make use of this and remove the bind_array_obj function. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmare.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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0a7602b938893e1b04a01ca8680376cbeec053ab |
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26-Dec-2011 |
Brian Paul <brianp@vmware.com> |
vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArrays This fixes a regression seen with the isosurf demo when switching between glBegin/End and glDrawArrays (do it several times). The problem was the driver wasn't getting _NEW_ARRAY when the arrays were subtly changed: (vertex3f, normal3f) vs. (normal3f, vertex3f). This patch fixes that by signaling _NEW_ARRAY whenever we transition between glBegin/End and glDrawArrays mode and display lists. The patch also fixes up the initialization of the map_vp_none[] array to stop putting strange values in the last five elements of the array. v2: remove DRAW_ELEMENTS, don't distinguish between glDrawArrays and glDrawElements v3: add DRAW_DISPLAY_LIST for the display list case, just to be safe. Reviewed-by: Mathias Froehlich <Mathias.Froehlich@web.de> Tested-by: Mathias Froehlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 |
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09-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
mesa: implement DrawTransformFeedback from ARB_transform_feedback2 It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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762c9766c93697af8d7fbaa729aed118789dbe8e |
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31-Oct-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
mesa: Use VERT_ATTRIB_* indexed array in gl_array_object. Replace the distinct struct gl_client_array members in gl_array_object by an array of gl_client_arrays indexed by VERT_ATTRIB_*. Renumber the vertex attributes slightly to keep the old semantics of the distinct array members. Make use of the upper 32 bits in VERT_BIT_*. Update all occurances of the distinct struct members with the array equivalents. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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dca6a28a14f22d77273d79d44f57b0d853c0242d |
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31-Oct-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
mesa: Make gl_program::InputsRead 64 bits. Make gl_program::InputsRead a 64 bits bitfield. Adapt the intel and radeon driver to handle a 64 bits InputsRead value. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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ed42c2580717527b2005580940fc766d95bb6b0b |
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31-Oct-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
vbo: Use The VERT_{ATTRIB,BIT} defines. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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a0a5bd4bb30a73c10b02c3c3b914940a03f9b790 |
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23-Nov-2011 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
mesa: move ElementArrayBufferObj to gl_array_object According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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409748ac0b92aacae6ad9c2bcedca4fef8986eea |
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03-Aug-2011 |
Mathias Froehlich <Mathias.Froehlich@web.de> |
vbo: Clean up unused variables in the vbo module. Remove some unused or unused but set variables from the vbo module.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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8c7c589c4e70d7cdcceb350aa4edd3d9eec4403e |
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06-Oct-2011 |
Chad Versace <chad@chad-versace.us> |
vbo: Redeclare bind_array() as non-static vbo_bind_array() This is necessary because i965 will need to call vbo_bind_array() when cleaning up after a buffer resolve meta-op. Detailed Explanation -------------------- The vbo module tracks vertex attributes separately from the gl_context. Specifically, the vbo module maintins vertex attributes in vbo_exec_context::array::inputs, which is synchronized with gl_context::Array::ArrayObj::VertexAttrib by vbo_bind_array(). vbo_draw_arrays() calls vbo_bind_array() to perform the synchronization before calling the real draw call, vbo_context::draw_arrays. Intel hardware accomplishes buffer resolves with a meta-op. Frequently, that meta-op must be performed within glDraw* in the moment immediately before the draw occurs (The hardware designers hate us...). After performing the meta-op, but before calling vbo_bind_array(), the gl_context's vertex attributes will have been restored to their original state (that is, their state before the meta-op began), but the vbo module's vertex attribute are those used in the last meta-op. Therefore we must manually synchronize the two with vbo_bind_array() before continuing with the original draw command (that is, the one requested with glDraw*). See brw_predraw_resolve_buffers(), which will be added in a future commit. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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c19f8ab2796a68d5e0c3c6334e7597f7f1c4c757 |
