c5887ea7a0b82cc5909743ce14cbda1dcf1dfc82 |
|
14-May-2016 |
Jorim Jaggi <jjaggi@google.com> |
Fix janky multi-window entry animation - Add tracing when drawing ImageWallpaper. - Don't force a redraw in onSurfaceRedrawNeeded. This only adds another unnecessary draw and doesn't do anything useful. onSurfaceRedrawNeeded is only here so the client can block. - Delay entrance animation by one frame so wallpaper can be drawn before the transition is starting. - Add some delay for animating the tasks up in recents to match that delay (it wasn't matched before at all). - Fix an issue where launchedFromHome was wrong while docking. Bug: 28769940 Change-Id: I2b763ed40078541328a1e04ffecf5b0a520fe019
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
ed0e1a68a437979e399724ca17f422add80bd0e4 |
|
14-May-2016 |
Jorim Jaggi <jjaggi@google.com> |
Don't throw away wallpaper bitmap just because we are hidden. TRIM_MEMORY_UI_HIDDEN > TRIM_MEMORY_RUNNING constants, so we only need to throw away the wallpaper if we are actually running low on memory. Bug: 28769940 Change-Id: I8aa27d081bbcc2eff553e9420b2b9b0920f3781f
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
53560f1c8b7d290cf6db9de44df8210c9ed30ba7 |
|
29-Apr-2016 |
Adrian Roos <roosa@google.com> |
ImageWallpaper: Only draw on valid surfaces Previously, the wallpaper would draw even when the surface had been destroyed, leading to crashes. Change-Id: I6465e832abb3bfd92495bca9b60dac474b35f6d6 Fixes: 28329816
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
7e9dec284128ef07024c85bc59f317f3e6726c23 |
|
14-Apr-2016 |
Adrian Roos <roosa@google.com> |
Reload LockscreenWallpaper and ImageWallpaper on background thread Fixes: 27148260 Change-Id: I426712024ec1a82fccd48154c65da31d3e610525
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
c0d7058b14c24cd07912f5629c26b39b7b4673d5 |
|
29-Jan-2016 |
Winson <winsonc@google.com> |
Referencing static interpolators. Change-Id: I5d2292016e869ed533f5873e373a1eccce651fc5
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
37a69731cbcbc6a37e464cc7c022eece3a3bab8e |
|
18-Jul-2015 |
Adrian Roos <roosa@google.com> |
am 931d3cc9: am 9f71f05b: am 1f72739a: am 57ee4b87: Merge "Fix image wallpaper size" into mnc-dev * commit '931d3cc975bd717b62645bebcda95e56882ecdbc': Fix image wallpaper size
|
30a7dfa329e79bab20f3b85dd376f736ebc6292d |
|
17-Jul-2015 |
Adrian Roos <roosa@google.com> |
Fix image wallpaper size Fixes a bug where the image wallpaper size would not correctly update. Suspected cause is checking the to-be-requested size against the current surface size instead of the requested surface size. Also removes an unused field. Bug: 21148936 Change-Id: Ief4585bd5aed5922337709d7ae0ca0bf948649d0
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
5d3fad84945c067f27912e69605034689f4b13ab |
|
09-Jul-2015 |
Adrian Roos <roosa@google.com> |
am c18935ec: am 2f5ed2d2: am 4a94dca1: am 7f806ec2: Merge "Dump internal state of ImageWallpaper" into mnc-dev * commit 'c18935ecb1298c8c9a6b8204ac960ade8a4d7dec': Dump internal state of ImageWallpaper
|
ab6edbf8e09a856bf638d0a1fcdd1e0d1f708574 |
|
08-Jul-2015 |
Adrian Roos <roosa@google.com> |
Dump internal state of ImageWallpaper Bug: 21148936 Change-Id: I09bea04594af7d3748db93d5b3a41b2209299ec2
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
f221e4b52b0a702aeb832b98db9b336e68b0715c |
|
10-Jun-2015 |
Adrian Roos <roosa@google.com> |
am 8aa14b59: am dbcf0a9e: Merge "ImageWallpaper: Atomically fetch display info" into mnc-dev * commit '8aa14b59d360ad0140dae7a1e6ecdc6b11017ea5': ImageWallpaper: Atomically fetch display info
|
9b9947de5dd06e7ae21a30d95b243af043e71b96 |
|
10-Jun-2015 |
Adrian Roos <roosa@google.com> |
ImageWallpaper: Atomically fetch display info Previously we fetched rotation and dimens separately which had the potential to cause inconsistencies. Bug: 21440533 Change-Id: Ic537dbc01fc27af14124b1d97d4babafb6bc15f8
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
da54b462898700a3637a5959dcac498f3944ead0 |
|
07-May-2015 |
Michael Wright <michaelwr@google.com> |
am 75ce9397: Merge "optimize wallpaper load,avoid show black wallpaper." * commit '75ce939756a63a63732ca8f88bd6ff0dfa682e8a': optimize wallpaper load,avoid show black wallpaper.
