1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// *       Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33///////////////////////////////////////////////////////////////////////////
34
35
36
37//---------------------------------------------------------------------
38//
39//	Constructors and destructors for our exception base class.
40//
41//---------------------------------------------------------------------
42
43#include "IexBaseExc.h"
44
45namespace Iex {
46namespace {
47
48
49StackTracer currentStackTracer = 0;
50
51
52} // namespace
53
54
55void
56setStackTracer (StackTracer stackTracer)
57{
58    currentStackTracer = stackTracer;
59}
60
61
62StackTracer
63stackTracer ()
64{
65    return currentStackTracer;
66}
67
68
69BaseExc::BaseExc (const char* s) throw () :
70    std::string (s? s: ""),
71    _stackTrace (currentStackTracer? currentStackTracer(): "")
72{
73    // empty
74}
75
76
77BaseExc::BaseExc (const std::string &s) throw () :
78    std::string (s),
79    _stackTrace (currentStackTracer? currentStackTracer(): "")
80{
81    // empty
82}
83
84
85BaseExc::BaseExc (std::stringstream &s) throw () :
86    std::string (s.str()),
87    _stackTrace (currentStackTracer? currentStackTracer(): "")
88{
89    // empty
90}
91
92
93BaseExc::BaseExc (const BaseExc &be) throw () :
94    std::string (be),
95    _stackTrace (be._stackTrace)
96{
97    // empty
98}
99
100
101BaseExc::~BaseExc () throw ()
102{
103    // empty
104}
105
106
107const char *
108BaseExc::what () const throw ()
109{
110    return c_str();
111}
112
113
114BaseExc &
115BaseExc::assign (std::stringstream &s)
116{
117    std::string::assign (s.str());
118    return *this;
119}
120
121BaseExc &
122BaseExc::append (std::stringstream &s)
123{
124    std::string::append (s.str());
125    return *this;
126}
127
128
129} // namespace Iex
130