vbo_exec_array.c revision c19f8ab2796a68d5e0c3c6334e7597f7f1c4c757
147fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka/**************************************************************************
247fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka *
347fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
447fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * Copyright 2009 VMware, Inc.
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847fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * copy of this software and associated documentation files (the
947fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * "Software"), to deal in the Software without restriction, including
1047fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * without limitation the rights to use, copy, modify, merge, publish,
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1247fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * permit persons to whom the Software is furnished to do so, subject to
1347fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * the following conditions:
14a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka *
15a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka * The above copyright notice and this permission notice (including the
16a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka * next paragraph) shall be included in all copies or substantial portions
17a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka * of the Software.
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27a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka **************************************************************************/
28a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka
29a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka#include "main/glheader.h"
30a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka#include "main/context.h"
3147fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/state.h"
3247fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/api_validate.h"
3347fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/varray.h"
3447fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/bufferobj.h"
3547fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/enums.h"
3647fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "main/macros.h"
3747fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka
3847fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka#include "vbo_context.h"
3947fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka
4047fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka
41a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka/**
42a821f2ec61873d1ad9eb207d7b760b3aaf21248eVitaly Buka * All vertex buffers should be in an unmapped state when we're about
4347fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka * to draw.  This debug function checks that.
4447fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka */
4547fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Bukastatic void
4647fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Bukacheck_buffers_are_unmapped(const struct gl_client_array **inputs)
4747fe6f8ee0e298e008699e4ba845480c3d600031Vitaly Buka{
48#ifdef DEBUG
49   GLuint i;
50
51   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
52      if (inputs[i]) {
53         struct gl_buffer_object *obj = inputs[i]->BufferObj;
54         assert(!_mesa_bufferobj_mapped(obj));
55         (void) obj;
56      }
57   }
58#endif
59}
60
61
62/**
63 * A debug function that may be called from other parts of Mesa as
64 * needed during debugging.
65 */
66void
67vbo_check_buffers_are_unmapped(struct gl_context *ctx)
68{
69   struct vbo_context *vbo = vbo_context(ctx);
70   struct vbo_exec_context *exec = &vbo->exec;
71   /* check the current vertex arrays */
72   check_buffers_are_unmapped(exec->array.inputs);
73   /* check the current glBegin/glVertex/glEnd-style VBO */
74   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
75}
76
77
78
79/**
80 * Compute min and max elements by scanning the index buffer for
81 * glDraw[Range]Elements() calls.
82 * If primitive restart is enabled, we need to ignore restart
83 * indexes when computing min/max.
84 */
85void
86vbo_get_minmax_index(struct gl_context *ctx,
87		     const struct _mesa_prim *prim,
88		     const struct _mesa_index_buffer *ib,
89		     GLuint *min_index, GLuint *max_index)
90{
91   const GLboolean restart = ctx->Array.PrimitiveRestart;
92   const GLuint restartIndex = ctx->Array.RestartIndex;
93   const GLuint count = prim->count;
94   const void *indices;
95   GLuint i;
96
97   if (_mesa_is_bufferobj(ib->obj)) {
98      unsigned map_size;
99
100      switch (ib->type) {
101      case GL_UNSIGNED_INT:
102	 map_size = count * sizeof(GLuint);
103	 break;
104      case GL_UNSIGNED_SHORT:
105	 map_size = count * sizeof(GLushort);
106	 break;
107      case GL_UNSIGNED_BYTE:
108	 map_size = count * sizeof(GLubyte);
109	 break;
110      default:
111	 assert(0);
112	 map_size = 0;
113      }
114
115      indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size,
116					   GL_MAP_READ_BIT, ib->obj);
117   } else {
118      indices = ib->ptr;
119   }
120
121   switch (ib->type) {
122   case GL_UNSIGNED_INT: {
123      const GLuint *ui_indices = (const GLuint *)indices;
124      GLuint max_ui = 0;
125      GLuint min_ui = ~0U;
126      if (restart) {
127         for (i = 0; i < count; i++) {
128            if (ui_indices[i] != restartIndex) {
129               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
130               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
131            }
132         }
133      }
134      else {
135         for (i = 0; i < count; i++) {
136            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
137            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
138         }
139      }
140      *min_index = min_ui;
141      *max_index = max_ui;
142      break;
143   }
144   case GL_UNSIGNED_SHORT: {
145      const GLushort *us_indices = (const GLushort *)indices;
146      GLuint max_us = 0;
147      GLuint min_us = ~0U;
148      if (restart) {
149         for (i = 0; i < count; i++) {
150            if (us_indices[i] != restartIndex) {
151               if (us_indices[i] > max_us) max_us = us_indices[i];
152               if (us_indices[i] < min_us) min_us = us_indices[i];
153            }
154         }
155      }
156      else {
157         for (i = 0; i < count; i++) {
158            if (us_indices[i] > max_us) max_us = us_indices[i];
159            if (us_indices[i] < min_us) min_us = us_indices[i];
160         }
161      }
162      *min_index = min_us;
163      *max_index = max_us;
164      break;
165   }
166   case GL_UNSIGNED_BYTE: {
167      const GLubyte *ub_indices = (const GLubyte *)indices;
168      GLuint max_ub = 0;
169      GLuint min_ub = ~0U;
170      if (restart) {
171         for (i = 0; i < count; i++) {
172            if (ub_indices[i] != restartIndex) {
173               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
174               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
175            }
176         }
177      }
178      else {
179         for (i = 0; i < count; i++) {
180            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
181            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
182         }
183      }
184      *min_index = min_ub;
185      *max_index = max_ub;
186      break;
187   }
188   default:
189      assert(0);
190      break;
191   }
192
193   if (_mesa_is_bufferobj(ib->obj)) {
194      ctx->Driver.UnmapBuffer(ctx, ib->obj);
195   }
196}
197
198
199/**
200 * Check that element 'j' of the array has reasonable data.