|
14-Oct-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa/vbo: Treat attribute 0 and vertex as the same This is supported by the pseudo-code on pages 27 and 28 (pages 41 and 42 of the PDF) of the OpenGL 2.1 spec. The last part of the implementation of ArrayElement is: if (generic attribute array 0 enabled) { if (generic vertex attribute 0 array normalization flag is set, and type is not FLOAT or DOUBLE) VertexAttrib[size]N[type]v(0, generic vertex attribute 0 array element i); else VertexAttrib[size][type]v(0, generic vertex attribute 0 array element i); } else if (vertex array enabled) { Vertex[size][type]v(vertex array element i); } Page 23 (page 37 of the PDF) of the same spec says: "Setting generic vertex attribute zero specifies a vertex; the four vertex coordinates are taken from the values of attribute zero. A Vertex2, Vertex3, or Vertex4 command is completely equivalent to the corresponding VertexAttrib* command with an index of zero." Fixes piglit test attribute0. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
655c7d7498390ab69623e308abe5db4a8489a25c |
|
22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Only map the necessary buffer range in vbo_get_minmax_index Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
28249bd260f4c52badf3eb61ade2744604b21bca |
|
22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Eliminate dd_function_table::MapBuffer Replace all calls to dd_function_table::MapBuffer with appropriate calls to dd_function_table::MapBufferRange, then remove all the cruft. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
12d924c5ae14a1c6a05a3dcae29b77e7668e227d |
|
22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove target parameter from dd_function_table::MapBuffer No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
56f0c00f125ee75caeadc1c9e8cab8a488635e5e |
|
22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove target parameter from dd_function_table::UnmapBuffer No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
c251d83d916336f95109363e919920a024947230 |
|
04-Aug-2011 |
Marek Olšák <maraeo@gmail.com> |
vbo: do not call _mesa_max_buffer_index in debug builds That code drops performance in Unigine Heaven and Tropics by a factor of 10. That's too crazy even for a debug build. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
b6df603e650527d5fa7f0fc1448be1bb57f47fbb |
|
22-Jun-2011 |
Dave Airlie <airlied@redhat.com> |
vbo: minor optimisation in vbo_exec_DrawRangeElements this moves getting the context into the debug in this function, just spotted it trawling callgrind traces for other things. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
8852e35e29ff941172540e1ec7158b9259f46c3c |
|
13-Jun-2011 |
Brian Paul <brianp@vmware.com> |
vbo: minor simplification in print_draw_arrays() debug function
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
09201cc7a0c4c50871bb8aa5d00ac70aa4e9e670 |
|
31-May-2011 |
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> |
mesa: add implementation of glDrawElementsInstancedBaseVertex Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
0630593c5fb22fe0f98f2c815c4a315056a9e3d2 |
|
15-Apr-2011 |
Brian Paul <brianp@vmware.com> |
vbo: init prim[] array with memset() This fixes a Coverity warning about uninitialized data.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
23d75936a72b9a9b9e1d04a901a86a75d93dbffb |
|
06-Apr-2011 |
José Fonseca <jfonseca@vmware.com> |
mesa/st: Prevent 'end' < 'start' in vbo_exec_DrawRangeElementsBaseVertex() We adjust 'end' to fit into _MaxElement, but that may result into a 'start' value bigger than 'end' being passed downstream, causing havoc. This could be seen with arb_robustness_draw-vbo-bounds, due to an application bug.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
ef58598c1cf2ac689f67c75b2f477f2c404fce98 |
|
07-Mar-2011 |
Marek Olšák <maraeo@gmail.com> |
vbo: mark vertex arrays as dirty when re-binding This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=34378
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
7b3bec87dfb02e8ee43f64da12c928d76883aa61 |
|
01-Mar-2011 |
Brian Paul <brianp@vmware.com> |
vbo: silence unused var warning
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
6d1f28d6c045f768da2eee779006535acf382cce |
|
22-Feb-2011 |
Brian Paul <brianp@vmware.com> |
vbo: added vbo_check_buffers_are_unmapped() debug function
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
7ea729a1855e93b3c41c72781950f8612221fd5c |
|
18-Feb-2011 |
Brian Paul <brianp@vmware.com> |
vbo: add debug code to verify that buffers are unmapped before drawing
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
cfaf217135d8a8e903b3fbf380f18170df018f0c |
|
12-Feb-2011 |
Marek Olšák <maraeo@gmail.com> |
vbo: bind arrays only when necessary We don't need to call bind_arrays in the vbo module if the states which the function depends on are not dirty.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
