History log of /external/skia/tests/TessellatingPathRendererTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
546eb5c57aebee47172f9d2a3eae6b49945dba08 11-Dec-2015 kkinnunen <kkinnunen@nvidia.com> Initialize glGen* call id args to zero

Initialize glGenTexture, glGenBuffer call id buffer items to zero before
calls. Otherwise it's not easy to check if the call succeeded or not.

Assert the rule in debug gl context.

Make TesselatingPathRendererTests use debug gl context. It exercises
some of the GenBuffers call sites.

Review URL: https://codereview.chromium.org/1514033002
/external/skia/tests/TessellatingPathRendererTests.cpp
1530283c483cb88aa725bce50a6d193dd00ee570 01-Dec-2015 kkinnunen <kkinnunen@nvidia.com> Generate list of GPU contexts outside tests

Use DEF_GPUTEST_FOR_*_CONTEXT macros to obtain the
test GPU context.

Makes changing the context -related classes easier,
since not all tests need to be changed.

BUG=skia:2992

Review URL: https://codereview.chromium.org/1448873002
/external/skia/tests/TessellatingPathRendererTests.cpp
c4b72720e75313079212e69e46a5ef7c474b2305 23-Nov-2015 egdaniel <egdaniel@google.com> Don't create a GXPFactory when blend is SrcOver

BUG=skia:

Review URL: https://codereview.chromium.org/1471053002
/external/skia/tests/TessellatingPathRendererTests.cpp
504ce5dc772e14be2f5697b00ac82fcf82127763 16-Nov-2015 robertphillips <robertphillips@google.com> Optionally pass rendertarget to getTestTarget

This shouldn't really make any difference but allocating and holding on to a GrRenderTarget for each test target generates image differences for Mali GPUs. This CL allows an existing render target to be used for the test target.

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1447113002
/external/skia/tests/TessellatingPathRendererTests.cpp
6335a729769b06f0d6a1450c7c02e03f95bbb049 01-Sep-2015 joshualitt <joshualitt@chromium.org> Move PathRenderers to batches folder

BUG=skia:

Review URL: https://codereview.chromium.org/1306143005
/external/skia/tests/TessellatingPathRendererTests.cpp
96fcdcc219d2a0d3579719b84b28bede76efba64 27-Aug-2015 halcanary <halcanary@google.com> Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
/external/skia/tests/TessellatingPathRendererTests.cpp
eae6200acbec2255ac00ab363ffbe16758ec9076 31-Jul-2015 bsalomon <bsalomon@google.com> Some cleanup in GrTextureProvider and GrResourceProvider.

Review URL: https://codereview.chromium.org/1261643004
/external/skia/tests/TessellatingPathRendererTests.cpp
0aff2fa82a5fa9f99aa77327dac3e9e803b4ed07 31-Jul-2015 bsalomon <bsalomon@google.com> Also provides the ResourceProvider to onDrawPath which allows the DF PR to no longer require access to GrContext.

Review URL: https://codereview.chromium.org/1265763002
/external/skia/tests/TessellatingPathRendererTests.cpp
d309e7aa0efa2d5dd7e7b1af97026fcd3a047e98 30-Apr-2015 bsalomon <bsalomon@google.com> This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types.

Review URL: https://codereview.chromium.org/1107973004
/external/skia/tests/TessellatingPathRendererTests.cpp
1899651ffc459f5462aa989cd6d08507947b67e4 27-Apr-2015 kkinnunen <kkinnunen@nvidia.com> Extract gpu line dashing to GrDashLinePathRenderer

Move line dashing logic from GrContext::drawPath to
GrDashLinePathRenderer. This makes it possible to let path renderers render arbitrary dashed paths.

End goal is to implement dashing in GrStencilAndCoverPathRenderer.

Review URL: https://codereview.chromium.org/1100073003
/external/skia/tests/TessellatingPathRendererTests.cpp
c8e934007a48465e584cdeed9ef02077d3cd5451 21-Apr-2015 senorblanco <senorblanco@chromium.org> Yet more ASAN fixes.

More nullptr checks for factories I have added.
Other checks more Yoda-like I have made. (Skia style this is.)

BUG=skia:

Review URL: https://codereview.chromium.org/1086393004
/external/skia/tests/TessellatingPathRendererTests.cpp
0e95b116fcc7bec1bbdf5f0459ebd464c458f714 21-Apr-2015 senorblanco <senorblanco@chromium.org> Speculative fix for ASAN build.

Check for NULL GrContext in TessellatingPathRendererTests.
Also fix an upload nag (no #includes before GPU #ifdef).

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1097943004
/external/skia/tests/TessellatingPathRendererTests.cpp
a2b6d28755916cbb4817cd9d1cd1b0e237de9a50 02-Mar-2015 senorblanco <senorblanco@chromium.org> Fix for out-of-bounds intersection (found by fuzzer).

Sometimes, the intersection returned by check_intersection() is
out-of-bounds for both edges (above both tops or below both bottoms)
due to floating-point inaccuracy. This causes split_edge() to create a
tiny negative-length edge on one side (which would then assert).
Although we could safely remove this assert and allow the negative
length edge to be removed, it's faster/safer to simply avoid its
creation in the first place by adjusting one edge to the other edge's
endpoint.

Added a new unit test to exercise this case.

Review URL: https://codereview.chromium.org/968993002
/external/skia/tests/TessellatingPathRendererTests.cpp
d6ed19cc751463285491a538bc7bf154cc7e6d8c 26-Feb-2015 senorblanco <senorblanco@chromium.org> Tessellating GPU path renderer.

This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.

A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.

BUG=skia:

Review URL: https://codereview.chromium.org/855513004
/external/skia/tests/TessellatingPathRendererTests.cpp