History log of /external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
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f2b4f588f5a5b656843b720f59b8cd6ce573ac93 02-Oct-2012 Oliver McFadden <oliver.mcfadden@linux.intel.com> Revert "i965: Implement guardband clipping on Ivybridge."

This reverts commit 610910a66d1a97ca51ad8a003bdeadfe9563d721.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55523
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
6d7ebb21f8848a4a407e458e2772a45f9c3bd28a 18-Jun-2012 Paul Berry <stereotype441@gmail.com> i965/msaa: Adapt clip setup for centroid noperspective interpolation.

To save time, we only instruct the clip stage of the pipeline to
compute noperspective barycentric coordinates if those coordinates are
needed by the fragment shader. Previously, we would determine whether
the coordinates were needed by seeing whether the fragment shader used
the BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC interpolation mode.

However, with MSAA, it's possible that the fragment shader might use
BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC instead. In the future,
when we support ARB_sample_shading, it might use
BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC.

This patch modifies the upload_clip_state() functions to check for all
three possible noperspective interpolation modes.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
610910a66d1a97ca51ad8a003bdeadfe9563d721 05-May-2012 Kenneth Graunke <kenneth@whitecape.org> i965: Implement guardband clipping on Ivybridge.

Improves performance in Citybench:
- 320x240: 9.19589% +/- 0.557621%
- 1280x480: 3.90797% +/- 0.774429%

No apparent difference in OpenArena.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
4433b0302d0aa9dc61002e8bb4fd1b752b0be338 20-Apr-2012 Brian Paul <brianp@vmware.com> intel: use _mesa_is_winsys/user_fbo() helpers

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
83871566207d6692d1f20e4b666adb5dd0628dc3 15-Feb-2012 Eric Anholt <eric@anholt.net> i965/gen6+: Avoid recomputing whether we use noperspective.

Improves VS state change microbenchmark performance 2.38246% +/-
1.15046% (n=20).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
7b36c68ba6899c7f30fd56b7ef07a78b027771ac 26-Jan-2012 Chad Versace <chad.versace@linux.intel.com> i965: Rewrite the HiZ op

The HiZ op was implemented as a meta-op. This patch reimplements it by
emitting a special HiZ batch. This fixes several known bugs, and likely
a lot of undiscovered ones too.

==== Why the HiZ meta-op needed to die ====

The HiZ op was implemented as a meta-op, which caused lots of trouble. All
other meta-ops occur as a result of some GL call (for example, glClear and
glGenerateMipmap), but the HiZ meta-op was special. It was called in
places that Mesa (in particular, the vbo and swrast modules) did not
expect---and were not prepared for---state changes to occur (for example:
glDraw; glCallList; within glBegin/End blocks; and within
swrast_prepare_render as a result of intel_miptree_map).

In an attempt to work around these unexpected state changes, I added two
hooks in i965:
- A hook for glDraw, located in brw_predraw_resolve_buffers (which is
called in the glDraw path). This hook detected if a predraw resolve
meta-op had occurred, and would hackishly repropagate some GL state
if necessary. This ensured that the meta-op state changes would not
intefere with the vbo module's subsequent execution of glDraw.
- A hook for glBegin, implemented by brwPrepareExecBegin. This hook
resolved all buffers before entering
a glBegin/End block, thus preventing an infinitely recurring call to
vbo_exec_FlushVertices. The vbo module calls vbo_exec_FlushVertices to
flush its vertex queue in response to GL state changes.

Unfortunately, these hooks were not sufficient. The meta-op state changes
still interacted badly with glPopAttrib (as discovered in bug 44927) and
with swrast rendering (as discovered by debugging gen6's swrast fallback
for glBitmap). I expect there are more undiscovered bugs. Rather than play
whack-a-mole in a minefield, the sane approach is to replace the HiZ
meta-op with something safer.

==== How it was killed ====

This patch consists of several logical components:
1. Rewrite the HiZ op by replacing function gen6_resolve_slice with
gen6_hiz_exec and gen7_hiz_exec. The new functions do not call
a meta-op, but instead manually construct and emit a batch to "draw"
the HiZ op's rectangle primitive. The new functions alter no GL
state.
2. Add fields to brw_context::hiz for the new HiZ op.
3. Emit a workaround flush when toggling 3DSTATE_VS.VsFunctionEnable.
4. Kill all dead HiZ code:
- the function gen6_resolve_slice
- the dirty flag BRW_NEW_HIZ
- the dead fields in brw_context::hiz
- the state packet manipulation triggered by the now removed
brw_context::hiz::op
- the meta-op workaround in brw_predraw_resolve_buffers (discussed
above)
- the meta-op workaround brwPrepareExecBegin (discussed above)

Note: This is a candidate for the 8.0 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43327
Reported-by: xunx.fang@intel.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44927
Reported-by: chao.a.chen@intel.com
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
06ad9adcb031b97af2ce9cd22b919b8befcec43b 22-Dec-2011 Chad Versace <chad.versace@linux.intel.com> i965/gen7: Enable HiZ

This patch modifies all batches needed for HiZ. The batch length for
3DSTATE_HIER_DEPTH_BUFFER is also corrected from 4 to 3.

