vbo_exec_array.c revision ed42c2580717527b2005580940fc766d95bb6b0b
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * Copyright 2009 VMware, Inc. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/state.h" 32#include "main/api_validate.h" 33#include "main/varray.h" 34#include "main/bufferobj.h" 35#include "main/enums.h" 36#include "main/macros.h" 37 38#include "vbo_context.h" 39 40 41/** 42 * All vertex buffers should be in an unmapped state when we're about 43 * to draw. This debug function checks that. 44 */ 45static void 46check_buffers_are_unmapped(const struct gl_client_array **inputs) 47{ 48#ifdef DEBUG 49 GLuint i; 50 51 for (i = 0; i < VERT_ATTRIB_MAX; i++) { 52 if (inputs[i]) { 53 struct gl_buffer_object *obj = inputs[i]->BufferObj; 54 assert(!_mesa_bufferobj_mapped(obj)); 55 (void) obj; 56 } 57 } 58#endif 59} 60 61 62/** 63 * A debug function that may be called from other parts of Mesa as 64 * needed during debugging. 65 */ 66void 67vbo_check_buffers_are_unmapped(struct gl_context *ctx) 68{ 69 struct vbo_context *vbo = vbo_context(ctx); 70 struct vbo_exec_context *exec = &vbo->exec; 71 /* check the current vertex arrays */ 72 check_buffers_are_unmapped(exec->array.inputs); 73 /* check the current glBegin/glVertex/glEnd-style VBO */ 74 assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); 75} 76 77 78 79/** 80 * Compute min and max elements by scanning the index buffer for 81 * glDraw[Range]Elements() calls. 82 * If primitive restart is enabled, we need to ignore restart 83 * indexes when computing min/max. 84 */ 85void 86vbo_get_minmax_index(struct gl_context *ctx, 87 const struct _mesa_prim *prim, 88 const struct _mesa_index_buffer *ib, 89 GLuint *min_index, GLuint *max_index) 90{ 91 const GLboolean restart = ctx->Array.PrimitiveRestart; 92 const GLuint restartIndex = ctx->Array.RestartIndex; 93 const GLuint count = prim->count; 94 const void *indices; 95 GLuint i; 96 97 if (_mesa_is_bufferobj(ib->obj)) { 98 unsigned map_size; 99 100 switch (ib->type) { 101 case GL_UNSIGNED_INT: 102 map_size = count * sizeof(GLuint); 103 break; 104 case GL_UNSIGNED_SHORT: 105 map_size = count * sizeof(GLushort); 106 break; 107 case GL_UNSIGNED_BYTE: 108 map_size = count * sizeof(GLubyte); 109 break; 110 default: 111 assert(0); 112 map_size = 0; 113 } 114 115 indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size, 116 GL_MAP_READ_BIT, ib->obj); 117 } else { 118 indices = ib->ptr; 119 } 120 121 switch (ib->type) { 122 case GL_UNSIGNED_INT: { 123 const GLuint *ui_indices = (const GLuint *)indices; 124 GLuint max_ui = 0; 125 GLuint min_ui = ~0U; 126 if (restart) { 127 for (i = 0; i < count; i++) { 128 if (ui_indices[i] != restartIndex) { 129 if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; 130 if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; 131 } 132 } 133 } 134 else { 135 for (i = 0; i < count; i++) { 136 if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; 137 if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; 138 } 139 } 140 *min_index = min_ui; 141 *max_index = max_ui; 142 break; 143 } 144 case GL_UNSIGNED_SHORT: { 145 const GLushort *us_indices = (const GLushort *)indices; 146 GLuint max_us = 0; 147 GLuint min_us = ~0U; 148 if (restart) { 149 for (i = 0; i < count; i++) { 150 if (us_indices[i] != restartIndex) { 151 if (us_indices[i] > max_us) max_us = us_indices[i]; 152 if (us_indices[i] < min_us) min_us = us_indices[i]; 153 } 154 } 155 } 156 else { 157 for (i = 0; i < count; i++) { 158 if (us_indices[i] > max_us) max_us = us_indices[i]; 159 if (us_indices[i] < min_us) min_us = us_indices[i]; 160 } 161 } 162 *min_index = min_us; 163 *max_index = max_us; 164 break; 165 } 166 case GL_UNSIGNED_BYTE: { 167 const GLubyte *ub_indices = (const GLubyte *)indices; 168 GLuint max_ub = 0; 169 GLuint min_ub = ~0U; 170 if (restart) { 171 for (i = 0; i < count; i++) { 172 if (ub_indices[i] != restartIndex) { 173 if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; 174 if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; 175 } 176 } 177 } 178 else { 179 for (i = 0; i < count; i++) { 180 if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; 181 if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; 182 } 183 } 184 *min_index = min_ub; 185 *max_index = max_ub; 186 break; 187 } 188 default: 189 assert(0); 190 break; 191 } 192 193 if (_mesa_is_bufferobj(ib->obj)) { 194 ctx->Driver.UnmapBuffer(ctx, ib->obj); 195 } 196} 197 198 199/** 200 * Check that element 'j' of the array has reasonable data. 201 * Map VBO if needed. 