201 * Map VBO if needed.
202 * For debugging purposes; not normally used.
203 */
204static void
205check_array_data(struct gl_context *ctx, struct gl_client_array *array,
206                 GLuint attrib, GLuint j)
207{
208   if (array->Enabled) {
209      const void *data = array->Ptr;
210      if (_mesa_is_bufferobj(array->BufferObj)) {
211         if (!array->BufferObj->Pointer) {
212            /* need to map now */
213            array->BufferObj->Pointer =
214               ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
215					  GL_MAP_READ_BIT, array->BufferObj);
216         }
217         data = ADD_POINTERS(data, array->BufferObj->Pointer);
218      }
219      switch (array->Type) {
220      case GL_FLOAT:
221         {
222            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
223            GLint k;
224            for (k = 0; k < array->Size; k++) {
225               if (IS_INF_OR_NAN(f[k]) ||
226                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
227                  printf("Bad array data:\n");
228                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
229                  printf("  Array %u at %p\n", attrib, (void* ) array);
230                  printf("  Type 0x%x, Size %d, Stride %d\n",
231			 array->Type, array->Size, array->Stride);
232                  printf("  Address/offset %p in Buffer Object %u\n",
233			 array->Ptr, array->BufferObj->Name);
234                  f[k] = 1.0; /* XXX replace the bad value! */
235               }
236               /*assert(!IS_INF_OR_NAN(f[k]));*/
237            }
238         }
239         break;
240      default:
241         ;
242      }
243   }
244}
245
246
247/**
248 * Unmap the buffer object referenced by given array, if mapped.
249 */
250static void
251unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
252{
253   if (array->Enabled &&
254       _mesa_is_bufferobj(array->BufferObj) &&
255       _mesa_bufferobj_mapped(array->BufferObj)) {
256      ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
257   }
258}
259
260
261/**
262 * Examine the array's data for NaNs, etc.
263 * For debug purposes; not normally used.
264 */
265static void
266check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
267                         const void *elements, GLint basevertex)
268{
269   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
270   const void *elemMap;
271   GLint i, k;
272
273   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
274      elemMap = ctx->Driver.MapBufferRange(ctx, 0,
275					   ctx->Array.ElementArrayBufferObj->Size,
276					   GL_MAP_READ_BIT,
277					   ctx->Array.ElementArrayBufferObj);
278      elements = ADD_POINTERS(elements, elemMap);
279   }
280
281   for (i = 0; i < count; i++) {
282      GLuint j;
283
284      /* j = element[i] */
285      switch (elemType) {
286      case GL_UNSIGNED_BYTE:
287         j = ((const GLubyte *) elements)[i];
288         break;
289      case GL_UNSIGNED_SHORT:
290         j = ((const GLushort *) elements)[i];
291         break;
292      case GL_UNSIGNED_INT:
293         j = ((const GLuint *) elements)[i];
294         break;
295      default:
296         assert(0);
297      }
298
299      /* check element j of each enabled array */
300      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
301      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
302      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
303      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
304      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
305         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
306      }
307      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
308         check_array_data(ctx, &arrayObj->VertexAttrib[k],
309                          VERT_ATTRIB_GENERIC0 + k, j);
310      }
311   }
312
313   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
314      ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
315   }
316
317   unmap_array_buffer(ctx, &arrayObj->Vertex);
318   unmap_array_buffer(ctx, &arrayObj->Normal);
319   unmap_array_buffer(ctx, &arrayObj->Color);
320   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
321      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
322   }
323   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
324      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
325   }
326}
327
328
329/**
330 * Check array data, looking for NaNs, etc.
331 */
332static void
333check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
334{
335   /* TO DO */
336}
337
338
339/**
340 * Print info/data for glDrawArrays(), for debugging.
