vbo_exec_array.c revision fd4a3d463c103192311aacc04f5f871f4a1035df
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37#include "main/transformfeedback.h"
38
39#include "vbo_context.h"
40
41
42/**
43 * All vertex buffers should be in an unmapped state when we're about
44 * to draw.  This debug function checks that.
45 */
46static void
47check_buffers_are_unmapped(const struct gl_client_array **inputs)
48{
49#ifdef DEBUG
50   GLuint i;
51
52   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
53      if (inputs[i]) {
54         struct gl_buffer_object *obj = inputs[i]->BufferObj;
55         assert(!_mesa_bufferobj_mapped(obj));
56         (void) obj;
57      }
58   }
59#endif
60}
61
62
63/**
64 * A debug function that may be called from other parts of Mesa as
65 * needed during debugging.
66 */
67void
68vbo_check_buffers_are_unmapped(struct gl_context *ctx)
69{
70   struct vbo_context *vbo = vbo_context(ctx);
71   struct vbo_exec_context *exec = &vbo->exec;
72   /* check the current vertex arrays */
73   check_buffers_are_unmapped(exec->array.inputs);
74   /* check the current glBegin/glVertex/glEnd-style VBO */
75   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
76}
77
78
79
80/**
81 * Compute min and max elements by scanning the index buffer for
82 * glDraw[Range]Elements() calls.
83 * If primitive restart is enabled, we need to ignore restart
84 * indexes when computing min/max.
85 */
86static void
87vbo_get_minmax_index(struct gl_context *ctx,
88		     const struct _mesa_prim *prim,
89		     const struct _mesa_index_buffer *ib,
90		     GLuint *min_index, GLuint *max_index,
91		     const GLuint count)
92{
93   const GLboolean restart = ctx->Array.PrimitiveRestart;
94   const GLuint restartIndex = ctx->Array.RestartIndex;
95   const int index_size = vbo_sizeof_ib_type(ib->type);
96   const char *indices;
97   GLuint i;
98
99   indices = (char *) ib->ptr + prim->start * index_size;
100   if (_mesa_is_bufferobj(ib->obj)) {
101      GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
102      indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
103                                           GL_MAP_READ_BIT, ib->obj);
104   }
105
106   switch (ib->type) {
107   case GL_UNSIGNED_INT: {
108      const GLuint *ui_indices = (const GLuint *)indices;
109      GLuint max_ui = 0;
110      GLuint min_ui = ~0U;
111      if (restart) {
112         for (i = 0; i < count; i++) {
113            if (ui_indices[i] != restartIndex) {
114               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
115               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
116            }
117         }
118      }
119      else {
120         for (i = 0; i < count; i++) {
121            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
122            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
123         }
124      }
125      *min_index = min_ui;
126      *max_index = max_ui;
127      break;
128   }
129   case GL_UNSIGNED_SHORT: {
130      const GLushort *us_indices = (const GLushort *)indices;
131      GLuint max_us = 0;
132      GLuint min_us = ~0U;
133      if (restart) {
134         for (i = 0; i < count; i++) {
135            if (us_indices[i] != restartIndex) {
136               if (us_indices[i] > max_us) max_us = us_indices[i];
137               if (us_indices[i] < min_us) min_us = us_indices[i];
138            }
139         }
140      }
141      else {
142         for (i = 0; i < count; i++) {
143            if (us_indices[i] > max_us) max_us = us_indices[i];
144            if (us_indices[i] < min_us) min_us = us_indices[i];
145         }
146      }
147      *min_index = min_us;
148      *max_index = max_us;
149      break;
150   }
151   case GL_UNSIGNED_BYTE: {
152      const GLubyte *ub_indices = (const GLubyte *)indices;
153      GLuint max_ub = 0;
154      GLuint min_ub = ~0U;
155      if (restart) {
156         for (i = 0; i < count; i++) {
157            if (ub_indices[i] != restartIndex) {
158               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
159               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
160            }
161         }
162      }
163      else {
164         for (i = 0; i < count; i++) {
165            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
166            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
167         }
168      }
169      *min_index = min_ub;
170      *max_index = max_ub;
171      break;
172   }
173   default:
174      assert(0);
175      break;
176   }
177
178   if (_mesa_is_bufferobj(ib->obj)) {
179      ctx->Driver.UnmapBuffer(ctx, ib->obj);
180   }
181}
182
183/**
184 * Compute min and max elements for nr_prims
185 */
186void
187vbo_get_minmax_indices(struct gl_context *ctx,
188                       const struct _mesa_prim *prims,
189                       const struct _mesa_index_buffer *ib,
190                       GLuint *min_index,
191                       GLuint *max_index,
192                       GLuint nr_prims)
193{
194   GLuint tmp_min, tmp_max;
195   GLuint i;
196   GLuint count;
197
198   *min_index = ~0;
199   *max_index = 0;
200
201   for (i = 0; i < nr_prims; i++) {
202      const struct _mesa_prim *start_prim;
203
204      start_prim = &prims[i];
205      count = start_prim->count;
206      /* Do combination if possible to reduce map/unmap count */
207      while ((i + 1 < nr_prims) &&
208             (prims[i].start + prims[i].count == prims[i+1].start)) {
209         count += prims[i+1].count;
210         i++;
211      }
212      vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
213      *min_index = MIN2(*min_index, tmp_min);
214      *max_index = MAX2(*max_index, tmp_max);
215   }
216}
217
218
219/**
220 * Check that element 'j' of the array has reasonable data.