Performance +6.7% on Citybench.
num-frames: 400
resolution: 1918x1031
avg-hiz-off: 127.90 fps
avg-hiz-on: 136.50 fps
kernel: git://people.freedesktop.org/~anholt/linux.git branch=gen7-reset-sol sha=23360e4

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
5aa96286e7e1a5380673eb75e8653616b48751fd 22-Oct-2011 Paul Berry <stereotype441@gmail.com> i965/gen6+: Add support for noperspective interpolation.

This required the following changes:

- WM setup now makes the appropriate set of barycentric coordinates
(perspective vs. noperspective) available to the fragment shader,
based on whether the shader requires perspective interpolation,
noperspective interpolation, both, or neither.

- The fragment shader backend now uses the appropriate set of
barycentric coordiantes when interpolating, based on the
interpolation mode returned by
ir_variable::determine_interpolation_mode().

- SF setup now uses gl_fragment_program::InterpQualifier to determine
which attributes are to be flat shaded (as opposed to the old logic,
which only flat shaded colors).

- CLIP setup now ensures that the clipper outputs non-perspective
barycentric coordinates when they are needed by the fragment shader.

Fixes the remaining piglit tests of interpolation qualifiers that were
failing:
- interpolation-flat-*-smooth-none
- interpolation-flat-other-flat-none
- interpolation-noperspective-*
- interpolation-smooth-gl_*Color-flat-*

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
2e5a1a254ed81b1d3efa6064f48183eefac784d0 07-Oct-2011 Kenneth Graunke <kenneth@whitecape.org> intel: Convert from GLboolean to 'bool' from stdbool.h.

I initially produced the patch using this bash command:
for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i
's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i
's/GL_FALSE/false/g' $file; done

Then I manually added #include <stdbool.h> to fix compilation errors,
and converted a few functions back to GLboolean that were used in core
Mesa's function pointer table to avoid "incompatible pointer" warnings.

Finally, I cleaned up some whitespace issues introduced by the change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chad Versace <chad@chad-versace.us>
Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
018ea68d8780ab5baeef0b8122b8410e5e55ae6d 27-Sep-2011 Paul Berry <stereotype441@gmail.com> i965 Gen6+: De-compact clip planes.

Previously, if the user enabled a non-consecutive set of clip planes
(e.g. 0, 1, and 3), the driver would compact them down to a
consecutive set starting at 0. This optimization was of dubious
value, and complicated the implementation of gl_ClipDistance.

This patch changes the driver so that with Gen6 and later chipsets, we
no longer compact the clip planes. However, we still discard any clip
planes beyond the highest number that is in use, so performance should
not be affected for applications that use clip planes consecutively
from 0.

With chipsets previous to Gen6, we still compact the clip planes,
since the pre-Gen6 clipper thread relies on this behavior.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
a864b82a04efd0642f5b2a9489b3c20dac46551f 21-Sep-2011 Paul Berry <stereotype441@gmail.com> i965: allow for nonconsecutive elements of gl_ClipDistance to be enabled.

When using user-defined clipping planes, the i965 driver compacts the
array of clipping planes so that disabled clipping planes do not
appear in it--this saves precious push constant space and makes it
easier to generate the pre-GEN6 clip program. As a result, when
enabling clipping planes in GEN6+ hardware, we always enable clipping
planes 0 through n-1 (where n is the number of clipping planes
enabled), regardless of which clipping planes the user actually
requested.

However, we can't do this when using gl_ClipDistance, because it would
be prohibitively complex to compact the gl_ClipDistance array inside
the user-supplied vertex shader. So, when enabling clipping planes in
GEN6+ hardware, if gl_ClipDistance is in use, we need to pass the
user-supplied enable flags directly through to the hardware rather
than just enabling the first n planes.

Fixes Piglit test vs-clip-distance-enables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c
81fd03fe56372c5c702bf257e821cea71ee25448 28-Mar-2011 Kenneth Graunke <kenneth@whitecape.org> i965: Initial Ivybridge Clip state setup.

Copied from gen6_clip_state.c.

This enables early culling and sets the necessary fields. Otherwise, it
is entirely the same, so I doubt this patch is strictly necessary for a
functional driver.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/gen7_clip_state.c