341 */
342static void
343print_draw_arrays(struct gl_context *ctx,
344                  GLenum mode, GLint start, GLsizei count)
345{
346   struct vbo_context *vbo = vbo_context(ctx);
347   struct vbo_exec_context *exec = &vbo->exec;
348   int i;
349
350   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
351	  mode, start, count);
352
353   for (i = 0; i < 32; i++) {
354      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
355      GLuint bufName = bufObj->Name;
356      GLint stride = exec->array.inputs[i]->Stride;
357      printf("attr %2d: size %d stride %d  enabled %d  "
358	     "ptr %p  Bufobj %u\n",
359	     i,
360	     exec->array.inputs[i]->Size,
361	     stride,
362	     /*exec->array.inputs[i]->Enabled,*/
363	     exec->array.legacy_array[i]->Enabled,
364	     exec->array.inputs[i]->Ptr,
365	     bufName);
366
367      if (bufName) {
368         GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
369						 GL_MAP_READ_BIT, bufObj);
370         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
371         float *f = (float *) (p + offset);
372         int *k = (int *) f;
373         int i;
374         int n = (count * stride) / 4;
375         if (n > 32)
376            n = 32;
377         printf("  Data at offset %d:\n", offset);
378         for (i = 0; i < n; i++) {
379            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
380         }
381         ctx->Driver.UnmapBuffer(ctx, bufObj);
382      }
383   }
384}
385
386
387/**
388 * Bind the VBO executor to the current vertex array object prior
389 * to drawing.
390 *
391 * Just translate the arrayobj into a sane layout.
392 */
393static void
394bind_array_obj(struct gl_context *ctx)
395{
396   struct vbo_context *vbo = vbo_context(ctx);
397   struct vbo_exec_context *exec = &vbo->exec;
398   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
399   GLuint i;
400
401   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
402    * rather than as individual named arrays.  Then this function can
403    * go away.
404    */
405   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
406   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
407   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
408   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
409   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
410   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
411   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
412   if (arrayObj->PointSize.Enabled) {
413      /* this aliases COLOR_INDEX */
414      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
415   }
416   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
417
418   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
419      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
420
421   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
422      assert(i < Elements(exec->array.generic_array));
423      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
424   }
425
426   exec->array.array_obj = arrayObj->Name;
427}
428
429
430/**
431 * Set the vbo->exec->inputs[] pointers to point to the enabled
432 * vertex arrays.  This depends on the current vertex program/shader
433 * being executed because of whether or not generic vertex arrays
434 * alias the conventional vertex arrays.
435 * For arrays that aren't enabled, we set the input[attrib] pointer
436 * to point at a zero-stride current value "array".
437 */
438static void
439recalculate_input_bindings(struct gl_context *ctx)
440{
441   struct vbo_context *vbo = vbo_context(ctx);
442   struct vbo_exec_context *exec = &vbo->exec;
443   const struct gl_client_array **inputs = &exec->array.inputs[0];
444   GLbitfield const_inputs = 0x0;
445   GLuint i;
446
447   exec->array.program_mode = get_program_mode(ctx);
448   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
449
450   switch (exec->array.program_mode) {
451   case VP_NONE:
452      /* When no vertex program is active (or the vertex program is generated
453       * from fixed-function state).  We put the material values into the
454       * generic slots.  This is the only situation where material values
455       * are available as per-vertex attributes.
456       */
457      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
458	 if (exec->array.legacy_array[i]->Enabled)
459	    inputs[i] = exec->array.legacy_array[i];
460	 else {
461	    inputs[i] = &vbo->legacy_currval[i];
462            const_inputs |= 1 << i;
463         }
464      }
465
466      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
467	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
468         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
469      }
470
471      /* Could use just about anything, just to fill in the empty
472       * slots:
473       */
474      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
475	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
476         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
477      }
478
479      /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
480       * because it already takes care of invalidating the state necessary
481       * to revalidate vertex arrays. Not marking the state as dirty also
482       * improves performance (quite significantly in some apps).
483       */
484      if (!ctx->VertexProgram._MaintainTnlProgram)
485         ctx->NewState |= _NEW_ARRAY;
486      break;
487
488   case VP_NV:
489      /* NV_vertex_program - attribute arrays alias and override
490       * conventional, legacy arrays.  No materials, and the generic
491       * slots are vacant.
492       */
493      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
494	 if (exec->array.generic_array[i]->Enabled)
495	    inputs[i] = exec->array.generic_array[i];
496	 else if (exec->array.legacy_array[i]->Enabled)
497	    inputs[i] = exec->array.legacy_array[i];
498	 else {
499	    inputs[i] = &vbo->legacy_currval[i];
500            const_inputs |= 1 << i;
501         }
502      }
503
504      /* Could use just about anything, just to fill in the empty
505       * slots:
506       */
507      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
508	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
509         const_inputs |= 1 << i;
510      }
511
512      ctx->NewState |= _NEW_ARRAY;
513      break;
514
515   case VP_ARB:
516      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
517       * attribute array aliases and overrides the legacy position array.
