63094e0bb161580564954dee512955c1c79d3476 |
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23-Jun-2010 |
Greg Clayton <gclayton@apple.com> |
Very large changes that were needed in order to allow multiple connections to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@106615 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Commands/CommandObjectProcess.h
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