72f2551017e03f888d63fa9040120740c6d40620 |
|
17-Jan-2011 |
Brian Paul <brianp@vmware.com> |
mesa: s/primcount/numInstances/ primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
be45255ab1f63c10fefcf2f399ac7d1c9294cf6a |
|
22-Oct-2010 |
Brian Paul <brianp@vmware.com> |
vbo: support for primitive restart We handle splitting of glDrawArrays() calls into two primitives here so that drivers don't have to worry about it.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
f9995b30756140724f41daf963fa06167912be7f |
|
12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
7dcb3050006a12c8afa44e436902b8a663855bc8 |
|
13-Sep-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
mesa: Revert accidentally committed vertex code chunk
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
4ebf07a426771b62123e5fcb5a8be0de24037af1 |
|
13-Sep-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
glx: Don't destroy DRI2 drawables for legacy glx drawables For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
9eca0e2c3e9409b5da49d9a5052d3665e7d45bb1 |
|
02-Sep-2010 |
Brian Paul <brianp@vmware.com> |
mesa: fix some printf warnings with casts
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
33c2dbe5b0dc70349fd7793d11d1d83dd7ba5d77 |
|
31-May-2010 |
Vinson Lee <vlee@vmware.com> |
vbo: Remove unnecessary header.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
9aae67ca3a29ee44ea6d1d003502c079b9f0fc60 |
|
27-May-2010 |
Brian Paul <brianp@vmware.com> |
vbo: remove dead code
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
b6187057be07a9652e807e2cfab872eb410c1fa7 |
|
27-May-2010 |
Brian Paul <brianp@vmware.com> |
vbo: update/add comments
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
3b7ac45162412a79c3cd4d4dbc16bd54db597608 |
|
05-Apr-2010 |
Brian Paul <brianp@vmware.com> |
mesa: implement core Mesa support for GL_ARB_draw_instanced
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
298be2b028263b2c343a707662c6fbfa18293cb2 |
|
19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace the _mesa_*printf() wrappers with the plain libc versions
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
32f2fd1c5d6088692551c80352b7d6fa35b0cd09 |
|
19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
36a54885a4b2eb2b23361f2add3d66e385a322cf |
|
15-Feb-2010 |
Brian Paul <brianp@vmware.com> |
vbo: fix broken glMultiDrawElements() Seems to be a regression from commit 60b08eb1fdf287d28ec66b9282513ab35a61aee0. (cherry picked from commit c5a4cfb03ff17955c049f16ac805f5837ea4b633)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
5ce9183c1c535d924a79c2b6b280c6a2648cec19 |
|
29-Jan-2010 |
Brian Paul <brianp@vmware.com> |
vbo: fix missing state validation bugs Commit 2708ddfb06a36d8568e2aa130bf1f7d551fcd309 caused a few regressions. We need to check/validate state after calling bind_arrays() because it might set the _NEW_ARRAYS flag if the varying VP inputs change. The symptom of this problem was some attribute arrays being ignored (or interpreted as constant-valued) in glDrawRangeElements or glMultiDrawElements. A follow-on patch will add some additional asserts to try to catch this kind of thing in the future. (cherry picked from commit 3cba779e16935f7c3a0bfd8af48bd5e015068e96)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
4886f677ecf121c863f8f65a846284ab9d26cbea |
|
29-Jan-2010 |
Brian Paul <brianp@vmware.com> |
mesa: Warn when indices are out of bounds, but do not skip the draw in debug builds. The driver (or preferably the hardware) should handle out of bounds indices. If there are problems then it's better to detect those in the debug builds. (cherry picked from commit e3257912e006120f6ab611e77005eed1a464030a)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
dd89ac249c56d04bbc23ecd9877426af9f09269c |
|
28-Jan-2010 |
Brian Paul <brianp@vmware.com> |
mesa: fix int/uint comparison warnings Reported by Karl Schultz.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
cbecb8fc8e85cfafed7fd8fd0e2dd1143efcf62b |
|
26-Jan-2010 |
Brian Paul <brianp@vmware.com> |
vbo: if 'end' is out of bounds, clamp it If we determine that the 'end' parameter to glDrawElements() is out of bounds, clamp it to the max legal index value.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
645e297a0019eb2f7513bd801ffdaac03187f29f |
|
26-Jan-2010 |
Brian Paul <brianp@vmware.com> |
vbo: clamp DrawElements start/end to max possible values Some apps are sloppy with their start/end values. Clamp them to max possible values to prevent problems later.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
94d238e7571413cb0be8a4fe6e231b739644d588 |
|
13-Jan-2010 |
Vinson Lee <vlee@vmware.com> |
vbo: Remove unnecessary header from vbo_exec_array.c.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
133501bef2933395f14b2ebdfeda84279be93c60 |
|
18-Nov-2009 |
Brian Paul <brianp@vmware.com> |
mesa: fix assorted compiler warnings
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
f9784072fee016e14e0319c705420becb2490bf9 |