518       *
519       * Otherwise, legacy attributes available in the legacy slots,
520       * generic attributes in the generic slots and materials are not
521       * available as per-vertex attributes.
522       */
523      if (exec->array.generic_array[0]->Enabled)
524	 inputs[0] = exec->array.generic_array[0];
525      else if (exec->array.legacy_array[0]->Enabled)
526	 inputs[0] = exec->array.legacy_array[0];
527      else {
528	 inputs[0] = &vbo->legacy_currval[0];
529         const_inputs |= 1 << 0;
530      }
531
532      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
533	 if (exec->array.legacy_array[i]->Enabled)
534	    inputs[i] = exec->array.legacy_array[i];
535	 else {
536	    inputs[i] = &vbo->legacy_currval[i];
537            const_inputs |= 1 << i;
538         }
539      }
540
541      for (i = 1; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
542	 if (exec->array.generic_array[i]->Enabled)
543	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
544	 else {
545	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
546            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
547         }
548      }
549
550      inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
551      ctx->NewState |= _NEW_ARRAY;
552      break;
553   }
554
555   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
556}
557
558
559/**
560 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
561 * These will point to the arrays to actually use for drawing.  Some will
562 * be user-provided arrays, other will be zero-stride const-valued arrays.
563 * Note that this might set the _NEW_ARRAY dirty flag so state validation
564 * must be done after this call.
565 */
566static void
567bind_arrays(struct gl_context *ctx)
568{
569   if (!ctx->Array.RebindArrays) {
570      return;
571   }
572
573   bind_array_obj(ctx);
574   recalculate_input_bindings(ctx);
575   ctx->Array.RebindArrays = GL_FALSE;
576}
577
578
579/**
580 * Helper function called by the other DrawArrays() functions below.
581 * This is where we handle primitive restart for drawing non-indexed
582 * arrays.  If primitive restart is enabled, it typically means
583 * splitting one DrawArrays() into two.
584 */
585static void
586vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
587                GLsizei count, GLuint numInstances)
588{
589   struct vbo_context *vbo = vbo_context(ctx);
590   struct vbo_exec_context *exec = &vbo->exec;
591   struct _mesa_prim prim[2];
592
593   bind_arrays(ctx);
594
595   /* Again... because we may have changed the bitmask of per-vertex varying
596    * attributes.  If we regenerate the fixed-function vertex program now
597    * we may be able to prune down the number of vertex attributes which we
598    * need in the shader.
599    */
600   if (ctx->NewState)
601      _mesa_update_state(ctx);
602
603   /* init most fields to zero */
604   memset(prim, 0, sizeof(prim));
605   prim[0].begin = 1;
606   prim[0].end = 1;
607   prim[0].mode = mode;
608   prim[0].num_instances = numInstances;
609
610   /* Implement the primitive restart index */
611   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
612      GLuint primCount = 0;
613
614      if (ctx->Array.RestartIndex == start) {
615         /* special case: RestartIndex at beginning */
616         if (count > 1) {
617            prim[0].start = start + 1;
618            prim[0].count = count - 1;
619            primCount = 1;
620         }
621      }
622      else if (ctx->Array.RestartIndex == start + count - 1) {
623         /* special case: RestartIndex at end */
624         if (count > 1) {
625            prim[0].start = start;
626            prim[0].count = count - 1;
627            primCount = 1;
628         }
629      }
630      else {
631         /* general case: RestartIndex in middle, split into two prims */
632         prim[0].start = start;
633         prim[0].count = ctx->Array.RestartIndex - start;
634
635         prim[1] = prim[0];
636         prim[1].start = ctx->Array.RestartIndex + 1;
637         prim[1].count = count - prim[1].start;
638
639         primCount = 2;
640      }
641
642      if (primCount > 0) {
643         /* draw one or two prims */
644         check_buffers_are_unmapped(exec->array.inputs);
645         vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
646                         GL_TRUE, start, start + count - 1);
647      }
648   }
649   else {
650      /* no prim restart */
651      prim[0].start = start;
652      prim[0].count = count;
653
654      check_buffers_are_unmapped(exec->array.inputs);
655      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
656                      GL_TRUE, start, start + count - 1);
657   }
658}
659
660
661
662/**
663 * Called from glDrawArrays when in immediate mode (not display list mode).
664 */
665static void GLAPIENTRY
666vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
667{
668   GET_CURRENT_CONTEXT(ctx);
669
670   if (MESA_VERBOSE & VERBOSE_DRAW)
671      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
672                  _mesa_lookup_enum_by_nr(mode), start, count);
673
674   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
675      return;
676
677   FLUSH_CURRENT( ctx, 0 );
678
679   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
680      return;
681   }
682
683   if (0)
684      check_draw_arrays_data(ctx, start, count);
685
686   vbo_draw_arrays(ctx, mode, start, count, 1);
687
688   if (0)
689      print_draw_arrays(ctx, mode, start, count);
690}
691
692
693/**
694 * Called from glDrawArraysInstanced when in immediate mode (not
695 * display list mode).