|
6b53fd28e5de1ef5263b4cffaf7c5b6d99005e76 |
|
06-May-2015 |
longyu.huang <longyu.huang@ck-telecom.com> |
optimize wallpaper load,avoid show black wallpaper. [Preconditions] open auto-rotate [Procedures] 1.enter Contacts app, and rotate 90 degrees to the right 2.press power key to lock screen,and unlock 3.rotare 90 degrees to the left and exit Contacts app 4.the wallpaper will be black first,then show the really wallpaper
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
08c7116ab9cd04ad6dd3c04aa1017237e7f409ac |
|
28-Feb-2015 |
John Spurlock <jspurlock@google.com> |
Remove unused imports in frameworks/base. Change-Id: I031443de83f93eb57a98863001826671b18f3b17
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
2ed0513f20dea3ba97d09b528879301c86f31884 |
|
08-Jan-2015 |
Michael Wright <michaelwr@google.com> |
Clean up graphics resources. Release SurfaceTexture after use in ColorFade and delete GL resources in ImageWallpaper. Bug: 17871993 Change-Id: I05bda03657ca502ba35b7187b6f361018f7ef687
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
2acaeda423aabf5c39c096fa88b51b4d820e2173 |
|
12-Nov-2014 |
Adrian Roos <roosa@google.com> |
Fix Bitmap leaks in ImageWallpaper Bug: 18350603 Change-Id: I42ec057cd287955dcf3c382c237806fd9d6666a7
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
a810f119865a3345eeb4fbac0562e2526e177082 |
|
30-Apr-2014 |
Michael Wright <michaelwr@android.com> |
am 1e67bcec: am 263c36a1: am ade631ee: Merge "NULL previous background bitmap upon changing wallpaper" * commit '1e67bcec505b1bfb67a83cb3d64e20c2bacf8581': NULL previous background bitmap upon changing wallpaper
|
263c36a144a66d30dd51abd7ca0120480e449aa5 |
|
30-Apr-2014 |
Michael Wright <michaelwr@android.com> |
am ade631ee: Merge "NULL previous background bitmap upon changing wallpaper" * commit 'ade631eed0df228e343f2a00db653058ff588846': NULL previous background bitmap upon changing wallpaper
|
3368a63c640c059b85b39c7def8f9c63ad921cb5 |
|
18-Dec-2013 |
Michael Jurka <mikejurka@google.com> |
Change wallpaper sizing Bug: 11997581 - ignore suggested dimensions - when orientation changes, scale up wallpaper if it doesn't fill the whole screen, or scale back to original size if not necessary Change-Id: I75b7519a105d4097bf7a35cd8af61fc40f45f8fb (cherry picked from commit 824a4b5ea4c58592b9b2ebe787f5fb6974e7cabe)
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
7670b2bd49915509dac72c98f2b6a2c1172c52bf |
|
23-Oct-2013 |
jshe32X <jianchunx.shen@intel.com> |
NULL previous background bitmap upon changing wallpaper Step to reproduce it on Nexus 10 with 4.4.2(KOT49H): 1. Long press on home screen. 2. Choose wallpaper from Wallpapers. 3. Select new wallpaper and set it. 4. Repeat step 1-3 several times. See black background instead of the wallpaper. There are two binder objects who hold reference to the ImageWallpaper$DrawableEngine, which keeps the big chunk bitmap from being recycled. One is WallpaperService$IWallpaperEngineWrapper. The client references went away slowly, maybe several minutes after changing wallpaper. Then the finalizer has to been executed to GC it. The other one is WallpaperService$Engine$BaseIWindow. Don't know who still held reference to it even after the window was removed. Anyway, let the bitmap be GCed first. Change-Id: I27f6971a3edd26472b69e59b542b27fd7c8e7b90 Signed-off-by: jshe32X<jianchunx.shen@intel.com> Signed-off-by: Guobin Zhang <guobin.zhang@intel.com>
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
824a4b5ea4c58592b9b2ebe787f5fb6974e7cabe |
|
18-Dec-2013 |
Michael Jurka <mikejurka@google.com> |
Change wallpaper sizing - ignore suggested dimensions - when orientation changes, scale up wallpaper if it doesn't fill the whole screen, or scale back to original size if not necessary Change-Id: I75b7519a105d4097bf7a35cd8af61fc40f45f8fb
