1/* 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11#ifndef WEBRTC_BASE_WIN32SOCKETSERVER_H_ 12#define WEBRTC_BASE_WIN32SOCKETSERVER_H_ 13 14#if defined(WEBRTC_WIN) 15#include "webrtc/base/asyncsocket.h" 16#include "webrtc/base/criticalsection.h" 17#include "webrtc/base/messagequeue.h" 18#include "webrtc/base/socketserver.h" 19#include "webrtc/base/socketfactory.h" 20#include "webrtc/base/socket.h" 21#include "webrtc/base/thread.h" 22#include "webrtc/base/win32window.h" 23 24namespace rtc { 25 26/////////////////////////////////////////////////////////////////////////////// 27// Win32Socket 28/////////////////////////////////////////////////////////////////////////////// 29 30class Win32Socket : public AsyncSocket { 31 public: 32 Win32Socket(); 33 virtual ~Win32Socket(); 34 35 bool CreateT(int family, int type); 36 37 int Attach(SOCKET s); 38 void SetTimeout(int ms); 39 40 // AsyncSocket Interface 41 virtual SocketAddress GetLocalAddress() const; 42 virtual SocketAddress GetRemoteAddress() const; 43 virtual int Bind(const SocketAddress& addr); 44 virtual int Connect(const SocketAddress& addr); 45 virtual int Send(const void *buffer, size_t length); 46 virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr); 47 virtual int Recv(void *buffer, size_t length); 48 virtual int RecvFrom(void *buffer, size_t length, SocketAddress *out_addr); 49 virtual int Listen(int backlog); 50 virtual Win32Socket *Accept(SocketAddress *out_addr); 51 virtual int Close(); 52 virtual int GetError() const; 53 virtual void SetError(int error); 54 virtual ConnState GetState() const; 55 virtual int EstimateMTU(uint16_t* mtu); 56 virtual int GetOption(Option opt, int* value); 57 virtual int SetOption(Option opt, int value); 58 59 private: 60 void CreateSink(); 61 bool SetAsync(int events); 62 int DoConnect(const SocketAddress& addr); 63 bool HandleClosed(int close_error); 64 void PostClosed(); 65 void UpdateLastError(); 66 static int TranslateOption(Option opt, int* slevel, int* sopt); 67 68 void OnSocketNotify(SOCKET socket, int event, int error); 69 void OnDnsNotify(HANDLE task, int error); 70 71 SOCKET socket_; 72 int error_; 73 ConnState state_; 74 SocketAddress addr_; // address that we connected to (see DoConnect) 75 uint32_t connect_time_; 76 bool closing_; 77 int close_error_; 78 79 class EventSink; 80 friend class EventSink; 81 EventSink * sink_; 82 83 struct DnsLookup; 84 DnsLookup * dns_; 85}; 86 87/////////////////////////////////////////////////////////////////////////////// 88// Win32SocketServer 89/////////////////////////////////////////////////////////////////////////////// 90 91class Win32SocketServer : public SocketServer { 92 public: 93 explicit Win32SocketServer(MessageQueue* message_queue); 94 virtual ~Win32SocketServer(); 95 96 void set_modeless_dialog(HWND hdlg) { 97 hdlg_ = hdlg; 98 } 99 100 // SocketServer Interface 101 virtual Socket* CreateSocket(int type); 102 virtual Socket* CreateSocket(int family, int type); 103 104 virtual AsyncSocket* CreateAsyncSocket(int type); 105 virtual AsyncSocket* CreateAsyncSocket(int family, int type); 106 107 virtual void SetMessageQueue(MessageQueue* queue); 108 virtual bool Wait(int cms, bool process_io); 109 virtual void WakeUp(); 110 111 void Pump(); 112 113 HWND handle() { return wnd_.handle(); } 114 115 private: 116 class MessageWindow : public Win32Window { 117 public: 118 explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} 119 private: 120 virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result); 121 Win32SocketServer* ss_; 122 }; 123 124 static const TCHAR kWindowName[]; 125 MessageQueue *message_queue_; 126 MessageWindow wnd_; 127 CriticalSection cs_; 128 bool posted_; 129 HWND hdlg_; 130}; 131 132/////////////////////////////////////////////////////////////////////////////// 133// Win32Thread. Automatically pumps Windows messages. 134/////////////////////////////////////////////////////////////////////////////// 135 136class Win32Thread : public Thread { 137 public: 138 Win32Thread() : ss_(this), id_(0) { 139 set_socketserver(&ss_); 140 } 141 virtual ~Win32Thread() { 142 Stop(); 143 set_socketserver(NULL); 144 } 145 virtual void Run() { 146 id_ = GetCurrentThreadId(); 147 Thread::Run(); 148 id_ = 0; 149 } 150 virtual void Quit() { 151 PostThreadMessage(id_, WM_QUIT, 0, 0); 152 } 153 private: 154 Win32SocketServer ss_; 155 DWORD id_; 156}; 157 158/////////////////////////////////////////////////////////////////////////////// 159 160} // namespace rtc 161 162#endif // WEBRTC_WIN 163 164#endif // WEBRTC_BASE_WIN32SOCKETSERVER_H_ 165