202 * For debugging purposes; not normally used. 203 */ 204static void 205check_array_data(struct gl_context *ctx, struct gl_client_array *array, 206 GLuint attrib, GLuint j) 207{ 208 if (array->Enabled) { 209 const void *data = array->Ptr; 210 if (_mesa_is_bufferobj(array->BufferObj)) { 211 if (!array->BufferObj->Pointer) { 212 /* need to map now */ 213 array->BufferObj->Pointer = 214 ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, 215 GL_MAP_READ_BIT, array->BufferObj); 216 } 217 data = ADD_POINTERS(data, array->BufferObj->Pointer); 218 } 219 switch (array->Type) { 220 case GL_FLOAT: 221 { 222 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); 223 GLint k; 224 for (k = 0; k < array->Size; k++) { 225 if (IS_INF_OR_NAN(f[k]) || 226 f[k] >= 1.0e20 || f[k] <= -1.0e10) { 227 printf("Bad array data:\n"); 228 printf(" Element[%u].%u = %f\n", j, k, f[k]); 229 printf(" Array %u at %p\n", attrib, (void* ) array); 230 printf(" Type 0x%x, Size %d, Stride %d\n", 231 array->Type, array->Size, array->Stride); 232 printf(" Address/offset %p in Buffer Object %u\n", 233 array->Ptr, array->BufferObj->Name); 234 f[k] = 1.0; /* XXX replace the bad value! */ 235 } 236 /*assert(!IS_INF_OR_NAN(f[k]));*/ 237 } 238 } 239 break; 240 default: 241 ; 242 } 243 } 244} 245 246 247/** 248 * Unmap the buffer object referenced by given array, if mapped. 249 */ 250static void 251unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) 252{ 253 if (array->Enabled && 254 _mesa_is_bufferobj(array->BufferObj) && 255 _mesa_bufferobj_mapped(array->BufferObj)) { 256 ctx->Driver.UnmapBuffer(ctx, array->BufferObj); 257 } 258} 259 260 261/** 262 * Examine the array's data for NaNs, etc. 263 * For debug purposes; not normally used. 264 */ 265static void 266check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, 267 const void *elements, GLint basevertex) 268{ 269 struct gl_array_object *arrayObj = ctx->Array.ArrayObj; 270 const void *elemMap; 271 GLint i, k; 272 273 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { 274 elemMap = ctx->Driver.MapBufferRange(ctx, 0, 275 ctx->Array.ArrayObj->ElementArrayBufferObj->Size, 276 GL_MAP_READ_BIT, 277 ctx->Array.ArrayObj->ElementArrayBufferObj); 278 elements = ADD_POINTERS(elements, elemMap); 279 } 280 281 for (i = 0; i < count; i++) { 282 GLuint j; 283 284 /* j = element[i] */ 285 switch (elemType) { 286 case GL_UNSIGNED_BYTE: 287 j = ((const GLubyte *) elements)[i]; 288 break; 289 case GL_UNSIGNED_SHORT: 290 j = ((const GLushort *) elements)[i]; 291 break; 292 case GL_UNSIGNED_INT: 293 j = ((const GLuint *) elements)[i]; 294 break; 295 default: 296 assert(0); 297 } 298 299 /* check element j of each enabled array */ 300 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); 301 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); 302 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); 303 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); 304 for (k = 0; k < Elements(arrayObj->TexCoord); k++) { 305 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); 306 } 307 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { 308 check_array_data(ctx, &arrayObj->VertexAttrib[k], 309 VERT_ATTRIB_GENERIC0 + k, j); 310 } 311 } 312 313 if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) { 314 ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); 315 } 316 317 unmap_array_buffer(ctx, &arrayObj->Vertex); 318 unmap_array_buffer(ctx, &arrayObj->Normal); 319 unmap_array_buffer(ctx, &arrayObj->Color); 320 for (k = 0; k < Elements(arrayObj->TexCoord); k++) { 321 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); 322 } 323 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { 324 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); 325 } 326} 327 328 329/** 330 * Check array data, looking for NaNs, etc. 331 */ 332static void 333check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) 334{ 335 /* TO DO */ 336} 337 338 339/** 340 * Print info/data for glDrawArrays(), for debugging. 341 */ 342static void 343print_draw_arrays(struct gl_context *ctx, 344 GLenum mode, GLint start, GLsizei count) 345{ 346 struct vbo_context *vbo = vbo_context(ctx); 347 struct vbo_exec_context *exec = &vbo->exec; 348 int i; 349 350 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", 351 mode, start, count); 352 353 for (i = 0; i < 32; i++) { 354 struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj; 355 GLuint bufName = bufObj->Name; 356 GLint stride = exec->array.inputs[i]->Stride; 357 printf("attr %2d: size %d stride %d enabled %d " 358 "ptr %p Bufobj %u\n", 359 i, 360 exec->array.inputs[i]->Size, 361 stride, 362 /*exec->array.inputs[i]->Enabled,*/ 363 exec->array.legacy_array[i]->Enabled, 364 exec->array.inputs[i]->Ptr, 365 bufName); 366 367 if (bufName) { 368 GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, 369 GL_MAP_READ_BIT, bufObj); 370 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; 371 float *f = (float *) (p + offset); 372 int *k = (int *) f; 373 int i; 374 int n = (count * stride) / 4; 375 if (n > 32) 376 n = 32; 377 printf(" Data at offset %d:\n", offset); 378 for (i = 0; i < n; i++) { 379 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); 380 } 381 ctx->Driver.UnmapBuffer(ctx, bufObj); 382 } 383 } 384} 385 386 387/** 388 * Bind the VBO executor to the current vertex array object prior 389 * to drawing. 