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
6762a441ef9c764f3bfee4201742e80aa6621b89 |
|
15-Oct-2013 |
Michael Wright <michaelwr@google.com> |
Fix conditional for glClear call Previously the call to glClear was executed when there was no available space (i.e. space which the Bitmap would *not* be drawn in on the background of the launcher), rather than when there was. Inverting the checks fixes this problem. Also, remove unnecessary Handler since the call to updateWallpapers is done via one-way binder interface and wrapped in a synchronize block anyways. Putting it on the Handler just put it on the main looper of the context that created WallpaperManager, which isn't necessary. Change-Id: Ic7a323303ec6e354d1ef245eec3434ff7128432d
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
b9fca9997100f209e98f0559c54c875b9e661e9f |
|
15-Oct-2013 |
Michael Wright <michaelwr@google.com> |
Force the wallpaper to reload when dimensions change Currently it's possible for the home application to suggest new wallpaper dimensions and the WallpaperService to request the bitmap between when the new dimensions have been propagated and the old bitmap has been forgotten. This leads to the WallpaperService drawing a Bitmap with the old dimensions into a Surface with the new dimensions. By forcing the WallpaperManager to forget the old Bitmap immediately before we reload it, we can ensure that we always have a Bitmap of the correct size. Bug: 10853302 Change-Id: I298ac5f3f8bcde54eeb1e45d21bf2ba3cbb618c9
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
209bede6b9edb9171e5bee4077b48e35004a37b4 |
|
17-Jul-2013 |
John Spurlock <jspurlock@google.com> |
Remove trailing whitespace from system ui. Baseline existing .java files, no excuses going forward. Change-Id: I4bd0f25bbda6f2ec832e34ef5c70d4830bf07f99
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
de84f0e77ea2bf713d15c290264059a413c2486a |
|
12-Jun-2013 |
John Spurlock <jspurlock@google.com> |
Organize the imports in systemui. To follow android conventions, more importantly to remove the unused. Change-Id: I75881718e84360a579a3b02c26489ad250bc9227
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
b432ef98f0dd433689f8bf74bbf44499e29d08f1 |
|
01-May-2013 |
Chet Haase <chet@google.com> |
Speed up user-switching wallpaper changes Previous work in ImageWallpaper cached the bitmap for a user to avoid reloading it (an expensive operation on large-display devices) when we could simply re-use it. User switching still caused a reload, however, since the place where we cache the bitmap (ImageWallpaper) is in an instance that is re-created on user-switch. A simple fix is to have the ImageWallpaper stop telling the WallpaperManager to erase its own cache of the bitmap prior to re-loading it. That step is unnecessary, since a bitmap that is cached can be assumed to be valid. A wallpaper change will correctly null out that cached version, so if the cached bitmap is non-null, then we can simply use it as-is. The fix is to remove the call to forgetLoadedWallpaper() and allow the caching mechanism to do its job. Issue #7986933 user switching on lock screen is slow (sometimes like molasses) Change-Id: I447754ab85337bc8ae59b4ad6c3e6c2b30e13735
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
2e417be5c4d45ae041c0046570d117d7b0d71940 |
|
14-Mar-2013 |
Chet Haase <chet@google.com> |
