SRGB_test.cpp revision b8072d84ba9bf43701fcace61414b3cef5910919
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SRGB_test"
18//#define LOG_NDEBUG 0
19
20#include "GLTest.h"
21
22#include <gui/CpuConsumer.h>
23#include <gui/Surface.h>
24#include <gui/SurfaceComposerClient.h>
25
26#include <EGL/egl.h>
27#include <EGL/eglext.h>
28#include <GLES3/gl3.h>
29
30#include <android/native_window.h>
31
32#include <gtest/gtest.h>
33
34namespace android {
35
36class SRGBTest : public ::testing::Test {
37protected:
38    // Class constants
39    enum {
40        DISPLAY_WIDTH = 512,
41        DISPLAY_HEIGHT = 512,
42        PIXEL_SIZE = 4, // bytes or components
43        DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
44        ALPHA_VALUE = 223, // should be in [0, 255]
45        TOLERANCE = 1,
46    };
47    static const char SHOW_DEBUG_STRING[];
48
49    SRGBTest() :
50            mInputSurface(), mCpuConsumer(), mLockedBuffer(),
51            mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
52            mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
53            mComposerClient(), mSurfaceControl(), mOutputSurface() {
54    }
55
56    virtual ~SRGBTest() {
57        if (mEglDisplay != EGL_NO_DISPLAY) {
58            if (mEglSurface != EGL_NO_SURFACE) {
59                eglDestroySurface(mEglDisplay, mEglSurface);
60            }
61            if (mEglContext != EGL_NO_CONTEXT) {
62                eglDestroyContext(mEglDisplay, mEglContext);
63            }
64            eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
65                    EGL_NO_CONTEXT);
66            eglTerminate(mEglDisplay);
67        }
68    }
69
70    virtual void SetUp() {
71        mBufferQueue = new BufferQueue();
72        ASSERT_EQ(NO_ERROR, mBufferQueue->setDefaultBufferSize(
73                DISPLAY_WIDTH, DISPLAY_HEIGHT));
74        mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
75        String8 name("CpuConsumer_for_SRGBTest");
76        mCpuConsumer->setName(name);
77        mInputSurface = new Surface(mBufferQueue);
78
79        ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
80        ASSERT_NO_FATAL_FAILURE(createDebugSurface());
81    }
82
83    virtual void TearDown() {
84        ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
85        ASSERT_TRUE(mLockedBuffer.data != NULL);
86        ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
87    }
88
89    static float linearToSRGB(float l) {
90        if (l <= 0.0031308f) {
91            return l * 12.92f;
92        } else {
93            return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
94        }
95    }
96
97    static float srgbToLinear(float s) {
98        if (s <= 0.04045) {
99            return s / 12.92f;
100        } else {
101            return pow(((s + 0.055f) / 1.055f), 2.4f);
102        }
103    }
104
105    static uint8_t srgbToLinear(uint8_t u) {
106        float f = u / 255.0f;
107        return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
108    }
109
110    void fillTexture(bool writeAsSRGB) {
111        uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
112
113        for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
114            for (int x = 0; x < DISPLAY_WIDTH; ++x) {
115                float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
116                realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
117                if (writeAsSRGB) {
118                    realValue = linearToSRGB(realValue);
119                }
120
121                int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
122                for (int c = 0; c < 3; ++c) {
123                    uint8_t intValue = static_cast<uint8_t>(
124                            realValue * 255.0f + 0.5f);
125                    textureData[offset + c] = intValue;
126                }
127                textureData[offset + 3] = ALPHA_VALUE;
128            }
129        }
130
131        glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
132                DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
133                textureData);
134        ASSERT_EQ(GL_NO_ERROR, glGetError());
135
136        delete[] textureData;
137    }
138
139    void initShaders() {
140        static const char vertexSource[] =
141            "attribute vec4 vPosition;\n"
142            "varying vec2 texCoords;\n"
143            "void main() {\n"
144            "  texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
145            "  gl_Position = vPosition;\n"
146            "}\n";
147
148        static const char fragmentSource[] =
149            "precision mediump float;\n"
150            "uniform sampler2D texSampler;\n"
151            "varying vec2 texCoords;\n"
152            "void main() {\n"
153            "  gl_FragColor = texture2D(texSampler, texCoords);\n"
154            "}\n";
155
156        GLuint program;
157        {
158            SCOPED_TRACE("Creating shader program");
159            ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
160                    vertexSource, fragmentSource, &program));
161        }
162
163        GLint positionHandle = glGetAttribLocation(program, "vPosition");
164        ASSERT_EQ(GL_NO_ERROR, glGetError());
165        ASSERT_NE(-1, positionHandle);
166
167        GLint samplerHandle = glGetUniformLocation(program, "texSampler");
168        ASSERT_EQ(GL_NO_ERROR, glGetError());
169        ASSERT_NE(-1, samplerHandle);
170
171        static const GLfloat vertices[] = {
172            -1.0f, 1.0f,
173            -1.0f, -1.0f,
174            1.0f, -1.0f,
175            1.0f, 1.0f,
176        };
177
178        glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
179        ASSERT_EQ(GL_NO_ERROR, glGetError());
180        glEnableVertexAttribArray(positionHandle);
181        ASSERT_EQ(GL_NO_ERROR, glGetError());
182
183        glUseProgram(program);