696 */
697static void GLAPIENTRY
698vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
699                             GLsizei numInstances)
700{
701   GET_CURRENT_CONTEXT(ctx);
702
703   if (MESA_VERBOSE & VERBOSE_DRAW)
704      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
705                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
706
707   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
708      return;
709
710   FLUSH_CURRENT( ctx, 0 );
711
712   if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
713      return;
714   }
715
716   if (0)
717      check_draw_arrays_data(ctx, start, count);
718
719   vbo_draw_arrays(ctx, mode, start, count, numInstances);
720
721   if (0)
722      print_draw_arrays(ctx, mode, start, count);
723}
724
725
726/**
727 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
728 * For debugging.
729 */
730static void
731dump_element_buffer(struct gl_context *ctx, GLenum type)
732{
733   const GLvoid *map =
734      ctx->Driver.MapBufferRange(ctx, 0,
735				 ctx->Array.ElementArrayBufferObj->Size,
736				 GL_MAP_READ_BIT,
737				 ctx->Array.ElementArrayBufferObj);
738   switch (type) {
739   case GL_UNSIGNED_BYTE:
740      {
741         const GLubyte *us = (const GLubyte *) map;
742         GLint i;
743         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
744            printf("%02x ", us[i]);
745            if (i % 32 == 31)
746               printf("\n");
747         }
748         printf("\n");
749      }
750      break;
751   case GL_UNSIGNED_SHORT:
752      {
753         const GLushort *us = (const GLushort *) map;
754         GLint i;
755         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
756            printf("%04x ", us[i]);
757            if (i % 16 == 15)
758               printf("\n");
759         }
760         printf("\n");
761      }
762      break;
763   case GL_UNSIGNED_INT:
764      {
765         const GLuint *us = (const GLuint *) map;
766         GLint i;
767         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
768            printf("%08x ", us[i]);
769            if (i % 8 == 7)
770               printf("\n");
771         }
772         printf("\n");
773      }
774      break;
775   default:
776      ;
777   }
778
779   ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
780}
781
782
783/**
784 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
785 * Do the rendering for a glDrawElements or glDrawRangeElements call after
786 * we've validated buffer bounds, etc.
787 */
788static void
789vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
790				GLboolean index_bounds_valid,
791				GLuint start, GLuint end,
792				GLsizei count, GLenum type,
793				const GLvoid *indices,
794				GLint basevertex, GLint numInstances)
795{
796   struct vbo_context *vbo = vbo_context(ctx);
797   struct vbo_exec_context *exec = &vbo->exec;
798   struct _mesa_index_buffer ib;
799   struct _mesa_prim prim[1];
800
801   FLUSH_CURRENT( ctx, 0 );
802
803   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
804      return;
805   }
806
807   bind_arrays( ctx );
808
809   /* check for dirty state again */
810   if (ctx->NewState)
811      _mesa_update_state( ctx );
812
813   ib.count = count;
814   ib.type = type;
815   ib.obj = ctx->Array.ElementArrayBufferObj;
816   ib.ptr = indices;
817
818   prim[0].begin = 1;
819   prim[0].end = 1;
820   prim[0].weak = 0;
821   prim[0].pad = 0;
822   prim[0].mode = mode;
823   prim[0].start = 0;
824   prim[0].count = count;
825   prim[0].indexed = 1;
826   prim[0].basevertex = basevertex;
827   prim[0].num_instances = numInstances;
828
829   /* Need to give special consideration to rendering a range of
830    * indices starting somewhere above zero.  Typically the
831    * application is issuing multiple DrawRangeElements() to draw
832    * successive primitives layed out linearly in the vertex arrays.
833    * Unless the vertex arrays are all in a VBO (or locked as with
834    * CVA), the OpenGL semantics imply that we need to re-read or
835    * re-upload the vertex data on each draw call.
836    *
837    * In the case of hardware tnl, we want to avoid starting the
838    * upload at zero, as it will mean every draw call uploads an
839    * increasing amount of not-used vertex data.  Worse - in the
840    * software tnl module, all those vertices might be transformed and
841    * lit but never rendered.
842    *
843    * If we just upload or transform the vertices in start..end,
844    * however, the indices will be incorrect.
845    *
846    * At this level, we don't know exactly what the requirements of
847    * the backend are going to be, though it will likely boil down to
848    * either:
849    *
850    * 1) Do nothing, everything is in a VBO and is processed once
851    *       only.
852    *
853    * 2) Adjust the indices and vertex arrays so that start becomes
854    *    zero.
855    *
856    * Rather than doing anything here, I'll provide a helper function
857    * for the latter case elsewhere.