221 * Map VBO if needed.
222 * For debugging purposes; not normally used.
223 */
224static void
225check_array_data(struct gl_context *ctx, struct gl_client_array *array,
226                 GLuint attrib, GLuint j)
227{
228   if (array->Enabled) {
229      const void *data = array->Ptr;
230      if (_mesa_is_bufferobj(array->BufferObj)) {
231         if (!array->BufferObj->Pointer) {
232            /* need to map now */
233            array->BufferObj->Pointer =
234               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
235					  GL_MAP_READ_BIT, array->BufferObj);
236         }
237         data = ADD_POINTERS(data, array->BufferObj->Pointer);
238      }
239      switch (array->Type) {
240      case GL_FLOAT:
241         {
242            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
243            GLint k;
244            for (k = 0; k < array->Size; k++) {
245               if (IS_INF_OR_NAN(f[k]) ||
246                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
247                  printf("Bad array data:\n");
248                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
249                  printf("  Array %u at %p\n", attrib, (void* ) array);
250                  printf("  Type 0x%x, Size %d, Stride %d\n",
251			 array->Type, array->Size, array->Stride);
252                  printf("  Address/offset %p in Buffer Object %u\n",
253			 array->Ptr, array->BufferObj->Name);
254                  f[k] = 1.0; /* XXX replace the bad value! */
255               }
256               /*assert(!IS_INF_OR_NAN(f[k]));*/
257            }
258         }
259         break;
260      default:
261         ;
262      }
263   }
264}
265
266
267/**
268 * Unmap the buffer object referenced by given array, if mapped.
269 */
270static void
271unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
272{
273   if (array->Enabled &&
274       _mesa_is_bufferobj(array->BufferObj) &&
275       _mesa_bufferobj_mapped(array->BufferObj)) {
276      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
277   }
278}
279
280
281/**
282 * Examine the array's data for NaNs, etc.
283 * For debug purposes; not normally used.
284 */
285static void
286check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
287                         const void *elements, GLint basevertex)
288{
289   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
290   const void *elemMap;
291   GLint i, k;
292
293   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
294      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
295					   ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
296					   GL_MAP_READ_BIT,
297					   ctx->Array.ArrayObj->ElementArrayBufferObj);
298      elements = ADD_POINTERS(elements, elemMap);
299   }
300
301   for (i = 0; i < count; i++) {
302      GLuint j;
303
304      /* j = element[i] */
305      switch (elemType) {
306      case GL_UNSIGNED_BYTE:
307         j = ((const GLubyte *) elements)[i];
308         break;
309      case GL_UNSIGNED_SHORT:
310         j = ((const GLushort *) elements)[i];
311         break;
312      case GL_UNSIGNED_INT:
313         j = ((const GLuint *) elements)[i];
314         break;
315      default:
316         assert(0);
317      }
318
319      /* check element j of each enabled array */
320      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
321         check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
322      }
323   }
324
325   if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
326      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
327   }
328
329   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
330      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
331   }
332}
333
334
335/**
336 * Check array data, looking for NaNs, etc.
337 */
338static void
339check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
340{
341   /* TO DO */
342}
343
344
345/**
346 * Print info/data for glDrawArrays(), for debugging.
347 */
348static void
349print_draw_arrays(struct gl_context *ctx,
350                  GLenum mode, GLint start, GLsizei count)
351{
352   struct vbo_context *vbo = vbo_context(ctx);
353   struct vbo_exec_context *exec = &vbo->exec;
354   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
355   int i;
356
357   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
358	  mode, start, count);
359
360   for (i = 0; i < 32; i++) {
361      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
362      GLuint bufName = bufObj->Name;
363      GLint stride = exec->array.inputs[i]->Stride;
364      printf("attr %2d: size %d stride %d  enabled %d  "
365	     "ptr %p  Bufobj %u\n",
366	     i,
367	     exec->array.inputs[i]->Size,
368	     stride,
369	     /*exec->array.inputs[i]->Enabled,*/
370	     arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
371	     exec->array.inputs[i]->Ptr,
372	     bufName);
373
374      if (bufName) {
375         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
376						 GL_MAP_READ_BIT, bufObj);
377         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
378         float *f = (float *) (p + offset);
379         int *k = (int *) f;
380         int i;
381         int n = (count * stride) / 4;
382         if (n > 32)
383            n = 32;
384         printf("  Data at offset %d:\n", offset);
385         for (i = 0; i < n; i++) {
386            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
387         }
388         ctx->Driver.UnmapBuffer(ctx, bufObj);
389      }
390   }
391}
392
393
394/**
395 * Set the vbo->exec->inputs[] pointers to point to the enabled
396 * vertex arrays.  This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
399 * For arrays that aren't enabled, we set the input[attrib] pointer
400 * to point at a zero-stride current value "array".