184        ASSERT_EQ(GL_NO_ERROR, glGetError());
185        glUniform1i(samplerHandle, 0);
186        ASSERT_EQ(GL_NO_ERROR, glGetError());
187
188        GLuint textureHandle;
189        glGenTextures(1, &textureHandle);
190        ASSERT_EQ(GL_NO_ERROR, glGetError());
191        glBindTexture(GL_TEXTURE_2D, textureHandle);
192        ASSERT_EQ(GL_NO_ERROR, glGetError());
193
194        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
195        ASSERT_EQ(GL_NO_ERROR, glGetError());
196        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
197        ASSERT_EQ(GL_NO_ERROR, glGetError());
198        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
199        ASSERT_EQ(GL_NO_ERROR, glGetError());
200        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
201        ASSERT_EQ(GL_NO_ERROR, glGetError());
202    }
203
204    void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
205            GLsizei height) {
206        ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
207        glViewport(x, y, width, height);
208        ASSERT_EQ(GL_NO_ERROR, glGetError());
209        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
210        ASSERT_EQ(GL_NO_ERROR, glGetError());
211    }
212
213    void checkLockedBuffer(PixelFormat format) {
214        ASSERT_EQ(mLockedBuffer.format, format);
215        ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
216        ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
217    }
218
219    static bool withinTolerance(int a, int b) {
220        int diff = a - b;
221        return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
222    }
223
224    // Primary producer and consumer
225    sp<BufferQueue> mBufferQueue;
226    sp<Surface> mInputSurface;
227    sp<CpuConsumer> mCpuConsumer;
228    CpuConsumer::LockedBuffer mLockedBuffer;
229
230    EGLDisplay mEglDisplay;
231    EGLConfig mEglConfig;
232    EGLContext mEglContext;
233    EGLSurface mEglSurface;
234
235    // Auxiliary display output
236    sp<SurfaceComposerClient> mComposerClient;
237    sp<SurfaceControl> mSurfaceControl;
238    sp<Surface> mOutputSurface;
239
240private:
241    void createEGLSurface(Surface* inputSurface) {
242        mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
243        ASSERT_EQ(EGL_SUCCESS, eglGetError());
244        ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
245
246        EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
247        ASSERT_EQ(EGL_SUCCESS, eglGetError());
248
249        static const EGLint configAttribs[] = {
250            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
251            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
252            EGL_RED_SIZE, 8,
253            EGL_GREEN_SIZE, 8,
254            EGL_BLUE_SIZE, 8,
255            EGL_ALPHA_SIZE, 8,
256            EGL_NONE };
257
258        EGLint numConfigs = 0;
259        EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
260                &numConfigs));
261        ASSERT_EQ(EGL_SUCCESS, eglGetError());
262        ASSERT_GT(numConfigs, 0);
263
264        static const EGLint contextAttribs[] = {
265            EGL_CONTEXT_CLIENT_VERSION, 3,
266            EGL_NONE } ;
267
268        mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
269                contextAttribs);
270        ASSERT_EQ(EGL_SUCCESS, eglGetError());
271        ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
272
273        mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
274                inputSurface, NULL);
275        ASSERT_EQ(EGL_SUCCESS, eglGetError());
276        ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
277
278        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
279                mEglContext));
280        ASSERT_EQ(EGL_SUCCESS, eglGetError());
281    }
282
283    void createDebugSurface() {
284        if (getenv(SHOW_DEBUG_STRING) == NULL) return;
285
286        mComposerClient = new SurfaceComposerClient;
287        ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
288
289        mSurfaceControl = mComposerClient->createSurface(
290                String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
291                PIXEL_FORMAT_RGBA_8888);
292
293        ASSERT_TRUE(mSurfaceControl != NULL);
294        ASSERT_TRUE(mSurfaceControl->isValid());
295
296        SurfaceComposerClient::openGlobalTransaction();
297        ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
298        ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
299        SurfaceComposerClient::closeGlobalTransaction();
300
301        ANativeWindow_Buffer outBuffer;
302        ARect inOutDirtyBounds;
303        mOutputSurface = mSurfaceControl->getSurface();
304        mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
305        uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
306        for (int y = 0; y < outBuffer.height; ++y) {
307            int rowOffset = y * outBuffer.stride; // pixels
308            for (int x = 0; x < outBuffer.width; ++x) {
309                int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
310                for (int c = 0; c < PIXEL_SIZE; ++c) {
311                    int offset = colOffset + c;
312                    bytePointer[offset] = ((c + 1) * 56) - 1;
313                }
314            }
315        }
316        mOutputSurface->unlockAndPost();
317    }
318
319    void copyToDebugSurface() {
320        if (!mOutputSurface.get()) return;
321
322        size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
323                PIXEL_SIZE;
324
325        ANativeWindow_Buffer outBuffer;
326        ARect outBufferBounds;
327        mOutputSurface->lock(&outBuffer, &outBufferBounds);
328        ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
329        ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
330        ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
331
