63e7a4c6e5bf51d8090046ebc5adcb4207448565 |
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09-Nov-2011 |
José Fonseca <jfonseca@vmware.com> |
mesa,glsl,mapi: Put extern "C" { ... } where appropriate. Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/mesa/main/shaderobj.h
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9520f483b8f1e45fa474674b415554988de5d8d3 |
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01-Oct-2011 |
Brian Paul <brianp@vmware.com> |
mesa: s/INLINE/inline/ INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/shaderobj.h
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c628fd743ee3c3305e9beac7f0e6efacf6982115 |
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23-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: replace #defines with new gl_shader_type enum
/external/mesa3d/src/mesa/main/shaderobj.h
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9b3c4d3e67db9d43fc6b12d2b4943b087c80c926 |
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27-Oct-2010 |
Brian Paul <brianp@vmware.com> |
mesa: remove the unused _mesa_is_fragment_shader_active() function This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
/external/mesa3d/src/mesa/main/shaderobj.h
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013d5ffeec3af5665c81c6a7a8370d21699ca609 |
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23-Oct-2010 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_is_fragment_shader_active() helper
/external/mesa3d/src/mesa/main/shaderobj.h
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f1e97dc264c95e515b13db7406c15d46f423488d |
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23-Oct-2010 |
Brian Paul <brianp@vmware.com> |
mesa: minor reformatting, clean-ups
/external/mesa3d/src/mesa/main/shaderobj.h
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a14376218e649ccf3a5187b40409480dbdabcf02 |
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15-Oct-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Add missing header to shaderobj.h. Include compiler.h for ASSERT symbol.
/external/mesa3d/src/mesa/main/shaderobj.h
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/shaderobj.h
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ede4205b245ee58bacf866d298273ebbe31feacf |
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06-Sep-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) Changes in v2: - No longer adds tessellation enums
/external/mesa3d/src/mesa/main/shaderobj.h
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a1bebf73dfdaf2cd23286aa74271b87166589901 |
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11-Aug-2010 |
Eric Anholt <eric@anholt.net> |
i965: Start building 965 FS backend.
/external/mesa3d/src/mesa/main/shaderobj.h
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4415a846457622061cd93be2fdce2448b2eeb00b |
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11-Aug-2010 |
Brian Paul <brianp@vmware.com> |
glsl2: remove stray semicolon
/external/mesa3d/src/mesa/main/shaderobj.h
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afe125e0a18ac3886c45c7e6b02b122fb2d327b5 |
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27-Jul-2010 |
Eric Anholt <eric@anholt.net> |
Merge remote branch 'origin/master' into glsl2 This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
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a37b2219d6e3f299379c6434d65f300660d12c3e |
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11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: refactor shader api / object code Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
/external/mesa3d/src/mesa/main/shaderobj.h
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