Better fix for GL wallpaper creation A previous fix made initializing GL work better by calling eglMakeCurrent() prior to querying the max texture size. However, that fix worked by creating an eglSurface earlier than we did before, which for some reason causes problems later if wallpaper creation fails and we back off to a software solution. This new fix creates a temporary pbuffer surface instead, which still allows us to make the call to eglMakeCurrent() prior to querying the max texture size, but does not result in the later canvas lock failure if the wallpaper creation fails anyway. Issue #8319960 sluggish yakju animations over launcher Change-Id: I394d672549260a354f03ad9fd1b9e1f9a161a371
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
187e1e2fc7dfb4eabdcb2c8990774bc6020fb16b |
|
14-Mar-2013 |
Chet Haase <chet@google.com> |
Ensure wallpaper creation succeeds ImageWallpaper was sometimes querying GL for a max texture size too early (before the first call to eglMakeCurrent()). This problem caused the wallpaper to then get created in software, resulting in noticeably slower performance when the wallpaper was visible. This fix ensures that the makeCurrent happens before the query, ensuring that wallpapers of the right size actually get created instead of failing due to this error at creation time. Issue #8319960 sluggish yakju animations over launcher Change-Id: I12a3eba9f1818bdf544691e0727fe12f7e820651
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
d9731a57c631a5218819dbb02755c4dd41e7cc44 |
|
27-Feb-2013 |
Romain Guy <romainguy@android.com> |
am bf53be46: am 09353f74: Merge "Check and fail early if requested wallpaper size exceeds maximum texture size." * commit 'bf53be46d237866a9964a4f1fa960eb6ef4a70a6': Check and fail early if requested wallpaper size exceeds maximum texture size.
|
c8d983f7259b4e328abc10c27c3c2cec61ad0722 |
|
20-Feb-2013 |
Romain Guy <romainguy@google.com> |
Wallpaper software rendering fallback Bug #8230579 If the wallpaper fails to render with OpenGL, fall back to software rendering instead of throwing an exception and crashing the wallpaper. Change-Id: I40ed6056e6ea09b92b6cd441f16101dcc296fb8e
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
9549c067d93bd87aa28d1d6d44fdb8d75b2fd276 |
|
07-Feb-2013 |
Wim Vander Schelden <wim.vander.schelden@philips.com> |
Check and fail early if requested wallpaper size exceeds maximum texture size. This fixes an issue where OpenGL initialization succeeds but buffer allocation fails because the requested wallpaper size is too large (or otherwise unsupported) by the graphics hardware. This fixes an issue where SystemUI crashes constantly on the PandaBoard when connected to a full HD display. Tested only on PandaBoard, no access to alternative hardware. Signed-off-by: Wim Vander Schelden <wim.vander.schelden@philips.com> Change-Id: I8d2e1ae9fd9772977c4e365f23f2f58bbca3787c
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
3696779bca4e5bc1b60c056db6f892e72e51a20f |
|
28-Jan-2013 |
Romain Guy <romainguy@google.com> |
Reinitialize hardware renderer after eglTerminate() Bug #8066455 ViewRootImpl was properly detecting that the renderer was not ready to draw but would simply schedule another frame, thus sending the systemui into an inifite redraw loop. This change reinitializes the renderer if needed (if the renderer is requested but not enabled.) This CL also fixes an issue caused by the default wallpaper. Since it never calls eglTerminate(), managed contexts are never reclaimed. Change-Id: Idb8caa672be8ee35f6e6a7e942d9abd8aa100967
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
b1ef36965bf17e791afd16a9a34bcbb32f495f68 |
|
17-Nov-2012 |
Craig Mautner <cmautner@google.com> |
Refactor unused methods and unnecessary members. ImageWallpaper runs on the main thread now and doesn't need to add callbacks on different threads or lock against concurrent access. Bug 7326921 fixed. Change-Id: I6097e1dff8af743a4fb81b697efee0e02667125b
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
589a6af173c10738d2a83c69a9dda36579cc739d |
|