|
15-Oct-2009 |
Brian Paul <brianp@vmware.com> |
vbo: clean-ups, reformatting
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
ade1cc992410c8696fdfe0f84fb613fd0dc8099f |
|
15-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
29d27229a95837d085db785a2b4abb654457dafa |
|
25-Sep-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch' Conflicts: src/mesa/vbo/vbo_exec_array.c
|
1a816117258e594a073f6925edfcd2387071904d |
|
24-Sep-2009 |
Brian Paul <brianp@vmware.com> |
vbo: limit number of warnings to 10 Otherwise some apps will emit tons of warnings.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
94a020cfe6cb1da04695897eed38b530af31f524 |
|
22-Sep-2009 |
Brian Paul <brianp@vmware.com> |
vbo: added comment about max array index
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
9a3333f43600ed4b9a17e49f79004f0c8d289378 |
|
22-Sep-2009 |
Brian Paul <brianp@vmware.com> |
vbo: restore some lost warning output
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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40603526f478a59b89a4c0a07c75a97dfe56b8c3 |
|
21-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: refine the error checking vbo_exec_DrawRangeElements() If the 'end' index is out of bounds issue a warning as before. But instead of just no-op'ing the draw call, examine the actual array indices to see if they're OK. If the max array index is out of bounds, issue another warning and no-op the draw call. Otherwise, draw normally. This is a debug build-only feature since it could impact performance. This "fixes" the missing torus in the OGL Distilled / Picking demo.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2655d437569c5bce7c56782792cbd4460b9f758b |
|
21-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: refine the error checking vbo_exec_DrawRangeElements() If the 'end' index is out of bounds issue a warning as before. But instead of just no-op'ing the draw call, examine the actual array indices to see if they're OK. If the max array index is out of bounds, issue another warning and no-op the draw call. Otherwise, draw normally. This is a debug build-only feature since it could impact performance. This "fixes" the missing torus in the OGL Distilled / Picking demo.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf |
|
27-Aug-2009 |
Eric Anholt <eric@anholt.net> |
mesa: Add support for ARB_draw_elements_base_vertex.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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60b08eb1fdf287d28ec66b9282513ab35a61aee0 |
|
31-Aug-2009 |
Eric Anholt <eric@anholt.net> |
mesa: Make MultiDrawElements submit multiple primitives at once. Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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e3d47515f9b376b00743137529b4ca35a8436c92 |
|
14-Aug-2009 |
Brian Paul <brianp@vmware.com> |
vbo: call _mesa_valid_to_render()
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
bd4c6a2e503db43e81ef41f77d876308badd93eb |
|
12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
vbo: use _mesa_is_bufferobj()
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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855374a76a6e83cc0ad4af143b74e655e7b77d5e |
|
12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
vbo: fix incorrect pointer
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2708ddfb06a36d8568e2aa130bf1f7d551fcd309 |
|
11-Aug-2009 |
Eric Anholt <eric@anholt.net> |
vbo: Avoid extra validation of DrawElements. This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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c55f1a6c9917a87cc6b29808b4132b83cf516e05 |
|
09-Jun-2009 |
Brian Paul <brianp@vmware.com> |
vbo: more glDrawElements debug code (disabled)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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0b6a0b367fdb575048b69d80ad4202d164a61f1e |
|
04-Jun-2009 |
Brian Paul <brianp@vmware.com> |
vbo: minor reformatting
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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aa18e54ac9a70883a98f803c097d45f8ee84e717 |
|
04-Jun-2009 |
Brian Paul <brianp@vmware.com> |
vbo: move/refactor debug code
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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13f6d07521119afc4b6d9e6daa94d5091f4b9c65 |
|
04-Jun-2009 |
Brian Paul <brianp@vmware.com> |
vbo: added debug code to check array data validity (disabled)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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ab4fd185843033cde0c58e8e0da932dbac7b8df2 |
|
02-Jun-2009 |
Brian Paul <brianp@vmware.com> |
vbo: tweak out-of-bounds VBO access error message Subtract 1 from _MaxElement to be clearer.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2d30dafaddc2e50697bd1b55235fd45fd08d09fd |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: fix warning message in vbo_exec_DrawRangeElements()