390 * 391 * Just translate the arrayobj into a sane layout. 392 */ 393static void 394bind_array_obj(struct gl_context *ctx) 395{ 396 struct vbo_context *vbo = vbo_context(ctx); 397 struct vbo_exec_context *exec = &vbo->exec; 398 struct gl_array_object *arrayObj = ctx->Array.ArrayObj; 399 GLuint i; 400 401 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array 402 * rather than as individual named arrays. Then this function can 403 * go away. 404 */ 405 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; 406 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; 407 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; 408 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; 409 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; 410 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; 411 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; 412 if (arrayObj->PointSize.Enabled) { 413 /* this aliases COLOR_INDEX */ 414 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; 415 } 416 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; 417 418 for (i = 0; i < Elements(arrayObj->TexCoord); i++) 419 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; 420 421 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { 422 assert(i < Elements(exec->array.generic_array)); 423 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; 424 } 425} 426 427 428/** 429 * Set the vbo->exec->inputs[] pointers to point to the enabled 430 * vertex arrays. This depends on the current vertex program/shader 431 * being executed because of whether or not generic vertex arrays 432 * alias the conventional vertex arrays. 433 * For arrays that aren't enabled, we set the input[attrib] pointer 434 * to point at a zero-stride current value "array". 435 */ 436static void 437recalculate_input_bindings(struct gl_context *ctx) 438{ 439 struct vbo_context *vbo = vbo_context(ctx); 440 struct vbo_exec_context *exec = &vbo->exec; 441 const struct gl_client_array **inputs = &exec->array.inputs[0]; 442 GLbitfield const_inputs = 0x0; 443 GLuint i; 444 445 switch (get_program_mode(ctx)) { 446 case VP_NONE: 447 /* When no vertex program is active (or the vertex program is generated 448 * from fixed-function state). We put the material values into the 449 * generic slots. This is the only situation where material values 450 * are available as per-vertex attributes. 451 */ 452 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { 453 if (exec->array.legacy_array[i]->Enabled) 454 inputs[i] = exec->array.legacy_array[i]; 455 else { 456 inputs[i] = &vbo->legacy_currval[i]; 457 const_inputs |= VERT_BIT(i); 458 } 459 } 460 461 for (i = 0; i < MAT_ATTRIB_MAX; i++) { 462 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i]; 463 const_inputs |= VERT_BIT_GENERIC(i); 464 } 465 466 /* Could use just about anything, just to fill in the empty 467 * slots: 468 */ 469 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) { 470 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; 471 const_inputs |= VERT_BIT_GENERIC(i); 472 } 473 474 /* There is no need to make _NEW_ARRAY dirty here for the TnL program, 475 * because it already takes care of invalidating the state necessary 476 * to revalidate vertex arrays. Not marking the state as dirty also 477 * improves performance (quite significantly in some apps). 478 */ 479 if (!ctx->VertexProgram._MaintainTnlProgram) 480 ctx->NewState |= _NEW_ARRAY; 481 break; 482 483 case VP_NV: 484 /* NV_vertex_program - attribute arrays alias and override 485 * conventional, legacy arrays. No materials, and the generic 486 * slots are vacant. 487 */ 488 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { 489 if (i < VERT_ATTRIB_GENERIC_MAX 490 && exec->array.generic_array[i]->Enabled) 491 inputs[i] = exec->array.generic_array[i]; 492 else if (exec->array.legacy_array[i]->Enabled) 493 inputs[i] = exec->array.legacy_array[i]; 494 else { 495 inputs[i] = &vbo->legacy_currval[i]; 496 const_inputs |= VERT_BIT_FF(i); 497 } 498 } 499 500 /* Could use just about anything, just to fill in the empty 501 * slots: 502 */ 503 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { 504 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; 505 const_inputs |= VERT_BIT_GENERIC(i); 506 } 507 508 ctx->NewState |= _NEW_ARRAY; 509 break; 510 511 case VP_ARB: 512 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] 513 * attribute array aliases and overrides the legacy position array. 514 * 515 * Otherwise, legacy attributes available in the legacy slots, 516 * generic attributes in the generic slots and materials are not 517 * available as per-vertex attributes. 