1/////////////////////////////////////////////////////////////////////////////////// 2/// OpenGL Mathematics (glm.g-truc.net) 3/// 4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5/// Permission is hereby granted, free of charge, to any person obtaining a copy 6/// of this software and associated documentation files (the "Software"), to deal 7/// in the Software without restriction, including without limitation the rights 8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9/// copies of the Software, and to permit persons to whom the Software is 10/// furnished to do so, subject to the following conditions: 11/// 12/// The above copyright notice and this permission notice shall be included in 13/// all copies or substantial portions of the Software. 14/// 15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21/// THE SOFTWARE. 22/// 23/// @ref core 24/// @file glm/mat3x4.hpp 25/// @date 2013-12-24 / 2013-12-24 26/// @author Christophe Riccio 27/////////////////////////////////////////////////////////////////////////////////// 28 29#ifndef GLM_MAT3X4_INCLUDED 30#define GLM_MAT3X4_INCLUDED 31 32#include "detail/type_mat3x4.hpp" 33 34namespace glm 35{ 36 /// 3 columns of 4 components matrix of low precision floating-point numbers. 37 /// There is no guarantee on the actual precision. 38 /// 39 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 40 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 41 typedef detail::tmat3x4<float, lowp> lowp_mat3x4; 42 43 /// 3 columns of 4 components matrix of medium precision floating-point numbers. 44 /// There is no guarantee on the actual precision. 45 /// 46 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 47 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 48 typedef detail::tmat3x4<float, mediump> mediump_mat3x4; 49 50 /// 3 columns of 4 components matrix of high precision floating-point numbers. 51 /// There is no guarantee on the actual precision. 52 /// 53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 54 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 55 typedef detail::tmat3x4<float, highp> highp_mat3x4; 56 57}//namespace glm 58 59#endif//GLM_MAT3X4_INCLUDED 60