401 */
402static void
403recalculate_input_bindings(struct gl_context *ctx)
404{
405   struct vbo_context *vbo = vbo_context(ctx);
406   struct vbo_exec_context *exec = &vbo->exec;
407   struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
408   const struct gl_client_array **inputs = &exec->array.inputs[0];
409   GLbitfield64 const_inputs = 0x0;
410   GLuint i;
411
412   switch (get_program_mode(ctx)) {
413   case VP_NONE:
414      /* When no vertex program is active (or the vertex program is generated
415       * from fixed-function state).  We put the material values into the
416       * generic slots.  This is the only situation where material values
417       * are available as per-vertex attributes.
418       */
419      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
420	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
421	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
422	 else {
423	    inputs[i] = &vbo->legacy_currval[i];
424            const_inputs |= VERT_BIT(i);
425         }
426      }
427
428      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
429	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i];
430         const_inputs |= VERT_BIT_GENERIC(i);
431      }
432
433      /* Could use just about anything, just to fill in the empty
434       * slots:
435       */
436      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
437	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
438         const_inputs |= VERT_BIT_GENERIC(i);
439      }
440
441      /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
442       * because it already takes care of invalidating the state necessary
443       * to revalidate vertex arrays. Not marking the state as dirty also
444       * improves performance (quite significantly in some apps).
445       */
446      if (!ctx->VertexProgram._MaintainTnlProgram)
447         ctx->NewState |= _NEW_ARRAY;
448      break;
449
450   case VP_NV:
451      /* NV_vertex_program - attribute arrays alias and override
452       * conventional, legacy arrays.  No materials, and the generic
453       * slots are vacant.
454       */
455      for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
456	 if (i < VERT_ATTRIB_GENERIC_MAX
457             && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
458	    inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
459	 else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
460	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
461	 else {
462	    inputs[i] = &vbo->legacy_currval[i];
463            const_inputs |= VERT_BIT_FF(i);
464         }
465      }
466
467      /* Could use just about anything, just to fill in the empty
468       * slots:
469       */
470      for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
471	 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
472         const_inputs |= VERT_BIT_GENERIC(i);
473      }
474
475      ctx->NewState |= _NEW_ARRAY;
476      break;
477
478   case VP_ARB:
479      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
480       * attribute array aliases and overrides the legacy position array.
481       *
482       * Otherwise, legacy attributes available in the legacy slots,
483       * generic attributes in the generic slots and materials are not
484       * available as per-vertex attributes.
485       */
486      if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
487	 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
488      else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
489	 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
490      else {
491	 inputs[0] = &vbo->legacy_currval[0];
492         const_inputs |= VERT_BIT_POS;
493      }
494
495      for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
496	 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
497	    inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
498	 else {
499	    inputs[i] = &vbo->legacy_currval[i];
500            const_inputs |= VERT_BIT_FF(i);
501         }
502      }
503
504      for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
505	 if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
506	    inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
507	 else {
508	    inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
509            const_inputs |= VERT_BIT_GENERIC(i);
510         }
511      }
512
513      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
514      ctx->NewState |= _NEW_ARRAY;
515      break;
516   }
517
518   _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
519}
520
521
522/**
523 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
524 * These will point to the arrays to actually use for drawing.  Some will
525 * be user-provided arrays, other will be zero-stride const-valued arrays.
526 * Note that this might set the _NEW_ARRAY dirty flag so state validation
527 * must be done after this call.
528 */
529void
530vbo_bind_arrays(struct gl_context *ctx)
531{
532   if (!ctx->Array.RebindArrays) {
533      return;
534   }
535
536   recalculate_input_bindings(ctx);
537   ctx->Array.RebindArrays = GL_FALSE;
538}
539
540
541/**
542 * Helper function called by the other DrawArrays() functions below.
543 * This is where we handle primitive restart for drawing non-indexed
544 * arrays.  If primitive restart is enabled, it typically means
545 * splitting one DrawArrays() into two.