518 */ 519 if (exec->array.generic_array[0]->Enabled) 520 inputs[0] = exec->array.generic_array[0]; 521 else if (exec->array.legacy_array[0]->Enabled) 522 inputs[0] = exec->array.legacy_array[0]; 523 else { 524 inputs[0] = &vbo->legacy_currval[0]; 525 const_inputs |= VERT_BIT_POS; 526 } 527 528 for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { 529 if (exec->array.legacy_array[i]->Enabled) 530 inputs[i] = exec->array.legacy_array[i]; 531 else { 532 inputs[i] = &vbo->legacy_currval[i]; 533 const_inputs |= VERT_BIT_FF(i); 534 } 535 } 536 537 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { 538 if (exec->array.generic_array[i]->Enabled) 539 inputs[VERT_ATTRIB_GENERIC(i)] = exec->array.generic_array[i]; 540 else { 541 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; 542 const_inputs |= VERT_BIT_GENERIC(i); 543 } 544 } 545 546 inputs[VERT_ATTRIB_GENERIC0] = inputs[0]; 547 ctx->NewState |= _NEW_ARRAY; 548 break; 549 } 550 551 _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); 552} 553 554 555/** 556 * Examine the enabled vertex arrays to set the exec->array.inputs[] values. 557 * These will point to the arrays to actually use for drawing. Some will 558 * be user-provided arrays, other will be zero-stride const-valued arrays. 559 * Note that this might set the _NEW_ARRAY dirty flag so state validation 560 * must be done after this call. 561 */ 562void 563vbo_bind_arrays(struct gl_context *ctx) 564{ 565 if (!ctx->Array.RebindArrays) { 566 return; 567 } 568 569 bind_array_obj(ctx); 570 recalculate_input_bindings(ctx); 571 ctx->Array.RebindArrays = GL_FALSE; 572} 573 574 575/** 576 * Helper function called by the other DrawArrays() functions below. 577 * This is where we handle primitive restart for drawing non-indexed 578 * arrays. If primitive restart is enabled, it typically means 579 * splitting one DrawArrays() into two. 580 */ 581static void 582vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, 583 GLsizei count, GLuint numInstances) 584{ 585 struct vbo_context *vbo = vbo_context(ctx); 586 struct vbo_exec_context *exec = &vbo->exec; 587 struct _mesa_prim prim[2]; 588 589 vbo_bind_arrays(ctx); 590 591 /* Again... because we may have changed the bitmask of per-vertex varying 592 * attributes. If we regenerate the fixed-function vertex program now 593 * we may be able to prune down the number of vertex attributes which we 594 * need in the shader. 595 */ 596 if (ctx->NewState) 597 _mesa_update_state(ctx); 598 599 /* init most fields to zero */ 600 memset(prim, 0, sizeof(prim)); 601 prim[0].begin = 1; 602 prim[0].end = 1; 603 prim[0].mode = mode; 604 prim[0].num_instances = numInstances; 605 606 /* Implement the primitive restart index */ 607 if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { 608 GLuint primCount = 0; 609 610 if (ctx->Array.RestartIndex == start) { 611 /* special case: RestartIndex at beginning */ 612 if (count > 1) { 613 prim[0].start = start + 1; 614 prim[0].count = count - 1; 615 primCount = 1; 616 } 617 } 618 else if (ctx->Array.RestartIndex == start + count - 1) { 619 /* special case: RestartIndex at end */ 620 if (count > 1) { 621 prim[0].start = start; 622 prim[0].count = count - 1; 623 primCount = 1; 624 } 625 } 626 else { 627 /* general case: RestartIndex in middle, split into two prims */ 628 prim[0].start = start; 629 prim[0].count = ctx->Array.RestartIndex - start; 630 631 prim[1] = prim[0]; 632 prim[1].start = ctx->Array.RestartIndex + 1; 633 prim[1].count = count - prim[1].start; 634 635 primCount = 2; 636 } 637 638 if (primCount > 0) { 639 /* draw one or two prims */ 640 check_buffers_are_unmapped(exec->array.inputs); 641 vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, 642 GL_TRUE, start, start + count - 1); 643 } 644 } 645 else { 646 /* no prim restart */ 647 prim[0].start = start; 648 prim[0].count = count; 649 650 check_buffers_are_unmapped(exec->array.inputs); 651 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, 652 GL_TRUE, start, start + count - 1); 653 } 654} 655 656 657 658/** 659 * Called from glDrawArrays when in immediate mode (not display list mode). 660 */ 661static void GLAPIENTRY 662vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) 663{ 664 GET_CURRENT_CONTEXT(ctx); 665 666 if (MESA_VERBOSE & VERBOSE_DRAW) 667 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", 668 _mesa_lookup_enum_by_nr(mode), start, count); 669 670 if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) 671 return; 672 673 FLUSH_CURRENT( ctx, 0 ); 674 675 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { 676 return; 677 } 678 679 if (0) 680 check_draw_arrays_data(ctx, start, count); 681 682 vbo_draw_arrays(ctx, mode, start, count, 1); 683 684 if (0) 685 print_draw_arrays(ctx, mode, start, count); 686} 687 688 689/** 690 * Called from glDrawArraysInstanced when in immediate mode (not 691 * display list mode). 