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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8e3f6c0f96eb22198ec436990acc85d44aca7d8e |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use Elements() for loop limit
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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4a95185c9f30c2de7a03bb1a0653f51b53b1111d |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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8b91778f46bf7f48efacf5f14d3cc9023a1986ae |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
vbo: fix build breakage...oops
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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3bfe312d0136c95b2a8518d65fa32c89ed474987 |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
vbo: comments, whitespace clean-ups
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
7e2fb129816df48a103da3e4e6937530bd86cac8 |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_5_branch'
|
8da09e6924ca22ba7951d5a7673dfab2a711a997 |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
vbo: fix incorrect loop limit in bind_array_obj() The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
|
d4fb7615b5a9c514d48fc78a01c52cb721b889c6 |
|
22-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use MAX_ values instead of literals
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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8fa0cb2b422abaeee1b69f82ca7e9f02dc8393b9 |
|
21-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added gl_array_object::Weight array field We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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a185bcbdec856cc98c26098e4e447a683eed14d1 |
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14-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement This value is per array object.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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899c524a49fe5dc7413656380ebd65bbd061c042 |
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14-May-2009 |
Brian Paul <brianp@vmware.com> |
vbo: s/8/MAX_TEXTURE_COORD_UNITS/
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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f37cccde3c2f4d63ba45be5b50b2358eb8ef98b4 |
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07-May-2009 |
Brian Paul <brianp@vmware.com> |
vbo: in glDraw[Range]Element() code, check for out of bounds indexes No-op the bad drawing command rather than go out of bounds and render garbage. Print a warning to alert the developer to the bad drawing call.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2e798e4b7e5956dbf3c7fde18f408b5d4c1b151c |
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07-Mar-2009 |
Brian Paul <brianp@vmware.com> |
vbo: make bind_array_obj() code a little more concise
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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a3b7db0326337117ccdea526818040d2c24d83b4 |
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03-Mar-2009 |
Brian Paul <brianp@vmware.com> |
mesa: save some useful VBO debug/dump code (disabled)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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239617fbe22d4dd7b2794510a6665f09602b5adf |
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07-Oct-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: replace GLuint with GLbitfield to be clearer about usage Also, fix up some comments to be doxygen style.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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1680ef869625dc1fe9cf481b180382a34e0738e7 |
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03-Oct-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
mesa: avoid generating constant vertex attributes in fixedfunc programs Keep track of enabled/active vertex attributes. Keep track of potential vertex program outputs. When generating fragment program, replace references to fragment attributes which are effectively non-varying and non-computed passthrough attributes with references to the new CURRENT_ATTRIB tracked state value. Only downside is slight ugliness in VBO code where we need to validate state twice in succession.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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026e7731e549e0777c010348460fd48b3d75a843 |
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25-Aug-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
vbo: seed initial max_element value with a more likely candidate
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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d378f7b3dfda3b549e4b02380e492671cc34bb59 |
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25-Jun-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: point size arrays
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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feb722fa98f04a4487b7ec4746bcc8c7296899c8 |
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05-Jun-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for VBO funcs