546 */
547static void
548vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
549                GLsizei count, GLuint numInstances)
550{
551   struct vbo_context *vbo = vbo_context(ctx);
552   struct vbo_exec_context *exec = &vbo->exec;
553   struct _mesa_prim prim[2];
554
555   vbo_bind_arrays(ctx);
556
557   vbo_draw_method(exec, DRAW_ARRAYS);
558
559   /* Again... because we may have changed the bitmask of per-vertex varying
560    * attributes.  If we regenerate the fixed-function vertex program now
561    * we may be able to prune down the number of vertex attributes which we
562    * need in the shader.
563    */
564   if (ctx->NewState)
565      _mesa_update_state(ctx);
566
567   /* init most fields to zero */
568   memset(prim, 0, sizeof(prim));
569   prim[0].begin = 1;
570   prim[0].end = 1;
571   prim[0].mode = mode;
572   prim[0].num_instances = numInstances;
573
574   /* Implement the primitive restart index */
575   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
576      GLuint primCount = 0;
577
578      if (ctx->Array.RestartIndex == start) {
579         /* special case: RestartIndex at beginning */
580         if (count > 1) {
581            prim[0].start = start + 1;
582            prim[0].count = count - 1;
583            primCount = 1;
584         }
585      }
586      else if (ctx->Array.RestartIndex == start + count - 1) {
587         /* special case: RestartIndex at end */
588         if (count > 1) {
589            prim[0].start = start;
590            prim[0].count = count - 1;
591            primCount = 1;
592         }
593      }
594      else {
595         /* general case: RestartIndex in middle, split into two prims */
596         prim[0].start = start;
597         prim[0].count = ctx->Array.RestartIndex - start;
598
599         prim[1] = prim[0];
600         prim[1].start = ctx->Array.RestartIndex + 1;
601         prim[1].count = count - prim[1].start;
602
603         primCount = 2;
604      }
605
606      if (primCount > 0) {
607         /* draw one or two prims */
608         check_buffers_are_unmapped(exec->array.inputs);
609         vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
610                         GL_TRUE, start, start + count - 1, NULL);
611      }
612   }
613   else {
614      /* no prim restart */
615      prim[0].start = start;
616      prim[0].count = count;
617
618      check_buffers_are_unmapped(exec->array.inputs);
619      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
620                      GL_TRUE, start, start + count - 1,
621                      NULL);
622   }
623}
624
625
626
627/**
628 * Called from glDrawArrays when in immediate mode (not display list mode).
629 */
630static void GLAPIENTRY
631vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
632{
633   GET_CURRENT_CONTEXT(ctx);
634
635   if (MESA_VERBOSE & VERBOSE_DRAW)
636      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
637                  _mesa_lookup_enum_by_nr(mode), start, count);
638
639   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
640      return;
641
642   FLUSH_CURRENT( ctx, 0 );
643
644   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
645      return;
646   }
647
648   if (0)
649      check_draw_arrays_data(ctx, start, count);
650
651   vbo_draw_arrays(ctx, mode, start, count, 1);
652
653   if (0)
654      print_draw_arrays(ctx, mode, start, count);
655}
656
657
658/**
659 * Called from glDrawArraysInstanced when in immediate mode (not
660 * display list mode).
661 */
662static void GLAPIENTRY
663vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
664                             GLsizei numInstances)
665{
666   GET_CURRENT_CONTEXT(ctx);
667
668   if (MESA_VERBOSE & VERBOSE_DRAW)
669      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
670                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
671
672   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
673      return;
674
675   FLUSH_CURRENT( ctx, 0 );
676
677   if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
678      return;
679   }
680
681   if (0)
682      check_draw_arrays_data(ctx, start, count);
683
684   vbo_draw_arrays(ctx, mode, start, count, numInstances);
685
686   if (0)
687      print_draw_arrays(ctx, mode, start, count);
688}
689
690
691/**
692 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
693 * For debugging.
694 */
695#if 0
696static void
697dump_element_buffer(struct gl_context *ctx, GLenum type)
698{
699   const GLvoid *map =
700      ctx->Driver.MapBufferRange(ctx, 0,
701				 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
702				 GL_MAP_READ_BIT,
703				 ctx->Array.ArrayObj->ElementArrayBufferObj);
704   switch (type) {
705   case GL_UNSIGNED_BYTE:
706      {
707         const GLubyte *us = (const GLubyte *) map;
708         GLint i;
709         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
710            printf("%02x ", us[i]);
711            if (i % 32 == 31)
712               printf("\n");
713         }
714         printf("\n");
715      }
716      break;
717   case GL_UNSIGNED_SHORT:
718      {
719         const GLushort *us = (const GLushort *) map;
720         GLint i;
721         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
722            printf("%04x ", us[i]);
723            if (i % 16 == 15)
724               printf("\n");
725         }
726         printf("\n");
727      }
728      break;
729   case GL_UNSIGNED_INT:
730      {
731         const GLuint *us = (const GLuint *) map;
732         GLint i;
733         for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
734            printf("%08x ", us[i]);
735            if (i % 8 == 7)
736               printf("\n");
737         }
738         printf("\n");
739      }
740      break;
741   default:
742      ;
743   }
744
745   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
746}
747#endif
748
749
750/**
751 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
752 * Do the rendering for a glDrawElements or glDrawRangeElements call after
753 * we've validated buffer bounds, etc.