858    */
859
860   check_buffers_are_unmapped(exec->array.inputs);
861   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
862		    index_bounds_valid, start, end );
863}
864
865
866/**
867 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
868 */
869static void GLAPIENTRY
870vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
871				     GLuint start, GLuint end,
872				     GLsizei count, GLenum type,
873				     const GLvoid *indices,
874				     GLint basevertex)
875{
876   static GLuint warnCount = 0;
877   GET_CURRENT_CONTEXT(ctx);
878
879   if (MESA_VERBOSE & VERBOSE_DRAW)
880      _mesa_debug(ctx,
881                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
882                _mesa_lookup_enum_by_nr(mode), start, end, count,
883                _mesa_lookup_enum_by_nr(type), indices, basevertex);
884
885   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
886                                          type, indices, basevertex ))
887      return;
888
889   /* NOTE: It's important that 'end' is a reasonable value.
890    * in _tnl_draw_prims(), we use end to determine how many vertices
891    * to transform.  If it's too large, we can unnecessarily split prims
892    * or we can read/write out of memory in several different places!
893    */
894
895   /* Catch/fix some potential user errors */
896   if (type == GL_UNSIGNED_BYTE) {
897      start = MIN2(start, 0xff);
898      end = MIN2(end, 0xff);
899   }
900   else if (type == GL_UNSIGNED_SHORT) {
901      start = MIN2(start, 0xffff);
902      end = MIN2(end, 0xffff);
903   }
904
905   if (end >= ctx->Array.ArrayObj->_MaxElement) {
906      /* the max element is out of bounds of one or more enabled arrays */
907      warnCount++;
908
909      if (warnCount < 10) {
910         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
911                       "type 0x%x, indices=%p)\n"
912                       "\tend is out of bounds (max=%u)  "
913                       "Element Buffer %u (size %d)\n"
914                       "\tThis should probably be fixed in the application.",
915                       start, end, count, type, indices,
916                       ctx->Array.ArrayObj->_MaxElement - 1,
917                       ctx->Array.ElementArrayBufferObj->Name,
918                       (int) ctx->Array.ElementArrayBufferObj->Size);
919      }
920
921      if (0)
922         dump_element_buffer(ctx, type);
923
924      if (0)
925         _mesa_print_arrays(ctx);
926
927      /* 'end' was out of bounds, but now let's check the actual array
928       * indexes to see if any of them are out of bounds.
929       */
930      if (0) {
931         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
932                                             ctx->Array.ElementArrayBufferObj);
933         if (max >= ctx->Array.ArrayObj->_MaxElement) {
934            if (warnCount < 10) {
935               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
936                             "count %d, type 0x%x, indices=%p)\n"
937                             "\tindex=%u is out of bounds (max=%u)  "
938                             "Element Buffer %u (size %d)\n"
939                             "\tSkipping the glDrawRangeElements() call",
940                             start, end, count, type, indices, max,
941                             ctx->Array.ArrayObj->_MaxElement - 1,
942                             ctx->Array.ElementArrayBufferObj->Name,
943                             (int) ctx->Array.ElementArrayBufferObj->Size);
944            }
945         }
946         /* XXX we could also find the min index and compare to 'start'
947          * to see if start is correct.  But it's more likely to get the
948          * upper bound wrong.
949          */
950      }
951
952      /* Set 'end' to the max possible legal value */
953      assert(ctx->Array.ArrayObj->_MaxElement >= 1);
954      end = ctx->Array.ArrayObj->_MaxElement - 1;
955
956      if (end < start) {
957         return;
958      }
959   }
960
961   if (0) {
962      printf("glDraw[Range]Elements{,BaseVertex}"
963	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
964	     "base %d\n",
965	     start, end, type, count,
966	     ctx->Array.ElementArrayBufferObj->Name,
967	     basevertex);
968   }
969
970#if 0
971   check_draw_elements_data(ctx, count, type, indices);
972#else
973   (void) check_draw_elements_data;
974#endif
975
976   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
977				   count, type, indices, basevertex, 1);
978}
979
980
981/**
982 * Called by glDrawRangeElements() in immediate mode.
983 */
984static void GLAPIENTRY
985vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
986                           GLsizei count, GLenum type, const GLvoid *indices)
987{
988   if (MESA_VERBOSE & VERBOSE_DRAW) {
989      GET_CURRENT_CONTEXT(ctx);
990      _mesa_debug(ctx,
991                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
992                  _mesa_lookup_enum_by_nr(mode), start, end, count,
993                  _mesa_lookup_enum_by_nr(type), indices);
994   }
995
996   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
997					indices, 0);
998}
999
1000
1001/**
1002 * Called by glDrawElements() in immediate mode.