692 */ 693static void GLAPIENTRY 694vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, 695 GLsizei numInstances) 696{ 697 GET_CURRENT_CONTEXT(ctx); 698 699 if (MESA_VERBOSE & VERBOSE_DRAW) 700 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", 701 _mesa_lookup_enum_by_nr(mode), start, count, numInstances); 702 703 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) 704 return; 705 706 FLUSH_CURRENT( ctx, 0 ); 707 708 if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { 709 return; 710 } 711 712 if (0) 713 check_draw_arrays_data(ctx, start, count); 714 715 vbo_draw_arrays(ctx, mode, start, count, numInstances); 716 717 if (0) 718 print_draw_arrays(ctx, mode, start, count); 719} 720 721 722/** 723 * Map GL_ELEMENT_ARRAY_BUFFER and print contents. 724 * For debugging. 725 */ 726static void 727dump_element_buffer(struct gl_context *ctx, GLenum type) 728{ 729 const GLvoid *map = 730 ctx->Driver.MapBufferRange(ctx, 0, 731 ctx->Array.ArrayObj->ElementArrayBufferObj->Size, 732 GL_MAP_READ_BIT, 733 ctx->Array.ArrayObj->ElementArrayBufferObj); 734 switch (type) { 735 case GL_UNSIGNED_BYTE: 736 { 737 const GLubyte *us = (const GLubyte *) map; 738 GLint i; 739 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) { 740 printf("%02x ", us[i]); 741 if (i % 32 == 31) 742 printf("\n"); 743 } 744 printf("\n"); 745 } 746 break; 747 case GL_UNSIGNED_SHORT: 748 { 749 const GLushort *us = (const GLushort *) map; 750 GLint i; 751 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) { 752 printf("%04x ", us[i]); 753 if (i % 16 == 15) 754 printf("\n"); 755 } 756 printf("\n"); 757 } 758 break; 759 case GL_UNSIGNED_INT: 760 { 761 const GLuint *us = (const GLuint *) map; 762 GLint i; 763 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) { 764 printf("%08x ", us[i]); 765 if (i % 8 == 7) 766 printf("\n"); 767 } 768 printf("\n"); 769 } 770 break; 771 default: 772 ; 773 } 774 775 ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); 776} 777 778 779/** 780 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. 781 * Do the rendering for a glDrawElements or glDrawRangeElements call after 782 * we've validated buffer bounds, etc. 783 */ 784static void 785vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, 786 GLboolean index_bounds_valid, 787 GLuint start, GLuint end, 788 GLsizei count, GLenum type, 789 const GLvoid *indices, 790 GLint basevertex, GLint numInstances) 791{ 792 struct vbo_context *vbo = vbo_context(ctx); 793 struct vbo_exec_context *exec = &vbo->exec; 794 struct _mesa_index_buffer ib; 795 struct _mesa_prim prim[1]; 796 797 FLUSH_CURRENT( ctx, 0 ); 798 799 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { 800 return; 801 } 802 803 vbo_bind_arrays( ctx ); 804 805 /* check for dirty state again */ 806 if (ctx->NewState) 807 _mesa_update_state( ctx ); 808 809 ib.count = count; 810 ib.type = type; 811 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; 812 ib.ptr = indices; 813 814 prim[0].begin = 1; 815 prim[0].end = 1; 816 prim[0].weak = 0; 817 prim[0].pad = 0; 818 prim[0].mode = mode; 819 prim[0].start = 0; 820 prim[0].count = count; 821 prim[0].indexed = 1; 822 prim[0].basevertex = basevertex; 823 prim[0].num_instances = numInstances; 824 825 /* Need to give special consideration to rendering a range of 826 * indices starting somewhere above zero. Typically the 827 * application is issuing multiple DrawRangeElements() to draw 828 * successive primitives layed out linearly in the vertex arrays. 829 * Unless the vertex arrays are all in a VBO (or locked as with 830 * CVA), the OpenGL semantics imply that we need to re-read or 831 * re-upload the vertex data on each draw call. 832 * 833 * In the case of hardware tnl, we want to avoid starting the 834 * upload at zero, as it will mean every draw call uploads an 835 * increasing amount of not-used vertex data. Worse - in the 836 * software tnl module, all those vertices might be transformed and 837 * lit but never rendered. 838 * 839 * If we just upload or transform the vertices in start..end, 840 * however, the indices will be incorrect. 841 * 842 * At this level, we don't know exactly what the requirements of 843 * the backend are going to be, though it will likely boil down to 844 * either: 845 * 846 * 1) Do nothing, everything is in a VBO and is processed once 847 * only. 848 * 849 * 2) Adjust the indices and vertex arrays so that start becomes 850 * zero. 851 * 852 * Rather than doing anything here, I'll provide a helper function 853 * for the latter case elsewhere. 