754 */
755static void
756vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
757				GLboolean index_bounds_valid,
758				GLuint start, GLuint end,
759				GLsizei count, GLenum type,
760				const GLvoid *indices,
761				GLint basevertex, GLint numInstances)
762{
763   struct vbo_context *vbo = vbo_context(ctx);
764   struct vbo_exec_context *exec = &vbo->exec;
765   struct _mesa_index_buffer ib;
766   struct _mesa_prim prim[1];
767
768   FLUSH_CURRENT( ctx, 0 );
769
770   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
771      return;
772   }
773
774   vbo_bind_arrays( ctx );
775
776   vbo_draw_method(exec, DRAW_ARRAYS);
777
778   /* check for dirty state again */
779   if (ctx->NewState)
780      _mesa_update_state( ctx );
781
782   ib.count = count;
783   ib.type = type;
784   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
785   ib.ptr = indices;
786
787   prim[0].begin = 1;
788   prim[0].end = 1;
789   prim[0].weak = 0;
790   prim[0].pad = 0;
791   prim[0].mode = mode;
792   prim[0].start = 0;
793   prim[0].count = count;
794   prim[0].indexed = 1;
795   prim[0].basevertex = basevertex;
796   prim[0].num_instances = numInstances;
797
798   /* Need to give special consideration to rendering a range of
799    * indices starting somewhere above zero.  Typically the
800    * application is issuing multiple DrawRangeElements() to draw
801    * successive primitives layed out linearly in the vertex arrays.
802    * Unless the vertex arrays are all in a VBO (or locked as with
803    * CVA), the OpenGL semantics imply that we need to re-read or
804    * re-upload the vertex data on each draw call.
805    *
806    * In the case of hardware tnl, we want to avoid starting the
807    * upload at zero, as it will mean every draw call uploads an
808    * increasing amount of not-used vertex data.  Worse - in the
809    * software tnl module, all those vertices might be transformed and
810    * lit but never rendered.
811    *
812    * If we just upload or transform the vertices in start..end,
813    * however, the indices will be incorrect.
814    *
815    * At this level, we don't know exactly what the requirements of
816    * the backend are going to be, though it will likely boil down to
817    * either:
818    *
819    * 1) Do nothing, everything is in a VBO and is processed once
820    *       only.
821    *
822    * 2) Adjust the indices and vertex arrays so that start becomes
823    *    zero.
824    *
825    * Rather than doing anything here, I'll provide a helper function
826    * for the latter case elsewhere.
827    */
828
829   check_buffers_are_unmapped(exec->array.inputs);
830   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
831		    index_bounds_valid, start, end, NULL );
832}
833
834
835/**
836 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
837 */
838static void GLAPIENTRY
839vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
840				     GLuint start, GLuint end,
841				     GLsizei count, GLenum type,
842				     const GLvoid *indices,
843				     GLint basevertex)
844{
845   static GLuint warnCount = 0;
846   GLboolean index_bounds_valid = GL_TRUE;
847   GET_CURRENT_CONTEXT(ctx);
848
849   if (MESA_VERBOSE & VERBOSE_DRAW)
850      _mesa_debug(ctx,
851                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
852                _mesa_lookup_enum_by_nr(mode), start, end, count,
853                _mesa_lookup_enum_by_nr(type), indices, basevertex);
854
855   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
856                                          type, indices, basevertex ))
857      return;
858
859   if ((int) end + basevertex < 0 ||
860       start + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
861      /* The application requested we draw using a range of indices that's
862       * outside the bounds of the current VBO.  This is invalid and appears
863       * to give undefined results.  The safest thing to do is to simply
864       * ignore the range, in case the application botched their range tracking
865       * but did provide valid indices.  Also issue a warning indicating that
866       * the application is broken.
867       */
868      if (warnCount++ < 10) {
869         _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
870                       "basevertex %d, count %d, type 0x%x, indices=%p):\n"
871                       "\trange is outside VBO bounds (max=%u); ignoring.\n"
872                       "\tThis should be fixed in the application.",
873                       start, end, basevertex, count, type, indices,
874                       ctx->Array.ArrayObj->_MaxElement - 1);
875      }
876      index_bounds_valid = GL_FALSE;
877   }
878
879   /* NOTE: It's important that 'end' is a reasonable value.
