7aab0fbaa6ec41c720bed6cfcb53a50c2a646a26 |
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11-Oct-2011 |
Brian Paul <brianp@vmware.com> |
mesa: make _mesa_update_depth/stencil_buffer() static These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/framebuffer.h
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9520f483b8f1e45fa474674b415554988de5d8d3 |
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01-Oct-2011 |
Brian Paul <brianp@vmware.com> |
mesa: s/INLINE/inline/ INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/framebuffer.h
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5db7723ada0be301b7f8eed754cb62f8a84d6768 |
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14-Jul-2011 |
Brian Paul <brianp@vmware.com> |
mesa: use inline function wrapper for _mesa_reference_framebuffer()
/external/mesa3d/src/mesa/main/framebuffer.h
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059cca92a819e20e0d834605a3a7d277eaf88d9f |
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03-Jan-2011 |
Eric Anholt <eric@anholt.net> |
mesa: Use the common logic for "is this baseformat a color format?" When figuring out whether a renderbuffer should be used to set the visual bits of an FBO, we were missing important baseformats like GL_RED, GL_RG, and GL_LUMINANCE.
/external/mesa3d/src/mesa/main/framebuffer.h
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63f1740a5d9a4ed36026da3e4c1370441218f919 |
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09-Nov-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Clean up header file inclusion in framebuffer.h.
/external/mesa3d/src/mesa/main/framebuffer.h
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/framebuffer.h
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d3491e775fb07f891463b2185d74bbad62f3ed24 |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Rename GLvisual and __GLcontextModes to struct gl_config
/external/mesa3d/src/mesa/main/framebuffer.h
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95e3832b53e28f2b771194829a9ec696a5801e9e |
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30-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Add missing header to framebuffer.h. Include mtypes.h for GLvisual and GLcontext symbols.
/external/mesa3d/src/mesa/main/framebuffer.h
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421e9aa71c9dc1c1462e55338dc5ceafb773e201 |
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29-Apr-2010 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_print_framebuffer() for debugging
/external/mesa3d/src/mesa/main/framebuffer.h
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2ec50d256d49ff3b987459ed42a5dc66f02a6b9d |
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03-Feb-2010 |
Francisco Jerez <currojerez@riseup.net> |
mesa: Factor out the fb initialization details from _mesa_new_framebuffer. This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/framebuffer.h
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cd6b8dd9e82fedc55d033131fbc0f8ee950567c8 |
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09-Dec-2009 |
Eric Anholt <eric@anholt.net> |
mesa: Move OES_read_format support from drivers into the core. The assertion is that the correct read type to be using is the native type of the underlying read renderbuffer. For some fallback paths, this may be worse than GL_RGBA/GL_UNSIGNED_BYTE for reads today, but it gets all drivers the expected GL_BGRA/GL_UNSIGNED_BYTE for ARGB8888 or GL_BGR//GL_UNSIGNED_SHORT_5_6_5_REV for rgb565 with no work. This fixes the intel (and other) DRI drivers to report read formats that should hit blit PBO readpixels paths.
/external/mesa3d/src/mesa/main/framebuffer.h
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0f04a1d3f8989b0a391e6dad80abf06ce151d1f1 |
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07-Mar-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove last of _mesa_unreference_framebuffer() calls
/external/mesa3d/src/mesa/main/framebuffer.h
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e48defc98045f419e71ca13e4f45470b2336ecaf |
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09-Jun-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c (cherry picked from commit 9091015a9782ad15e58540a8fd61df83ea2bfe31)
/external/mesa3d/src/mesa/main/framebuffer.h
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a510bc3ee1a696da120c09ee4ec33dc033f671ac |
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06-Mar-2007 |
Brian <brian@yutani.localnet.net> |
Fix/improve framebuffer object reference counting. Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
/external/mesa3d/src/mesa/main/framebuffer.h
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2eb88c1752f3c2f2f858415a89fdfc96e6669fc8 |
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20-May-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
Added _mesa_dereference_framebuffer() to encapsulate reference count decrement, delete and locking.
/external/mesa3d/src/mesa/main/framebuffer.h
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ea4fe661d7f3a95d9db17e1475076f1badf8e1a6 |
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26-Mar-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
merge from texman branch
/external/mesa3d/src/mesa/main/framebuffer.h
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7275d4d097f97a2154dfe8fa573dc193cb5b4bf1 |
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20-Mar-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
added _mesa_source/dest_buffer_exists() function to easily test if particular renderbuffers are present
/external/mesa3d/src/mesa/main/framebuffer.h
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f084f60f8bdba23b3f6125549045c0791d3fe138 |
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14-Sep-2005 |
Brian Paul <brian.paul@tungstengraphics.com> |
Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.c Update some comments, code, etc.
/external/mesa3d/src/mesa/main/framebuffer.h
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e4b2356c07d31fbeeabb13b2fb47db703b473080 |
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04-May-2005 |
Brian Paul <brian.paul@tungstengraphics.com> |
Major check-in of changes for GL_EXT_framebuffer_object extension. Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
/external/mesa3d/src/mesa/main/framebuffer.h
|