25-Oct-2012 |
Chet Haase <chet@google.com> |
Set wallpaper bitmap reference to null before reloading Give the GC a chance to collect the current bitmap if it needs to, as it allocates memory for the next one. This helps avoid OOM situations that can sometimes occur in extreme circumstances (huge bitmaps) Also set the default_wallpaper to the right default size. Issue #7352961 Wallpaper edge is cut-off while scrolling through home page Change-Id: If76b55061d04b29af7f66a6162e307b8b53bf4ae
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
5f0d976b37b919b74509b6f22e4ad3fa56422f6c |
|
18-Oct-2012 |
Chet Haase <chet@google.com> |
Track size changes correctly for static wallpapers Previous logic compared the surface size to the bitmap size to determine whether to reload the bitmap. This was based on an assumption that the bitmap would be created at the same sizea s the surface. However, the process of how those sizes get determined is different for surfaces and wallpapers, causing an occasional issue where the bitmap gets reloaded frequently, every time the wallpaper is asked to redraw, even though it always gets recreated at the same size. New logic checks previous surface dimensions against current surface dimensions to determine whether the bitmap should be reloaded; we really only want to reload it when the surface size changes. Issue #7373200 pause when toggling between All Apps and Home screen; Home button stays illuminated for a long time Change-Id: I108777b72bd42616ad7cf8274af1b3e6b2ed94e7
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
8481ac8fe99e080a83e6bd5e4f1e656d3b950083 |
|
18-Oct-2012 |
Chet Haase <chet@google.com> |
Stop reloading wallpaper bitmap Typo in ImageWallpaper made a dimension check incorrect. Issue#7373200 pause when toggling between All Apps and Home screen; Home button stays illuminated for a long time Change-Id: I82763ac8c9ed564eba904f552975ab20c8aef932
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
2f20081f9fd734e466147bf1091d06cc7331458c |
|
11-Oct-2012 |
Chet Haase <chet@google.com> |
Avoid redundant wallpaper loading/drawing Switching users causes wallpapers to get recreated 3 times. Other operations like startup and rotation cause similar redundant load/draw operations. This change tracks the various attributes that tell us when we really need to reload and redraw, causing only one of these expensive operation per one of these switches. Issue #7334664 Wallpaper draws several times when switching users Change-Id: Ic3072ef3a7eaf622d8632e87e34f50999f716c39
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
8efca54693b1fa956eede0367fffe8bb0d3531f0 |
|
16-Oct-2012 |
Romain Guy <romainguy@google.com> |
Ensure we always request conformant OpenGL ES 2.0 contexts Change-Id: I6b9d6f2dace02ad28baef6811007302b8e552a54
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
c92f150af0fb93b677a4ec6e2aca1b9a9bdd8760 |
|
14-Oct-2012 |
Craig Mautner <cmautner@google.com> |
Fix wallpaper not updating on initial boot. Update the wallpaper and redraw it unconditionally when the surface changes. Previously we were not updating the wallpaper when the surface changed which meant that it remained at the original surface dimensions. Also, the indication that it was visible comes in too late to display it cleanly without jank. Bug: 7310334 fixed. Change-Id: Ic2ae95ea0b0704183053da1d7a906818651c62c9
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
c61d70ec46bc44344a419a0a15ccbecd1f8f1a2d |
|
11-Oct-2012 |
Chet Haase <chet@google.com> |