880    * in _tnl_draw_prims(), we use end to determine how many vertices
881    * to transform.  If it's too large, we can unnecessarily split prims
882    * or we can read/write out of memory in several different places!
883    */
884
885   /* Catch/fix some potential user errors */
886   if (type == GL_UNSIGNED_BYTE) {
887      start = MIN2(start, 0xff);
888      end = MIN2(end, 0xff);
889   }
890   else if (type == GL_UNSIGNED_SHORT) {
891      start = MIN2(start, 0xffff);
892      end = MIN2(end, 0xffff);
893   }
894
895   if (0) {
896      printf("glDraw[Range]Elements{,BaseVertex}"
897	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
898	     "base %d\n",
899	     start, end, type, count,
900	     ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
901	     basevertex);
902   }
903
904   if ((int) start + basevertex < 0 ||
905       end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
906      index_bounds_valid = GL_FALSE;
907
908#if 0
909   check_draw_elements_data(ctx, count, type, indices);
910#else
911   (void) check_draw_elements_data;
912#endif
913
914   vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
915				   count, type, indices, basevertex, 1);
916}
917
918
919/**
920 * Called by glDrawRangeElements() in immediate mode.
921 */
922static void GLAPIENTRY
923vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
924                           GLsizei count, GLenum type, const GLvoid *indices)
925{
926   if (MESA_VERBOSE & VERBOSE_DRAW) {
927      GET_CURRENT_CONTEXT(ctx);
928      _mesa_debug(ctx,
929                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
930                  _mesa_lookup_enum_by_nr(mode), start, end, count,
931                  _mesa_lookup_enum_by_nr(type), indices);
932   }
933
934   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
935					indices, 0);
936}
937
938
939/**
940 * Called by glDrawElements() in immediate mode.
941 */
942static void GLAPIENTRY
943vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
944                      const GLvoid *indices)
945{
946   GET_CURRENT_CONTEXT(ctx);
947
948   if (MESA_VERBOSE & VERBOSE_DRAW)
949      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
950                  _mesa_lookup_enum_by_nr(mode), count,
951                  _mesa_lookup_enum_by_nr(type), indices);
952
953   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
954      return;
955
956   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
957				   count, type, indices, 0, 1);
958}
959
960
961/**
962 * Called by glDrawElementsBaseVertex() in immediate mode.
963 */
964static void GLAPIENTRY
965vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
966				const GLvoid *indices, GLint basevertex)
967{
968   GET_CURRENT_CONTEXT(ctx);
969
970   if (MESA_VERBOSE & VERBOSE_DRAW)
971      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
972                  _mesa_lookup_enum_by_nr(mode), count,
973                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
974
975   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
976				     basevertex ))
977      return;
978
979   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
980				   count, type, indices, basevertex, 1);
981}
982
983
984/**
985 * Called by glDrawElementsInstanced() in immediate mode.
986 */
987static void GLAPIENTRY
988vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
989                               const GLvoid *indices, GLsizei numInstances)
990{
991   GET_CURRENT_CONTEXT(ctx);
992
993   if (MESA_VERBOSE & VERBOSE_DRAW)
994      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
995                  _mesa_lookup_enum_by_nr(mode), count,
996                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
997
998   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
999                                             numInstances, 0))
1000      return;
1001
1002   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1003				   count, type, indices, 0, numInstances);
1004}
1005
1006/**
1007 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1008 */
1009static void GLAPIENTRY
1010vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1011                               const GLvoid *indices, GLsizei numInstances,
1012                               GLint basevertex)
1013{
1014   GET_CURRENT_CONTEXT(ctx);
1015
1016   if (MESA_VERBOSE & VERBOSE_DRAW)
1017      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1018                  _mesa_lookup_enum_by_nr(mode), count,
1019                  _mesa_lookup_enum_by_nr(type), indices,
1020                  numInstances, basevertex);
1021
1022   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1023                                             numInstances, basevertex))
1024      return;
1025
1026   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1027				   count, type, indices, basevertex, numInstances);
1028}
1029
1030
1031/**
1032 * Inner support for both _mesa_MultiDrawElements() and
1033 * _mesa_MultiDrawRangeElements().
1034 * This does the actual rendering after we've checked array indexes, etc.