854 */ 855 856 check_buffers_are_unmapped(exec->array.inputs); 857 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, 858 index_bounds_valid, start, end ); 859} 860 861 862/** 863 * Called by glDrawRangeElementsBaseVertex() in immediate mode. 864 */ 865static void GLAPIENTRY 866vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, 867 GLuint start, GLuint end, 868 GLsizei count, GLenum type, 869 const GLvoid *indices, 870 GLint basevertex) 871{ 872 static GLuint warnCount = 0; 873 GET_CURRENT_CONTEXT(ctx); 874 875 if (MESA_VERBOSE & VERBOSE_DRAW) 876 _mesa_debug(ctx, 877 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", 878 _mesa_lookup_enum_by_nr(mode), start, end, count, 879 _mesa_lookup_enum_by_nr(type), indices, basevertex); 880 881 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, 882 type, indices, basevertex )) 883 return; 884 885 /* NOTE: It's important that 'end' is a reasonable value. 886 * in _tnl_draw_prims(), we use end to determine how many vertices 887 * to transform. If it's too large, we can unnecessarily split prims 888 * or we can read/write out of memory in several different places! 889 */ 890 891 /* Catch/fix some potential user errors */ 892 if (type == GL_UNSIGNED_BYTE) { 893 start = MIN2(start, 0xff); 894 end = MIN2(end, 0xff); 895 } 896 else if (type == GL_UNSIGNED_SHORT) { 897 start = MIN2(start, 0xffff); 898 end = MIN2(end, 0xffff); 899 } 900 901 if (end >= ctx->Array.ArrayObj->_MaxElement) { 902 /* the max element is out of bounds of one or more enabled arrays */ 903 warnCount++; 904 905 if (warnCount < 10) { 906 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " 907 "type 0x%x, indices=%p)\n" 908 "\tend is out of bounds (max=%u) " 909 "Element Buffer %u (size %d)\n" 910 "\tThis should probably be fixed in the application.", 911 start, end, count, type, indices, 912 ctx->Array.ArrayObj->_MaxElement - 1, 913 ctx->Array.ArrayObj->ElementArrayBufferObj->Name, 914 (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); 915 } 916 917 if (0) 918 dump_element_buffer(ctx, type); 919 920 if (0) 921 _mesa_print_arrays(ctx); 922 923 /* 'end' was out of bounds, but now let's check the actual array 924 * indexes to see if any of them are out of bounds. 925 */ 926 if (0) { 927 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, 928 ctx->Array.ArrayObj->ElementArrayBufferObj); 929 if (max >= ctx->Array.ArrayObj->_MaxElement) { 930 if (warnCount < 10) { 931 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " 932 "count %d, type 0x%x, indices=%p)\n" 933 "\tindex=%u is out of bounds (max=%u) " 934 "Element Buffer %u (size %d)\n" 935 "\tSkipping the glDrawRangeElements() call", 936 start, end, count, type, indices, max, 937 ctx->Array.ArrayObj->_MaxElement - 1, 938 ctx->Array.ArrayObj->ElementArrayBufferObj->Name, 939 (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); 940 } 941 } 942 /* XXX we could also find the min index and compare to 'start' 943 * to see if start is correct. But it's more likely to get the 944 * upper bound wrong. 945 */ 946 } 947 948 /* Set 'end' to the max possible legal value */ 949 assert(ctx->Array.ArrayObj->_MaxElement >= 1); 950 end = ctx->Array.ArrayObj->_MaxElement - 1; 951 952 if (end < start) { 953 return; 954 } 955 } 956 957 if (0) { 958 printf("glDraw[Range]Elements{,BaseVertex}" 959 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " 960 "base %d\n", 961 start, end, type, count, 962 ctx->Array.ArrayObj->ElementArrayBufferObj->Name, 963 basevertex); 964 } 965 966#if 0 967 check_draw_elements_data(ctx, count, type, indices); 968#else 969 (void) check_draw_elements_data; 970#endif 971 972 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, 973 count, type, indices, basevertex, 1); 974} 975 976 977/** 978 * Called by glDrawRangeElements() in immediate mode. 979 */ 980static void GLAPIENTRY 981vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, 982 GLsizei count, GLenum type, const GLvoid *indices) 983{ 984 if (MESA_VERBOSE & VERBOSE_DRAW) { 985 GET_CURRENT_CONTEXT(ctx); 986 _mesa_debug(ctx, 987 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", 988 _mesa_lookup_enum_by_nr(mode), start, end, count, 989 _mesa_lookup_enum_by_nr(type), indices); 990 } 991 992 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, 993 indices, 0); 994} 995 996 997/** 998 * Called by glDrawElements() in immediate mode. 999 */ 1000static void GLAPIENTRY 1001vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, 1002 const GLvoid *indices) 1003{ 1004 GET_CURRENT_CONTEXT(ctx); 1005 1006 if (MESA_VERBOSE & VERBOSE_DRAW) 1007 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", 1008 _mesa_lookup_enum_by_nr(mode), count, 1009 _mesa_lookup_enum_by_nr(type), indices); 1010 1011 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) 1012 return; 1013 1014 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, 1015 count, type, indices, 0, 1); 1016} 1017 1018 1019/** 1020 * Called by glDrawElementsBaseVertex() in immediate mode. 1021 */ 1022static void GLAPIENTRY 1023vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, 1024 const GLvoid *indices, GLint basevertex) 1025{ 1026 GET_CURRENT_CONTEXT(ctx); 1027 1028 if (MESA_VERBOSE & VERBOSE_DRAW) 1029 