History log of /external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
65fba592d74be734c5e352f94fb2a4282a21c7c6 03-Feb-2016 Pyry Haulos <phaulos@google.com> Merge in first OpenGL ES 3.2 tests

Change-Id: I5c6f8bc63da6203e36504cc868a746d7a90cf5e6
5ed2b23bea6e56762a7aef8c8a086ec724517f26 24-Dec-2015 Daniel Andrade Groppe <daniel.andrade@mobica.com> Adding test cases for OpenGL ES 3.2. Depends on CL 187666.

Change-Id: Ifb35841bf6e3d121ce054733e82bc1fb905564d7
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
efb83e1354edd463650ad0404b18e9a7efc307e4 20-Jan-2016 Pyry Haulos <phaulos@google.com> Move ASTC utilities to tcuAstcUtil.hpp/cpp (tcu::astc)

* Move decompression code from tcuCompressedTexture.cpp

* Move ASTC data gen utilities from es3fASTCDecompressionCases.cpp

* Add a few new utilities for generating random blocks and verifying
validity of ASTC blocks

* Add basic internal tests for ASTC utilities

Change-Id: I2cf0393eaa026543af03b8d77670b64b048d0311
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
c215aaa83047ebbaabafef7acd71275a256da6ab 06-Nov-2015 Dejan Mircevski <deki@google.com> Make RGBA constants methods.

Without this, other global variables that are initialized with values
like RGBA::white will have a race condition with the RGBA::white
initialization. We have seen a bug where a global array of RGBA
constants was being initialized before the constants themselves, so all
elements were (0, 0, 0, 0).

Change-Id: Idd6a88efda8375e52f15ed285afe38631b9c464a
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
2a2bba35220789bec35812cdae7662c57ee0ce90 22-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix -Wconversion warnings in ASTC decompression tests.

Bug: 21161908
Change-Id: I1cfab55d299bf0a89b48974d1332627475777e82
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
469002caa1ccd58f59f53a1bf3dbac4cf6a5d817 24-Feb-2015 Jarkko Pöyry <jpoyry@google.com> Use TestLog, not TestContext, in gls::TextureTestUtil::TextureRenderer.

Change-Id: I7307b039777a2fe041e41379712e4f66d4a5e440
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
becd5d53015521acf7536ba754de326d8b1da2f3 04-Nov-2014 Mika Isojärvi <misojarvi@google.com> Add support for compressed 3D/2D array textures.

Add support for 3D and 2D array textures to tcu::CompressedTexture.
Also cleaned up the tcuCompressedTexture.hpp/.cpp.

Change-Id: I407e04f72d4dbc4e705d26600fbf03607a6c4ea2
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fASTCDecompressionCases.cpp