Cache wallpaper bitmap to avoid re-loading on rotation Screen rotations force static wallpapers to get recreated. One of the things that happens is that the underlying bitmap resource is loaded. This can be quite expensive for large bitmaps (which is the case on large-display devices). A simple optimization is to retain the bitmap in the wallpaper process, to avoid this re-loading step. We still re-draw and re-upload the texture, but at least we don't re-load the thing. Issue #7324823 Manta wallpaper decode performance is atrocious Change-Id: I0748e275a55992d13704a7dec5910d2dbdc9e2a4
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
fb729c7b4420eacbc65a958beb53511ff59ba3e6 |
|
01-Oct-2012 |
Craig Mautner <cmautner@google.com> |
Redraw static wallpapers when a redraw is needed. Bug: 7242944 Change-Id: I913e3486de77468e73da79b4d83be3cf4f1547dd
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
881f0b1ee0e712e7309555826a4e5426238dcefe |
|
05-Sep-2012 |
Michael Jurka <mikejurka@google.com> |
Remove unneeded imports
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
98365d7663cbd82979a5700faf0050220b01084d |
|
20-Aug-2012 |
Jeff Brown <jeffbrown@google.com> |
Refactor for multi-display support. Split WindowManagerImpl into two parts, the WindowManager interface implementation remains where it is but the global communications with the window manager are now handled by the WindowManagerGlobal class. This change greatly simplifies the challenge of having separate WindowManager instances for each Context. Removed WindowManagerImpl.getDefault(). This represents the bulk of this change. Most of the usages of this method were either to perform global functions (now handled by WindowManagerGlobal) or to obtain the default display (now handled by DisplayManager). Explicitly associate each new window with a display and make the Display object available to the View hierarchy. Add stubs for some new display manager API features. Start to split apart the concepts of display id and layer stack. since they operate at different layers of abstraction. While it's true that each logical display uniquely corresponds to a surface flinger layer stack, it is not necessarily the case that they must use the same ids. Added Display.getLayerStack() and started using it in places where it was relatively easy to do. Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
40d4676eab24e104728981bf1059d2211fbf28d1 |
|
21-Jun-2012 |
Michael Jurka <mikejurka@google.com> |
Remove duplicate code to update wallpaper
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
e673396387466cd70d059ae75c7b069c9ced670a |
|
18-May-2012 |
Michael Jurka <mikejurka@google.com> |
resolved conflicts for merge of ede4d56e to jb-dev-plus-aosp Change-Id: I8893e819f0f814a1fe1e0fb7f70dba860e889135
|
321357b6066a34cc12a0528b7b835c7664db2e08 |
|
17-May-2012 |
Michael Jurka <mikejurka@google.com> |
Fix issue where static wallpaper was offset on boot Bug: 6447391 Change-Id: Ie89bfdfd81dbf80ad7d109717f83c4bc7b42acf1
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
e7339d804dc91427330abe192ebbb6bcd56b822c |
|
05-May-2012 |
Jean-Baptiste Queru <jbq@google.com> |
resolved conflicts for merge of acb5f383 to jb-dev-plus-aosp Change-Id: I79f0394b20a61dc7e6faabdb74c66277f71dfcb3
|
35be7560300a97fc3675bdd325910f28827d9508 |
|
19-Apr-2012 |
Jeff Sharkey <jsharkey@android.com> |
Move SystemUI out of system UID. Add permissions for various things it pokes. Create new permission to control launching non-exported activities from recents. Hidden API to relax WallpaperService checks. Change-Id: I547fdcd7c213dd153ae101533ce7c56cd8f86a0d
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
2b1bcca531ba3fb1959dca1d1227ddef6c204a00 |
|
07-Feb-2012 |
SangWook Han <swhan@nemustech.com> |
