vbo_exec_array.c revision 5a652f595716a82ebd79e33011f6082199c4b0d0
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "glheader.h" 29#include "context.h" 30#include "state.h" 31#include "api_validate.h" 32#include "api_noop.h" 33#include "dispatch.h" 34 35#include "vbo_context.h" 36 37static GLuint get_max_index( GLuint count, GLuint type, 38 const GLvoid *indices ) 39{ 40 GLint i; 41 42 /* Compute max element. This is only needed for upload of non-VBO, 43 * non-constant data elements. 44 * 45 * XXX: Postpone this calculation until it is known that it is 46 * needed. Otherwise could scan this pointlessly in the all-vbo 47 * case. 48 */ 49 switch(type) { 50 case GL_UNSIGNED_INT: { 51 const GLuint *ui_indices = (const GLuint *)indices; 52 GLuint max_ui = 0; 53 for (i = 0; i < count; i++) 54 if (ui_indices[i] > max_ui) 55 max_ui = ui_indices[i]; 56 return max_ui; 57 } 58 case GL_UNSIGNED_SHORT: { 59 const GLushort *us_indices = (const GLushort *)indices; 60 GLuint max_us = 0; 61 for (i = 0; i < count; i++) 62 if (us_indices[i] > max_us) 63 max_us = us_indices[i]; 64 return max_us; 65 } 66 case GL_UNSIGNED_BYTE: { 67 const GLubyte *ub_indices = (const GLubyte *)indices; 68 GLuint max_ub = 0; 69 for (i = 0; i < count; i++) 70 if (ub_indices[i] > max_ub) 71 max_ub = ub_indices[i]; 72 return max_ub; 73 } 74 default: 75 return 0; 76 } 77} 78 79 80/* Just translate the arrayobj into a sane layout. 81 */ 82static void bind_array_obj( GLcontext *ctx ) 83{ 84 struct vbo_context *vbo = vbo_context(ctx); 85 struct vbo_exec_context *exec = &vbo->exec; 86 GLuint i; 87 88 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array 89 * rather than as individual named arrays. Then this function can 90 * go away. 91 */ 92 exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex; 93 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[i]; 94 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal; 95 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color; 96 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor; 97 exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord; 98 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index; 99 exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; 100 101 for (i = 0; i < 8; i++) 102 exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; 103 104 for (i = 0; i < VERT_ATTRIB_MAX; i++) 105 exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i]; 106 107 exec->array.array_obj = ctx->Array.ArrayObj->Name; 108} 109 110static void recalculate_input_bindings( GLcontext *ctx ) 111{ 112 struct vbo_context *vbo = vbo_context(ctx); 113 struct vbo_exec_context *exec = &vbo->exec; 114 const struct gl_client_array **inputs = &exec->array.inputs[0]; 115 GLuint i; 116 117 exec->array.program_mode = get_program_mode(ctx); 118 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; 119 120 /* TODO: Get rid of NV_program (please!). 121 */ 122 switch (exec->array.program_mode) { 123 case VP_NONE: 124 /* When no vertex program is active, we put the material values 125 * into the generic slots. This is the only situation where 126 * material values are available as per-vertex attributes. 127 */ 128 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { 129 if (exec->array.legacy_array[i]->Enabled) 130 inputs[i] = exec->array.legacy_array[i]; 131 else 132 inputs[i] = &vbo->legacy_currval[i]; 133 } 134 135 for (i = 0; i < MAT_ATTRIB_MAX; i++) { 136 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; 137 } 138 139 /* Could use just about anything, just to fill in the empty 140 * slots: 141 */ 142 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++) 143 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; 144 145 break; 146 case VP_NV: 147 /* NV_vertex_program - attribute arrays alias and override 148 * conventional, legacy arrays. No materials, and the generic 149 * slots are vacant. 150 */ 151 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { 152 if (exec->array.generic_array[i]->Enabled) 153 inputs[i] = exec->array.generic_array[i]; 154 else if (exec->array.legacy_array[i]->Enabled) 155 inputs[i] = exec->array.legacy_array[i]; 156 else 157 inputs[i] = &vbo->legacy_currval[i]; 158 } 159 break; 160 case VP_ARB: 161 /* ARB_vertex_program - Only the attribute zero (position) array 162 * aliases and overrides the legacy position array. 163 * 164 * Otherwise, legacy attributes available in the legacy slots, 165 * generic attributes in the generic slots and materials are not 166 * available as per-vertex attributes. 