332        if (mLockedBuffer.format == outBuffer.format) {
333            memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
334        } else {
335            ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888);
336            ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
337            uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
338            for (int y = 0; y < outBuffer.height; ++y) {
339                int rowOffset = y * outBuffer.stride; // pixels
340                for (int x = 0; x < outBuffer.width; ++x) {
341                    int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
342
343                    // RGB are converted
344                    for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
345                        outPointer[colOffset + c] = srgbToLinear(
346                                mLockedBuffer.data[colOffset + c]);
347                    }
348
349                    // Alpha isn't converted
350                    outPointer[colOffset + 3] =
351                            mLockedBuffer.data[colOffset + 3];
352                }
353            }
354        }
355        mOutputSurface->unlockAndPost();
356
357        int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
358        sleep(sleepSeconds);
359    }
360};
361
362const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
363
364TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
365    ASSERT_NO_FATAL_FAILURE(initShaders());
366
367    // The RGB texture is displayed in the top half
368    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
369            DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
370
371    // The SRGB texture is displayed in the bottom half
372    ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
373            DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
374
375    eglSwapBuffers(mEglDisplay, mEglSurface);
376    ASSERT_EQ(EGL_SUCCESS, eglGetError());
377
378    // Lock
379    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
380    ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
381
382    // Compare a pixel in the middle of each texture
383    int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
384            PIXEL_SIZE;
385    int midRGBOffset = midSRGBOffset * 3;
386    midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
387    midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
388    for (int c = 0; c < PIXEL_SIZE; ++c) {
389        int expectedValue = mLockedBuffer.data[midRGBOffset + c];
390        int actualValue = mLockedBuffer.data[midSRGBOffset + c];
391        ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
392    }
393
394    // mLockedBuffer is unlocked in TearDown so we can copy data from it to
395    // the debug surface if necessary
396}
397
398TEST_F(SRGBTest, RenderToSRGBSurface) {
399    ASSERT_NO_FATAL_FAILURE(initShaders());
400
401    // By default, the first buffer we write into will be RGB
402
403    // Render an RGB texture across the whole surface
404    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
405            DISPLAY_WIDTH, DISPLAY_HEIGHT));
406    eglSwapBuffers(mEglDisplay, mEglSurface);
407    ASSERT_EQ(EGL_SUCCESS, eglGetError());
408
409    // Lock
410    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
411    ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
412
413    // Save the values of the middle pixel for later comparison against SRGB
414    uint8_t values[PIXEL_SIZE] = {};
415    int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
416            PIXEL_SIZE;
417    middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
418    for (int c = 0; c < PIXEL_SIZE; ++c) {
419        values[c] = mLockedBuffer.data[middleOffset + c];
420    }
421
422    // Unlock
423    ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
424
425    // Switch to SRGB window surface
426#define EGL_GL_COLORSPACE_KHR      EGL_VG_COLORSPACE
427#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
428
429    static const int srgbAttribs[] = {
430        EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
431        EGL_NONE,
432    };
433
434    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
435            mEglContext));
436    ASSERT_EQ(EGL_SUCCESS, eglGetError());
437
438    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
439    ASSERT_EQ(EGL_SUCCESS, eglGetError());
440
441    mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
442            mInputSurface.get(), srgbAttribs);
443    ASSERT_EQ(EGL_SUCCESS, eglGetError());
444    ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
445
446    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
447            mEglContext));
448    ASSERT_EQ(EGL_SUCCESS, eglGetError());
449
450    // Render the texture again
451    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
452            DISPLAY_WIDTH, DISPLAY_HEIGHT));
453    eglSwapBuffers(mEglDisplay, mEglSurface);
454    ASSERT_EQ(EGL_SUCCESS, eglGetError());
455
456    // Lock
457    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
458
459    // Make sure we actually got the SRGB buffer on the consumer side
460    ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888));
461
462    // Verify that the stored value is the same, accounting for RGB/SRGB
463    for (int c = 0; c < PIXEL_SIZE; ++c) {
464        // The alpha value should be equivalent before linear->SRGB
465        float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
466                linearToSRGB(values[c] / 255.0f);
467        int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
468        int actualValue = mLockedBuffer.data[middleOffset + c];
469        ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
470    }
471
472    // mLockedBuffer is unlocked in TearDown so we can copy data from it to
473    // the debug surface if necessary
474}
475
476} // namespace android
477