cdcd8f2b25a4bf32bb7506fc98ba541d274c9a31 |
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23-Mar-2016 |
Michael Wright <michaelwr@google.com> |
Add new MotionEvent flag for partially obscured windows. Due to more complex window layouts resulting in lots of overlapping windows, the policy around FLAG_WINDOW_IS_OBSCURED has changed to only be set when the point at which the window was touched is obscured. Unfortunately, this doesn't prevent tapjacking attacks that overlay the dialog's text, making a potentially dangerous operation seem innocuous. To avoid this on particularly sensitive dialogs, introduce a new flag that really does tell you when your window is being even partially overlapped. We aren't exposing this as API since we plan on making the original flag more robust. This is really a workaround for system dialogs since we generally know their layout and screen position, and that they're unlikely to be overlapped by other applications. Bug: 26677796 Change-Id: I9e336afe90f262ba22015876769a9c510048fd47
/frameworks/native/services/inputflinger/InputDispatcher.h
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fa13dcf39f09534ab8e95aec6f15a61a7f500b4c |
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12-Jun-2015 |
Michael Wright <michaelwr@google.com> |
Send cancelation events to monitors when injection fails. Bug: 20649729 Change-Id: I46cd14ac1f040d404c0b1581b38fa07a944e5fb9
/frameworks/native/services/inputflinger/InputDispatcher.h
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3a9817228928a8db68c34afe547c9ba18169af5b |
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10-Jun-2015 |
Michael Wright <michaelwr@google.com> |
Only log dropped input when disabled for the first event. Bug: 19851495 Change-Id: I8cb8076723c1ca1732c3bc37f283d8eb48b7bee0
/frameworks/native/services/inputflinger/InputDispatcher.h
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7b159c9a4f589da7fdab7c16f3aefea25e0e7e4f |
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14-May-2015 |
Michael Wright <michaelwr@google.com> |
Revert "Revert "Add new MotionEvent actions for button press and release."" This reverts commit 70b41ef580644fd0fe6fa9b8ac7e4a745cfb6db3.
/frameworks/native/services/inputflinger/InputDispatcher.h
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70b41ef580644fd0fe6fa9b8ac7e4a745cfb6db3 |
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14-May-2015 |
Michael Wright <michaelwr@google.com> |
Revert "Add new MotionEvent actions for button press and release." This reverts commit 48a8a0e4322969e1551536d6183af3a1faa2240b.
/frameworks/native/services/inputflinger/InputDispatcher.h
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48a8a0e4322969e1551536d6183af3a1faa2240b |
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11-May-2015 |
Michael Wright <michaelwr@google.com> |
Add new MotionEvent actions for button press and release. Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to signal a button press or release. If these actions happen simulanteously with a DOWN or UP event then they're explicitly ordered to happen after the DOWN or preceding the UP in order to send them to the most recently targeted view. Also, introduce new stylus button constants that differ from the constants we use for mouse buttons. Bug: 20704355 Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
/frameworks/native/services/inputflinger/InputDispatcher.h
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65dbe971b1bcefdaa353662f7bde5ea327544113 |
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18-Nov-2014 |
Jon McCaffrey <jmccaffrey@nvidia.com> |
InputDispatcher: Optimize count() Count items as they are added and removed rather than iterating over the entire list to count them. Increases performance slightly, particularly when tracing is turned on, which causes count to be queried more often, and when the number of items in the queues grow large. This can happen due to applications not responding, for example. Change-Id: I0f11f7edd46089612af910cdfabfeb3ee685d7d9
/frameworks/native/services/inputflinger/InputDispatcher.h
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ffb497743831ae4857b674629b58ea3c46d01431 |
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11-Oct-2014 |
Jeff Brown <jeffbrown@google.com> |
Improve ANR diagnostics. Print more details about the exact reason that an ANR has occurred. Also start checking that the window actually has a registered input connection that is not in a broken state. These windows are supposed to be cleaned up by the window manager promptly as if the app had crashed but the pattern of ANRs we are observing suggests that broken windows might be sticking around longer than they should. Bug: 17721767 Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
/frameworks/native/services/inputflinger/InputDispatcher.h
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78f2444aaf09ba05c7b7e79d85f1e7efafa9fa94 |
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07-Aug-2014 |
Michael Wright <michaelwr@google.com> |
Revert "Revert "Add system accelerators for BACK and HOME."" This reverts commit d671f98a27f547ebcddff8dc962fe895549355e2. Change-Id: Ibec48f81653bd2f755fc59a241fa7836baf53233
/frameworks/native/services/inputflinger/InputDispatcher.h
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d671f98a27f547ebcddff8dc962fe895549355e2 |
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07-Aug-2014 |
Michael Wright <michaelwr@google.com> |
Revert "Add system accelerators for BACK and HOME." This reverts commit 278b525d25b852554015ec4f92862f9297b502fd.
/frameworks/native/services/inputflinger/InputDispatcher.h
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278b525d25b852554015ec4f92862f9297b502fd |
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05-Aug-2014 |
Michael Wright <michaelwr@google.com> |
Add system accelerators for BACK and HOME. Meta+Backspace -> BACK Meta+Enter -> HOME Bug: 14066931 Change-Id: Iff1d027300fa9911626785944a6d8efe4f62235e
/frameworks/native/services/inputflinger/InputDispatcher.h
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dc5992e48ca88d882313d206f8174efcc5e01455 |
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11-Apr-2014 |
Jeff Brown <jeffbrown@google.com> |
Plumb display power state through display manager. Eliminated the bright here and woke here policy flags since they were unused. Simplified the input dispatch policy somewhat. Bug: 13133142 Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
/frameworks/native/services/inputflinger/InputDispatcher.h
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f086ddbb97e59bd4a0c27745f6e6cc9832a2d4f8 |
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11-Feb-2014 |
Jeff Brown <jeffbrown@google.com> |
Add support for injecting events into ActivityContainers. Enhanced the input system to support concurrent dispatch of touch events on multiple displays which is required for this to work. Add method to apply offset to PointerCoords. Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
/frameworks/native/services/inputflinger/InputDispatcher.h
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d02c5b6aace05d9fd938e2d03705ac4f60f8da19 |
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11-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Move inputservice over to frameworks/native Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Try 2. Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
/frameworks/native/services/inputflinger/InputDispatcher.h
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1b1fe314c4e74ef85afe4dacd7ba1e87e6862aa3 |
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11-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Revert "Move inputservice over to frameworks/native" This reverts commit 2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.
/frameworks/native/services/inputflinger/InputDispatcher.h
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2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c |
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10-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Move inputservice over to frameworks/native Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
/frameworks/native/services/inputflinger/InputDispatcher.h
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