1/* 2 * Copyright 2012 The WebRTC Project Authors. All rights reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11#include "webrtc/base/gunit.h" 12#include "webrtc/base/nullsocketserver.h" 13 14namespace rtc { 15 16static const uint32_t kTimeout = 5000U; 17 18class NullSocketServerTest 19 : public testing::Test, 20 public MessageHandler { 21 public: 22 NullSocketServerTest() {} 23 protected: 24 virtual void OnMessage(Message* message) { 25 ss_.WakeUp(); 26 } 27 NullSocketServer ss_; 28}; 29 30TEST_F(NullSocketServerTest, WaitAndSet) { 31 Thread thread; 32 EXPECT_TRUE(thread.Start()); 33 thread.Post(this, 0); 34 // The process_io will be ignored. 35 const bool process_io = true; 36 EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout); 37} 38 39TEST_F(NullSocketServerTest, TestWait) { 40 uint32_t start = Time(); 41 ss_.Wait(200, true); 42 // The actual wait time is dependent on the resolution of the timer used by 43 // the Event class. Allow for the event to signal ~20ms early. 44 EXPECT_GE(TimeSince(start), 180); 45} 46 47} // namespace rtc 48