1003 */
1004static void GLAPIENTRY
1005vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
1006                      const GLvoid *indices)
1007{
1008   GET_CURRENT_CONTEXT(ctx);
1009
1010   if (MESA_VERBOSE & VERBOSE_DRAW)
1011      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1012                  _mesa_lookup_enum_by_nr(mode), count,
1013                  _mesa_lookup_enum_by_nr(type), indices);
1014
1015   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
1016      return;
1017
1018   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1019				   count, type, indices, 0, 1);
1020}
1021
1022
1023/**
1024 * Called by glDrawElementsBaseVertex() in immediate mode.
1025 */
1026static void GLAPIENTRY
1027vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1028				const GLvoid *indices, GLint basevertex)
1029{
1030   GET_CURRENT_CONTEXT(ctx);
1031
1032   if (MESA_VERBOSE & VERBOSE_DRAW)
1033      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1034                  _mesa_lookup_enum_by_nr(mode), count,
1035                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
1036
1037   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1038				     basevertex ))
1039      return;
1040
1041   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1042				   count, type, indices, basevertex, 1);
1043}
1044
1045
1046/**
1047 * Called by glDrawElementsInstanced() in immediate mode.
1048 */
1049static void GLAPIENTRY
1050vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1051                               const GLvoid *indices, GLsizei numInstances)
1052{
1053   GET_CURRENT_CONTEXT(ctx);
1054
1055   if (MESA_VERBOSE & VERBOSE_DRAW)
1056      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1057                  _mesa_lookup_enum_by_nr(mode), count,
1058                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
1059
1060   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1061                                             numInstances, 0))
1062      return;
1063
1064   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1065				   count, type, indices, 0, numInstances);
1066}
1067
1068/**
1069 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1070 */
1071static void GLAPIENTRY
1072vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1073                               const GLvoid *indices, GLsizei numInstances,
1074                               GLint basevertex)
1075{
1076   GET_CURRENT_CONTEXT(ctx);
1077
1078   if (MESA_VERBOSE & VERBOSE_DRAW)
1079      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1080                  _mesa_lookup_enum_by_nr(mode), count,
1081                  _mesa_lookup_enum_by_nr(type), indices,
1082                  numInstances, basevertex);
1083
1084   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1085                                             numInstances, basevertex))
1086      return;
1087
1088   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1089				   count, type, indices, basevertex, numInstances);
1090}
1091
1092
1093/**
1094 * Inner support for both _mesa_MultiDrawElements() and
1095 * _mesa_MultiDrawRangeElements().
1096 * This does the actual rendering after we've checked array indexes, etc.
1097 */
1098static void
1099vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1100				const GLsizei *count, GLenum type,
1101				const GLvoid **indices, GLsizei primcount,
1102				const GLint *basevertex)
1103{
1104   struct vbo_context *vbo = vbo_context(ctx);
1105   struct vbo_exec_context *exec = &vbo->exec;
1106   struct _mesa_index_buffer ib;
1107   struct _mesa_prim *prim;
1108   unsigned int index_type_size = 0;
1109   uintptr_t min_index_ptr, max_index_ptr;
1110   GLboolean fallback = GL_FALSE;
1111   int i;
1112
1113   if (primcount == 0)
1114      return;
1115
1116   FLUSH_CURRENT( ctx, 0 );
1117
1118   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1119      return;
1120   }
1121
1122   prim = calloc(1, primcount * sizeof(*prim));
1123   if (prim == NULL) {
1124      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1125      return;
1126   }
1127
1128   /* Decide if we can do this all as one set of primitives sharing the
1129    * same index buffer, or if we have to reset the index pointer per
1130    * primitive.
1131    */
1132   bind_arrays( ctx );
1133
1134   /* check for dirty state again */
1135   if (ctx->NewState)
1136      _mesa_update_state( ctx );
1137
1138   switch (type) {
1139   case GL_UNSIGNED_INT:
1140      index_type_size = 4;
1141      break;
1142   case GL_UNSIGNED_SHORT:
1143      index_type_size = 2;
1144      break;
1145   case GL_UNSIGNED_BYTE:
1146      index_type_size = 1;
1147      break;
1148   default:
1149      assert(0);
1150   }
1151
1152   min_index_ptr = (uintptr_t)indices[0];
1153   max_index_ptr = 0;
1154   for (i = 0; i < primcount; i++) {
1155      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1156      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1157			   index_type_size * count[i]);
1158   }
1159
1160   /* Check if we can handle this thing as a bunch of index offsets from the
1161    * same index pointer.  If we can't, then we have to fall back to doing
1162    * a draw_prims per primitive.
1163    * Check that the difference between each prim's indexes is a multiple of
1164    * the index/element size.
1165    */
1166   if (index_type_size != 1) {
1167      for (i = 0; i < primcount; i++) {
1168	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1169	    fallback = GL_TRUE;
1170	    break;
1171	 }
1172      }
1173   }
1174
1175   /* If the index buffer isn't in a VBO, then treating the application's
1176    * subranges of the index buffer as one large index buffer may lead to
1177    * us reading unmapped memory.