167 */ 168 if (exec->array.generic_array[0]->Enabled) 169 inputs[0] = exec->array.generic_array[0]; 170 else if (exec->array.legacy_array[0]->Enabled) 171 inputs[0] = exec->array.legacy_array[0]; 172 else 173 inputs[0] = &vbo->legacy_currval[0]; 174 175 176 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { 177 if (exec->array.legacy_array[i]->Enabled) 178 inputs[i] = exec->array.legacy_array[i]; 179 else 180 inputs[i] = &vbo->legacy_currval[i]; 181 } 182 183 for (i = 0; i < 16; i++) { 184 if (exec->array.generic_array[0]->Enabled) 185 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; 186 else 187 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; 188 } 189 break; 190 } 191} 192 193static void bind_arrays( GLcontext *ctx ) 194{ 195#if 0 196 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) { 197 bind_array_obj(ctx); 198 recalculate_input_bindings(ctx); 199 } 200 else if (exec->array.program_mode != get_program_mode(ctx) || 201 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) { 202 203 recalculate_input_bindings(ctx); 204 } 205#else 206 bind_array_obj(ctx); 207 recalculate_input_bindings(ctx); 208#endif 209} 210 211 212 213/*********************************************************************** 214 * API functions. 215 */ 216 217static void GLAPIENTRY 218vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) 219{ 220 GET_CURRENT_CONTEXT(ctx); 221 struct vbo_context *vbo = vbo_context(ctx); 222 struct vbo_exec_context *exec = &vbo->exec; 223 struct _mesa_prim prim[1]; 224 225 if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) 226 return; 227 228 FLUSH_CURRENT( ctx, 0 ); 229 230 if (ctx->NewState) 231 _mesa_update_state( ctx ); 232 233 bind_arrays( ctx ); 234 235 prim[0].begin = 1; 236 prim[0].end = 1; 237 prim[0].weak = 0; 238 prim[0].pad = 0; 239 240 if (exec->array.inputs[0]->BufferObj->Name) { 241 /* Use vertex attribute as a hint to tell us if we expect all 242 * arrays to be in VBO's and if so, don't worry about avoiding 243 * the upload of elements < start. 244 */ 245 prim[0].mode = mode; 246 prim[0].start = start; 247 prim[0].count = count; 248 prim[0].indexed = 0; 249 250 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count ); 251 } 252 else { 253 /* If not using VBO's, we don't want to upload any more elements 254 * than necessary from the arrays as they will not be valid next 255 * time the application tries to draw with them. 256 */ 257 prim[0].mode = mode; 258 prim[0].start = 0; 259 prim[0].count = count; 260 prim[0].indexed = 0; 261 262 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count ); 263 } 264} 265 266 267 268static void GLAPIENTRY 269vbo_exec_DrawRangeElements(GLenum mode, 270 GLuint start, GLuint end, 271 GLsizei count, GLenum type, const GLvoid *indices) 272{ 273 GET_CURRENT_CONTEXT(ctx); 274 struct vbo_context *vbo = vbo_context(ctx); 275 struct vbo_exec_context *exec = &vbo->exec; 276 struct _mesa_index_buffer ib; 277 struct _mesa_prim prim[1]; 278 279 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) 280 return; 281 282 FLUSH_CURRENT( ctx, 0 ); 283 284 if (ctx->NewState) 285 _mesa_update_state( ctx ); 286 287 ib.count = count; 288 ib.type = type; 289 ib.obj = ctx->Array.ElementArrayBufferObj; 290 ib.ptr = indices; 291 292 if (ctx->Array.ElementArrayBufferObj->Name) { 293 /* Use the fact that indices are in a VBO as a hint that the 294 * program has put all the arrays in VBO's and we don't have to 295 * worry about performance implications of start > 0. 296 * 297 * XXX: consider passing start as min_index to draw_prims instead. 298 */ 299 ib.rebase = 0; 300 } 301 else { 302 ib.rebase = start; 303 } 304 305 prim[0].begin = 1; 306 prim[0].end = 1; 307 prim[0].weak = 0; 308 prim[0].pad = 0; 309 prim[0].mode = mode; 310 prim[0].start = 0; 311 prim[0].count = count; 312 prim[0].indexed = 1; 313 314 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1 ); 315} 316 317 318static void GLAPIENTRY 319vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) 320{ 321 GET_CURRENT_CONTEXT(ctx); 322 GLuint max_index; 323 324 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) 325 return; 326 327 if (ctx->Array.ElementArrayBufferObj->Name) { 328 const GLvoid *map = ctx->Driver.MapBuffer(ctx, 329 GL_ELEMENT_ARRAY_BUFFER_ARB, 330 GL_DYNAMIC_READ_ARB, 331 ctx->Array.ElementArrayBufferObj); 332 333 max_index = get_max_index(count, type, ADD_POINTERS(map, indices)); 334 335 ctx->Driver.UnmapBuffer(ctx, 336 GL_ELEMENT_ARRAY_BUFFER_ARB, 337 ctx->Array.ElementArrayBufferObj); 338 } 339 else { 340 max_index = get_max_index(count, type, indices); 341 } 342 343 vbo_exec_DrawRangeElements(mode, 0, max_index, count, type, indices); 344} 345 346 347/*********************************************************************** 348 * Initialization 349 */ 350 351 352 353 354void vbo_exec_array_init( struct vbo_exec_context *exec ) 355{ 356 GLcontext *ctx = exec->ctx; 357 358#if 1 359 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; 360 exec->vtxfmt.DrawElements = vbo_exec_DrawElements; 361 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; 362#else 363 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays; 364 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; 365 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; 366#endif 367 368 exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); 369} 370 371 372void vbo_exec_array_destroy( struct vbo_exec_context *exec ) 373{ 374 GLcontext *ctx = exec->ctx; 375 376 ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj); 377} 378