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", 1030 _mesa_lookup_enum_by_nr(mode), count, 1031 _mesa_lookup_enum_by_nr(type), indices, basevertex); 1032 1033 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 1034 basevertex )) 1035 return; 1036 1037 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, 1038 count, type, indices, basevertex, 1); 1039} 1040 1041 1042/** 1043 * Called by glDrawElementsInstanced() in immediate mode. 1044 */ 1045static void GLAPIENTRY 1046vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, 1047 const GLvoid *indices, GLsizei numInstances) 1048{ 1049 GET_CURRENT_CONTEXT(ctx); 1050 1051 if (MESA_VERBOSE & VERBOSE_DRAW) 1052 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", 1053 _mesa_lookup_enum_by_nr(mode), count, 1054 _mesa_lookup_enum_by_nr(type), indices, numInstances); 1055 1056 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, 1057 numInstances, 0)) 1058 return; 1059 1060 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, 1061 count, type, indices, 0, numInstances); 1062} 1063 1064/** 1065 * Called by glDrawElementsInstancedBaseVertex() in immediate mode. 1066 */ 1067static void GLAPIENTRY 1068vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, 1069 const GLvoid *indices, GLsizei numInstances, 1070 GLint basevertex) 1071{ 1072 GET_CURRENT_CONTEXT(ctx); 1073 1074 if (MESA_VERBOSE & VERBOSE_DRAW) 1075 _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n", 1076 _mesa_lookup_enum_by_nr(mode), count, 1077 _mesa_lookup_enum_by_nr(type), indices, 1078 numInstances, basevertex); 1079 1080 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, 1081 numInstances, basevertex)) 1082 return; 1083 1084 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, 1085 count, type, indices, basevertex, numInstances); 1086} 1087 1088 1089/** 1090 * Inner support for both _mesa_MultiDrawElements() and 1091 * _mesa_MultiDrawRangeElements(). 1092 * This does the actual rendering after we've checked array indexes, etc. 1093 */ 1094static void 1095vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, 1096 const GLsizei *count, GLenum type, 1097 const GLvoid **indices, GLsizei primcount, 1098 const GLint *basevertex) 1099{ 1100 struct vbo_context *vbo = vbo_context(ctx); 1101 struct vbo_exec_context *exec = &vbo->exec; 1102 struct _mesa_index_buffer ib; 1103 struct _mesa_prim *prim; 1104 unsigned int index_type_size = 0; 1105 uintptr_t min_index_ptr, max_index_ptr; 1106 GLboolean fallback = GL_FALSE; 1107 int i; 1108 1109 if (primcount == 0) 1110 return; 1111 1112 FLUSH_CURRENT( ctx, 0 ); 1113 1114 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { 1115 return; 1116 } 1117 1118 prim = calloc(1, primcount * sizeof(*prim)); 1119 if (prim == NULL) { 1120 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); 1121 return; 1122 } 1123 1124 /* Decide if we can do this all as one set of primitives sharing the 1125 * same index buffer, or if we have to reset the index pointer per 1126 * primitive. 1127 */ 1128 vbo_bind_arrays( ctx ); 1129 1130 /* check for dirty state again */ 1131 if (ctx->NewState) 1132 _mesa_update_state( ctx ); 1133 1134 switch (type) { 1135 case GL_UNSIGNED_INT: 1136 index_type_size = 4; 1137 break; 1138 case GL_UNSIGNED_SHORT: 1139 index_type_size = 2; 1140 break; 1141 case GL_UNSIGNED_BYTE: 1142 index_type_size = 1; 1143 break; 1144 default: 1145 assert(0); 1146 } 1147 1148 min_index_ptr = (uintptr_t)indices[0]; 1149 max_index_ptr = 0; 1150 for (i = 0; i < primcount; i++) { 1151 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); 1152 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + 1153 index_type_size * count[i]); 1154 } 1155 1156 /* Check if we can handle this thing as a bunch of index offsets from the 1157 * same index pointer. If we can't, then we have to fall back to doing 1158 * a draw_prims per primitive. 1159 * Check that the difference between each prim's indexes is a multiple of 1160 * the index/element size. 1161 */ 1162 if (index_type_size != 1) { 1163 for (i = 0; i < primcount; i++) { 1164 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { 1165 fallback = GL_TRUE; 1166 break; 1167 } 1168 } 1169 } 1170 1171 /* If the index buffer isn't in a VBO, then treating the application's 1172 * subranges of the index buffer as one large index buffer may lead to 1173 * us reading unmapped memory. 