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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53174afeeb68a79e471185cb463c13ff90af698f |
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31-May-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
mesa: Apply MSVC portability fixes from Alan Hourihane.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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d758479b9fbff803bdac15f3f39d32ef9064db71 |
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11-Apr-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: Fix glBegin-time test for invalid programs/shaders. Cherry-picked from master.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 |
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04-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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7d8ed0f5f5960a492734cb415b8a85ef4ad79846 |
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14-Feb-2007 |
Roland Scheidegger <sroland@tungstengraphics.com> |
fix typo preventing generic arrays from working with ARB_vp (bug #9952)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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fcccf8943213a20957f305161e8aae7fef55baab |
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09-Feb-2007 |
Zou Nan hai <nanhai.zou@intel.com> |
array overflow fix
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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893526b8a823fe1b88f2b46376155afb91c84016 |
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30-Jan-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
Use new rebase helper. Remove other rebase code.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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38e9f8b6f297bafba639ce192fc9926c8e890271 |
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25-Jan-2007 |
Roland Scheidegger <sroland@tungstengraphics.com> |
do not rebase index buffers as it does not work currently (tested with r200 and sw mesa)
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2cb3594af9cd1434aa2c408cd6f8d51bcd12e8ea |
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18-Jan-2007 |
Aapo Tahkola <aapo@aapo-desktop.(none)> |
Fix invalid enums passed to MapBuffer
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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584def75ad8dd13add5b4ed7e364d13202539539 |
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15-Jan-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
Remove unused index buffer.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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2421b25dd777ebfd614ae45907fd4af8c2713102 |
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15-Jan-2007 |
Keith Whitwell <keith@tungstengraphics.com> |
Remove special-case handling for index and edgeflag This isn't required with the changes to core mesa and the new attribute layout.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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c3da1501b81a31e92f485ee9fbd99e60cc3a4337 |
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03-Nov-2006 |
Roland Scheidegger <rscheidegger@gmx.ch> |
need to call bind_arrays() in vbo_exec_DrawRangeElements.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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01e238e5d51dabd28646356de825aa43a7290373 |
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02-Nov-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Fix typo in last commit
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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301acdf34ad01315f41c14638d92aa7fe0c2d2dc |
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02-Nov-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Similarly, fill in missing input slots in the vertex-array + NV_vertex_program path.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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5a652f595716a82ebd79e33011f6082199c4b0d0 |
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02-Nov-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Fill in missing input slots in the vertex-array + no-vertex-program path.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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99efde461d3b8615863bdb7308e05289e0db0422 |
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30-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
better handling of current attributes. Trivial dlist and varray tests work
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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fd12b37dbada6f945a94b93ecf332d0b6a8eef06 |
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29-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Checkpoint of new vbo-building code. Currently builds regular arrays rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_exec_array.c
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