ImageWallpaper : get bitmap width before calc screen offset Inside drawFrameLocked, updateWallpaperLocked() is called after calculae drawing offset using mBackgroundWidth/Height. Because mBackgroundWidth/Height is modified inside updateWallpaperLocked(), it sould be called before Mbackgroundwidth/Height is used. Many market launcher and some phone vendor launcher call suggestDesiredDimenstions with argument (w,h) instead aosp's original (w*2,h) for single page wallpaper. In that case, when launcher orientation changed, ImageWallpaper does not properly display wallpaper image and mostly you can see Black Edge at left. Change-Id: I93ebc4337b01f73d3154346943afa4afd6b1988a
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
a8e5a2bcd6a0d35893187c6df42425c03be005da |
|
28-Oct-2011 |
Chet Haase <chet@google.com> |
Optimize handling of scrolled wallpapers Swiping the home screen causes the WindowManagerService to do a bunch of work to keep the wallpapers in sync. First, it lays out and places all windows. Also, it notifies the SystemUI process that the wallpaper position has changed. The layout/place operation is too much work - we only need to set the position values for the wallpaper, not relayout the whole system. The notification mechanism must exist, but should be optional. Most wallpapers don't care (especially static ImageWallpapers). So we'll give them a new API (WallpaperService.Engine.setWantsOffsets()) to allow wallpapers to opt out of this process and avoid the performance overhead. Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
043a6b1e5709c46cb8094766c792ec57d3fd97df |
|
28-Sep-2011 |
Romain Guy <romainguy@google.com> |
Don't use OpenGL ES 2.0 to render the wallpaper on the emulator. Bug #5352896 The emulator doesn't support OpenGL ES 2.0. Change-Id: I7f647d78d4d8ad87d12a5f009d5d37f6aeaecf72
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
f929629e74fe84b986f76db448b9c95d72b2903e |
|
26-Aug-2011 |
Romain Guy <romainguy@google.com> |
Fix crash with OpenGL wallpaper Bug #5216751 Change-Id: Ieb2c0e3b29a0673a5127692c9740ba59c879a3c2
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
881fb2092b41f4447e708da2f341d2ca5602c0d4 |
|
25-Aug-2011 |
Erik Gilling <konkers@android.com> |
systemui: enable GL rendering of launch background Only affect high end devices Change-Id: I5fa2b646c2c4d4350fb4fc1042741c981ebb30bb Signed-off-by: Erik Gilling <konkers@android.com>
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
407ec78b828173257b0c5dae221649a4ccd8b058 |
|
25-Aug-2011 |
Romain Guy <romainguy@google.com> |
Add OpenGL backend to ImageWallpaper Bug #5204874 Currently disabled. Change-Id: I5e7b35dce2981b0691f107e39c6394b260466543
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
9ea31639738e8d2c90dc3a4fcd535d09a0b7209a |
|
05-Aug-2011 |
Dianne Hackborn <hackbod@google.com> |
Fix issue #5108980 Wallpaper is not restored after upgrade from IRK32B to IRK33B Take care of updating from old component name, and don't let this happen again. Also tweak how we switch between static wallpapers to avoid introducing a 4MB allocation in the system UI process when this happens -- we now stop the current wallpaper service and start a new one, so we get a brand new surface that we can draw only one time in to. Change-Id: I6fc8a42b8a46bba79759bd68fb7d0684b5d897b7
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|
ba39839444532af0ed3766f736582413f6d7a40b |
|
02-Aug-2011 |
Dianne Hackborn <hackbod@google.com> |
Move ImageWallpaper to SystemUI process. Nice to not load 4MB bitmaps in the system process. Also, hey, with how we are now scrolling the surface instead of the bitmap, there is no reason to keep that 4MB bitmap loaded in to memory. So don't. Unfortunately it looks like for some reason the VM is still holding on to the bitmap. I'll need to figure out why. Later. Change-Id: Ib3503756144502fc5c8d5e294248c2417c4fe8c8
/frameworks/base/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java
|