1178    */
1179   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
1180      fallback = GL_TRUE;
1181
1182   if (!fallback) {
1183      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1184      ib.type = type;
1185      ib.obj = ctx->Array.ElementArrayBufferObj;
1186      ib.ptr = (void *)min_index_ptr;
1187
1188      for (i = 0; i < primcount; i++) {
1189	 prim[i].begin = (i == 0);
1190	 prim[i].end = (i == primcount - 1);
1191	 prim[i].weak = 0;
1192	 prim[i].pad = 0;
1193	 prim[i].mode = mode;
1194	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1195	 prim[i].count = count[i];
1196	 prim[i].indexed = 1;
1197         prim[i].num_instances = 1;
1198	 if (basevertex != NULL)
1199	    prim[i].basevertex = basevertex[i];
1200	 else
1201	    prim[i].basevertex = 0;
1202      }
1203
1204      check_buffers_are_unmapped(exec->array.inputs);
1205      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1206		      GL_FALSE, ~0, ~0);
1207   } else {
1208      /* render one prim at a time */
1209      for (i = 0; i < primcount; i++) {
1210	 ib.count = count[i];
1211	 ib.type = type;
1212	 ib.obj = ctx->Array.ElementArrayBufferObj;
1213	 ib.ptr = indices[i];
1214
1215	 prim[0].begin = 1;
1216	 prim[0].end = 1;
1217	 prim[0].weak = 0;
1218	 prim[0].pad = 0;
1219	 prim[0].mode = mode;
1220	 prim[0].start = 0;
1221	 prim[0].count = count[i];
1222	 prim[0].indexed = 1;
1223         prim[0].num_instances = 1;
1224	 if (basevertex != NULL)
1225	    prim[0].basevertex = basevertex[i];
1226	 else
1227	    prim[0].basevertex = 0;
1228
1229         check_buffers_are_unmapped(exec->array.inputs);
1230         vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1231                         GL_FALSE, ~0, ~0);
1232      }
1233   }
1234
1235   free(prim);
1236}
1237
1238
1239static void GLAPIENTRY
1240vbo_exec_MultiDrawElements(GLenum mode,
1241			   const GLsizei *count, GLenum type,
1242			   const GLvoid **indices,
1243			   GLsizei primcount)
1244{
1245   GET_CURRENT_CONTEXT(ctx);
1246   GLint i;
1247
1248   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1249
1250   for (i = 0; i < primcount; i++) {
1251      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1252				       0))
1253	 return;
1254   }
1255
1256   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1257				   NULL);
1258}
1259
1260
1261static void GLAPIENTRY
1262vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1263				     const GLsizei *count, GLenum type,
1264				     const GLvoid **indices,
1265				     GLsizei primcount,
1266				     const GLsizei *basevertex)
1267{
1268   GET_CURRENT_CONTEXT(ctx);
1269   GLint i;
1270
1271   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1272
1273   for (i = 0; i < primcount; i++) {
1274      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1275				       basevertex[i]))
1276	 return;
1277   }
1278
1279   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1280				   basevertex);
1281}
1282
1283
1284/**
1285 * Plug in the immediate-mode vertex array drawing commands into the
1286 * givven vbo_exec_context object.
1287 */
1288void
1289vbo_exec_array_init( struct vbo_exec_context *exec )
1290{
1291   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1292   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1293   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1294   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1295   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1296   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1297   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1298   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1299   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1300   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1301}
1302
1303
1304void
1305vbo_exec_array_destroy( struct vbo_exec_context *exec )
1306{
1307   /* nothing to do */
1308}
1309
1310
1311
1312/**
1313 * The following functions are only used for OpenGL ES 1/2 support.
1314 * And some aren't even supported (yet) in ES 1/2.
1315 */
1316
1317
1318void GLAPIENTRY
1319_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1320{
1321   vbo_exec_DrawArrays(mode, first, count);
1322}
1323
1324
1325void GLAPIENTRY
1326_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1327                   const GLvoid *indices)
1328{
1329   vbo_exec_DrawElements(mode, count, type, indices);
1330}
1331
1332
1333void GLAPIENTRY
1334_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1335			     const GLvoid *indices, GLint basevertex)
1336{
1337   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1338}
1339
1340
1341void GLAPIENTRY
1342_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1343                        GLenum type, const GLvoid *indices)
1344{
1345   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1346}
1347
1348
1349void GLAPIENTRY
1350_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1351				  GLsizei count, GLenum type,
1352				  const GLvoid *indices, GLint basevertex)
1353{
1354   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1355					indices, basevertex);
1356}
1357
1358
1359void GLAPIENTRY
1360_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1361			   const GLvoid **indices, GLsizei primcount)
1362{
1363   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1364}
1365
1366
1367void GLAPIENTRY
1368_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1369				  const GLsizei *count, GLenum type,
1370				  const GLvoid **indices, GLsizei primcount,
1371				  const GLint *basevertex)
1372{
1373   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1374					primcount, basevertex);
1375}
1376