1174 */ 1175 if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) 1176 fallback = GL_TRUE; 1177 1178 if (!fallback) { 1179 ib.count = (max_index_ptr - min_index_ptr) / index_type_size; 1180 ib.type = type; 1181 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; 1182 ib.ptr = (void *)min_index_ptr; 1183 1184 for (i = 0; i < primcount; i++) { 1185 prim[i].begin = (i == 0); 1186 prim[i].end = (i == primcount - 1); 1187 prim[i].weak = 0; 1188 prim[i].pad = 0; 1189 prim[i].mode = mode; 1190 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; 1191 prim[i].count = count[i]; 1192 prim[i].indexed = 1; 1193 prim[i].num_instances = 1; 1194 if (basevertex != NULL) 1195 prim[i].basevertex = basevertex[i]; 1196 else 1197 prim[i].basevertex = 0; 1198 } 1199 1200 check_buffers_are_unmapped(exec->array.inputs); 1201 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, 1202 GL_FALSE, ~0, ~0); 1203 } else { 1204 /* render one prim at a time */ 1205 for (i = 0; i < primcount; i++) { 1206 ib.count = count[i]; 1207 ib.type = type; 1208 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; 1209 ib.ptr = indices[i]; 1210 1211 prim[0].begin = 1; 1212 prim[0].end = 1; 1213 prim[0].weak = 0; 1214 prim[0].pad = 0; 1215 prim[0].mode = mode; 1216 prim[0].start = 0; 1217 prim[0].count = count[i]; 1218 prim[0].indexed = 1; 1219 prim[0].num_instances = 1; 1220 if (basevertex != NULL) 1221 prim[0].basevertex = basevertex[i]; 1222 else 1223 prim[0].basevertex = 0; 1224 1225 check_buffers_are_unmapped(exec->array.inputs); 1226 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, 1227 GL_FALSE, ~0, ~0); 1228 } 1229 } 1230 1231 free(prim); 1232} 1233 1234 1235static void GLAPIENTRY 1236vbo_exec_MultiDrawElements(GLenum mode, 1237 const GLsizei *count, GLenum type, 1238 const GLvoid **indices, 1239 GLsizei primcount) 1240{ 1241 GET_CURRENT_CONTEXT(ctx); 1242 GLint i; 1243 1244 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 1245 1246 for (i = 0; i < primcount; i++) { 1247 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], 1248 0)) 1249 return; 1250 } 1251 1252 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, 1253 NULL); 1254} 1255 1256 1257static void GLAPIENTRY 1258vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, 1259 const GLsizei *count, GLenum type, 1260 const GLvoid **indices, 1261 GLsizei primcount, 1262 const GLsizei *basevertex) 1263{ 1264 GET_CURRENT_CONTEXT(ctx); 1265 GLint i; 1266 1267 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 1268 1269 for (i = 0; i < primcount; i++) { 1270 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], 1271 basevertex[i])) 1272 return; 1273 } 1274 1275 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, 1276 basevertex); 1277} 1278 1279 1280/** 1281 * Plug in the immediate-mode vertex array drawing commands into the 1282 * givven vbo_exec_context object. 1283 */ 1284void 1285vbo_exec_array_init( struct vbo_exec_context *exec ) 1286{ 1287 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; 1288 exec->vtxfmt.DrawElements = vbo_exec_DrawElements; 1289 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; 1290 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; 1291 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; 1292 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; 1293 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; 1294 exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; 1295 exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; 1296 exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex; 1297} 1298 1299 1300void 1301vbo_exec_array_destroy( struct vbo_exec_context *exec ) 1302{ 1303 /* nothing to do */ 1304} 1305 1306 1307 1308/** 1309 * The following functions are only used for OpenGL ES 1/2 support. 1310 * And some aren't even supported (yet) in ES 1/2. 1311 */ 1312 1313 1314void GLAPIENTRY 1315_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) 1316{ 1317 vbo_exec_DrawArrays(mode, first, count); 1318} 1319 1320 1321void GLAPIENTRY 1322_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, 1323 const GLvoid *indices) 1324{ 1325 vbo_exec_DrawElements(mode, count, type, indices); 1326} 1327 1328 1329void GLAPIENTRY 1330_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, 1331 const GLvoid *indices, GLint basevertex) 1332{ 1333 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); 1334} 1335 1336 1337void GLAPIENTRY 1338_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, 1339 GLenum type, const GLvoid *indices) 1340{ 1341 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); 1342} 1343 1344 1345void GLAPIENTRY 1346_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, 1347 GLsizei count, GLenum type, 1348 const GLvoid *indices, GLint basevertex) 1349{ 1350 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, 1351 indices, basevertex); 1352} 1353 1354 1355void GLAPIENTRY 1356_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, 1357 const GLvoid **indices, GLsizei primcount) 1358{ 1359 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); 1360} 1361 1362 1363void GLAPIENTRY 1364_mesa_MultiDrawElementsBaseVertex(GLenum mode, 1365 const GLsizei *count, GLenum type, 1366 const GLvoid **indices, GLsizei primcount, 1367 const GLint *basevertex) 1368{ 1369 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, 1370 primcount, basevertex); 1371} 1372