1035 */
1036static void
1037vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1038				const GLsizei *count, GLenum type,
1039				const GLvoid **indices, GLsizei primcount,
1040				const GLint *basevertex)
1041{
1042   struct vbo_context *vbo = vbo_context(ctx);
1043   struct vbo_exec_context *exec = &vbo->exec;
1044   struct _mesa_index_buffer ib;
1045   struct _mesa_prim *prim;
1046   unsigned int index_type_size = vbo_sizeof_ib_type(type);
1047   uintptr_t min_index_ptr, max_index_ptr;
1048   GLboolean fallback = GL_FALSE;
1049   int i;
1050
1051   if (primcount == 0)
1052      return;
1053
1054   FLUSH_CURRENT( ctx, 0 );
1055
1056   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1057      return;
1058   }
1059
1060   prim = calloc(1, primcount * sizeof(*prim));
1061   if (prim == NULL) {
1062      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1063      return;
1064   }
1065
1066   /* Decide if we can do this all as one set of primitives sharing the
1067    * same index buffer, or if we have to reset the index pointer per
1068    * primitive.
1069    */
1070   vbo_bind_arrays( ctx );
1071
1072   /* check for dirty state again */
1073   if (ctx->NewState)
1074      _mesa_update_state( ctx );
1075
1076   min_index_ptr = (uintptr_t)indices[0];
1077   max_index_ptr = 0;
1078   for (i = 0; i < primcount; i++) {
1079      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1080      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1081			   index_type_size * count[i]);
1082   }
1083
1084   /* Check if we can handle this thing as a bunch of index offsets from the
1085    * same index pointer.  If we can't, then we have to fall back to doing
1086    * a draw_prims per primitive.
1087    * Check that the difference between each prim's indexes is a multiple of
1088    * the index/element size.
1089    */
1090   if (index_type_size != 1) {
1091      for (i = 0; i < primcount; i++) {
1092	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1093	    fallback = GL_TRUE;
1094	    break;
1095	 }
1096      }
1097   }
1098
1099   /* If the index buffer isn't in a VBO, then treating the application's
1100    * subranges of the index buffer as one large index buffer may lead to
1101    * us reading unmapped memory.
1102    */
1103   if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
1104      fallback = GL_TRUE;
1105
1106   if (!fallback) {
1107      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1108      ib.type = type;
1109      ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1110      ib.ptr = (void *)min_index_ptr;
1111
1112      for (i = 0; i < primcount; i++) {
1113	 prim[i].begin = (i == 0);
1114	 prim[i].end = (i == primcount - 1);
1115	 prim[i].weak = 0;
1116	 prim[i].pad = 0;
1117	 prim[i].mode = mode;
1118	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1119	 prim[i].count = count[i];
1120	 prim[i].indexed = 1;
1121         prim[i].num_instances = 1;
1122	 if (basevertex != NULL)
1123	    prim[i].basevertex = basevertex[i];
1124	 else
1125	    prim[i].basevertex = 0;
1126      }
1127
1128      check_buffers_are_unmapped(exec->array.inputs);
1129      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1130		      GL_FALSE, ~0, ~0, NULL);
1131   } else {
1132      /* render one prim at a time */
1133      for (i = 0; i < primcount; i++) {
1134	 ib.count = count[i];
1135	 ib.type = type;
1136	 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1137	 ib.ptr = indices[i];
1138
1139	 prim[0].begin = 1;
1140	 prim[0].end = 1;
1141	 prim[0].weak = 0;
1142	 prim[0].pad = 0;
1143	 prim[0].mode = mode;
1144	 prim[0].start = 0;
1145	 prim[0].count = count[i];
1146	 prim[0].indexed = 1;
1147         prim[0].num_instances = 1;
1148	 if (basevertex != NULL)
1149	    prim[0].basevertex = basevertex[i];
1150	 else
1151	    prim[0].basevertex = 0;
1152
1153         check_buffers_are_unmapped(exec->array.inputs);
1154         vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1155                         GL_FALSE, ~0, ~0, NULL);
1156      }
1157   }
1158
1159   free(prim);
1160}
1161
1162
1163static void GLAPIENTRY
1164vbo_exec_MultiDrawElements(GLenum mode,
1165			   const GLsizei *count, GLenum type,
1166			   const GLvoid **indices,
1167			   GLsizei primcount)
1168{
1169   GET_CURRENT_CONTEXT(ctx);
1170   GLint i;
1171
1172   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1173
1174   for (i = 0; i < primcount; i++) {
1175      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1176				       0))
1177	 return;
1178   }
1179
1180   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1181				   NULL);
1182}
1183
1184
1185static void GLAPIENTRY
1186vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1187				     const GLsizei *count, GLenum type,
1188				     const GLvoid **indices,
1189				     GLsizei primcount,
1190				     const GLsizei *basevertex)
1191{
1192   GET_CURRENT_CONTEXT(ctx);
1193   GLint i;
1194
1195   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1196
1197   for (i = 0; i < primcount; i++) {
1198      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1199				       basevertex[i]))
1200	 return;
1201   }
1202
1203   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1204				   basevertex);
1205}
1206
1207#if FEATURE_EXT_transform_feedback
1208
1209static void
1210vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1211                            struct gl_transform_feedback_object *obj,
1212                            GLuint numInstances)
1213{
1214   struct vbo_context *vbo = vbo_context(ctx);
1215   struct vbo_exec_context *exec = &vbo->exec;
1216   struct _mesa_prim prim[2];
1217
1218   vbo_bind_arrays(ctx);
1219
1220   /* Again... because we may have changed the bitmask of per-vertex varying
1221    * attributes.  If we regenerate the fixed-function vertex program now
1222    * we may be able to prune down the number of vertex attributes which we
1223    * need in the shader.
1224    */
1225   if (ctx->NewState)
1226      _mesa_update_state(ctx);
1227
1228   /* init most fields to zero */
1229   memset(prim, 0, sizeof(prim));
1230   prim[0].begin = 1;
1231   prim[0].end = 1;
1232   prim[0].mode = mode;
1233   prim[0].num_instances = numInstances;
1234
1235   /* Maybe we should do some primitive splitting for primitive restart
1236    * (like in DrawArrays), but we have no way to know how many vertices
1237    * will be rendered. */
1238
1239   check_buffers_are_unmapped(exec->array.inputs);
1240   vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
1241                   GL_TRUE, 0, 0, obj);
1242}
1243
1244/**
1245 * Like DrawArrays, but take the count from a transform feedback object.
1246 * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1247 * \param name  the transform feedback object
1248 * User still has to setup of the vertex attribute info with
1249 * glVertexPointer, glColorPointer, etc.
1250 * Part of GL_ARB_transform_feedback2.
1251 */
1252static void GLAPIENTRY
1253vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1254{
1255   GET_CURRENT_CONTEXT(ctx);
1256   struct gl_transform_feedback_object *obj =
1257      _mesa_lookup_transform_feedback_object(ctx, name);
1258
1259   if (MESA_VERBOSE & VERBOSE_DRAW)
1260      _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1261                  _mesa_lookup_enum_by_nr(mode), name);
1262
1263   if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj)) {
1264      return;
1265   }
1266
1267   FLUSH_CURRENT(ctx, 0);
1268
1269   if (!_mesa_valid_to_render(ctx, "glDrawTransformFeedback")) {
1270      return;
1271   }
1272
1273   vbo_draw_transform_feedback(ctx, mode, obj, 1);
1274}
1275
1276#endif
1277
1278/**
1279 * Plug in the immediate-mode vertex array drawing commands into the
1280 * givven vbo_exec_context object.
1281 */
1282void
1283vbo_exec_array_init( struct vbo_exec_context *exec )
1284{
1285   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1286   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1287   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1288   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1289   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1290   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1291   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1292   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1293   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1294   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1295#if FEATURE_EXT_transform_feedback
1296   exec->vtxfmt.DrawTransformFeedback = vbo_exec_DrawTransformFeedback;
1297#endif
1298}
1299
1300
1301void
1302vbo_exec_array_destroy( struct vbo_exec_context *exec )
1303{
1304   /* nothing to do */
1305}
1306
1307
1308
1309/**
1310 * The following functions are only used for OpenGL ES 1/2 support.
1311 * And some aren't even supported (yet) in ES 1/2.
1312 */
1313
1314
1315void GLAPIENTRY
1316_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1317{
1318   vbo_exec_DrawArrays(mode, first, count);
1319}
1320
1321
1322void GLAPIENTRY
1323_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1324                   const GLvoid *indices)
1325{
1326   vbo_exec_DrawElements(mode, count, type, indices);
1327}
1328
1329
1330void GLAPIENTRY
1331_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1332			     const GLvoid *indices, GLint basevertex)
1333{
1334   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1335}
1336
1337
1338void GLAPIENTRY
1339_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1340                        GLenum type, const GLvoid *indices)
1341{
1342   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1343}
1344
1345
1346void GLAPIENTRY
1347_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1348				  GLsizei count, GLenum type,
1349				  const GLvoid *indices, GLint basevertex)
1350{
1351   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1352					indices, basevertex);
1353}
1354
1355
1356void GLAPIENTRY
1357_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1358			   const GLvoid **indices, GLsizei primcount)
1359{
1360   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1361}
1362
1363
1364void GLAPIENTRY
1365_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1366				  const GLsizei *count, GLenum type,
1367				  const GLvoid **indices, GLsizei primcount,
1368				  const GLint *basevertex)
1369{
1370   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1371					primcount, basevertex);
1372}
1373
1374#if FEATURE_EXT_transform_feedback
1375
1376void GLAPIENTRY
1377_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
1378{
1379   vbo_exec_DrawTransformFeedback(mode, name);
1380}
1381
1382#endif
1383